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Creative Misfortunes For Characters
Creative misfortunes for characters
Identity Crisis: Have your character lose their memory, forcing them to rediscover their true self and past.
Betrayal by a Loved One: A close friend or family member betrays the character's trust, leading to emotional turmoil and inner conflict.
Physical Transformation: Give your character a physical ailment or transformation that they must come to terms with, such as sudden blindness, a debilitating illness, or turning into a different species.
Unrequited Love: Make your character fall deeply in love with someone who doesn't reciprocate their feelings, causing heartache and a quest for self-discovery.
Financial Ruin: Strip your character of their wealth and privilege, forcing them to adapt to a life of poverty and face the harsh realities of the world.
False Accusation: Have your character falsely accused of a crime they didn't commit, leading to a desperate quest to clear their name.
Natural Disaster: Place your character in the path of a devastating natural disaster, such as a hurricane, earthquake, or tsunami, and force them to survive and rebuild.
Loss of a Sense: Take away one of your character's senses (e.g., sight, hearing, taste) and explore how they adapt and cope with this profound change.
Forced Isolation: Trap your character in a remote location, like a deserted island, and make them confront their inner demons while struggling to survive.
Haunted Past: Reveal a dark secret from your character's past that comes back to haunt them, threatening their relationships and well-being.
Time Travel Consequences: Send your character back in time, but make them inadvertently change a crucial event in history, leading to unintended consequences in the present.
Psychological Breakdown: Push your character to the brink of a mental breakdown, exploring the complexities of their psyche and their journey towards recovery.
Unwanted Prophecy: Have your character be the subject of a prophecy they want no part of, as it places them in grave danger or disrupts their life.
Loss of a Loved One: Kill off a beloved character or make your protagonist witness the death of someone close to them, igniting a quest for revenge or justice.
Incurable Curse or Disease: Curse your character with an incurable ailment or supernatural curse, and follow their journey to find a cure or accept their fate.
Sudden Disappearance: Make a character disappear mysteriously, leaving the others to search for them and uncover the truth.
Betrayal of Morals: Force your character into a situation where they must compromise their ethical values for a greater cause, leading to moral dilemmas and internal conflict.
Loss of a Precious Object: Have your character lose a cherished possession or artifact that holds sentimental or magical significance, setting them on a quest to recover it.
Political Intrigue: Place your character in a position of power or influence, then subject them to political intrigue, manipulation, and power struggles.
Existential Crisis: Make your character question the meaning of life, their purpose, and their place in the universe, leading to a philosophical journey of self-discovery.
Remember that misfortunes should serve a purpose in your story, driving character growth, plot development, and thematic exploration.
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More Posts from Emeralderror
Writing Tip: Don’t Be Afraid of Mixing Dialogue and Action
So I’ve been reading a lot of amateur writing lately, and I’ve noticed what seems to be a common problem: dialogue.
Tell me if this looks familiar. You start writing a conversation, only to look down and realize it reads like:
“I’m talking now,” he said.
“Yes, I noticed,” she said.
“I have nothing much to add to this conversation,” the third person said.
And it grates on your ears. So much ‘said.’ It looks awful! It sounds repetitive. So, naturally, you try to shake it up a bit:
“Is this any better?” He inquired.
“I’m not sure,” she mused.
“I definitely think so!” that other guy roared.
This is not an improvement. This is worse.
Now your dialogue is just as disjointed as it was before, but you have the added problem of a bunch of distracting dialogue verbs that can have an unintentionally comedic effect.
So here’s how you avoid it: You mix up the dialogue with description.
“Isn’t this better?” he asked, leaning forward in his seat. “Don’t you feel like we’re more grounded in reality?”
She nodded, looking down at her freshly manicured nails. “I don’t feel like a talking head anymore.”
“Right!” that annoying third guy added. “And now you can get some characterization crammed into the dialogue!”
The rules of dialogue punctuation are as follows:
Each speaker gets his/her own paragraph - when the speaker changes, you start a new paragraph.
Within the speaker’s own paragraph, you can include action, interior thoughts, description, etc.
You can interrupt dialogue in the middle to put in a “said” tag, and then write more dialogue from that same speaker.
You can put the “said” tag at the beginning or end of the sentence.
Once you’ve established which characters are talking, you don’t need a “said” tag every time they speak.
ETA: use a comma instead of a period at the end of a sentence of dialogue, and keep the ‘said’ tag in lower caps. If you end on a ? or !, the ‘said’ tag is still in lower case. (thanks, commenters who pointed this out!)
Some more examples:
“If you’re writing an incomplete thought,” he said, “you put a comma, then the quote mark, then the dialogue tag.”
“If the sentence ends, you put in a period.” She pointed at the previous sentence. “See? Complete sentences.”
“You can also replace the dialogue tag with action.” Extra guy yawned. “When you do, you use a period instead of a comma.”
So what do you do with this newfound power? I’m glad you asked.
You can provide description of the character and their surroundings in order to orient them in time and space while talking.
You can reveal characterization through body language and other nonverbal cues that will add more dimension to your dialogue.
You can add interior thoughts for your POV character between lines of dialogue - especially helpful when they’re not saying quite what they mean.
You can control pacing. Lines of dialogue interrupted by descriptions convey a slower-paced conversation. Lines delivered with just a “said” tag, or with no dialogue tag at all, convey a more rapid-fire conversation.
For example:
“We’ve been talking about dialogue for a while,” he said, shifting in his seat as though uncomfortable with sitting still.
“We sure have,” she agreed. She rose from her chair, stretching. “Shall we go, then?”
“I think we should.”
“Great. Let’s get out of here.”
By controlling the pacing, you can establish mood and help guide your reader along to understanding what it is that you’re doing.
I hope this helps you write better dialogue! If you have questions, don’t hesitate to drop me an ask :)
If you like this type of content and would like to see more, please consider leaving a tip in my Tip Jar!
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Checklist for character development.
Created by myself, compiled from questions gleaned from several sources, and some of my own additions.
See it in action: HERE
It should be noted, that not every character will check every one of these things off. It is not REQUIRED to have all this information, but this checklist is, rather, a guideline for helping you think of your character as an entire, three dimentional being with thoughts, feelings, possessions, contradictions and background.
A character is 20% revealed to the reader, 80% writer/author/Mun knowledge. What the Reader sees is just the tip of the iceburg, but without the other 80% the character can’t help but come off feeling shallow. There’s nothing beneath the surface - KNOWING as much bout your character as possible, instrinsicly, in detail, intimately, can do nothing but help build believability and dimension to your character.
Use only the things on this list that you feel are important, but I would like to remind you that the reader learns a lot about a character NOT through exposition (that’s kind of a cheat, and always feels , to me, like a rather clunky way of conveying knowlege), but through their actions, quirks, thoughts, and even through the things they own and carry with them. What kind of food they eat and how they eat it. What they wear. What they carry in their wallets. I encourage you, as writers, to consider these things when creating a character, and encourage you MORE to leave the exposition out and tell us about your character through these other means!
If nothing else, this will give you a LOT to work with when writing with your character. Maybe it’ll spur you to write about the character’s parents. Or the relationship between them and their family. Maybe you’ll find yourself inspired to write something about how they lost everything in a fire - and the importance each remembered lost item held.
There is certainly no rule that says you HAVE to do it this way, but invariably, the most memorable characters are the ones that we as readers can relate with. It’s hard to relate with just words - but people - with beliefs and dreams and fears - that’s something we can get behind.
I certainly hope you find this useful, and since so many have been inclined to reblog and like this, I shall endeavor to add more character creation and writing tips, lists and excercises up on this blog!
Edit: Because there were requests for a Medieval and Fantasy version of this list, I have created one HERE.
I hope you find it as useful as this one!
pokepasta masterlist
masterlist of all pokemon creepypastas ive read so far, at someones request+for funsies.ranges from "everyone knows this one" to "deviantart user heaven" to "wiki recommended at 2 am"
(note ill be linking each pastas latest version if they have been rewritten, either by the creator or done with their permission.shouldnt be hard to hunt their original versions if you wanna see smth you remember from old days)
lost silver (fan game in link)
strangled red
glitchy red (r slur is used in a certain part)
buried alive (rom hack)
hypno's lullaby* (song cover)
easter egg:snow on mt silver (fan game) (fan game 2)
(creepy) black (rom hack)
lavender town syndrome (supposed original song)
ash's coma
satanic lavender town (rom hack) (alt ending rom)
HM slave
tommy boy
my shining star
forever mine (TW for suicide in this one)
explorers of death
bad egg manaphy
nasty plot
pokemon dead channel
pokemon dead channel 2
pokepark wii:pikachu's return
ashamed
.194
my guardian angel
pokemon:perfect
pokemon lovelost
flames of life
fallen leaf
jessica
event gone wrong
little red rabbit
disabled
braid
tarnished gold (short rom)
battery ditto
dark green
abandon lonliness (rom hack)
prevention of evolution
lonely pikachu
blue tears (rom hack (flashing cw))
bittersweet
i love you, doll!
hell bell
stained silver
ketsuban
*as far as i can tell the creepypasta is mostly the song, as looking it up shows multiple different stories based off of it+w the fnf mods name its now impossible to properly hunt a supposed original down as it takes over the results
bonus:
escape from lavender town:game maker game using assets of pokemon yellow based on the lavender town syndrome rumors, very short, heavy flashing warning, the sequence after the game is closed might induce nausea.
uhcakip.exe and it's prequel pokemon death version:screamer games with some flashing by the creator of IHATEYOU.exe, the much more known mario creepypasta game, they're no longer downloadable but have full gameplays up
pokemon monochrome ask blog:ask blog made by person responsible for a lot of the stories linked here! has full art n photos, huge recommend! (note:the chrono tag feature is usually broken on mobile tumblr, open it on desktop mode on a browser if it leads to an empty page)
purin's lullaby:archival wiki for an old DeviantArt ARG, the link will take you to the timeline page, i havent looked much myself but i believe enough links have survived the test of time you can understand it (not to be mistaken w FNF's purin, they just share the design)
this list will be updated as i read more, feel free to suggest any not here
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How to avoid character inconsistency in your writing
Set your character boundaries:
What's the background?
What's your character's backstory?
What are their traits, and how do they portray them?
Know what keeps your characters motivated. (Are they reaching their goal?)
You can avoid quick shifting of scenes. Let your readers absorb the setting of the scene.
Ensure that their actions and decisions align with their development and growth.
Tip 1: Start your chapter with a scene or dialogue that comes back at the end, which helps maintain consistency.
Tip 2: Throughout the chapter avoid the fast pacing of the story, rather let the characters express themselves so that it's clear for the readers.
Consider how your characters react to situations that are hard to convey. (Do they feel nervous? Scared? Fearless?)
Dialogue writing is crucial in explaining your character's personality while writing a story.
This process requires lots of re-reading and writing, fixing character holes and rewriting character arcs.
Pro Tip: The Way You End a Sentence Matters
Here is a quick and dirty writing tip that will strengthen your writing.
In English, the word at the end of a sentence carries more weight or emphasis than the rest of the sentence. You can use that to your advantage in modifying tone.
Consider:
In the end, what you said didn't matter.
It didn't matter what you said in the end.
In the end, it didn't matter what you said.
Do you pick up the subtle differences in meaning between these three sentences?
The first one feels a little angry, doesn't it? And the third one feels a little softer? There's a gulf of meaning between "what you said didn't matter" (it's not important!) and "it didn't matter what you said" (the end result would've never changed).
Let's try it again:
When her mother died, she couldn't even cry.
She couldn't even cry when her mother died.
That first example seems to kind of side with her, right? Whereas the second example seems to hold a little bit of judgment or accusation? The first phrase kind of seems to suggest that she was so sad she couldn't cry, whereas the second kind of seems to suggest that she's not sad and that's the problem.
The effect is super subtle and very hard to put into words, but you'll feel it when you're reading something. Changing up the order of your sentences to shift the focus can have a huge effect on tone even when the exact same words are used.
In linguistics, this is referred to as "end focus," and it's a nightmare for ESL students because it's so subtle and hard to explain. But a lot goes into it, and it's a tool worth keeping in your pocket if you're a creative writer or someone otherwise trying to create a specific effect with your words :)