
105 posts
I Really Want To Throw Some Ideas On Testing Limits Of Superpowers Scenes. In Range From Scientific Scrutiny
I really want to throw some ideas on testing limits of superpowers scenes. In range from scientific scrutiny with plots and testing, to analogue of daring game of "You know nothing about this, watch me beating you at X" which accelerates at each step
More Posts from Glassofsweetsalicineester
this is my favourite meme

Кто из нас будет варить борщ? /// Whom of us will cook borshch?
Зачем мы наварили столько борща? /// WHY WE COOKED SO MUCH BORSHCH?
And tone of joke is lost it translation :/
pocket dimension's functions
I realised that writing whole mechanics is problematic, so I just write what happens on surface level .
Angeline can:
Pull in and pull out objects in/out of pocket dimension, including people
Teleport
Preserve momentum when moving across pocket dimension
Find shelter for prolonged period of time in pocket dimension
Win time by putting people in pocket dimension, as it slows down physiological processes and it's practically impossible to die inside pocket dimension
Confuse people that are not aware of time perception distortions in pockef dimension (minutes feel like days, days might feel like an hour. Without anchoring to real clock it's impossible to judge time inside pocket dimension)
Her weaknesses regarding pocket dimension:
Spatial blindness. If you're inside pocket dimension you can't tell how exactly it's space corresponds to main world, unless you memorise it or derive that understanding from your own cues
Disorientation. Anything that might cause spatial disorientation will cause troubles with pocket dimension. From alcohol and psychic attacks to those weird vestibular illusions (quite a rabbit hole I should say)
Momentum preservation. Both strength and curse. Pocket dimension has no friction, so preserving momentum might give strategic difficulties
time blindess
No collision protection. No actual experiment on human collision was done, so it's unknown what might happen with person, including Angeline. Objects that are stuck inside other objects due to pocket dimension teleportation tend to be torn in pieces that are flying pff with high speed (think of source engine object collision, but on atomic level)
Angeline can't leave or enter pocket dimension if she's unconscious
Lack of connection. No internet, cellular communications, radio waves or other means of communication can reach pocket dimension or out of it.
Characters that can oppose Angeline (in terms of superpower, not actual combat):
Michael, as someone who knows how pocket dimension works and Angeline's personal limits
Valerie. Attention control allows her to determine where Angeline is about to go within moments. Also attention control might predict possible object that would be brought in this world.
Sonya. Her radar sense and agility go toe-to-toe with Angeline's speedof teleportation, allowing her to catch her before Angeline can strike.