kogarashi-art - Summoner's Sketchbook
Summoner's Sketchbook

I draw. I write. I craft. Sometimes I share.

184 posts

Seconding This, But Also Adding That It's Very Helpful To Both PC And Mobile Users To Set The Image Size

Seconding this, but also adding that it's very helpful to both PC and mobile users to set the image size to scale with the browser if you're using image links.

<img src="insert image url here" width="75%"> is a good way to do it (note the percentage used for the width).

If you do it this way, the image will always scale to 75% (in this case) of the width of the text area, no matter how large or small the browser window is. 75% is what I personally recommend, but for taller images, it's better to use something around 50%. Use "preview" to check how it looks.

I feel the need to tell you that you can insert images into ao3 via certain html commands. You can also have hyperlinks.

<img src=”insert image url here”>

Oh thank you for letting me know! May have to edit the fic to do this when I have time

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More Posts from Kogarashi-art

5 months ago

100% this, and something I often bring up in conversations about Dragon Age lore, and is honestly one of the things I love about it. We aren't told hard facts learned recently by unbiased and trustworthy sources. We're given in-world (and often quite old) documents instead, or speculation by other scholars (as viewed through their biased lens), and are left to puzzle things out on our own. To draw our own conclusions as best we can with the incomplete (and quite probably inaccurate, in places) information we've been given.

And we see with one of the rare times we're given actual answers in the Jaws of Hakkon DLC just how inaccurate that information can be just due to the passage of time, the mutation of story, and (unfortunately likely) even intentional revision of history. Because we actually see elements of former Inquisitor Ameridan's memories, in his own voice (or that of his companions). Actual primary sources! And then even get to speak with him briefly in person!

I think this unreliable history we're given in fragments and biased or contradictory third-hand accounts makes for great storytelling. There's a reason I read every piece of the Codex I pick up in a Dragon Age game, while I've barely cracked open the Mass Effect Codex, which comes across as a modern-style encyclopedia. The Dragon Age Codex—the games' lore—has a lot more character from a writing standpoint. It makes the world feel lived in, and it reflects the real world so (unfortunately) well.

And it means, like with Ameridan, the rare moments we're given where an answer is actually clearly presented, it feels big.

One of the craziest things about Dragon Age (and this might help those of you who don’t go here kind of understand what people are yelling about in the coming months) is its lore. But I don’t mean that in the way you’re probably thinking.

I mean, quite literally, the way it presents its lore to you. In picking up notes and books as you go along and sifting through the codex, the game effectively asks you to act as an anthropologist. You’re met with a host of primary and secondary sources, some many hundreds of years apart from one another, written by anyone from the highest Chantry scholar to John Farmer, and you’re meant to constantly be questioning every piece of information you’re given. What biases are present in what I’m reading? What is fact and what is complete fabrication and what is, potentially, a slightly twisted version of a fact? How does one source potentially contradict another? The lore is one giant mystery-puzzle that you get to piece together across three games, and what conclusions you draw are going to be entirely different from someone else’s, and so on.

And yet, the series still does something even cooler than any of that. You realize, at a certain point, that this idea you have been engaging with on a meta-level — this idea that history is biased and fallible, that it’s written by colonizers and conquerers, genocidal racists and religious zealots, that the ability to control historical narrative is the prize you win for spilling the most blood — that idea is one of, if not perhaps THE most important, overarching theme of the series. The way that we remember history — what we remember and what we don’t, and why — and the impact that has on people on a sociological, political, cultural and psychological level, on both a macro and micro scale. It’s the entire thesis of the series’ main villain’s whole motivation.

And there’s gonna be a lot of people that don’t care about all that but me personally it makes me want to gnaw on a cinder block and scratch at my walls


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6 months ago

Unless you were in one of the few places (mostly seen on university campuses) that actually had one line of the left-handed version so they could stick them on the left side of the room against the wall.

But otherwise, yes, woe be unto ye, left-handed students.

hey Americans?

Hey Americans?

what the fuck is this? this isn't real right. it's made up for tv like those metal lockers


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5 months ago

So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really not—but honestly this is it man.

I'm going to try it.

So... I Found This And Now It Keeps Coming To Mind. You Hear About "life-changing Writing Advice" All

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5 months ago
archiveofourown.org
An Archive of Our Own, a project of the Organization for Transformative Works

Summary: A series of moments in the lives of Sonic and Sally, showing the reflection of their childhood selves in their later relationship. The more things change, the more they realize what they had all along. Continuity: Sonic SatAM (with a little bit of game stuff where it fits) Tags: Fluff, Friendship/Love, Then and Now, Slice of Life Relationship Tags: Sally/Sonic

6: Reflection Sometimes old times don't feel so long ago.

Fans of the Saturday morning cartoon may recognize "Blast to the Past" here (still one of my favorite episodes). Why not have fun playing around with it a bit?

Also this is the earliest point chronologically for the "past" segments.


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