
MusicPhotographyGame developmentBakingWritingBooks Hello! My name is Max!I needed to make this account for a few reasons, to share photos, for posting dev logs, and whatever else I find interesting.
49 posts
Game Development Adventures 8
Game Development Adventures 8
Big changes occurred, it may take me a bit to explain
So, In the year or so me and my partner have learned a lot, like, so much it was becoming painful to work on the project as it was. (It was bad) So we chose to start over, not from scratch, but close enough that we could work again

We left the main branch as it was, and started a new branch on the project's Github. Meaning we didn't lose any progress, if we want to go back
So, what's the current state of the game?
Well, it's not looking bad!
we have level 1

Level 2

And Level 3

(Blue boxes signify collision boxes, not sure why they're on level 3's path, they're only supposed to be on level 1's path)
The player has the ability to move, and is currently stuck in Idle animation

(That's an image not a gif)
There is currently no enemy, we haven't gotten to it yet, and out artist is still working on the sprites
Here's the player script

It's much simpler now, I've also decided to simplify animations by only having left and right animations
That should be all for the game for now, but
I've begun streaming when I work on the game
I'll try to notify you before I stream, I have no schedule
anyways,
o7 CMDR
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More Posts from No-semicolons
In response to Unity’s pricing changes i see a lot of people jumping ship, while I’m not mad at the people moving to Unreal, as it’s a good engine, I do want more people to try Godot. It’s done 2d really well for years now, ans with 4.0 it’s 3d is much much better, so please give it a go, you might be surprised.
Edit: and try out all those little engines on GitHub, or make your own!
Not done anything yet, as Im in Israel, but I might try WFC again in glsl
I kinda want to start looking at shaders
But i feel that there are more pressing matters
I think i may just start posting about little game dev experiments