
A blog to where my weird dreams become reality. | Probably a lot of Fanart/drawings | A lot of weird rants Iâve had with friends | Some weird questions | Fandom Writings | Wips | Always looking for someone to talk fandoms with | Current Mood: Making tumblr friends is hard.
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Can You Perhaps Do A Part 3 To Your Vox Machina X Child Reader Series Something About A Reveal Of The
Can you perhaps do a part 3 to your vox machina x child reader series something about a reveal of the readers race or something or perhaps a continuation of the story if thatâs ok with you I just love your vox machina shots
Being a child member of Vox Machina and⌠| Vox Machina x child reader Pt. 3
Summary | Kidâs got some issues and so does Vox.
A/N | Sorry this took so long been getting into campaign 2 trying to decide if I want to do a child reader for that.
Genre | platonic, angst, fluff, mystery?
Warnings | death, descriptions of blood and violence, panic attack
Initially, you hadnât been bitter. You didnât fit the image one was expected to present for such a dignified social event. Not even considering your age, you were small, gangly, freckled and with hair that couldnât keep its place. You didnât/wouldnât belong in a high-profile party.
Still, the joint excitement of Vox Machina had somewhat infected you. Now you found yourself wanting to attend the high-profile event. To combat your pouty face, Keyleth did your hair. Grog offered you ale, which Pike immediately shut down, and Vax tried peek-a-boo with his cloak. Ultimately, it was Percyâs promise to recount everything youâd be missing so long as you were brave and good that placated you.
Vex, you didnât understand, was a nervous wreck. Leaving you in the keep, with no one to watch after you. Though, you would have Trinket.Â
It took multiple assurances from Vax and Percy before they were able to take their leave. You had the keep to yourself.
You crept with Trinket into Grogâs room. Tied only with Vexâs room, you considered his to be one of the most comfortable. With the stash of fur pelts, warm temperature and large bed, it was the perfect place to settle down until Vox returned.
After some time you heard the door, the entry to the keep open, sitting on Trinketâs back you rode to the entry. Your excitement fled upon seeing the seven in shackles, escorted by a small march of guards. In a blink, you paint yourself as a hapless child whoâd only just woken. Jarrett, sympathetic to your guise, apologized for the late intrusion, explaining the terms of Voxâs arrest.
House arrest, it could be worse. Allura had essentially grounded the lot of you. Well, not you. According to Jarett, she had clarified that you were allowed to roam freely with proper adult accompaniment and so long as you returned home at a proper time.
The keep was swept clean and all the teamâs weapons confiscated, including Scanlanâs instrument. Fortunately, your room was left in peace. Still, you were upset greatly watching the guards tether Trinket to a tree.
Ordered by the Sovereign to remain confined in the keep, there was nothing to do but wait. After assuring you everything would be alright, Vex passed you off to Keyleth silently mouthing an instruction to shield your ears. A thick ornate crown of lush flowers decorated your hair.Â
You had caught bits of what had gone down at the feast. Vax feared himself turning into a vampire. Scanlan had a book to translate. Pike was quiet. According to Grog, the food was decent.
You werenât the type with a keen sense of smell. It was your ears that performed unnaturally well. If a tree fell in the forest and no one was around to hear it, you would. Even with Keylethâs floral muffler, you were able to discern the biting conversation between Percival and Vexâahlia.Â
Something or other about people killing Percyâs family. To be honest, you were more intrigued by the book left open on the table.Â
There were whispers, multiple voices at once, emanating from the dark pages. Their voices sounded distant, their words imperceptible, and yet at the same time crystal clear. Their raspy hissing voices, infecting your mind.
Stress flares up in your head. There is a moment you feel it; the fog beginning to clear. Memories starting to take shape, though still blurred like an old painting. In this moment, as certain figures began to take shape, you could feel a deep sadness traveling through every cell.
âY/n, Magpie, are you alright?â
Vaxâs voice disrupted the whispers. He had, at some point, moved. Now he knelt, crouched beside Keyleth, attention focused on you. His eyes carried a gentle concern.
Keyleth brushes a thumb across your cheeks. Itâs then you realize youâre crying. Cold, silvery tears came as a frigid flood, uncontrolled and unwanted. It hadnât been until the tender hand wiped away some of the tears that you even realized you were crying. You had no reason to, right? So you didnât understand why you were.
Glancing to the side, over Vaxâs shoulders, you notice the other members of Vox standing around the door. Percyâs peering out around the door, canvassing the corridor on the other side.
âLetâs get out of here, shall we?â Vax offered gently, extending his arms for you to jump into.
A decision had been reached between the members of Vox. Youâd be breaking out. They were forced to escape under the darkness of shadow from their own keep.Â
Vox concluded your silent tears were the consequence of claustrophobia. A fear they understandably assumed you had, as you had been held in captivity for who knows long prior to meeting them.
This, unfortunately, was not the case.
All the while, as they twisted through the secret tunnels below the keep, you held on to Vax, trying to sort through the deluge of memories still just out of focus. The harder you tried, the more your lips trembled, tears pooling from your eyes.
Jarrett stood with a group of his men at the exit of the passage. Once again, the members of Vox found themselves under the escort of the guard. This time, though, you were all split. Vax, Vex and Scanlan had been pushed into the kitchen; Percy and Keyleth into the Percyâs workshop; Grog and Pike into the chapel.Â
Jarrett decided you would stay in the common area, as he believed there was little chance any of the members of Vox would try escaping without you. If only you believed that.
Fortunately, this was the room where they stored the colored chalk.Â
You needed to calm yourself. You stopped trying to restore the diluted memories. It made your head pound and heart sting. Instead, you settled on the stone floor and began to draw.
You could hear the whispers of a conversation between the two guards. One was complimenting your rudimentary artistic skills while also making little suggestions on how you could improve. The other was telling their partner to shut it. When the two fell silent, you looked over at them. You then extended your hand, a blue piece of chalk held between your fingers. An invitation.
Your ears twitched. You left your spot and moved to the window. As you went, you could hear an argument between the two guards over their cross hatching techniques. They did not choose the right career path.
Outside, you could hear the nervous whines of Trinket. Something was out there. Whispered hisses, not unlike those you heard emanating from the book, circled the keep. And there were screams. The kind of screams that had a raw intensity that warned of threat, and cried out of desperate need.
Moreover, there was this creeping feeling as if a dark presence was looming in your periphery, breathing icy clouds on the back of your neck. It was giving you goosebumps and a feeling of gut wrenching wrongness.
You sped to the door, only to discover the larger wooden doors were locked, and you didnât have the key. âSlow down there, kiddo. Weâre on strict orders not to let you leave this room until further notice.â One of the two guards spoke.Â
Your eyes narrowed, spotting the set of brass keys looped on their hip.
Your small hands pound on the door of the workshop, your little voice calling out to Percy and Keyleth, who you knew were inside. Not a moment later, the doors to the chapel busted out. They slammed against the opposite wall, splintering into pieces.
âTiny, whatâs going on!?â
You explained to Grog, as well as a child your age could you, the unsettling presence you felt closing in. Though your explanation was muddied by some fright filled babbling, both Pike and Grog appeared to take your discomfort seriously.
They rallied the others, gathering the team in the large entry of the keep. Freeing the others from their respective holding rooms, you noted, was suspiciously easy. Surely you hadnât been the only one left under watch.
There was a discourse. Everyone was confused and on high alert. âWhere is everybody?â You spoke aloud, your soft voice managing to capture Voxâs attention despite their loud conversation.
Soon after you posed the question, Jarret and three of his soldiers retreated into the building, hurriedly locking the door behind them. Immediately, they placed the blame on Vox, which you guessed was fair. But this time all in the party were, in fact, blameless.
The true assailants hid in the shadows above. Wraiths, beings who take pleasure in watching the life drain from their victims, were perched in the rafters watching the lot of you. Like predators stalking their prey. There was barely time to take arms before they took initiative and lunged for the group.
Nevermind the two guards brutally kill, it was their targeted attack on Scanlan from which Vox realized they were after the book. Eyes rolled back black inky ichor pooling from his mouth, ears, and eyelids. Vex moving quickly, grabbed the fallen spell book and passed it to Keyleth just as a wraith bled into her body.
You would be having nightmares about this.
Gathering the injured members, Vox and the last guard to remain, Jarret retreated into the war room. You were trapped. As Vex pointed out, they needed a way to fight it. You could hear the rasping, cold, hollow screams of the wraiths, even as they grew quieter, on the other side of the door.
Jarret passed Vex and Vax weapons, though even you knew such arms would be useless. Vax had tried in vain to cut through them with his dagger when they had wrenched through Scanlan. Unfortunately, their bodies were amorphous dark fluid shadows harmlessly cut through.
You had faced many threats in your time with Vox Machina. Mere days ago theyâd defeated a dragon. Something about these assailants, perhaps their connection with the book, made you want to jump right out of your skin. It was paralysing. There was this foreign yet all too familiar feeling of being insignificant. Shaking, terrified, you straighten your posture awaiting the blow, you for an inexplicable reason expected to come.
You felt a hand grip your shoulder. Your defensive instincts kicked in. You went straight for the wrist, biting into what you registered as a threat. Both fortunately and unfortunately, it was only Vax. Luckily, your bite had only been a warning, no fangs.
He recoiled, his brain stuttering for a moment. He wasnât sure what threw him more, the two puncture marks on his wrist beginning to ooze crimson or the pure look of unmatched terror in your eyes.
You had been crying earlier over what he still wasnât sure. Heâd wiped your tears and held you close. Vox had heard your pained screams and witnessed fear take over you, sending you running to hide behind one of them for safety. This terror, this raw intense dread that crippled you completely, was new.
There is a scream. Keyleth is dragged up the wall, ichor streaming from her eyes and mouth. Then the candles blow out. In one swift movement, Vax pushes you beneath the table, then readyâs himself for the inevitable battle. He'd bring up your bite later.
The sounds of Voxâs violent acts are flooded out by the noise of your heart beating in your chest. Itâs the sound of war drums on the horizon, each beat taking up pace growing louder. Buh-Bum. Buh-Bum. Buh-Bum.
Silence. After a cacophony of vicious screams, the keep goes still. You feel the chill in your blood, the coldness that brought the synapses of your brain to a stand still, begin to subside. Still, your thoughts were so scattered that functioning was challenging.
â(Y/n), darling?â Vex calls out, kneeling down to see you below the table. Noting your state, she slackened her composure, her battle hardened face softened. â(Y/n), dear, I believe youâre having a panic attack. We donât have to stay here, darling. Would you like to leave?â She offered, carefully extending a hand. You nodded and allowed her to lead you out.
The fresh air was nice and the cool breeze tickled your exposed skin. Vex stayed by your side while the others quickly gathered what was needed. Jarret had decided to release Vox against the orders of the king and allow them to handle whatever manner of being had realised such terrifying assailants.
Leaned in against Vexâs side, you were soothed by her gentle heartbeat. Trinket laid close on your other side enough so that you could stroke his fur. You had barely lifted an arm in battle. Your only true action being disarming the guards thatâd watched over you, an act youâd later learned, saved their lives. Still, you were exhausted.
As things were being put into order, Vax approached, scratching at the two marks youâd left in his wrist. â(Y/n), is everything alright? Are you okay?â He asks, crouching to match your height. He was concerned you could read it on his face.
âThose things, those wraiths. You wouldnât let them take me too, would you?â
âI believe they were only after theâ" Vax begins to remind, however, he stops himself when he notices the desperate look on your face. It happens sometimes. Vox forgets youâre just a child. He flashes you one of those charming-gentle-Vaxâildan smiles. âYou know weâd rip any monsters apart before weâd let them hurt you.â
You wrap your arms around his neck, standing on your tiptoes to give him a hug. âI apologise for biting you. I wonât do it again.â You whisper, relaxing into his embrace so fully itâs as if youâd melted together.
âEh, itâs okay, Magpie. Iâve suffered worse.â Vax shrugs, peeling away from the hug.Â
"Now you ready to go kill some vampires?â
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More Posts from Peantbutter-honeycombs

Eysel Elelor Convallaria
Despite her intital captivity, Eysel is a rather compassionate child, who possesses a good sense of humor. She is also gracious, patient, clever, and steadfast. Still, though she is quite helpful and friendly, Eysel isnât without her imperfections. Rather guarded, she tends to live in her own head, quietly observing the world from the sidelines. Her distress in social situations is attributed to her time with the Iron Shepherds.
The organisation in addition to isolating her for weeks at a time muzzled her to prevent her from using her breath weapon. Thus, trusting others can take a very long time and Eysel is generally unsure what the criteria for trusting someone even is.
Despite social ineptness Eysel, shares a close bond with the Nein, as her reserved manner is clearly absent in their presence. In the company of the Nein, Eysel displays a greater sense of self-confidence. Sheâs optimistic, curious, mischievous, and inventive. Still, she can become anxious when she picks up on distress cues from the party
Though she can be withdrawn, according to those close to her, typically Eysel is a genuine joy to be around, capable of bringing smile to oneâs face in even the darkest of moments.
Art by @oliviajoytaylor
Edit: Old design. This character has since been redesigned.
Araminta Nacre
Reserved, clever, loveable
Names: Araminta, Aimee, Ara, Minty, Tia
Height: N/A
Age: N/A
Eyes: electric blue
Orientation: True Neutral
Weapons: rocks, conch shell horn
Race: Half-elf
A slender, and nimble child with soft true black hair that reaches the small of her back. She wears a coral blue romper that is at least two sizes too big. Around her waist is a leather belt that like the rest of her outfit is much too big. Hanging off the belt are numerous pouches, the most prominent being a rope net that holds her enchanted conch shell horn. She prefers flexible and loose outfits which allows her more versatility than traditional garb. Decorating her arms and shoulders as well as her chest and lower back are freckles; they also paint her cheeks and nose. Her eyes are a warm shade of blue, the color of crystal clear summer waters. She charms everyone she meets, as if leaving a trail of sunshine everywhere she goes.
Araminta was born in Maquet, in the small oasis community of Shandal. She spent much of her infancy sledding down the golden dunes, catching Thapirâs in the reeds, and constructing sand builds. However when she was older her father sent her to live with his parent, in the bustling city of Ank'Harel. After a month she discovered her father had disappeared. Angered to learn nothing was being done about the matter she fled to search for him.
Being Marisha Rayâs Younger Sibling | Critical Role cast x child reader
Summary | I was going to write bing adopted by Travis and Laura did this instead.
Genre | platonic, fluff
You are the younger sibling of Marisha Ray, (y/n) Jude Huber, and your big sister absolutely adores you.
Despite the huge age gap and distance between your lives, your big sister is your best friend.
Chances are sheâs bragging about you to the rest of the Critical Role cast a lot. (They already consider you an honorary member before theyâve even formally met you.)
Thereâs no doubt about it, your Mattâs favorite little Critter.
If Marisha doesnât introduce you to DnD, Matt will, and if she does, Matt will âproperlyâ introduce you.
You can bet each time Matt and Marisha visit, you're inviting all your little friends for a kid friendly one shot at least once during their stay. (Matt will swear a party of grade schoolers is easier to manage than the Crit team)
You definitely braid Mattâs hair at least once.
You might not be able to watch the live stream because itâs past your bedtime, but Marisha definitely sends you the highlights over the weekend.
You absolutely adore your big sister, nonetheless you also love hoodies. Marisha might be fuck sleeves, but you are fuck tanks.
Your parents and Marisha situate so that during school breaks such as summer or spring break, etc you're able to stay in California with Matt and your sister.
Which leads to your first in person introduction to the rest of the Critical Role staff.
(Youâre five the first time you meet them in person and theyâre just starting arc five of campaign one.)
Youâre a pretty well-behaved child for your age, because of this, and so that you can spend more time with your sister, youâre allowed to accompany her to work.
The whole Crit role staff would be obsessed with you.
Especially Laura Bailey.
This woman would love you as if you were her own. Sheâs always the first one to volunteer when Marisha needs someone to look after you.
You were her baby before she had her baby.
If someone finds you with sweets, 99.9% of the time you got them from Laura.
Liam and Sam are like your uncles in a lot of ways.
Both having young children of their own, they have an idea of what sort of things youâre into.
Having said that, youâre not their kid, so they donât have to follow the same rules. Did someone say bad influences, fun uncles?
With Marishaâs blessing, Sam has had you on for some of his ad reads. According to him, your cuteness is marketable.
There are playdates with Sam and Liamâs children.
Youâre heartbroken when you hear that Liamâs character, Vax, has died. There are tears.
Which absolutely breaks the cast because they hate to see you sad.
Youâre upset with Matt and snuggly with Liam for a while.
While Liam and Sam are the fun uncles, Ashley is the fun aunt.
You two have matching super cool sunglasses.
She always makes it believable that she didnât let you win Just Dance.
You and Ash will be belting out songs in the car when youâre in her care, she even lets you say the bad words.
Travis calls you lilâ K or Little Kentucky. Which you have led you to calling him big Texâ.
You, much like your sister, have a relationship only comparable to that of a brother and sister with Travis.
If youâre in a particularly sour mood, Travisâs Texan accent is usually enough to turn you into a barrel full of laughs.
You enjoy saying, âyeehaw,â or âride âEm cowboy whenever Travis enters the room. (Sam definitely supports this).
Heâs made it his mission to turn you into a Cowboys fan, much to your dadâs chagrin.
Taliesin, this guy might just be your favorite outside of Matt and your sister. Theyâre just so weird.
You start a childish investigation to find out if they're a real life vampire.
When you get too close, Taliesin makes you his minion, tasking you to spread mischief wherever you deem fit.
For the first week after youâd met them in person, only five, you were convinced their name was Talespin.
Which led to a running joke amongst the others, singing bits of the theme song now and then when youâd get the name wrong.
You beg to dye your hair the same way they do so you can be matching. To pacify you, Marisha agrees to the temporary hair chalk.
When youâre a bit older, you do get to dye the ends electronic blue.
Always messing around behind camera with Brian, or Max, who are usually assigned babysitting duty.
Henry is your bestest California friend in the whole wide world.
Thereâs always a week at the end of the summer where they tone down the inappropriateness so they arenât sending you, the angel, back to your parents completely fallen from grace.
As for the Critters.
There was a definite period where there were rumors circulating you were one of the cast members' kids. (Popular theory being you belong to Laura and Travis).
Often showing up in the background, passing through sets, or just a small voice off screen, the critters were curious.
The cast, especially your sister, was careful to keep your face out of social media posts. When you were pictured, your face would be covered by an emoji or shrouded from view.
Then you landed your first voice acting role as a recurring character on Disney channelâs Sofia the First. You were to voice the youngest royal sibling, Ethan/Anna (sshhh, just pretend theyâre a character.)
Omg Travis voices King Roland. I didnât even realize til I wrote this.
Your sister just had to brag, which lead to your formal introduction to the Critter community, âOur favorite little Critter just landed their fist role!â
Suffice to say, the Critter community, for better or worse, lost their minds. Many praised your accomplishment and voiced their opinion on how adorable you were. Others complain and criticize, probably out of jealousy for your close relationship with their favs.
The negative comments were largely drowned out by the positive ones and those that managed to draw attention were hidden from you, as your sister was in charge of your new media presence.
If someone ever does step to you while youâre staying with your sister, theyâve just placed an invisible target on themselves that all the Crit role staff would love to aim for.
The Critters beg for you to make a guest appearance just once in their campaign.
They decide to make that one of their stretch goal rewards for their Vox Machina Kickstarter.
A goal the Critterâs quickly surpassed.
This you make your DnD Critical Role debut during the second campaign.
You sat right next to your sister between her and Travis, which allowed them to help with the math.
Youâre obsessed with Laura and Travisâs baby.
Almost seven(?} at the time, you played a child changeling/warlock who was on the run because of their unruly magical abilities.
You were so believably awkward, and apologetic, and humor was soon to follow whenever your character's magic would have a mind of its own.
Your characterâs relationship with Liamâs Caleb quickly became favored by the Critters.
Your little annoyingly curious warlock and his rough around the edges wizard.
You made it to the end of the episode but not without having to roll some death saving throws after a misfire on Liam's account.
Luckily, Taliesin and Laura refused to let you die. Marisha definitely gave Liam a few good slaps for nearly killing your character.
Nonetheless, your character survived to part ways, but left the possibility open for returning and maybe even studying under Caleb one day.
A cute moment the chat loses their minds over.
Thereâs plenty of art of your character apprenticing under Caleb.
The Critters immediately begin to campaign your characterâs glorious return.
You are an amazingly kind and talented child.
As you get older, you take more of an interest in voice acting resulting in you moving out to California full time (you, of course, still love and visit your parents).
Youâre a DnD master in the making.
Youâre an endlessly positive and humorous child to be around and work with.
Marisha lucked out in the sibling department.
All the Crit cast loves you
And to you, theyâre your other family.
Thereâs nothing they wonât do to ensure you have a happy and full childhood.
Because as far as theyâre concerned, youâre their kid.
Wanting to talk about a CR campaign 3 oc I have and work some kinks out but don know how to just... do that.
I don't understand why people are confused when I tell them my cats have human names. They leave ample room for chaos.
"This morning my boy Edward puked, and Gabriel the little turd ate it." I say to my friend as we walk through the produce isle at target.