Socials Portfolio Comms Vgen

socials ⭐️ portfolio ⭐️ comms ⭐️ vgen
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socials ⭐️ portfolio ⭐️ comms ⭐️ vgen

socials ⭐️ portfolio ⭐️ comms ⭐️ vgen

socials ⭐️ portfolio ⭐️ comms ⭐️ vgen

socials ⭐️ portfolio ⭐️ comms ⭐️ vgen
hey sarurun
been a fan for a while and i was wondering if you could give advice on your pixel art journey
Hello!
First of all, thank you for following and supporting me! It means a lot!
Advice, hmm, I'm not really a good teacher or anything but I'll try to give you a sense of how I got to where I am now.
I grew up with old SNES-era games; think Yoshi's Island, Link to the Past, etc, and eventually got a DS where I mainly played Pokemon, and developed a fondness for the sprite-art, especially the animated ones featured in the fifth generation.
My first computer wasn't too powerful and I couldn't play too many games, so I settled for a few sprite-based flash games that had small communities online. After a while I saw others editing the sprites to 'customize' their characters further, and I gave a shot at it myself to try to trick my friends into thinking I had cool items that didn't actually exist in the game (it didn't work, but I found myself having fun doing it), but this was probably my first real experience with the medium.
After that I mainly focused on non-pixel art for a while, really trying to get better at anatomy and rendering.
In 2018 I realized I had to get serious with my art. I'm a really scattered person and bouncing between illustration, painting, 3d stuff and other mediums wasn't helping so I decided I have to choose one thing to really go all-in on, for some reason that was pixel art.
Though before then I didn't really look up any tutorials or actually read anything about pixel art, so I was somewhat new to all the concepts and techniques. I started with a free browser editor called Piskel and started to do mainly small avatars and sprites in it. It's a very limited program but was a good starting point to see if I really wanted to commit to it.
At some point I got sick of Piskel always crashing on me, caved and bought Aesprite, at that point there was no turning back and I decided to go a bit further and also buy a book called 'Pixel Logic' (there's a free preview of it here), I read through it and honestly learning about pixel art, and seeing examples of terms and such really helped me understand what makes pixel art... pixel art. (There's a bunch of free tutorials out there if the book isn't for you, and for Youtube tutorials I'd suggest Brandon James Greer and AdamCYounis )
From there it was really a lot of experimentation and trial and error of what worked and what didn't, and believe me there was a lot that didn't. (Pixel Daily prompts really helped me in keeping a somewhat consistent practice going).
If you're just starting out, don't be afraid to make mistakes and don't save cool concepts for 'when you'll get better'. That time will never come as, while you're getting better, you'll always want to get *even better* and the goalposts will just keep moving. Just do what you want now, have fun and experiment with it.
You don't need fancy programs or equipment to make pixel art either, as long as you've got a mouse, a basic image editor, paint, piskel, librepsrite, etc, and the will to go through with it, you can make it happen. It will just take time.
Good luck on your journey!
