sarurun42 - tokumei 🕊️ crane artist
sarurun42
tokumei 🕊️ crane artist

freelance pixel artist and sometimes illustrator

156 posts

Sarurun42 - Tokumei Crane Artist - Tumblr Blog

sarurun42
10 months ago
sarurun42
11 months ago

Wow your animations are amazing! I just started getting into pixel art and was wondering what program do you use and what resolution do you use for your more detailed stuff?

Thank you very much!!

My main program is Aesprite! I've been using it for 5~ years now, though before that, I started with Piskelapp which is a good free starting point to see if you really want to dive deep into pixel art.

For resolutions, it's really hard to say, I don't really have an exact resolution I stick to... Usually it's something that can be upscaled to 1080p if needed; so 192x180px or 384x216 px!

I hope this helps, and good luck on your own pixel art journey!


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sarurun42
11 months ago

just stopping by to let you know that your art is really beautiful 👀🎀

Thank you so much!! It means a lot to me!

You have a really neat style and profile as well!

Just Stopping By To Let You Know That Your Art Is Really Beautiful

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sarurun42
11 months ago
Socials Portfolio Comms Vgen

socials ⭐️ portfolio ⭐️ comms ⭐️ vgen

new year, not so new me.


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sarurun42
11 months ago

sorry for the lack of posts lately... been kinda feeling demotivated

sarurun42
1 year ago

hey sarurun

been a fan for a while and i was wondering if you could give advice on your pixel art journey

Hello!

First of all, thank you for following and supporting me! It means a lot!

Advice, hmm, I'm not really a good teacher or anything but I'll try to give you a sense of how I got to where I am now.

I grew up with old SNES-era games; think Yoshi's Island, Link to the Past, etc, and eventually got a DS where I mainly played Pokemon, and developed a fondness for the sprite-art, especially the animated ones featured in the fifth generation.

My first computer wasn't too powerful and I couldn't play too many games, so I settled for a few sprite-based flash games that had small communities online. After a while I saw others editing the sprites to 'customize' their characters further, and I gave a shot at it myself to try to trick my friends into thinking I had cool items that didn't actually exist in the game (it didn't work, but I found myself having fun doing it), but this was probably my first real experience with the medium.

After that I mainly focused on non-pixel art for a while, really trying to get better at anatomy and rendering.

In 2018 I realized I had to get serious with my art. I'm a really scattered person and bouncing between illustration, painting, 3d stuff and other mediums wasn't helping so I decided I have to choose one thing to really go all-in on, for some reason that was pixel art.

Though before then I didn't really look up any tutorials or actually read anything about pixel art, so I was somewhat new to all the concepts and techniques. I started with a free browser editor called Piskel and started to do mainly small avatars and sprites in it. It's a very limited program but was a good starting point to see if I really wanted to commit to it.

At some point I got sick of Piskel always crashing on me, caved and bought Aesprite, at that point there was no turning back and I decided to go a bit further and also buy a book called 'Pixel Logic' (there's a free preview of it here), I read through it and honestly learning about pixel art, and seeing examples of terms and such really helped me understand what makes pixel art... pixel art. (There's a bunch of free tutorials out there if the book isn't for you, and for Youtube tutorials I'd suggest Brandon James Greer and AdamCYounis )

From there it was really a lot of experimentation and trial and error of what worked and what didn't, and believe me there was a lot that didn't. (Pixel Daily prompts really helped me in keeping a somewhat consistent practice going).

If you're just starting out, don't be afraid to make mistakes and don't save cool concepts for 'when you'll get better'. That time will never come as, while you're getting better, you'll always want to get *even better* and the goalposts will just keep moving. Just do what you want now, have fun and experiment with it.

You don't need fancy programs or equipment to make pixel art either, as long as you've got a mouse, a basic image editor, paint, piskel, librepsrite, etc, and the will to go through with it, you can make it happen. It will just take time.

Good luck on your journey!

Hey Sarurun

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sarurun42
1 year ago

hi, so there is this account called @peachy-berry, and I'm pretty sure they, like claimed on of your artwork as theirs.

Hi, So There Is This Account Called @peachy-berry, And I'm Pretty Sure They, Like Claimed On Of Your

that was the drawing they claimed as theirs.

so I was just letting you know.

(Sorry is my english is bad, I'm using google translate to help.)

Thank you very much for the heads up!!

sarurun42
1 year ago

Your artwork is beautiful, I wanted to ask your visual inspirations. I see some Pokemon in there but it might be my bias.

Thank you very much!

Pokémon is definitely one of my original inspirations, especially the fifth gen and the Location Previews from HGSS.

Aside from Pokemon, the Touhou fighting games are really what got me into doing pixel-art, especially Hisoutensoku and Scarlet Weather Rhapsody.

Other than that I really admire artists who do a lot with color and shading, especially those who use colors in interesting ways, Miwashiba and Rei_17 come to mind here (though I have to say I don't support any of the thing(s) that they have done or said.)


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sarurun42
1 year ago
A selected range of Pixel Art from 2023, in Month order from December to January.

can you believe it, a whole year gone... just like that. read my 2023 wrap up here!


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