
! Multifandom brainrot ! don’t repost my work without permission https://linktr.ee/sashimoii
433 posts
Falloutober Day 1 And 2 Merge!

Falloutober day 1 and 2 merge!
1.War Never changes
2.neon
Actually so incredibly happy with this, Darla my courier casually playing game night there’s symbolism somewhere when your the only head of house left able to win anyway

She’s just so incredibly mesmerising to me sorry
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More Posts from Sashimoii
I hope you all know that everyday I hold myself back from posting my fallout 4
“General Ophelias Commonwealth sanitation manifesto” or whatever the fuck I’ve called it
Unfortunate slogan “a healthy society is one that shits soundly”
Because I hate how much I’ve thought about it like somewhere I have like proper waste disposal trade routes and recycling points and it makes me feel proper queasy but in a real situation sanitisation and health is so fundamental to rebuilding and it’s a weird niche but it’s my weird niche and then it became like really central to her plot and now every settlement has collection dates and it’s spiralled into this big thing.
Diamond city already has a way around this at least in my hc but other cities like good neighbour just dump it outside the walls and while it may help provide a bit of a barrier there bathroom situation with that little pulley cabin is absolutely appalling to me. Team proper potties.
The mechanists lair ends up becoming like a big recycling facility and then it’s shipped to starlight city the big industry place and trade hub. You all get your team trees and I get this.
Again apologies I won’t probably expand on it anymore here but I just needed to inform someone of its existence like the time I got really obsessed with the idea of commonwealth farming.
As aptly put by my friend very fandom needs a sewage system.
Don’t know if this will help anyone else because I assume everyone’s playing fallout on older gen consoles but if you play on Xbox series s and are having issues with fo4 crashing
Get rid of the unofficial patch. I can actually run the game semi decently and far harbour dosent crash every 5 seconds dunno about nukaworld yet

Dragonage Inquisitor Panomaya thing
Don’t normally post my traditional art but I’ve not had much time to do like interesting pieces so here
Very important jobs that are ignored in the fallout universe:
These are professions which have been historically used in western cultures - especially british and american - and thus there would be plentiful data able to be found in historical texts on how to at least start the process. Historical reenactment has always been a hobby and entire villages stand as living museums and have since the 50's -- so it's probable in the fallout universe that these things exsist. Especially on the east coast where fo3 and fo4 take place.
Cobbler - relies on skills of multiple other mentioned jobs; tanner, leatherworker, woodworker and often have at least rudimentary skill in said tasks to be more self sufficient.
Leathworker - belts, bags, decor, clothing, animal tack, they can specialize or multiskill.
Tanner - different job than leather working. They actually make the leather for the others to use.
Potter - pots and clayware. Not a confusing thing to understand why theyd be great. Clay is a resource that is reusable, and I'll go on a limb with this but --- not one of the depleted resources that was involved in the war.
Woodworker - so. Many. Things. From clothespins to Furniture. Plates and bowls, tools, shoe lasts, entertainment. Renewable resource.
Sewists - they make clothes and clothing patterns.
Weaver - they weave fibers, animal or plant, into fabric for sewists and cobblers, rugs and blankets. So many things.
Blacksmith - makes metal stuff, from tableware to door latches. Tools, horse shoe blanks, buckles, nails, grommets, and yes we can branch into weaponsmithing but im literally talking nuts and bolts not armor and cleavers.
Knifesmith - often is also the blacksmith, but makes your everyday use tools and utensils. Cleavers, chefs knives, hatchet, machete. Can make weaponry but typically works with the everyday items.
Miller - take grains, turn them i to flour. Now can make food stuffs.
Sheerer - yes, back in ye old times just like today people with wooly animals hired a specialist to come sheer them.
Ferrier - yes for some reason the only farm animal to survive is the cow. This is dumb, and is ignored for much preferred fannon. Also, even cows can use the care of foot specialists. Youtube has so many channels about care of commercial scale cow feets.
The list continues, but these are just like.. my basic "what every region needs at least one of." And by region, I mean every 3-5 settlement span. Of course, that number varies as well, depending on innumerable variables.
Anyway. People need to look to the past, further than just the 20-21st century to get an idea of what would be needed to help the fallout apoc wasteland thrive.
One headcanon I have about synths is that they’re entirely organic except for two things: the plastic chip in their head, and their TEETH, which are made out of ceramic, and every single set is cast from the same mould.
Normal human teeth are already weird enough, so when you’re actively fucking with genetics I imagine things very easily go haywire with their jaws and mouths and it causes a lot of pain/is “unsightly” so the Institute just decided fuck it and instead of messing around with whatever needs-braces gene they gave the synths, it’s easier to just remove the organic teeth and implant new ones. But there’s no reason to make more than one mould, so every single gen 3 synth has the exact same set.
So theoretically somebody could identify every single synth out there with a 100% success rate, but 1) wasteland dentistry is in the GUTTER, and 2) who the hell would compare teeth?? Even if somebody did a full body examination and learned the teeth are ceramic, there would be no reason to compare to those of another synth.