somekindofsentience - not a puppyboy
not a puppyboy

banner credits: omoriboii; pfp credits: zipsunz // i write analyses and apparently also voice act

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OCD In Hello Charlotte 3, Or Why Charles Eyler Doesn't (necessarily) Have Dissociative Identity Disorder

OCD in Hello Charlotte 3, or why Charles Eyler doesn't (necessarily) have Dissociative Identity Disorder

MAJOR SPOILERS FOR HELLO CHARLOTTE 3

CONTENT WARNING: Discussions of severe mental illness, including intrusive thoughts and psychosis. Please be warned if this may cause you to spiral out of control, and take care of yourself.

DISCLAIMER: A lot of this is coming from my personal experience and understanding of OCD. While I do not experience DID, I don't really focus much on it in this, more reframing Scarlett Eyler as a character. You can take Charles' experiences however you feel is accurate.

I feel like the fandom gets tripped up when Charles calls Scarlett Eyler a tulpa.

I've seen a lot of people state that this quote directly implies Charles has DID, and that's therefore canon. But I'd actually like to propose a different take, that Scarlett is a physical manifestation of Charles' intrusive thoughts.

First of all, a tulpa implies a sense of desire - it is willingly created through spiritual meditation. Scarlett is, in no way, a desired existence that haunts Charles. There is some debate as to whether or not the game was originally in Russian or English, but regardless, tulpa just may be what Charles refers to the phenomenon as. It's not as if this directly confirms anything, as we know in-game Charles is only diagnosed with autism, and takes medication for psychosis.

Charles experiences many symptoms of OCD, contamination OCD in particular. He is intensely preoccupied with purity and disease, insisting that the majority of the population has a "parasite", aside from a select few people (Vincent being one of them, and by the end, the only one).

OCD In Hello Charlotte 3, Or Why Charles Eyler Doesn't (necessarily) Have Dissociative Identity Disorder

OCD and psychosis have several unique overlaps when acting as comorbid conditions. It has a relatively high comorbidity, due to both conditions often suffering with heightened paranoia. I couldn't find any research which suggests it can cause the hallucination of intrusive thoughts, but OCD does make people more susceptible to hallucinatory disorders, and vice versa.

Many people with OCD, especially those who have experienced symptoms since being a child, start to conceptualise these thoughts as a being - appearing as imaginary friends which act and react negatively. It definitely happened to me - I genuinely thought I had DID for a year or so of my life, because I had this voice in my head that hated me, and it didn't feel like myself. As a child, it just felt like my own mind was trying to bully me, and I didn't understand why.

We know that Scarlett Eyler is the instigator of "punishment" for Charles' actions...

OCD In Hello Charlotte 3, Or Why Charles Eyler Doesn't (necessarily) Have Dissociative Identity Disorder

This sort of "punishing" is very reminiscent of OCD. The rule-breaking itself is confusing to an outsiders, and the punishments even more so. However, I find this rule-and-punishment system very relatable, and I'd argue that some people with OCD might have even more confusing rules and punishments - for example, I can't watch very specific youtube videos, I can't explain what the rules I have surrounding them are, and I have strange punishments for this (that which I will not disclose).

Scarlett also doesn't exhibit typical alter behaviour. She never takes over, Charles doesn't seem to lose time, she does little more than act as a harsh observer, and also physically threaten Charles. She seems very real to him, aside from the fact that he knows taking pills will make her "disappear".

For Charles, Scarlett is simply a being who threatens and instigates intrusive thoughts, but in a particular way. Charles still experiences other intrusive thoughts - Scarlett never discusses the parasites, even though that's a very prevalent fear of Charles'.

Scarlett is the manifestation of intrusive thought that Charles is a failure, rather than being a separate existence to Charles.

my little rat analysis lmaoooo. this was my first hello charlotte one, i've always loved charles, he's just peak gender in so many ways, incredibly relatable.

hope your little polycule goes well salutes

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More Posts from Somekindofsentience

1 year ago

meet the me:

certified wet rat-like mess and omori lover

pansexual, trans guy, he/him

The Omori Dreamscape AU Fan of all time

myboyfriedn is soft nd ilikehim

never sleep enough, am terrified of everything all the time including my own insane hyperfixations

chronic intrusive thoughts, sometimes i talk about my experiences with OCD

i write analyses when im meant to be doing uni shit bc for some reason i cant do anything until ive finished an already planned analysis

i wrote a fun AU where i gave Mari OCD because i needed a means for processing my own OCD - it's here. i'm quite proud of it, i think it's a pretty good exploration of her non-existent character lol.

i can voice act mari, sweetheart, dreamscape's candace and maybe aubrey if i try.

other things i enjoy: any etherane games, vocaloid, zelda botw/totk, scott pilgrim takes off, splatoon (octo expansion), wanshengjie, danganronpa, oshi no ko, bojack horseman, my friends


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1 year ago
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,

ooooh yesss more VHS lore. The devices themselves quite literally need their own computers just to run, as they're constantly tasked to read sensors covering parts of the player's body _and_ run a game at the same time. The consoles went through multiple iterations before eventually being discontinued. However, just about everyone who owns one has cracked it in order to keep using it. As mentioned in a few chapters though, this hasn't been an entirely 'ethical' or 'safe'. Thing. Reports of injuries have been cropping up left and right, with Chapter 6 showing Basil to be one of them. It only gets worse from here.


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1 year ago

I think an Omori 2 staring Basil would fall into the same trap as Subnautica (2) below zero.

Subnautica Below Zero is an awesome game! IF it would have been the first. It is literally smaller in map size and less scarier in nearly every way.

An Omori 2 might find itself in the shadow of the Original, in many aspects.

Omori 2, if it even comes to exist (hope not), might honestly ruin the franchise as a whole. Although the team seems to be milking what they can, with merch and the manga, so it's still relatively popular.

I can see, what, a few functional (?) possibilies:

Your Basil idea could work. I wouldn't trust it unless all assets were completely rewritten, and everything was entirely changed, because if not, it demonstrates a very poor understanding of trauma. I can't really stand people who try to give Basil or anyone else a White Space, it just misses the point of representing dissociation and repression. Different characters value different things, and their trauma manifests differently. Even as minor things as people assuming Basil can actually see Sunny's Something and isn't viewing a different hallucination are incredibly and dangerously damaging.

A potential Mari AU might work, but it would have the same problem. It would also need to have better twists or other convoluted, since the original game's twist was so central to its current fandom.

I really hope that Omori 2 never exists, genuinely. As much as I love the original game, its irreplaceability is key to its charm.


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1 year ago

reframing Omori, or are the endings really black and white?

MAJOR OMORI SPOILERS FOR EVERY SINGLE ENDING PLEASE PLAY THIS GAME I SWEAR ITS SUPER GOOD PLAY ALL THE ENDINGS (OR AT LEAST KNOW ABOUT THEM IF YOU'RE TOO SCARED TO PLAY THE NEUTRAL ENDING BECAUSE GOD KNOWS I WAS TOO)

TW: SUICIDE, GRIEF, LOSS, DEPRESSION, MENTAL ILLNESS, GAME-TYPICAL CONTENT

THIS IS ALSO REALLY LONG BECAUSE I'M INSANE. SORRY.

Right. This will be a big write-up of multiple interpretations of the different Omori endings. I feel like the game is quite black-and-white with how the endings should be interpreted, the achievements literally state what is good and bad for the player (and "other", which is also referred to as the neutral ending). But I don't think things are as good or as bad or as neutral as they seem.

Let's be explicit here - you're meant to get the good ending. The game does everything it can to ensure you get the good ending - even scrapping a daytime Hellmari jumpscare to ensure the player would keep opening the door for Kel. You're meant to save Basil. You're meant to defeat Omori. You're meant to uncover the Truth. You're meant to sit there and cry when Sunny and Mari play that Final Duet. And also, we like a story where there's the possibility for a happier ending! Don't you want these little babies you've follow around for 20 or 80 hours to get some closure and peace?

For these reasons, the good ending is usually considered canon, and I personally think the secret ending is also canon. I'll also be considering both canon for the sake of this post, although that isn't really relevant, since I'm going through all endings.

With this in mind, let's consider each ending.

THE "GOOD" AND SECRET ENDING.

This one is by far the easiest to flip the switch on. Since it's left ambiguous as to whether or not Sunny is forgiven by his friends, it could easily lead to a far worse ending where Hero throws Sunny down the stairs, or he is never forgiven, or other horrible events occur. Arguably, the point of the game is Sunny's personal acceptance, so whether or not his friends forgive him is so irrelevant that it's up for player speculation.

But that's all so simple, and all personal interpretation. I think considering the actual canon is far more interesting, particularly how it may affect Basil.

You could consider the secret ending to be an objective "good" ending - Sunny and Basil are smiling, and the Somethings fade away. But take a look where each Something goes.

If Something fades away behind Sunny, then why does it seem to retreat further into Basil's head?
Reframing Omori, Or Are The Endings Really Black And White?

Sunny's fades away entirely behind him, because his character arc surrounds finding and accepting the truth, and this means admitting to his friends what he has done. In this way, he also somewhat frees Basil from needing to obsessively hide the truth from the others, which is part of Basil's character arc, and quite crucial for the specific event that traumatised them both. This is healing specifically from Mari's death and the coverup.

But Basil's Something seems to... hide itself. It doesn't fade. It is still there.

Furthermore, the credits. Despite everything, Sunny does move from Faraway, the credits of a car rolling by definitely suggest this. I also don't think this fight would deter Sunny's Mom from wanting to start a new life - in fact, she'd probably want to do so more.

Basil's abandonment issues are unanswered.

I believe these issues have occurred for longer than the day of the recital - Basil takes photos of things he is "afraid to lose", we know Basil's parents are absent - and therefore they are a separate problem Basil needs to heal from. (omocat make an Omori 2 about basil pls it would be so good i swear i swear)

Basil means a lot to Sunny. We can see this in the numerous Basil-related things that appear in Headspace - all the little flower facts, the photo album's integrity to the group, Headspace's insistence they are best friends - and we juxtapose this to Basil's absolute state of panic over potential further abandonment, which is heartbreaking to witness, ending with his psychotic meltdown, furiously begging Sunny to stop leaving him. The abandonment of Basil had a massive affect on Sunny's mindscape, where his friend is constantly missing and tormented in Black Space, a forever reminder of the truth and the world he shut away. And from the way their Follow-Up Moves work, a hurt Basil is also hurt Sunny.

This comes to my final point - the Good ending is not objectively "Good" because of the implications it has for Basil, who has the ability to influence Sunny. Basil is missing a massive part of his healing, which is often why he is mischaracterised by the fandom as an insane yandere. Sure, the ending has the potential for future healing, but this ending also has the potential for further mental decline, and even points to the latter.

The ending is better than the others, yes. But it is far from a "good" ending.

Whether or not Sunny is aware of all this is up to you, which could be altered by whether or not you believe the two share dreams.

THE "BAD" ENDING.

Obviously the bad ending is bad. I am absolutely not encouraging the events of that ending, and I genuinely thought it was the worst possible ending - you did all that work to seek the truth and mend friendships and it leads to... that? - up until I watched this one amazing animation by _ysther. Please watch it for context.

Rolling Girl is about suicide, or severe mental illness, at least. Many people believe that the 'rolling' within the song is a metaphor for self-harm, but you may also consider that it is a metaphor for some half-baked existence - this feeling of being barely alive, surviving off the next hit of a potential future.

This animation frames the ending in a slightly different way, at least in my interpretation - that Sunny is exhaustedly trudging through Headspace, trying to see if there is something there for him, and there isn't. Omori and Sunny's hug at the end of the animation is notable - Sunny is in his hospital gown, and the headspace background fades through the air... this is implicit of the Bad Ending. This animation ends with the bad ending, and in the context of the song, Omori accepts Sunny's exhaustion, and sets him free.

Reframing Omori, Or Are The Endings Really Black And White?
Reframing Omori, Or Are The Endings Really Black And White?

Ultimately, the Truth is overwhelming. That's why Sunny repressed it for four years - it is so horrific that he cannot function in daily life without dissociation, and even with it, he's still a barely functional shut-in. He creates Omori and White/Black/Red Space, and daydreams to cope with his loneliness. At the end of the game, he faces Omori, who convinces him that death is the only option left in a seemingly sadistic way.

But Omori's purpose - just as any mind with suicidal intentions - is not to kill Sunny. His purpose is not only to repress the Truth, but to protect and support him. This is shown in Omori's final hug. When things get overwhelming, Omori convinces Sunny into suicide for their own freedom from suffering. It is a selfish act, which is why Omori spends time deeming Sunny worthy of committing it, but it is also a freeing act.

Reframing Omori, Or Are The Endings Really Black And White?

Furthermore, we know Headspace repeats over, and this repetitive cycle is innate to Sunny's (and many other people's) trauma. Repress, uncover, repress, uncover. Sunny's final fight with Omori was probably not the first, and if Sunny had survived the bad ending, it probably wouldn't have been the last. Omori is the absolute last line of defense, protecting Sunny and his friends from the Truth. This suggests that Sunny wasn't ready for healing, which lead to the bad ending.

The "bad" ending isn't explicitly bad - it is some twisted form of freedom. By killing him, Omori is freeing Sunny from the guilt and pain that has been destroying him for years. This suicide is the ultimate form of self-protection, Omori's final love note to Sunny.

But it is also a symbol of immaturity, though not necessarily a negative one. The bad ending is the implication that Headspace should have repeated, and the Truth needed further repression before Sunny could accept it. Sunny fell into Omori's trap because he simply wasn't ready, and this led to his death.

People always consider this ending in the context of what is best for the group and everyone outside of Sunny's mind, but they don't consider that, to himself and Omori, Sunny is a selfish person who is worthy of one final selfish act for peace.

THE "NEUTRAL" ENDINGS.

While the other segments were focused on greying out the black and white, demonstrating the more subtle implications of the endings, this will be proving that the word "neutral" should never be associated with these endings ever again.

Please note that I am only talking about the neutral endings that occur when you choose not to save Basil on the final night - we will discuss the implications of the Hikikomori route and its endings later.

The neutral endings are, hands down, the worst possible route you can take during the game. One of them is the only ending where three people explicitly die during the game. If you won't take this from a Basil lover, I'm going to prove objectively that this is the worst route for all members of the group, including Sunny.

Firstly, we have to talk about the dialogue that Aubrey, Kel and Hero say when Basil commit suicide.

Reframing Omori, Or Are The Endings Really Black And White?

Aubrey thinks it is her fault, for everything she did to Basil. Aubrey will forever blame herself for Basil's suicide, and this quote implies that. Looking at her expression, she's completely despondent. She isn't crying, she is feeling horrific guilt - not unlike the guilt Sunny feels for the truth. She might even slip into his habits of isolation and repression, or perhaps lash out further to cope.

Reframing Omori, Or Are The Endings Really Black And White?

Kel, on the other hand, is crying - which is incredibly notable for him, because his whole thing is ignorance and smiles - but he isn't blaming himself or the group or even Aubrey, but comparing this death to Mari's. Kel is such a complex character that I have difficulty analysing this particular line, but I personally think Kel is holding some of that childlike confusion, something similar to when he interacted with the depressed Hero. Why does this keep happening? Kel holds his own cycle of ignorance, and here it's broken. Perhaps he's questioning his own ability to "be happy" just as much as he is questioning the deaths.

idk. i'd love to here people's takes on this.

Reframing Omori, Or Are The Endings Really Black And White?

Hero's use of the second font is particularly notable. This font is associated with truth, and in particular, distortion. The most notable characters who use this distorted font are Basil during a breakdown and Omori - both characters associated with severe trauma and repression, trying to hide something. To me, this suggests that Hero is next.

Hero feels like he is the caretaker of the group - and he's failed, again. He thinks he hasn't been doing enough to protect everyone. He may experience another depressive episode, or that same repression followed by obsessively behaviour, trying to keep everyone alive safe. Whatever it may be, Hero is completely broken, as is the rest of the group. This is the end of any remaining functionality that they worked so hard to build up.

After this, viewing Basil's body leads to his door disappearing, as Sunny slips further into his repression. Something is yet again behind Sunny in the mirror, reminding him of the Truth.

I want to now draw your attention to something stated by the disembodied voice in the Map of Truth.

Reframing Omori, Or Are The Endings Really Black And White?

'They' is referring to both Basil and Mari, and at this point, Basil and Mari are dead. Sunny is the only person still alive who knows the Truth.

There is no way he can live with this, which is why the Knife Ending is readily accessible - but only if you explicitly seek it out. Within the knife ending, a dial-up rings forever for a call that will never be answered, as Sunny bleeds out on his bed. Sunny's Mom has lost both her children, and Kel, Aubrey and Hero have lost three of their friends, close enough to be family. This is in no way a "neutral" ending, this is the worst case scenario.

But even the Abandon Ending is unbearable. Sunny is the only one left who knows the truth of Mari's death. Implicitly, he has also killed Basil by the player's choice not to save him - which you could take as suggesting he somehow knew Basil was going to die.

The game shows to us that complete repression of the Truth is not possible. Even in the Hikikomori route, cracks of the Truth show in abstract ways - including Black Space 2 and the simulated Mari fight are good examples, as well as the horrific repeated jumpscares prevalent on the night in the real world before moving day. Even if Sunny moves away from the two ghosts he left behind, he will never be able to repress the Truth forever.

These endings are in no way neutral, and I think that's obvious to everyone. These are the worst endings you can receive, even the biggest Basil hater couldn't stomach all of this. I think.

THE HIKKIOMORI ROUTE.

If the good ending has elements of bad, and the bad ending has elements of good, and the neutral endings...

Well. Then the Hikikomori route is the perfect combination of both good and bad. It captures perfect game mechanics, and the peak of repression, but in some ways, it is the worst route you could consider taking.

On one hand, it's the perfect route for die-hard players. Peak exploration, unique information, the chance to level up and buff your characters, free access to the photo album, boss rush, and so much more. I personally love it, and I carefully plan out every aspect of what I'll do on that One Day Left. For Sunny, it is also a symbol that Omori has achieved his goal of "repression", or the façade of it, and will now sleep forever in peace. Dreamworld Basil is no longer a threat to Omori's perfect world (of which the meeting of the two literally felt like a wedding) and defeating the three Somethings achieves repression. Everything is okay, in Sunny's head.

On the other hand... it's the guiltiest route. The player is making an active decision to reject Kel and reality, which makes you feel guilty. It is incredibly difficult to take this route by pure accident, unless you were paralysed by the Hellmari jumpscare the night before. Unlike the other endings, Sunny never sees the truth in this route, only distorted fragments in Black Space and Black Space 2. Sunny never experiences the Something boss fight, but does still experience a Stranger fight, Headspace's final prayer to accept the truth, before Omori takes over forever.

And I don't know about you. But watching that piano fade away in the Lost Library... I felt shameful. It makes you want to apologise for the world you left behind.

It's quite easy to forget all this in the blur of Headspace, but Basil and Mari at the picnic blanket are a constant reminder. The blanket represents safety and protection, both for the party, but also the two left behind in it. Perhaps the fact he is present in the picnic blanket specifically suggests that Sunny is somewhat aware that Basil has committed suicide.

Reframing Omori, Or Are The Endings Really Black And White?

This route's endings are no more notable than the neutral endings, except Basil doesn't explicitly die in them, but it can be inferred he does from the results of the neutral endings. But the fact that we cannot confirm this just brings back that regret - Sunny has abandoned Basil and his old friends forever, for unrealistic Headspace reflections that Sunny made up. As I stated before, there is no way the Truth can be repressed forever, but it's pure speculation as to what happens after you abandon the group on the Hikikomori route.

thanks for reading, lol. i don't know how to conclusion. let me know your thoughts! this almost felt like stating the obvious half the time but i dunno, it felt cathartic to write.

i may write something about my journey with omori and i may not. this is a place for me to, idk, ruminate on things. i hope i don't become obsessed.


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1 year ago

PafL

Parties are for Losers

From Ferry

You can find it on YouTube for free.

Each song describes some events, usually from the same narrator throughout one song.

It uses Vocaloids which can be interesting.

another ask yayy

I am a massive Vocaloid nerd. you've discovered my weakness.

see you with an analysis soon.


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