What If Sans' Invincibility Frames Were Inspired By A Hiccup During Development?
What if Sans' invincibility frames were inspired by a hiccup during development?
Think about it: Toby programs damage into the game but forgets to add I-frames resulting in ludicrous damage during playtesting. While I have never programmed a game, invincibility frames are something the casual player never thinks about, so it seems like an easy mechanic to forget to add.
So Toby Fox realises he needs to add invincibility frames to his game and does so. But when it came to making the Sans fight, a fight against an character who you'd never expect to be strong but breaks all the rules, he remembered how the lack of I-frames made the even the easiest enemies do stupid damage and removed them again for this fight.
Now I don't believe this (I have no proof), but it's interesting to think about.
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Every time I see the art of Sans that's uncomfortably realistic to how he'd look in-game, my world trembles.
Like, I'm so used to the fandom making him just this cute little guy, you know? Just a cute little guy with a few nihilistic issues and pranks glore.
And then you find art that destroys your perception of Sans just being a cute little guy because no, a mofo skeleton that doesn't stop smiling and somehow winks without any muscles and threatens to kill you only to offset it with a joke is not whimsical, it'd be fucking uncomfortable to any normal child who's, at most, maybe twelve or thirteen.
And I don't mean how some of the fanart portrays Sans in the genocide route; covered in blood, glowing eye ablaze, ready to put some kid in the dirt, or even during the dinner date in the Pacifist route when he threatens to kill Frisk where they stand with his eyes all blacked out. But rather, as just an unsettling character when he's just STANDING there; an uncanny person (if you can even call him that) with too many secrets to fully trust and too many pranks to take him seriously, quirky theme song be damned. He doesn't even have to do anything for the vibe to be off, for you to be uneasy.
It's hard, but fairly common, to make Sans of all people threatening with all of his unexplained powers and knowledge, or to make him seem scary at the cost of him not seeming like Sans (cough cough, Horror tale), but I feel like it takes just as much effort (if not a little more) to make him uncanny without relying on horror or the intensity of the genocide route, but rather keeping up that quirky upbeat persona that he has and still having his design by default make someone uneasy. Not afraid necessarily, but something you'd put an eyebrow up for questioning before you shrug off the weirdness and move on.
I'm honestly in such a dilemma rn because while I like the depiction of Sans just being some cute little skeleton guy who may or may not be canonically two feet tall and just so HAPPENS to have crazy scientific knowledge on random shit while also knowing how to cheat the RPG system Undertale is built around, him being intimidating not because he's trying to be, but because he's naturally uncanny rules too, so I can't decide.
Maybe he's just a weird middle-ground somewhere. I'm still looking for more art that portrays him as both and not either or though, like, yeah, he's this short little skeleton guy who doesn't take life seriously, but also is a freaking weirdo just because he can be.