I'm exhausted of living in hell, so I spend my time building blueprints for heaven.He/him | 24 | aspec | ASDWorldbuilding Projects:Astra Planeta | Arcverse | Orion's Echo | SphaeraThe Midnight Sea | Crundle | Bleakworld | Pinereach
1984 posts
As We Enter The Age Of Artificial Intelligence, Woefully Underprepared And Mired In Countless Problems
as we enter the age of artificial intelligence, woefully underprepared and mired in countless problems of our own creation, I think it's time for everybody to read (or reread) this thoughtful little article from 2017 which speculates on what the future of this paradigm shift might hold, and the things we should hold in our minds as we approach the singularity.
if you open the link and get a few sentences in, and start to wonder "is this the right article?" the answer is yes. just trust me and keep reading.
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More Posts from Spyglassrealms
Here is a round-up of all eight of the free digital brush packs that I’ve released so far for Photoshop CC, Clip Studio Paint, and Procreate!
You can download them on this page (click) Type in “0″ for a free download or tip any amount you so desire!
All my brush packs are totally free (tips optional but always very appreciated!) and can be used freely in any work, including commercial work that you profit off of, with no license or credit required. My goal with these brush packs is to make digital painting feel more achievable and accessible - especially painting environments, something I now LOVE but that used to intimidate me, & felt much more approachable with the right tools! Many of the packs also come with tutorial video content. I hope you enjoy!
Rarer D&D alignments
Bastard Good: You make the world better for people but in a really obnoxious way so everyone low-key hates you for it
Chaotic Dead: You set yourself on fire at the start of each session
Informed Evil: you're wearing a red cape and cackling so we kind of assume you've probably done some bad things off screen, right?
Lawful Pointless: You follow the rules of chess in every situation you find yourself in.
False Neutral: HAHA FOOLS! I WAS NO DRUID! I WAS A PALADIN ALL ALONG!
Lawful Anxious: You follow very strict laws but you don't know what those laws are or if you're breaking them.
Personal Evil: rather then making things worse for sapient life, you work to make things worse for Steve specifically. Everyone else is fine.
Centrist Neutral: "I don't support The Chained God Tharizdun breaking free and unmaking all reality but if we stop him through force we're just as bad as he is. Did you know there's actually zero difference between good and bad things?"
Sponsored Good: You provide justice, compassion and the great taste of subways sandwiches! Put in the code SMITETHESINNERS when ordering online for 20% off!
Sexy Lawful: You follow very strict rules but in such a way we kind of suspect you're getting off on it.
Chaotic Incidental: You act completely randomly but by sheer chance your actions turn out identical to if you followed very strict rules.
Theoretical Good: You want to do good things to help the world and once you stop binging Netflix you're absolutely going to.
Ugly Neutral: None of the other alignments want to hang out with you so you're neutral by default
Chaotic Meta: You pointedly refuse to follow the rules of the game you're playing.
Thirsty Evil: Look, orcs are hot, ok?
DM Tip: Being a better Storyteller
I talk a lot on this blog about constructing better stories, but I frequently forget to talk about what I call “Tableskills”, those parts of the DM’s craft that are less about formulating plots and laying out narratives than they are relating those narratives to the people around the table. The thing is, teaching tableskills is a lot harder than just suggesting ideas about stories that could be told, as every DM or prospective DM has their own particular type of storytelling that they’ll grow into as they master the art. As such, there’s no hard and fast rubric I can pass down, only the things that have improved my own performances over time.
The basics: The DM Narrator Loop
I’ve been playing d&d for well over two decades now, and I’ve never heard the DM’s art summed up any better than this video by VOX: Describe, Decide, Roll.
You as the DM Describe what situation the party is in and ask them what do they do next ( in a very leading tone, pulling them forward or offering them direct choices)
The players Decide among themselves what they’re going to do, with clarifying input as needed.
If anything needs to be decided by dice, you Roll and figure out the outcome, then you snap right back to the descritption phase.
Keep doing this and your party will be guided along your storiy at a steady clip while having a lot of fun. Keep rolling to when it’s really important, and you’ll be doing just fine.
All Killer No Filler
The most basic trick I’ve learned for tabletop storytelling is asking yourself “ what’s the most interesting thing that could happen this session “ and then telling a story abouthow the party gets from where they are to where that interesting thing happens. Sometimes that interesting thing kicks down their door and forces them to react, other times it doesn’t quite happen on time, and you need to elude to the fact that it’s about to happen next time they play. Sometimes your players will take the initiative upon themselves to make interesting things happen, ranging from deep roleplay moments to taking an unexpected narrative turn and throwing all your plotting out the window. Learn to love when this happens, but don’t rely on it. Players should be given the spotlight when they stand up and take it, but that doesn’t mean you should shove them on stage before they’re ready.
Because you’re running a live session and thus have limited “screen time” in which your interesting thing might happen, you should focus on scenes that push the party forward, building narrative momentum while offering the party a chance to break off and do their own thing. “Does anyone want to do anything before we X” and variations of it is your best ally here, as including a pending time limit spurs the party to act before circumstances change while also giving them a direction to fall back on when they don’t want to make a decision. This is where radically open world/hands off DMs fail, because the players showed up expecting to be part if a story rather than entirety making their own fun while a friend if theirs silently chides them for not pretending to be an elf good enough. TLDR: Always be moving towards something interesting happening inside the session, but never be afraid to detour when it looks like your party is going to do your job for you.
Keep reading