stoically - My Musings
My Musings

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What's A Thing You Didn't Know Would Consume So Much Of Your Time As An Adult?

What's a thing you didn't know would consume so much of your time as an adult?

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More Posts from Stoically

3 years ago

Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!


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3 years ago

Probably the single hardest lesson for me to internalize in writing was that you don’t design a character you design a character arc.

One reason you as a writer might end up stuck with a flat or boring character, or one that just isn’t doing the things you need to create a vibrant plot, despite working out all the details of their life for hours, is because you’ve made the mistake I always do. You’ve made a character who is a blend of all the characteristics you envision for them, rather than saving some characteristics for the end of their journey. 

What do I mean by this? Maybe you envision a character who is a handsome prince, honest, brave, and true. In your plot, though, he’s going to be an antagonist for a bit but you don’t really want him to be seen as a bad guy, necessarily. But when you drop him into your story, he’s just… there. Being honest, brave, and true. 

That’s because the prince has no character arc. He is a static figure, a cardboard cutout. 

Let’s go a little deeper with a great example of one of the best character arcs in YA animation: Prince Zuko. He is, objectively, honest, brave, and true (to his cause of finding the Avatar) from the outset. But he’s also a dick. He’s a privileged, imperialist brat, who is rude to his uncle and vicious to our protagonists. 

By the end of the series, though, Prince Zuko is still honest, brave, and true, but he’s also a good person who has learned many lessons over the course of his trials and obstacles. He has failed over and over again at his initial goal of capturing the Avatar. He has failed at winning his father’s regard. He has failed at numerous smaller goals of day to day adventures. He has learned from all of these. We have seen his journey. But, if you started your vision of how to write Zuko from who he ends up being, he’s got nowhere to go as a character. 

It’s not just about what flaws he has corrected though. It’s about what lessons about life he has internalized. What flawed views of the world he has corrected and how. 

Rather than saying, “The character starts out a dick and learns to be nice,” be more specific. “This character starts out believing the empire he is loyal to is morally in the right for its conquests, but over the course of working for that empire’s ruler and seeing his cruelty first hand, not to mention fighting the empire’s enemies and mingling with its civilian victims, he becomes a better person and learns the error of his ways.” 

Already, right there, you have more than a cardboard character. You have a character who has an arc that molds to your plot. 


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3 years ago

It was always going to be this gay

Looking at the first scene where Kate and Yelena meet I’m struck by how much the chemistry they have together isn’t just because they’re hot (and I’m gay). It’s because they have amazing actresses who sold exactly the scene they were scripted to. This scene is obviously meant to act as a call back to Clint’s best shot. A set up for the partnership they are inheriting along with the heroic mantles. Clint talks about seeing something in Natasha’s eyes that let him know she wants out of the life she currently has. This was the scene Florence and Hailee delivered. It just reads a lot like a love at first sight scene.

Florence delivered a few different layers with her acting here. The first, broadest layer is “you don’t want to do this.” You can practically hear her thinking that. She’s emotional about it but more impatient than angry, afraid or upset. She doesn’t have time for this. She doesn’t have time for Kate. She takes time anyway. But there’s another layer under that. Something hidden. Something vulnerable and in this moment, exposed. “I don’t want you to do this.” I can’t tell (and I wonder if it’s intentional) if the thought is directed at Kate who is that very moment acting as a clear and present danger/obstacle or it’s directed at herself. The part of her that wants out. The part that knows attacking Clint, her sister’s best friend, without talking is absolutely a grief response.

Hailee was equally fantastic. She conveyed Kate’s headspace excellently. She goes from focus on the mission of saving her hero’s life, something she’s been practicing and training for at least 6 years non-stop, something she’s been hyper focused on for the entire series so far, to realizing that she’s unprepared for the actual reality before her. She’s not ready for Yelena. She’s ready to fight, ready to defend, ready to be a hero. She’s not ready to see the person behind the roles and fantasies she’s built up. Which is the under layer of Hailee’s portrayal of Kate here. There’s that surface layer of “ooh shit, what’s going on?!”  The under layer is all “I see you. I understand you. I accept you.” Because in that moment Kate sees Yelena’s vulnerability. Sees what the Red Room would have called weakness. And in the only way she could for that single moment of connection, supports Yelena. And Yelena, being seen, promptly runs away.

Which is why this scene reads so much like love at first sight. Admittedly, more on Kate’s end then Yelena’s. What is love, if not exposing our vulnerability and being seen, understood, and accepted anyway?


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3 years ago

“I had an auto-repair man once, who, on these intelligence tests, could not possibly have scored more than 80, by my estimate. I always took it for granted that I was far more intelligent than he was. Yet, when anything went wrong with my car I hastened to him with it, watched him anxiously as he explored its vitals, and listened to his pronouncements as though they were divine oracles - and he always fixed my car.Well, then, suppose my auto-repair man devised questions for an intelligence test. Or suppose a carpenter did, or a farmer, or, indeed, almost anyone but an academician. By every one of those tests, I’d prove myself a moron, and I’d be a moron, too. In a world where I could not use my academic training and my verbal talents but had to do something intricate or hard, working with my hands, I would do poorly. My intelligence, then, is not absolute but is a function of the society I live in and of the fact that a small subsection of that society has managed to foist itself on the rest as an arbiter of such matters.Consider my auto-repair man, again. He had a habit of telling me jokes whenever he saw me. One time he raised his head from under the automobile hood to say: “Doc, a deaf-and-mute guy went into a hardware store to ask for some nails. He put two fingers together on the counter and made hammering motions with the other hand. The clerk brought him a hammer. He shook his head and pointed to the two fingers he was hammering. The clerk brought him nails. He picked out the sizes he wanted, and left. Well, doc, the next guy who came in was a blind man. He wanted scissors. How do you suppose he asked for them?”Indulgently, I lifted my right hand and made scissoring motions with my first two fingers. Whereupon my auto-repair man laughed raucously and said, “Why, you dumb jerk, He used his voice and asked for them.” Then he said smugly, “I’ve been trying that on all my customers today.”“Did you catch many?” I asked.“Quite a few,” he said, “but I knew for sure I’d catch you.”“Why is that?” I asked.“Because you’re so goddamned educated, doc, I knew you couldn’t be very smart.””

— Isaac Asimov (via skinnybaras)


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3 years ago

I took some historical sword-fighting lessons to make the fights in my novel more realistic - here’s what I learned.

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To make the fighting scenes in my low fantasy novel more realistic, I went to see a trainer for historical sword-fighting last week, both to barrage her with questions and to develop realistic choreographies for the fight scenes in the novel. Since I figured some of what she told me might be useful for you too, I put together a small list for you. Big thanks to Gladiatores Munich and Jeanne for making time! (Here are some more pictures if you’re interested.)

Caveat: I’m by no means a sword-fighting expert myself, so take these nuggets with a grain of salt – I might have misremembered or misinterpreted some of the things Jeanne told me. If I did, feel free to tell me.

1.) Weapon choices need to make sense

Let’s start with a truism: always ensure your character’s weapons make sense for a.) their profession, b.) their cultural background and c.) the environment they’re going to fight in. A farmer probably couldn’t afford a sword and might use a knife or threshing flail instead, and someone who doesn’t want to be noticed probably wouldn’t be milling about sporting a glaive or another large weapon. Also, soldiers native to a country with wide open plains would be more likely to carry long-range melee weapons such as spears or large swords, than those from a country consisting of mostly jungle or dense forests. The same applies to situations: if your character is going to be fighting in close quarters (even just a normal house), he’d get little value out of a spear or even a longsword, as there’d be no space to swing it effectively.

2.) Boldness often beats skill

In real swordfights, recklessness was often more important than technique. The fighter less afraid of getting injured would often push harder, allowing them to overpower even opponents with better technique.

3.) Even a skilled fighter rarely stands a chance when outnumbered

While a skilled (or lucky) fighter might win a two-versus-one, it’d be extremely unlikely for even a single master swordsman to win against superior numbers, even just three and if they’re below his skill level. The only way to plausibly pull this off would be to split the opponents up, perhaps by luring them into a confined space where you could take them on one by one. The moment you’re surrounded, you’re probably done for – because, unlike in Hollywood, they wouldn’t take turns attacking but come at you all at once.

4.) Dual-wielding was a thing

… at least in some cultures. I often heard people say that people using a weapon in each hand is an invention of fiction. And while my instructor confirmed that she knew of no European schools doing this—if they did, it’s not well-documented—she said it was a thing in other cultures. Example of this include the dual wakizashi in Japan or tomahawk and knife in North America. However, one of the biggest problems with the depiction of dual wielding in novels/movies/games are the “windmill”-type attacks where the fighter swings their weapons independently, hitting in succession rather than simultaneously. Normally you’d always try hitting with both weapons at once, as you’d otherwise lose your advantage.

5.) Longswords were amazing

Longswords might seem boring in comparison to other weapons, but they were incredibly effective, especially in combat situations outside the battlefield. The crossguard allowed for effective blocking of almost any kind of attack (well, maybe not an overhead strike of a Mordaxt, but still), the pommel was also used as a powerful “blunt” weapon of its own that could crack skulls. Though they were somewhat less effective against armored opponents, the long, two-handed hilt allowed for precise thrusts at uncovered body parts that made up for it.

6.)  “Zweihänder” were only used for very specific combat situations

Zweihänder—massive two-handed swords—were only used for specific purposes and usually not in one-on-one combat as is often seen in movies or games. One of these purposes was using their reach to break up enemy formations. In fact, one type of two-handed sword even owed its name to that purpose: Gassenhauer (German, Gasse = alley, Hauer = striker)—the fighters literally used it to strike “alleys” into an enemy formation with wide, powerful swings.

7.) It’s all about distance

While I was subconsciously aware of this, it might be helpful to remember that distance was an incredibly important element in fights. The moment your opponent got past your weapons ideal range, it was common to either switch to a different weapon or just drop your weapon and resort to punching/choking. A good example of this are spears or polearms—very powerful as long as you maintain a certain range between you and your opponent, but the moment they get too close, your weapon is practically useless. That’s also why combatants almost always brought a second weapon into battle to fall back one.

8.) Real fights rarely lasted over a minute

Another truism, but still useful to remember: real fights didn’t last long. Usually, they were over within less than a minute, sometimes only seconds – the moment your opponent landed a hit (or your weapon broke or you were disarmed), you were done for. This is especially true for combatants wearing no or only light armor.

9.) Stop the pirouettes

Unfortunately, the spinning around and pirouetting that makes many fight scenes so enjoyable to watch (or read) is completely asinine. Unless it’s a showfight, fighters would never expose their backs to their opponent or even turn their weapon away from them.

10.)  It still looks amazing

If your concern is that making your fight scenes realistic will make them less aesthetic, don’t worry. Apart from the fact that the blocks, swings and thrusts still look impressive when executed correctly, I personally felt that my fights get a lot more gripping and visceral if I respect the rules. To a certain extent, unrealistic and flashy combat is plot armor. If your characters can spin and somersault to their heart’s content and no one ever shoves a spear into their backs as they would have in real life, who survives and who doesn’t noticeably becomes arbitrary. If, on the other hand, even one slip-up can result in a combatant’s death, the stakes become palpable.

That’s about it! I hope this post is as helpful to some of you as the lessons were to me. Again, if anything I wrote here is bollocks, it’s probably my fault and not Jeanne’s.  I’ll try to post more stuff like this in the future.

Cheers,

Nicolas


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