terrified-spider - Let's all scream at the sun :)
Let's all scream at the sun :)

Artist and Fantasy Nerd, Fanart and Original Stuff :) (He/Him) (Commissions: Open) (Requests: Closed) (Asks: Open) (:

467 posts

Hi! :)

Hi! :)

Hi! :)

Once again, I am starting work on a dnd themed project. This time, I want to make sticker designs based on popular spells, starting with Animate Dead. I want designs for the Redbubble site I’ve finished setting up, and this seems like it could be a nice collection eventually.

Critique and suggestions are always welcome, and have a nice day! :)

Where to Find the Sticker

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More Posts from Terrified-spider

4 years ago
Hi! :)

Hi! :)

I’ve finished the painting practice I started earlier this week! Critique is always welcome, and I hope you have a nice day!


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4 years ago
Hi! :)

Hi! :)

I’ve finally gotten around to drawing Khosheck, from Welcome to Night Vale! He’ll get an eye by the time I’m finished, but he started out as a study of a cat skull.

Critique is always welcome, and I hope you have a nice, safe day!


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4 years ago

Elder Scrolls Headcannon Dump

I’m working on a quick comic featuring my Oblivion player character, Elidal, to practice making pages and drawing characters in environments. As I complete panels and pages I will show them, but until some are ready, here’s a bunch of the headcannons I’ve been thinking about while drawing.

I’ve only played Skyrim and Oblivion, so I may contradict stuff in the other games. Also, some spoilers for the Dark Brotherhood stories in both games.

Werewolves and Vampires:

Both have heightened senses of smell. However, the change for a werewolf is permanent, while a vampire’s will become more powerful as they go without feeding. Vampires also have to deal with the sun as well, as their eyes become more sensitive.

Different races taste different, and it’s not uncommon for someone to have a preference between them. Some vampires avoid the beast races, as their scales/feathers/horns and fur can make it difficult to get a clean bite. Argonians taste like fish, and the undead tend to taste like ash.

Unless healed quickly through magic, sunburns and wounds from silver weapons take a while to heal, and often scar badly.

If not a khajiit, who’s eyes already do this naturally, becoming a vampire will cause a vampire’s eyes to reflect light like a cat’s.

Argonian Werewolf Transformations:

Unlike the other races, they can’t grow fur.

Instead, their horns, spines, or webbing will become longer, and extend down the back, and occasionally along the forearms.

Feathers cover the shoulders, back of the head, and chest.

Similarly to khajiit, they already stand hunched over, so when transformed, it is faster and easier to move on fours, rather than standing.

They tend to look like buff drakes (flightless dragons that range in size from a large dog, to a large horse).

General Dark Brotherhood:

Both vampires and werewolves have their place within the family. However, vampires are a bit more prevalent. 

Overall, they’re a bit more subtle. Sure, a werewolf’s transformation may provide a different type of terror, but they tend to attract unwanted attention from witnesses and guards.

After the destruction of Falkreath Sanctuary, none of the survivors are fond of flame-based destruction magic. New recruits are encouraged to use ice-based magic instead. Not only is it cold like the void, but it won’t burn anything down. Babette is the most fond of this change.

Unlike other restoration spells, the Night Mother’s Caress, from Oblivion, doesn’t warm the caster. Instead, it numbs their fingertips, and chills their wounds. The loss of feeling can make it one of the least painful healing spells, but the caster is left shivering for a few minutes after.

The Keeper and members of the Black Hand each have a black hand print somewhere on their armor. Usually it is over the heart, but some members will put it around their wrist, on/near their shoulder blade, or just under their collar bone.

Beyond just the sanctuary guardians, the Dawnstar sanctuary often has past members of the Brotherhood helping their living family, training and teaching them about the traditions they often died for.

Lucien Lachance:

Before he died, he planted and tended to a number of flowers and mushrooms around Fort Farragut, for alchemical ingredients. Over the years the plants grew wild, and the ruin is now a great place for beginner alchemists to find materials.

After Death:

When he’s not summoned, he still watches over the garden, watching for potential recruits, and will guide candidates to join the family.

As he tires, the wounds from his death become more visible.

It’s subtle, but a werewolf might notice that he and other spectral assassins carry smells relating to their life and place of death. Lucien smells like rotten apples, melting snow, and mud.

The Night Mother sent him to watch over Cicero as he traveled to Skyrim.

Vicente Valtieri:

A few years before the HoK joined, he meet Babette, who had been turned a few years prior. The two were close, and they met in person a couple of times. Babette eventually learned how to summon him as a specter, and summons him regularly.

Trained new recruits, and was the one to give Teinaava his enchanted sword.

In order to feed regularly, he relied on other members bringing back blood from their contracts. If work was slow, the others would have to give up a bit of their own.

edit: just a small typo.


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4 years ago
Hi! (:

Hi! (:

Once again, I am working on a sticker design for my commission examples.  Critique is always welcome, and if you would like a design with your favorite insect, please check out my Kofi to commission me!


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4 years ago
I Have Finished The Child!! :)

I have finished the child!! :)

Here’s the first completed piece for a long list of Welcome to Night Vale characters I’ve been wanting to draw! I’ll probably shift to some Desert Bluffs characters next, as I start work on a bigger project that I’ve started researching for!

Critique is always welcome, and I hope you have a nice, safe day! :)

The Sketch


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