terrified-spider - Let's all scream at the sun :)
Let's all scream at the sun :)

Artist and Fantasy Nerd, Fanart and Original Stuff :) (He/Him) (Commissions: Open) (Requests: Closed) (Asks: Open) (:

467 posts

Hi! (:

Hi! (:

Hi! (:

Once again, I am working on a sticker design for my commission examples.  Critique is always welcome, and if you would like a design with your favorite insect, please check out my Kofi to commission me!


More Posts from Terrified-spider

4 years ago

Dungeons & Dinosaurs

Jurassic Park Inspired One-shot Ideas

A while ago I found some DnD 5e stat blocks for dinosaurs, and decided to make a one-shot featuring some of them. Most of these are at least partially inspired by the Jurassic Park movies, focusing on combat against the dinosaurs, and potentially escaping them.

Jurassic Park:

Essentially the plot of the first movie

A park run by a necromancer who raised the dinosaurs

The park is sabotaged

Find to survive and find a way off the island

Really, any of the movie plots could work

Hunger Games:

The Hunger Games, but with dinosaurs instead of wolves

Players are set to fight each other to the death

Can chose to do that, or decide to work together

See which player (potentially players) last the longest

Little Shop of Horrors

Murder mystery

Again, essentially the plot of the musical, but the players take the place of law enforcement, not Seymour.

Players are investigating a series of murders/disappearances

If the players are not familiar with the musical, have the death of the  blacksmith/dentist spark the investigation

Instead of growing a giant, singing plant, the BBEG is raising carnivorous dinosaurs.

Gladiator Ring

Players are forced to fight in a gladiator ring against dinosaurs and other fighters

Players can try to escape, and take down the ring

They could also attempt to become the champion of the ring

Probably the best plot for a small party (3-4 at most)

The place is ran by necromancers/druids


Tags :
4 years ago
Hi! (: Its My Boy!

Hi! (: It’s my boy!

I’ve planned out all the pages for the short comic I’m working on, and I’ve finished his reference page. While doing so, I realized that the spelling of Eleidal’s name changes every time I type it, even in the game. Despite what I’ve used in-game, the correct spelling is shown here.

Image description and some details about my OC under the cut.

[ID: Two mirrored profile views of an Argonian character from the Elder Scrolls series. His scales are mostly orange, with dark red/brown scales starting at the tip of his snout, running down his face and neck. A set of horns sprouts off his eyebrows, his jaw, and his chin. On his left horn, he wears a simple gold ring. The text says: “Eleidal Lal, Argonian, Assassin, The Thief, Vampire, Listener of the Dark Brotherhood. After being released from the Imperial Prison, Eleidal became a well-known fighter in the Imperial City Arena. His reputation lead to him being recruited by the Dark Brotherhood, and he contracted Sanguinare Vampiris shortly after. As of know, he serves the Blades, protecting Cyrodiil from the forces of Oblivion.” End ID]

Fun Details:

True Neutral/Neutral Evil, currently level 31

Main Weapon: Ebony Longsword, or Daedric Bow

Has been wearing the Shrouded Armor since level 17, because of nostalgia

Is technically part of the Mage’s Guild, but only for access to the quarters, and sleeping people to feed on

Leaves flowers and poisoned apples at Applewatch as often as possible

Distantly related to my Dragonborn

Alongside the Night Mother and Dread Father, he worships Nocturnal

Usually doesn’t go by his full name. Instead, he uses Eleidal, or, with the rare close friend, just El

His In-Game Appearance:

image

[ID: The same character as before, with the same information about his class, race, and birth sign on a piece of parchment to the left. The new information present includes his Health (298/304), Magicka (162/162), and Fatigue (318/318). He now has several more sets of horns, and all of them form a crown around the top of his head. His scales are a dull brown, and bright orange around his eyes. Instead of being solid red, like in the new reference, his eyes have a white sclera, and an orange iris. End ID]


Tags :
4 years ago

Elder Scrolls Headcannon Dump

I’m working on a quick comic featuring my Oblivion player character, Elidal, to practice making pages and drawing characters in environments. As I complete panels and pages I will show them, but until some are ready, here’s a bunch of the headcannons I’ve been thinking about while drawing.

I’ve only played Skyrim and Oblivion, so I may contradict stuff in the other games. Also, some spoilers for the Dark Brotherhood stories in both games.

Werewolves and Vampires:

Both have heightened senses of smell. However, the change for a werewolf is permanent, while a vampire’s will become more powerful as they go without feeding. Vampires also have to deal with the sun as well, as their eyes become more sensitive.

Different races taste different, and it’s not uncommon for someone to have a preference between them. Some vampires avoid the beast races, as their scales/feathers/horns and fur can make it difficult to get a clean bite. Argonians taste like fish, and the undead tend to taste like ash.

Unless healed quickly through magic, sunburns and wounds from silver weapons take a while to heal, and often scar badly.

If not a khajiit, who’s eyes already do this naturally, becoming a vampire will cause a vampire’s eyes to reflect light like a cat’s.

Argonian Werewolf Transformations:

Unlike the other races, they can’t grow fur.

Instead, their horns, spines, or webbing will become longer, and extend down the back, and occasionally along the forearms.

Feathers cover the shoulders, back of the head, and chest.

Similarly to khajiit, they already stand hunched over, so when transformed, it is faster and easier to move on fours, rather than standing.

They tend to look like buff drakes (flightless dragons that range in size from a large dog, to a large horse).

General Dark Brotherhood:

Both vampires and werewolves have their place within the family. However, vampires are a bit more prevalent. 

Overall, they’re a bit more subtle. Sure, a werewolf’s transformation may provide a different type of terror, but they tend to attract unwanted attention from witnesses and guards.

After the destruction of Falkreath Sanctuary, none of the survivors are fond of flame-based destruction magic. New recruits are encouraged to use ice-based magic instead. Not only is it cold like the void, but it won’t burn anything down. Babette is the most fond of this change.

Unlike other restoration spells, the Night Mother’s Caress, from Oblivion, doesn’t warm the caster. Instead, it numbs their fingertips, and chills their wounds. The loss of feeling can make it one of the least painful healing spells, but the caster is left shivering for a few minutes after.

The Keeper and members of the Black Hand each have a black hand print somewhere on their armor. Usually it is over the heart, but some members will put it around their wrist, on/near their shoulder blade, or just under their collar bone.

Beyond just the sanctuary guardians, the Dawnstar sanctuary often has past members of the Brotherhood helping their living family, training and teaching them about the traditions they often died for.

Lucien Lachance:

Before he died, he planted and tended to a number of flowers and mushrooms around Fort Farragut, for alchemical ingredients. Over the years the plants grew wild, and the ruin is now a great place for beginner alchemists to find materials.

After Death:

When he’s not summoned, he still watches over the garden, watching for potential recruits, and will guide candidates to join the family.

As he tires, the wounds from his death become more visible.

It’s subtle, but a werewolf might notice that he and other spectral assassins carry smells relating to their life and place of death. Lucien smells like rotten apples, melting snow, and mud.

The Night Mother sent him to watch over Cicero as he traveled to Skyrim.

Vicente Valtieri:

A few years before the HoK joined, he meet Babette, who had been turned a few years prior. The two were close, and they met in person a couple of times. Babette eventually learned how to summon him as a specter, and summons him regularly.

Trained new recruits, and was the one to give Teinaava his enchanted sword.

In order to feed regularly, he relied on other members bringing back blood from their contracts. If work was slow, the others would have to give up a bit of their own.

edit: just a small typo.


Tags :
4 years ago
I Have Finished The Child!! :)

I have finished the child!! :)

Here’s the first completed piece for a long list of Welcome to Night Vale characters I’ve been wanting to draw! I’ll probably shift to some Desert Bluffs characters next, as I start work on a bigger project that I’ve started researching for!

Critique is always welcome, and I hope you have a nice, safe day! :)

The Sketch


Tags :
4 years ago
Hi! :)

Hi! :)

I mentioned on my last post that I was working on a larger project. That project is that I’m hoping to make my own set of character designs for the main gods of Olympus, and hopefully some of the others. Of course, I started with one of my favorites, Apollo, and after sketching out his basic design, I got distracted by this text post, by @lets-get-greeky, and decided to make a quick animatic of it. I've sketched out some more for it, past where it cuts now, but its a mood at the moment (minus the creepy-stalker part), and I don’t really want to change that.

This sketchy version of Apollo isn’t too dissimilar to what I’m hoping he’ll look like in the end, and I already have a finished piece with an older, simpler design for him, so I can probably finish, or get close to finishing him up, within the next week or two.

Critique is always welcome, and I hope you have a nice day! :)


Tags :