tesalicious2 - Inconsistent And Obsessive
Inconsistent And Obsessive

Mostly headcanons, maybe scenes and stuff. Inconsistently posting and obsessing over topics for a while.

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Maintence/Engineering Clones Headcanons

Maintence/Engineering Clones Headcanons

maintence and engineering go hand in hand, since they can do both and clones are exclusive to one or the other

types of maintenance clones: shuttle (includes fighters and smaller carriers that are on a Venator), starship, armor, artillery

It’s pretty easy to tell what they do but it’s one of the most complex and difficult jobs in the GAR

Shuttle crews work exclusively on shuttles, all day every day

Maintenance includes reloading the weapons, taking apart and cleaning the laser canons/guns, checking the wires for fraying, cleaning the windows, engine repair, etc

Though, deep maintenance such as engine and gun cleaning only happens during transport to other battles as those take a lot of time

Shuttle crews can take apart and put together any ship blindfolded

During quick maintenance, windows are cleaned, systems are given a quick diagnostic check, and guns are checked for debris before they are let loose

These crews can go from 3 (for single fighters like Y wings) to 15 (larger carriers)

Starship maintenance crews are the largest and the most diverse in their jobs

They work in shifts for cleaning as that never truly stops, but otherwise assigned to one area of the ship

Starship category is broken down into subsections: engines, reactors, systems, cannons, general

The engines crew are mostly active on repair trips or leaves. Their job is to make sure the engines work in top shape

This includes checking fuel usage and stuff like that

However it also includes cleaning the engines, hanging from lines at the top and hanging hundreds of feet above the ground

The engines are lined with a coating keeping the metal from melting, this needs to be reapplied every so often so they painstakingly coat the engines from top to bottom

They also have to check the pilot flame that starts the engines by climbing in and cleaning by hand

The engine crews are the most insane and chill, they hang in the air for eight or more hours listening to music or chatting while applying coatings and checking for rust

The reactor crew works just with the reactors that power the engines

While this seems that it should be apart of the engine, it’s best to be kept separate as the job is just as extensive but much more complicated

Reactor crews lift off the metal covering the tech and check every line and wire for fraying or shorting out

The systems crew deals with life support, navigation, and weapons systems

Their job is similar to the reactor crews, checking wires, electrical outputs, things like that

Though unlike reactor crews and engine crews, they don’t stop working while in space

At the end of every 24 hour rotation they go through the navigation systems to fully update the storage chips

If something shorts out or glitches, they are the ones to call, similar to an IT department (just incredibly skilled and specialized)

Cannons crew, while sounding like a simple job, is just as complex as the others

They don’t just deal with the cannons, any weapon attached to the starship is their responsibility

They work at the same time as the engine crews, while the ship is docked and under repair

They take off the barrels, clean and oil them, reattach, and put them back online. Do this more than 100x and you’ve got a canon crew

They also work on the cannons that are in the hangers. Those barrels cannot be detached so they use long cleaning pipes that extend and clear the grooves inside the barrel

To make sure the weapon is clear, they fire a blank under the watch of the artillery crew

The final crew for starships are the general crew

This crew is made up of the engine and cannon crews while in space

They take care of any damage the ship takes while in battle

They check on the water and sewage pipes that run throughout the ship, they keep the halls clean and make sure the overall structure of the ship is able to handle cannons firing, shuttles and fighters mount and going, and people running through the ship without collapsing on itself

The final two maintenance crews are different as they aren’t limited to the starship crew or shuttles but are a mix of both

Armor crews keep the clones armor in top shape and clean, they repair armor and get replacements as needed

They work on HUD and any built in systems of the clone trooper armor

However, they also work on ship armament. If a shuttles armor is severly weakened, they have to fix it (or make it useable until they get to a proper repair dock)

Artillery is similar but more extensive

If it’s fired or needed ammunition, they take care of it

From blaster packs to torpedos, they maintain it and have it in stock

They mostly deal with larger weapons such as the cannons (both on board and those that are to be taken into battle) and the shots for the AT-TE.

Though, many specialize in certain weaponry such as bombs, attached artillery (cannons on AT-TE, shuttles, fighters, and starships), loner (rocket launchers, grenades, blaster packs, and mini guns)

Though these groups are diverse and often work together to fully arm and prepare any one thing.

An AT-TE doesn’t just require torpedos and the like, it’s crew need blasters, they’ll transport rockets to troops

All maintenance are pretty chill dudes and will happily tell you about their job if asked

They don’t take kindly to taunting or degrading and will make your life hell

They wear an outfit features a heavy duty helmet full of padding for comfort, built in ear muffs and comms, and an extra visor that can be flipped down used during welding. They wear a heavy undersuit (that most cut the lower arms off of) that extends to just under the chin for full coverage. Over it is a usually stained plain shirt with an added pouch for hydration packs and snacks, and heavy padded full arm coveralls that have built in leg/kneepads/elbow pads. Their belt is a toolbelt with lots of pouches for anything they need. On their arm, a band signifies rank. Finally thick heavy gloves that go over the overalls for a tight seal.

They can also add on the safety gear needed for grappling down in engines.

Most wear the upper portion of the coveralls tied around their waist because that shit is wayyy to hot.

While off duty, they just wear the shirt and some of their lighter work coveralls with the arms rolled up

They tend to get made fun of a lot because they do keep the ship clean like a janitor most times they are seen

But, if you need a secret hiding hole, a camera blind spot, a quick fix for your stuff, or a place to crash, they’re the ones to go to

Many who work with younger Jedi teach them how to repair their clothing and tech, though they’ve never gotten a look inside the lightsaber (no matter how they’ve tried)

Sometimes they are assigned to mind younglings during off hours or really harsh battle

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More Posts from Tesalicious2

9 months ago

Delta Squad Headcanons

Focusing on Advisor

During transport and some missions, Asvisor will wear his dress grays which are actually pitch black so Admirals can distinguish commando squad advisors from the other regular clones (though most have no idea what the black means, just that it is different)

Few of the GAR know about advisors at all and those who do are very high up commanders (when I say GAR, this includes ARC, CTs, regular CCs, literally anyone but the Commandos and the Advisors)

Advisors often work with multiple squads at one time, though their missions usually don’t overlap (ie, two different missions at the same time, not two squads on the same mission)

In the beginning of the war, it was common for multiple squads in the same planet working together and the command center to be very active with Advisors working maps, intel, and avoiding the GAR

The more dangerous missions occur right before or lead to a campaign and no one is the wiser, though its about equal between those that happen before and those that happen during

In one instance, Delta squad was on a LAAT/i heading toward their ship and saw an LAAT/i heading toward the planet carrying troops

The commandos themselves have small ports on them to inject bacta into for damage and internal stress

All that’s needed is to lock a small container of bacta into the port with a click and it auto injects

There is one port per arm and one port on the upper and lower leg, then two on the front and back of their chest below the ribs

These ports are meant for long missions with little rest time, injections are saved until enough damage is accumulated or one major injury

These are inputted at standard age 2 and they all put completely out and given a week recovery before the ports can be used

All commandos have basic medical training, however there are a few specially trained medic commandos that stick to one squad and partner with others for missions

Walon Vau, while a very strict and harsh teacher, did care about Delta squad in his own way

This care continued into the instruction of the Delta squad Advisor CC-01/425

The Advisor program came along about a year after the Commando project began, however they took CC cadets with low physical score and high intelligence and processing to be the candidates

These cadets had essentially no continued combat training since age 2, with only one day a week reserved for it (half day of blasters and half day of sparring)

The rest of the days would be full of strategy, team management, intelligence collecting, map reading, etc. everything they’d need to lead a squad from an ship in orbit safe and sound

(They were never really safe and sound. They were the squads almost guide and half guy in the chair with a smidge of leader and decision maker, any and all failure in any compacity fell to them. Squad failure=their failure and just as harsh of punishment. Death)

Each Mandalorian in charge of a squad would teach a class for the advisors. Though with the amount of mandalorians, only the ones with top ranking squads would get to teach

Walon would often pass up to teach Delta, but a training accident that left three squads out of commission for a week left him and Mird restless

He decided to watch some of these advisors and CC-01/425 caught his eye

He had a look of defiance and a ‘take no shit’ attitude that was perfect for his squad

During that week, Vau rearranged the training system so each day included 3 hours of physical training as well as their full day

During these three hours, Vau had the Deltas study on their own while he took CC-01/425 for personal training

In the beginning, these three hours were spent playing strategy games and gambling, sabaac was a key game. Gambling games were used to teach how to read others who show little and how to weigh risks

He also taught him how to command and care for Mird, since Vau wanted him to learn that responsiblity (also he would get Mird if anything happened to him)

Eventually, these changed into sparring and language studies (ie, mando'a), and taught him a lot of the mandalorian customs that he taught the Deltas (so CC-01/425 could understand how the Deltas think/act and to be competable with them)

Though Vau taught CC-01/425 with the purpose of advising the Deltas, he kept them separate and did not tell them about each other (he does care for CC-01/425 just as much as the Deltas)

This choice was because he cared for CC-01/425, since if CC-01/425 bonded with them as children, his judgments would change based on his past experiences

Keeping them separate kept him unbaised and able to be brutally honest and strict with the Deltas while on missions

The only time they've interacted is on a training mission, which ended in success for the Deltas and the highest score of all the commando groups

Due to Vau's want to prepare CC-01/425 for the Deltas, he modified the Advisors training track, overall improving the quality of troopers; with their intelligence and strategy matching the command track CCs (CCs specialize in large scale attacks, Advisors specialize in small strike teams and stealth missions)

One Advisor can operate and strategize for -at most- 3 Commando Squads before another needs to step in. However, if all the squads are on the same mission, the number rises to 5 squads since the commands go to each squad instead of every member of a squad

There has been a few instances where Advisors have helped/guided GAR troopers on stealth missions. Though the Advisors are referred to a different titles (depending on the mission) and they have never truly made contact with the men they were helping

GAR troopers rarely work with Commandos, due to the animosity between the groups (especially the ARC troopers). During those times, Commando squads will defer to their Advisor rather than the ranking officer, even if the officer is a nat-born

Delta has drawn the short end of the stick the most and often find themselves working around the GAR, keeping their mission secret

There were a few training sessions were the CCs would work a Commando squad, these would often end in longer mission times and lower success rates

Vau often enjoyed watching these sessions and would have CC-01/425 analyze what the CCs were doing wrong to improve his strategies

Vau would also take Delta to watch other Commando squads training sessions to see how different squads act during a mission. He would also have them watch CTs completing sims to see the difference in techniques and approaches

Though, Vau doesn't let them interact with the non-Mandalorian trainers. This is not because of anything about them but rather Vau knows from experience that the trainers care little for improving the individual troopers but just that their numbers are met

Vau is particular with who his troopers interact with (trainer wise), not letting them interact with trainers such as Dred Priest. Despite this strictness, Delta works with Skirata's Commandos very often and will let the Nulls teach the Deltas when he goes to train with CC-01/425

The Commando barracks are on a completely separate building on Kamino with their own sim and training areas for them to learn without the distractions of the CTs and other CCs, though the Advisors are kept on the same building as the Commandos

I'm already on a part 2, who knew Tumblr had a character limit?


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10 months ago

EXACTLY. Check your studies! Peer-reviewed and replicate-able are incredibly important!

it actually scares me when people like "THE SCIENCE!!!! THE SCIENCE!!!!!" and then the "science" in question is one study conducted in 2013 with a sample size of 22, a dropout rate of 30%, and it has never been replicated. like oh my god research literacy needs to be part of our general education so bad because what the fuck is going on guys


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8 months ago

He totally brags about this at work. You’ve saved the species, you got many crane wives. What’s not to brag about?

tesalicious2 - Inconsistent And Obsessive
10 months ago

Someone helped me out actually! It’s the Fox & His Shinies part 3 that introduces him!

Help!

I’m looking for a Coruscant Guard foc but I can’t really remember the plot.

I remember distinctly that there was a trooper named ‘Blank’ because he had be reconditioned so many times.

I remember enjoying the story and I can’t find it! If you think you know it please lmk!

8 months ago

Holy crap easy a wild ride!

‘He did better than Solo’ damn right he did!

Headcanon that Luke and Obi Wan got the money to pay Han Solo by selling the moisture farm at bargain-basement prices in Anchorhead without telling anyone that it was totally torched, and by the time anyone find out they were well off planet. Luke now has a reputation as one of Tattooine’s most famous con men despite the fact that it was Obi Wan who ran the con.


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