tesalicious2 - Inconsistent And Obsessive
Inconsistent And Obsessive

Mostly headcanons, maybe scenes and stuff. Inconsistently posting and obsessing over topics for a while.

318 posts

Delta Squad Headcanons

Delta Squad Headcanons

Focusing on Advisor

During transport and some missions, Asvisor will wear his dress grays which are actually pitch black so Admirals can distinguish commando squad advisors from the other regular clones (though most have no idea what the black means, just that it is different)

Few of the GAR know about advisors at all and those who do are very high up commanders (when I say GAR, this includes ARC, CTs, regular CCs, literally anyone but the Commandos and the Advisors)

Advisors often work with multiple squads at one time, though their missions usually don’t overlap (ie, two different missions at the same time, not two squads on the same mission)

In the beginning of the war, it was common for multiple squads in the same planet working together and the command center to be very active with Advisors working maps, intel, and avoiding the GAR

The more dangerous missions occur right before or lead to a campaign and no one is the wiser, though its about equal between those that happen before and those that happen during

In one instance, Delta squad was on a LAAT/i heading toward their ship and saw an LAAT/i heading toward the planet carrying troops

The commandos themselves have small ports on them to inject bacta into for damage and internal stress

All that’s needed is to lock a small container of bacta into the port with a click and it auto injects

There is one port per arm and one port on the upper and lower leg, then two on the front and back of their chest below the ribs

These ports are meant for long missions with little rest time, injections are saved until enough damage is accumulated or one major injury

These are inputted at standard age 2 and they all put completely out and given a week recovery before the ports can be used

All commandos have basic medical training, however there are a few specially trained medic commandos that stick to one squad and partner with others for missions

Walon Vau, while a very strict and harsh teacher, did care about Delta squad in his own way

This care continued into the instruction of the Delta squad Advisor CC-01/425

The Advisor program came along about a year after the Commando project began, however they took CC cadets with low physical score and high intelligence and processing to be the candidates

These cadets had essentially no continued combat training since age 2, with only one day a week reserved for it (half day of blasters and half day of sparring)

The rest of the days would be full of strategy, team management, intelligence collecting, map reading, etc. everything they’d need to lead a squad from an ship in orbit safe and sound

(They were never really safe and sound. They were the squads almost guide and half guy in the chair with a smidge of leader and decision maker, any and all failure in any compacity fell to them. Squad failure=their failure and just as harsh of punishment. Death)

Each Mandalorian in charge of a squad would teach a class for the advisors. Though with the amount of mandalorians, only the ones with top ranking squads would get to teach

Walon would often pass up to teach Delta, but a training accident that left three squads out of commission for a week left him and Mird restless

He decided to watch some of these advisors and CC-01/425 caught his eye

He had a look of defiance and a ‘take no shit’ attitude that was perfect for his squad

During that week, Vau rearranged the training system so each day included 3 hours of physical training as well as their full day

During these three hours, Vau had the Deltas study on their own while he took CC-01/425 for personal training

In the beginning, these three hours were spent playing strategy games and gambling, sabaac was a key game. Gambling games were used to teach how to read others who show little and how to weigh risks

He also taught him how to command and care for Mird, since Vau wanted him to learn that responsiblity (also he would get Mird if anything happened to him)

Eventually, these changed into sparring and language studies (ie, mando'a), and taught him a lot of the mandalorian customs that he taught the Deltas (so CC-01/425 could understand how the Deltas think/act and to be competable with them)

Though Vau taught CC-01/425 with the purpose of advising the Deltas, he kept them separate and did not tell them about each other (he does care for CC-01/425 just as much as the Deltas)

This choice was because he cared for CC-01/425, since if CC-01/425 bonded with them as children, his judgments would change based on his past experiences

Keeping them separate kept him unbaised and able to be brutally honest and strict with the Deltas while on missions

The only time they've interacted is on a training mission, which ended in success for the Deltas and the highest score of all the commando groups

Due to Vau's want to prepare CC-01/425 for the Deltas, he modified the Advisors training track, overall improving the quality of troopers; with their intelligence and strategy matching the command track CCs (CCs specialize in large scale attacks, Advisors specialize in small strike teams and stealth missions)

One Advisor can operate and strategize for -at most- 3 Commando Squads before another needs to step in. However, if all the squads are on the same mission, the number rises to 5 squads since the commands go to each squad instead of every member of a squad

There has been a few instances where Advisors have helped/guided GAR troopers on stealth missions. Though the Advisors are referred to a different titles (depending on the mission) and they have never truly made contact with the men they were helping

GAR troopers rarely work with Commandos, due to the animosity between the groups (especially the ARC troopers). During those times, Commando squads will defer to their Advisor rather than the ranking officer, even if the officer is a nat-born

Delta has drawn the short end of the stick the most and often find themselves working around the GAR, keeping their mission secret

There were a few training sessions were the CCs would work a Commando squad, these would often end in longer mission times and lower success rates

Vau often enjoyed watching these sessions and would have CC-01/425 analyze what the CCs were doing wrong to improve his strategies

Vau would also take Delta to watch other Commando squads training sessions to see how different squads act during a mission. He would also have them watch CTs completing sims to see the difference in techniques and approaches

Though, Vau doesn't let them interact with the non-Mandalorian trainers. This is not because of anything about them but rather Vau knows from experience that the trainers care little for improving the individual troopers but just that their numbers are met

Vau is particular with who his troopers interact with (trainer wise), not letting them interact with trainers such as Dred Priest. Despite this strictness, Delta works with Skirata's Commandos very often and will let the Nulls teach the Deltas when he goes to train with CC-01/425

The Commando barracks are on a completely separate building on Kamino with their own sim and training areas for them to learn without the distractions of the CTs and other CCs, though the Advisors are kept on the same building as the Commandos

I'm already on a part 2, who knew Tumblr had a character limit?

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More Posts from Tesalicious2

5 months ago

Kit Fisto's Scuba Troopers

Lets go! (halfway through this became OC time)

Monnk was reconditioned once when he was 3 standard because Dred Priest was trying to get at the Mandalorian training Monnk (they were basically father and son, the Mandalorian giving Monnk his name and his sea dragon on his armor)

He was a very playful and joyful child until the reconditioning, the old personality is still there but is rarely shown anymore

After Monnks reconditioning, he didn't remember how to do anything so all of his fellow CCs and Scuba troopers retaught him so he doesn't fall behind, thanks to them he wasn't decommisioned

Kit Fisto had an incredibly hard time reading Monnk at first, feeling a blank wall in the Force but flickers of brightness

Kit's playful attitude when off duty helped bring out some of Monnk's old personality and Monnk will now crack smiles and make the occasional joke

Kit finds out abut the reconditioning after a hard battle that ended with Monnk in the bacta tank and it was marked in his file

The Scuba Troopers mostly take after Monnk's old personalility, being very playful and pranks are common in the Acclimator

Though, they can get serious very quickly and they are masters at fighting underwater

They have an extra set of armor, they underwater gear, while also having to maintain their snow, sand, and regular gear

Their CMO, Plague, known for treating infections and his harsh and constant anger. Do not make him mad or play any pranks in his Medbay. He is apart of the scariest batch of medics to come out of Kamino

He has/can/will scream at his patients (including generals)

(These include Sacrifice of the 104th, Agony of the Corries, Reaper of the Marine Corps, and Suffering of the 327th. They were one of the first batches of medics and the original Mandalorian Trainer was very hands on. Their attitude comes from her, she adores them the most.)

When meeting his batch, Plague is much more chill and can be seen smiling

If you want to get on his good side, you get one chance (your first visit that isnt the standard 'this is the medbay, i'm here to help')

If you come in on your own and are honest about what happened he will treat you nicely (no screaming, just silent treating of injuries)

If you had to be dragged in, complain, down play your injuries, don't say all of them, try to worm out, make excuses, lie about why you're there, kiss his ass (not so much but this is usually accompanied by any previous thing on this list), or he finds you before you come to him, you've lost and no longer get his good graces

so far, only one shiny has his good graces and is absolutely his favorite

Cancer was a fresh off Kamino shiny who was quiet and clearly uncomfortable with his batchmates being in another battalion. He came in two weeks after picking him up with a freshly bleeding slice in his face from where he fell in the mess and cut himself of a bench corner

He was warned against going to the med bay but went alone, Plague found something in his chest when they met (affection?) and was taken in by the shiny apologizing and explaining what happened. Cancer made no fuss and listened very well, when Plague checked on him in a week, his injury was gone!

Cancer made Plague speechless and ten minutes later Cancer was changed to a medic track with a new Ori'vod

Cancer excelled in the medic track and quickly took after Plague, however he didn't have his anger instead doing the "you're dissapointing me, i thought you were better than that" mixed with baby sad eyes which is somehow worse

Originally his name was Fungus (dubbed by others), because he grew on Plague quickly. Plague offered the name Cancer to which the newly dubbed Cancer hugged Plague

Plague moved Cancer to his room, since as CMO he gets private quarters

Cancer is completely aware of the favoritism and totally takes advantage (he may be a shiny, but Plague has taught him to guilt trip so hard.)

Plague has introduced Cancer to his batch and they adore him, Cancer became the most untouchable clone in the whole army

Due to the nature of their battalion, the medics can fix simple injuries and surgeries underwater and their belts have cloth loops to slide medical tools into

The ARCs can't wear their kamas or pauldrons underwater so their armor is painted to mimic the shapes of them, made up of swirls or wavy lines, their normal gear does have kamas and pauldrons

Kit is very bad at picking who to make ARCs because if he had his way, everyone would get the training

To make up for this, the ARCs teach much of what they learn to the regular troopers, though they are all rather adept at adapting to fit the situation

It is common for Kit’s ship to be covered in shells, dead coral, animal bones, and shiny rocks

All of the troopers have some love for the water and the species in them and after the war, many choose to become marine scientists, dive instructors, or underwater cinematographers


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5 months ago

REBLOG IF THIS RELATES TO YOU:

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!

5 months ago

He totally brags about this at work. You’ve saved the species, you got many crane wives. What’s not to brag about?

tesalicious2 - Inconsistent And Obsessive
5 months ago

AHHHHHH SO CUTE

Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."
Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."
Illustration The Fic "Surviving On Coruscant, Or The Case About Sith Lords And The Importance Of Names."

illustration the fic "Surviving on Coruscant, or The Case about Sith Lords and the Importance of Names." by @tinnaris

✨Part one✨

🦎Part two🦎 (you're here)

🐟Part three🐠

🐞Part four🐞


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6 months ago

I never caught it at first but honestly the most relatable line in the whole show.

Everyone has felt that ‘oh my god’ at one point. The pure annoyance and disdain

"Oh my God" canonical in Star Wars. Sir you are so sick and tired im so sorry


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