thesilliestrovingalive - RAWKET LAWNCHAIR!
RAWKET LAWNCHAIR!

Hello, folks! I was originally posting MS stuff on @floofgryph, but things have changed now. I suck at playing the MS games, but I'm trying, okay?

242 posts

Updated: October 14, 2024

Updated: October 14, 2024

Reworked Character #1: Marco Rossi

POTENTIAL TRIGGER: Viewer discretion is advised due to references to neglect, self-harm, SA, death, and torture.

Real name: Marchrius Dennis Rossi

Alias: Intelligent Soldier

Occupation: Major of the P.F. Squad

Retirement plans: Become a mechatronics engineer, foster a bunch of kittens, and start a company that designs and develops functional computer models, artificial intelligence, and cybersecurity programs for both military and civilian usage

Special skills: Proficiency in lightweight firearms, mechatronics engineering, computer science, intimidation tactics, and drunken-style boxing

Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, taking naps at his desk, completing crossword puzzles, and stargazing

Likes: Cat cafes, his quick mental calculation, the warm glow of campfires, going on smoke breaks with Tarma, Eri, and Tequila, and subway rides where there are little to no people around him

Dislikes: Large lines in front of restaurants, being wrongfully distracted from work, spending vast quantities of time away from Perifa, computer crashes paired with slow Internet, and torture

Favourite food: Chinese noodles (preferably its mildly spicy) and barbecued burgers and hotdogs with onions and honey-flavoured carrots

Sexuality: Sex-repulsed, aromantic asexual

Gender: Male

Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)

Blood type: A-

Weight: 162 lbs. (73.48 cm)

Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with an average musculature, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. Marco sports wavy strawberry blonde hair, characterised by a large forelock that falls to the tip of his nose on the right side. On the left, two short, thick strands with subtle waves curve gracefully above his eyebrow. His features are further accentuated by well-groomed sideburns and a neatly trimmed chinstrap beard. He bears the marks of a rugged life: occasional dark circles under his eyes and a distinctive glass left eye in a lighter turquoise hue. He has accumulated several battle scars: a few stab wounds on his right shoulder; vertical cuts on his chest; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh. To cope with his emotional pain, he has a history of self-harm, which has resulted in the horizontal scars visible on his right forearm, hips, and inner thighs.

He's well-known for his cutting-edge, cybernetic left arm crafted from sleek, high-strength metallic alloys and advanced, artificially intelligent flexi-circuits, allowing for enhanced strength, agility, dexterity, and precision. It also has micro-sensors and neural interfaces seamlessly integrating with Marco’s nervous system for intuitive control. It possesses a high-strength, serrated blade made of tungsten, capable of extending up to 12 inches (30.48 cm) from the forearm. It can temporarily deploy an energy shield that surrounds him, providing protection from incoming attacks. This shield is powered by advanced capacitors and optimised for maximum efficiency using AI technology.

Marco's military gear consists of a white headband, a metal dog tag necklace with his name, and a platinum grey sleeveless shirt. He wears a crimson vest with four pockets and an embroidered logo of the P.F. Squad on the back, alongside khaki-green army cargo pants tucked into his olive green paratrooper boots. He also wears a leather belt with a snap-on silver buckle, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. The pockets of Marco's army cargo pants carry two boxes of cigars, while his vest contains a gilded lighter he found in Gerhardt City, a black case for his garnet-hued reading glasses, and an old photograph of pre-teen him, his father, and his childhood cat on a leash at a park during autumn.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Gatling shot, and a thunder shot. He's always carrying around a red-orange laptop, used to create viruses to breach enemy cybersecurity, other technological assignments for the military, and personal computer software projects.

He wears his father's circular, gilded watch on his right wrist, using it to check the time as a reminder of his father's enduring presence and an opportunity to seek guidance from the past. The timepiece features an ivory dial with burgundy hands and black Roman numerals from I to XII, interspersed with four thin etchings. Additional details include a secondary display bar showing the time and AM/PM indicator, while a leather strap is secured with a matching gold buckle.

Character summary: He's a charismatic and cautious leader who takes immense pride in his high intellect, computer expertise, and masculinity. He's a self-reliant introvert who prefers to accept help and emotional support from others when absolutely necessary. His stoic demeanour is a constant, making it challenging for him to show humour or vulnerability. Due to being a workaholic, he has developed a harmful habit of neglecting his own basic needs, including eating when necessary. He mainly struggles with loneliness because he finds it difficult to form meaningful connections due to his exceptionally high intellect, which can make it challenging for others who may not be able to keep up with his level of understanding. He also struggles with major depressive disorder, trust issues, a fear of abandonment, and unresolved trauma stemming from past experiences. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone.

Despite his gentle and taciturn nature, he's capable of being ruthless and will fly into a deep rage when General Morden's name is mentioned near him. When interrogating others, he employs a menacing tone, his aloof demeanour making those on the receiving end feel uneasy and intimidated. He doesn't hesitate to wield threats of violence or exploit vulnerabilities, and with Trevor by his side, his intimidation factor is amplified. He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. When experiencing great distress in relation to past trauma, he's prone to having a full-blown mental breakdown and indulging in suicidal ideation. Marco tends to get stressed easily, which has led to him developing a chain-smoking habit. He occasionally struggles with self-harm and secretly binge drinks, consuming one or two packs of beer at a time, while hiding his alcoholism and suicidal tendencies from others.

He has a dry sense of humour that he rarely showcases, and when he does, his witty remarks often blend English and Italian. Having learned some Japanese from Tarma and Eri, he occasionally sprinkles Japanese phrases into his jokes. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk. He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Additionally, he cherishes his calico shorthair cat, Perifa, a heartwarming birthday gift he received from Fio prior to the Survival Island Occupation. He’s in a polyamorous queerplatonic relationship with Fio and Tarma, a bond that satisfies his deep-seated longing for emotional intimacy.

Prior to the Earth invasion by the Invaders, he lacked experience in raising children and was uneasy about assuming a paternal role with others. However, that changed when Celaphios entered his life, beginning to treat her like the daughter he never had, ensuring she felt safe, loved, and cherished. He often mistakes Sophia Greenville for his mother due to their similar appearance, and he's always embarrassed when he accidentally calls her "mom". Nevertheless, he's deeply grateful for the maternal affection she shows him, treating him like a son and unknowingly becoming the kind of mother he wishes he had. He finds comfort in spending quality time with his cat, affectionately referred to as his "dramatic little princess”. He enjoys engaging in playtime, giving gentle pets, and even using soothing baby talk to calm his feline companion. He's easily offended by people who rudely insult cats, going as far as to comfort the insulted feline and silently glaring at the person who uttered such words.

Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. If he unexpectedly encounters someone engaging in sexual activity, he often experiences a panic attack, feeling lightheaded and overwhelmed. In such situations, he usually tries to seek comfort and support from a trusted individual to talk to and receive a reassuring hug. This experience may also trigger unpleasant thoughts related to sexual matters, leading him to fear that he's somehow perverted and disgusting. He'll only lose his temper with others if they say something extremely rude to him or his friends, intend to hurt his loved ones or tell him blatant lies. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things. 

He has a sleepwalking habit, often accompanied by vivid dreams of fighting or killing someone, which greatly annoys and frightens Tarma, who’s frequently the target of these nocturnal episodes. He resents being hailed as a war hero due to his intense aversion to fame and his conviction that conflict should prompt sombre reflection, not glorification. He dislikes flirtatious advances and has low tolerance for complaining, bullying or excessive talking, which can trigger irritability and extreme defensiveness. He has a commanding presence that demands respect, and his consistently serious demeanour can make him seem intimidating and unapproachable to others.

He's incredibly introspective and prone to questioning the intentions of his friends and his own worthiness of having meaningful friendships. He's a consequentialist who believes that all life forms are more capable of destruction, ultimately prevailing the act of creation. He also believes that all conflicts are gradually moving towards the equitable unification and collective strength of humanity. In his perspective, it'll pave the way for a new era free from violence, hate, and political corruption.

Backstory: Marchrius Dennis Rossi was born on April 13, 2005 in Twin Falls, Idaho, United States. Marco's mother, Katalina, was a researcher for a secret government project, and his father, Salvatore Rossi, was stuck in a dead-end office job. His parents had a distant relationship and had Marco, hoping that a child would bring them closer together and fix their broken marriage, but they often ignored each other and argued. Katalina had never wanted Marco, viewing him as an unplanned consequence and a responsibility that hindered her career. His father provided unwavering support and care, while his mother was neglectful and emotionally absent, hiding her true behaviour behind closed doors. But despite this, Marco shocked his parents by exhibiting a fast-growing intelligence at a very young age.

From the moment he opened his eyes, he muttered his first word, "daddy". He learned how to walk at 3 months old and showed advanced motor skills by 5 and a half months. He skipped object permanence altogether and completed his first crossword puzzle at just 1 year old, astonishingly understanding political terms. By the age of 2, he had memorised all 50 U.S. states and read two books in their entirety, demonstrating a profound understanding of their documented subjects: moral philosophy and psychoanalysis. By 4, he was answering calculus-level questions and describing his feelings about endangered animals in zoos with sophisticated vocabulary.

From the age of 2, he would occasionally see a pair of glowing red eyes in darkened corners or places drenched in darkness. He described them as always watching him and swore that they belonged to a living, breathing creature that seamlessly blended into the darkness. When he turned 5, he created an imaginary friend as an excuse to enjoy his alone time and avoid befriending the children who frequented the local park. This imaginary friend was named "Holofernes", and Marco often drew him, depicting him as an anthropomorphic snow leopard with golden eagle wings, Komodo dragon legs, and a face covered in a ball of black scribbles.

Before he turned 6, his neglectful mother, Katalina, grew fed up with how "weird" he was. She was also annoyed by his persistent fear of a glowing pair of red eyes that watched him occasionally and his uninterested attitude towards forming connections. While Salvatore was away from home, Katalina took matters into her own hands and packed her belongings. Before leaving, she noticed Marco standing before the basement door, which was wide open. She investigated and saw the same glowing pair of red eyes, which terrified her.

Believing that Marco was attracting an evil spirit, she pushed him down the basement stairs and locked the door, hoping to contain the perceived threat. Abandoning Marco, she left the house, leaving him absolutely terrified. Marco tried to cope with the trauma by imagining Holofernes, but according to him, Holofernes never came to his aid. When Salvatore returned home and discovered that Marco was trapped in the basement by Katalina, he was infuriated. His father attempted to track down Katalina, but it was too late. This traumatic event instilled in him a lasting fear of heading down into dark basements alone.

During his time in grade 1, Marco struggled to make friends and often looked sad when he saw other children with their mothers, a concern his father noticed. To cheer him up, his father brought home a Turkish Angora with a black, orange, and white fur coat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of five, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.

Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy due to his con artist lifestyle and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue. His grandmother, an immigrant from Italy, taught him some Italian and often shared photographs she had taken in her home country before moving to the United States.

His father unknowingly sparked his interest in the Tuatha Dé Danann, an ancient race of demigods that existed before all life, and two antediluvian places, Atlantis and Ultima Thule. He would silently observe his father spend a short amount of time researching these fascinating topics when not working. Marco would eventually discover that he has a slight hint of Tuatha Dé Danann DNA, leading him to wonder if others might also have ancestral ties tracing back to the Hadean Eon. Later in life, he would learn that Tequila, General Morden, Tyra, Sagan, and Logan share this same heritage, also possessing Tuatha Dé Danann DNA.

He was bullied by many students for being perceived as "friendless" and for having an abnormally high intelligence, leaving him feeling isolated. A few students attempted to befriend him, but he rebuffed their efforts, fearing they would eventually abandon him. He also struggled to connect with them on an intellectual level, feeling like an outsider. During high school, he was involved in a few physical altercations, but he typically managed to defuse the situations with his words or, if necessary, defend himself relentlessly. In his spare time, he mastered the unconventional art of drunken-style boxing, giving him an edge in self-defence. Despite his school troubles, he excelled in all his classes and achieved outstanding grades in mathematics and computer science courses.

Before graduating from a state technical high school, Salvatore died due to health complications caused by an incurable disease, and Grubley peacefully passed away in her sleep shortly after, which devastated him. The last gift his father gave him was a red-orange laptop, intended as a graduation present. Rather than letting the tragedy consume him, he transformed his grief into a driving force, cultivating resilience and independence. To move forward, he made the difficult decision to distance himself from his remaining family, seeking to leave the past behind and forge a new path. He began developing artificial intelligence to engage in online debates and sophisticated computer software, including anti-viruses and error-checking tools, as a means to earn a living and hone his programming skills. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.

Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills and computer expertise, earning him a spot as 1st Lieutenant of the P.F. Squad. This was also when he met Tarma, forming a fast friendship after discussing their interests, reminiscing on their childhoods, and having a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a “maniacal gearhead”. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad and Regular Army. He would also gradually develop a queerplatonic relationship with Tarma as he deeply cherished their friendship and came to realise that it filled a void of emotional intimacy left by his father's passing.

During his time in the P.F. Squad, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a military scout named Trevor, whom Marco would meet years later during his recruitment into the P.F. Squad, managed to stop it. Marco refuses to discuss this potentially disastrous incident, even after a few too many beers.

When the Amadeus Syndicate served as the scientific and medical branch of the Regular Army, Marco met Doctor Amadeus, the organisation's founder and Nadia's clone mother. They had a cordial relationship, and Doctor Amadeus was particularly impressed by Marco's exceptional computer skills. She wanted to utilise his talents for a bioengineering experiment, aiming to create super soldiers using abandoned Martian and Invader technology.

During a battle against a terrorist attack, Marco suffered severe injuries and was taken to one of the original Amadeus Syndicate's medical facilities to recover. Doctor Amadeus seized this opportunity to force herself upon him to collect semen and DNA samples, leaving him deeply traumatised. The experience was so distressing that Marco tried to suppress the memory, inadvertently forgetting much of the history and purpose of the Amadeus Syndicate in the process. He also swore his revenge to kill Doctor Amadeus one day for what she did to him. As a result of this event, he began to act strangely anxious and slightly aggressive when in a hospital or near Nadia for prolonged periods of time.

During the first coup led by General Morden, he scraped together the remnants of the Regular Army government forces to reassemble the P.F. Squad. He became the leader of the governmental resistance against General Morden but at a great cost. As he, his comrades, and his friends were approaching the last known base of the Rebel Army, disaster struck. General Morden and his soldiers ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, leaving Marco with mental and physical scars that would haunt him forever. 

Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. After experiencing a strange tingling sensation of familiarity, General Morden realised that Marco possessed Tuatha Dé Danann heritage. Intrigued, he discreetly collected DNA samples from Marco, which would later be utilised by the Amadeus Syndicate for experimentation in bioengineering and advanced military technology. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression. 

However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Before confronting General Morden, Tarma constructed his prosthetic left arm using technological debris and cutting-edge medical technology available to the Regular Army. However, it took him a couple of weeks to adapt to his new limb. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the rank of Major, but he soon grew to resent his war hero status as he realised that the media often glorifies conflict.

Marco continued to lead the P.F. Squad together with Tarma, who is the true linchpin of the elite task force of the Regular Army. Marco joined forces with Tarma, Fio, and Eri for a second mission to thwart General Morden's second coup. Although the mission technically failed, as they captured a Martian troop from the Pipovulaj Army disguised as General Morden, the Regular Army's higher-ups deemed it a success nonetheless. This moment got on Marco's nerves as he deeply desired to see General Morden brought to justice and face the full consequences of his actions. Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace such as the Pipovulaj Army.

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Updated: October 13, 2024

Reworked Character #3: Eri Kasamoto

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to abandonment, abuse, underage drinking, crime, an unhealthy romance, death, and SA.

Real name: Chizuko Kawaguchi

Alias: Memphis Bomb Princess

Occupation: Staff Sergeant of the S.P.A.R.R.O.W.S., Ptolemaios’ second-in-command (formerly), and the leader of a street gang (formerly)

Retirement plans: Open up an inclusive orphanage in Hiroshima

Special skills: Orchestrating stealth missions and suppression operations, proficiency in explosives, survival techniques, lock picking, and seduction

Hobbies: Swimming, kickboxing, building explosive gadgets, thinking about her past mistakes and what she could’ve done better during her solitary nature walks, and playing card games with her friends that include some sort of money-related bet

Likes: Fio, pyrotechnics, aimless walks, vintage religious memorabilia, and a keychain that was gifted to her by Emily

Dislikes: Blissful ignorance, overly mischievous, lazy, and hot-headed people, riding in vehicles she isn’t able to drive, being touched without permission, and cults

Favourite drink: Vodka (preferably Spirytus)

Sexuality: Homoflexible sapiosexual

Gender: Female

Age: 16 (in 2022), 22 (in 2028), 24 (in 2030), 26 (in 2032), 28 (in 2034), 35 (in 2041), 37 (in 2043), 38 (in 2044), and 41 (in 2047)

Blood type: B-

Weight: 126 lbs. (57 kg)

Design: She’s a 5’ 6” (167.64 cm) Japanese ectomorph with an athletic, sylph-like build, broad shoulders, sand-hued skin, a black mole under her right eye, and top scars. She has dark brown eyes with visible bags beneath them and fingernails that are painted a metallic green. She has jet black hair with choppy bangs that has been bleached dirty blonde and is styled in a mid-back shaggy wolf cut, often worn up in a ponytail. Eri has a jarring diagonal scar that runs from the left side of her temple, across the bridge of her nose, to her right levator scapulae muscle. She also has stab scars on the palm of her right hand, cut marks on her right forearm, the skin on her arms and shoulders have been picked at, and her legs are riddled with scrapes. She lost her left forearm in a traumatic incident, later receiving a metallic silver prosthetic replacement from Ptolemaios during her training. She dons green gold snake bite and silver jestrum piercings, and her makeup features a glittery artichoke green smoky eyeliner, light brown mascara, and coral pink lips.

Eri’s military gear consists of an olive green bandana on her head, a metal dog tag necklace with her name, and a black headset for communication with her snipers. She wears a black bra, myrtle-hued sleeveless button midriff, and a satin crimson sash. She wears a purplish-grey unbuttoned coat with ripped sleeves, four pockets, and a hidden strap compartment that holds her electrical baton. On the back of her jacket is the logo of the S.P.A.R.R.O.W.S., which Fio kindly embroidered for her. Her purplish-grey army cargo pants were tucked into black combat boots and held up by a silver-buckled dark teal belt around her waist. She has a sheath for her combat knife and a drop leg holster for her handgun with a silencer.

She wears a black gas mask with red-tinted lenses, olive green gloves, black knee and elbow pads, and sage-streaked silver tassel earrings. She wears a keychain necklace, a gift from her late girlfriend Emily, featuring a fiery comet encircling a reddish-purple amethyst stone carved into the shape of a human heart. Eri is adorned with two black steel armlets, one on each arm: the right armlet has a circular green crystal at its centre, while the left armlet has a red one. The green crystal grants her the power to unleash grey lightning, while the red crystal, forged from a fragment of Sol Dae Rokker, can summon deadly, wolf-shaped spirits that dive-bomb enemies.

Over her midriff, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She carries around a sage green load-bearing backpack that contains camping equipment, grenades, fire bombs, mines, hand-crafted explosive gadgets, portable ammo boxes, a canteen full of water, three canisters of gasoline, a rocket launcher, and a bottle of vodka. Her olive green waist pack, secured at the back of her belt, holds a silvery flask of vodka, a matchbox, and a compact makeup kit containing her eyeliner, mascara, and lip gloss. The pockets of her coat contain a pack of fruity bubblegum, a navy blue lighter, a rainbow-coloured bouncy ball, a deck of playing cards, and her lucky gold Kaiki Shoho coin. Meanwhile, her cargo pants hold lockpicking tools and three boxes of cigarettes. She has worn gauze wrapped around her right forearm, a gun holster for her handgun, and a sheath for her machete. She's still in possession of a Ptolemaic Army-commissioned scoped bolt-action rifle, which is often draped over her left shoulder.

Character summary: She's a vengeful, sarcastic, cynical, and tomboyish leader who will stop at nothing to brutally hurt anyone she perceives as a threat to her comrades and friends or have caused them genuine harm. She has a sadistic streak, evident in her peculiar habit of smearing her enemies' blood on herself to intimidate others. When focused on her military duties and protecting those she respects and cares about, she tends to neglect her own needs. Eri's outspoken and crass demeanour shows no fear in speaking her mind, telling others off, and using profanities. As a self-reliant and lonesome individual, she’s bitter and aloof towards those she dislikes and strangers. She has a tendency to engage in dishonest behaviour and manipulate situations to her advantage. When confronted about these actions, she often responds with aggressive language and contradictory arguments. She holds immense respect for the deities, particularly Sol Dae Rokker, and will go to great lengths to worship and make sacrifices to them, often ritually sacrificing the remains of her enemies and indulging in orgies with her team of Ptolemaic rebels.

She fearlessly rebels against anything she deems morally wrong or a life-threatening risk. She shows no mercy towards her enemies, and her military missions showcase her exceptional resourcefulness, cunning, and tactical prowess. She's capable of sympathy and offering wise advice, but her willingness to do so greatly depends on the situation and her personal connection with the individual. She has immense compassion for those who endured a difficult childhood and does her best to offer comfort and support.

Eri regards her team of Ptolemaic deserters, Fio of the S.P.A.R.R.O.W.S., Marco and Trevor of the P.F. Squad, Ralf and Clark, the top dogs of the Ikari Warriors, Tequila, Red Eye, and Hyakutaro, Tyra, and Walter of Division 6 as family. She’s overprotective of Fio, whom she regards with sisterly affection, and Marco, whom she views as a courageous leader who deserves comfort and sympathy. She harbours significant animosity towards Tarma, seeing him as a hot-headed idiot who only causes trouble and can't take things seriously. Despite her best efforts to tolerate him, she can't help but snap at him when his silly antics go too far, he inadvertently ruins a plan or he gets too flirtatious and physically close to Fio.

She deeply appreciates the unwavering loyalty and obedience of her team of Ptolemaic Army rebels, who show remarkable kindness and respect towards her friends and comrades. Their well-being is paramount to her, and she'll stop at nothing to ensure their safety, driven by a profound fear of losing or failing them. Although she hesitates to acknowledge it, lest she hurt their feelings and/or diminish their sense of worth, she does harbour a special affinity for certain members, with some holding a closer place in her heart than others. Her top favourites are Mikuláš, Dezső, Zanokuhle, Amilcare, Efterpi, and Radovan. She holds them in high regard due to their unwavering support, exceptional expertise in guerrilla warfare and stealth, and efficient completion of tasks. On the other hand, her least favourite team members are Harvie, Souma, and Jaroslavas. She finds them less impressive due to their tendency to slack off, often distracted by gossiping, playing card games, taking frequent smoke breaks, admiring nature, and playfully teasing their comrades.

She lives with claustrophobia, mild social anxiety, insomnia, atypical depression, and borderline personality disorder. To cope with her mental health struggles, she often presents herself as highly intelligent, serious-minded, and seductive. However, when anger takes hold, her emotions can be difficult to contain, although she strives to maintain some self-control. Notably, Eri prefers not to be called by her old name as it evokes memories of her past trauma, which she’s trying to desperately forget. She's a hardened pessimist, often appearing mentally exhausted and emotionally unfazed, yet she consistently demonstrates resilience and stubborn determination. She can't help but feel jealous towards those who have loving parents and weren't abandoned by them. When she's had too much to drink, she becomes prone to argumentativeness, physical aggression, and melancholy, and often sleepwalks.

She has a deep-seated distrust of Christianity, believing that many people hypocritically exploit God and Jesus' teachings to conceal their true intentions. She also thinks that certain Christian teachings clash with the harsh realities of life. Furthermore, she believes that God seems apathetic to humanity's well-being, watching them suffer endlessly, letting evil to continuously flourish, and restricting the potential for salvation. She holds that morality is culturally relative, and therefore, there are no universal moral laws, making it challenging to distinguish right from wrong.

In her view, human societies construct their values based on their distinct beliefs, customs, and practices, which are also influenced by social and emotional pressures. She believes that individuals have a moral obligation to protect innocent lives and uphold the goodness inherent in justice. Regarding war, she thinks it can be justified if it meets certain criteria: it’s openly declared by a governing authority, has a just cause, and aims to establish a lasting peace. She acknowledges the coexistence of life and death but does not see a clear connection between the two.

Backstory: Chizuko Kawaguchi was born on June 6, 2006 in Hiroshima, Japan. She was abandoned as an infant at the entrance of a Christian church by her parents, who had wanted a son instead of a baby girl. Her name was discovered on a piece of paper tucked inside her baby carriage. She was raised by the Christian church where she was sent to live, an institution with a strict religious environment. There, children who misbehaved were subjected to psychological reprimands. During Chizuko’s younger years, she acted out as an attention-seeking troublemaker, but was frequently punished through humiliation and isolation in a dark closet.

She would be frequently bullied by children who were considered to be well-behaved and good in the eyes of the church staff. They targeted her for her perceived sinfulness by spreading false rumours about her, belittling her, and vandalising her toys. She endured occasional physical abuse and emotional manipulation by the church orphanage staff who used the threat of eternal damnation to control her behaviour. This treatment had a profound effect on her, making her quiet, nervous, and obedient. As a result, she grew to resent the church, finding its teachings to be at odds with the harsh realities of her own life. She eventually lost faith in God, feeling that He seemed indifferent to human suffering, allowing it to persist without genuine intervention or care.

At the age of 6, Chizuko met Tarma and quickly befriended him after building a sandcastle and searching for worms under a heavy rock. This chance encounter taught her that there were kind people outside of her church community, and she had opportunities to form new connections and discover herself. She met up with Tarma a few more times until he stopped visiting Hiroshima, leaving her feeling alone and sorrowful.

Once she figured out the ways of the world, she escaped from the sanctuary of the church at the age of 12, alongside a small group of friends, eager to taste the forbidden fruit of the world. Seeking vengeance, she and her friends burned down the church orphanage in retaliation for the abuse they had endured. Most of her early life remains private. However, her invigorating and tomboyish nature lended her as a capable leader, founding a gang of street kids. They engaged in criminal activities, primarily petty theft, drug sales, weapon trafficking, and murder.

Details about this period are scarce, but it's known that Chizuko developed a fondness for vodka during this time. She narrowly escaped being taken into custody by the police through financial bribes, avoiding a potential juvenile detention. She would also go through a couple of romantic relationships with girls. Her first relationship was short-lived after she quickly discovered that her girlfriend was using her for financial gain. Her second relationship seemed to be going well, but it ended when her girlfriend's parents found out about her being a delinquent and forbade their daughter from seeing her again.

At 15, she reunited with Tarma after he ran away from home, inviting him to hang out and drink beer and vodka. As they caught up on each other's lives, she began to flirt and get physically close, seeing him as someone she could trust. However, Chizuko’s desire to escape the past and run away from her problems clouded her judgement. They spent many nights together, engaging in erotic activities, and she even convinced him to participate in a few crimes. But everything changed when Tarma abruptly ended things and returned home to Hokkaido. Devastated, she felt betrayed, despite having used him to fulfill her own desires and advance her gang interests. This experience explains her lingering animosity towards Tarma.

Her leadership skills and her gang had continued to grow successfully, but that success was short-lived. Two months before she turned 18, Hiroshima was suddenly attacked by multiple bombings from a mysterious group, resulting in the loss of thousands of lives, including her entire gang—her first true friends. This incident sent the Japanese populace into a deep state of panic and uncertainty. In the chaos, she also suffered a devastating injury, losing her left forearm. With quick thinking, she managed to improvise a tourniquet by tearing the sleeves of her medium-sleeved shirt and stemming the bleeding.

While treating her injury, she was approached by a brown-haired, grey-eyed woman wearing the attire of a Ptolemaic guerilla. This guerrilla fighter didn't want to leave Chizuko behind, knowing she would feel terrible if left alone. So, she convinced Chizuko to come with her to meet up with Ptolemaios. Chizuko was hesitant at first, but with no other options, she took the opportunity. The guerrilla introduced herself as Emily Kuznetsova, and Chizuko decided to adopt a new name: Eri Kasamoto.

Unbeknownst to her, Ptolemaios had been observing Eri for some time, recognizing her potential as a valuable asset for his army. She was first showered with excessive attention and affection by Ptolemaios' most devoted followers. Afterwards, they subjected her to an initiation ritual where she was forced to consume the heart of a deceased baby goat in the name of the Dark Lord and drink Ptolemaios' blood. He took steps to provide her with specialised training to enhance her skills in espionage and further develop her militant abilities. Once she received a sufficient amount of training, he wasn't hesitant to make her his second-in-command, which stirred some jealousy amongst the commanding officers of the Ptolemaic Army. On his behalf, she was responsible for multiple stealth missions to further the technological advancement and tactical plans of the Ptolemaic Army. She would also carry out targeted assassinations of traitors on Ptolemaios' behalf, which would often result in him rewarding her with bottles of premium vodka and, notably, her two prized black steel armlets.

During this time, Emily's compassionate and courageous nature won Eri over, and she developed a strong romantic attraction towards her, which would eventually blossom into a full-blown relationship. Ptolemaios viewed Emily as a potential obstacle to his objectives and sought to eliminate her, motivated in part by his suppressed and secret sexual attraction to Eri. Emily's death was staged to appear as a suicide, with her disemboweled body found in a dumpster, however, the circumstances surrounding her death remain unclear. Four commanding officers, including Elijah, a red-haired, brown-eyed man, and Kenzo, who had black hair and brown eyes, noticed that Eri was struggling to cope with Emily's death and pretended to comfort her. However, in a shocking and disturbing turn of events, Eri was suddenly and violently assaulted by the commanding officers, motivated by jealousy over her close relationship with Ptolemaios and the attention he showed her.

However, these two events had a profound impact on Eri, leading to feelings of grief and anger, and prompting her to re-evaluate her involvement with the Ptolemaic Army. The memories of Elijah and Kenzo would evoke intense anger and a desire for revenge against the Ptolemaic Army, particularly its leadership and commanding officers. Conversely, thoughts of Emily would intensify her longing for vengeance while also filling her with profound sorrow and existential despair. She formed an alliance with like-minded individuals who shared her vision of opposing Ptolemaios' regime, recognizing that his ambitions posed a significant threat to global stability and universal security. They also sought to prevent Ptolemaios from summoning the Avatar of Evil, fearing its awakening could trigger a catastrophic apocalypse. The group consisted of six guerrilla troops: Mikuláš (Czech), Hye-Jin (Korean), Konrad (German), Dezső (Hungarian), Zanokuhle (Xhosa), and Harvie (British); four snipers: Amilcare (Italian), Efterpi (Greek), Souma (Japanese), and Gerasim (Bulgarian); and eight special forces operatives: Kemalettin (Finnish), Jaroslavas (Lithuanian), Dermot (Irish), Anuradha (Bengali), Shelomit (Jewish), Franjo (Croatian), Yohanes (Indonesian), and Radovan (Macedonian).

During their fight against the Ptolemaic Army, they caused major setbacks and killed off many soldiers and cultists. As Eri fought against Ptolemaios, she learned that he was responsible for conducting the terrorist bombings in Hiroshima. As she attempted to take Ptolemaios' life, a seemingly malevolent presence intervened, halting her progress. Ominous whispers echoed in her mind, cautioning her that it wasn't yet time to end his reign of terror. Uncertain and intimidated, she and her rebel Ptolemaic soldiers retreated from Ptolemaios' Osaka compound, fearing the consequences of defying the mysterious presence. This decision would become a deeply regretted moment. Shortly after this time, she ripped off the sleeves of her purplish-grey coat to use as tourniquets for a couple of her men. She also chose to acquire her top scars, her way of trying to forget the past, reject social norms placed on women and girls, and embrace her true self.

At the age of 20, she and her team decided to apply for military service, working under the Intelligence Agency as a formidable group of agents. Eri made a name for herself in numerous missions, earning a reputation as a vengeful leader amongst the Regular Army. She was known for eliminating numerous individuals, including treacherous soldiers and corrupt politicians with some of her most notable assignments involving strategic seduction that lured her targets into vulnerable positions. However, she began to feel increasingly disillusioned by the constant assassinations and conspiracies that weighed on her conscience, reminding her of her time with the Ptolemaic Army. She applied for a transfer to S.P.A.R.R.O.W.S., which was specially approved due to her exceptional record, indispensable skills, and intimate knowledge of the Ptolemaic Army's inner workings.

As the demolition and stealth expert of S.P.A.R.R.O.W.S., Eri led her rebel Ptolemaic soldiers with immense success. She befriended Fio and felt an instant, deep connection after a few interactions, viewing Fio as the younger sister she never had and vowing to protect her at all costs. She briefly hooked up with Gimlet, hoping it would end his flirtatious advances, but swiftly ended things after a make out session revealed his true nature: an attention-seeking narcissist. She played a crucial role in the Great Morden War by providing Marco's team with explosives, emergency rations, and valuable intel on Rebel Army positions through stealthy infiltration. Eri showcased her advanced combat and leadership skills by helping to thwart Morden's second coup, which was aided by her team, Fio, Tarma, and Marco.


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8 months ago

Hey... Is there anyone else who likes Metal Slug? I want to make more Metal Slug moots (I only have one moot who likes the franchise). I don't mind talking about other things though!


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