Blood Type - Tumblr Posts

8 months ago
This Started As A Joke But Then I Started Actually Thinking About It And Now Im Really Annoyed That IDs

this started as a joke but then i started actually thinking about it and now im really annoyed that IDs have this one letter that doesnt mean anything for cis people and is a huge pain in the ass for trans people when we could instead have literally lifesaving information so emergency medical services could just check ur wallet to see which blood to give you so you dont die or whatever But No


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7 months ago

Ufff, incredible!

Reworked Character #1: Marco Rossi

POTENTIAL TRIGGER: Viewer discretion is advised due to references to death and torture.

Real name: Marchrius Dennis Rossi

Alias: Intelligent Soldier

Occupation: Major of the P.F. Squad

Retirement plans: Start a computer company and foster a bunch of kittens

Special skills: Leadership, proficiency in lightweight firearms, computer science, intimidation tactics, and drunken-style boxing

Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, going to the shooting gallery to practice his aim, stargazing, and journaling

Likes: His quick mental calculation, the warm glow of campfires, going on smoke breaks with Tarma, his remaining friends, and philosophical debates

Dislikes: Large lines in front of restaurants, being wrongfully distracted from work, hearing mentions of any sexual activity, computer crashes paired with slow Internet, and torture

Favourite food: Chinese noodles (preferably its mildly spicy), and barbecued burgers and hotdogs with onions and honey-flavoured carrots

Sexuality: Sex-repulsed, aromantic asexual

Gender: Male

Age: 25

Blood type: A-

Weight: 162 lbs. (73.48 cm)

Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with average musculature, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. He has a prosthetic left arm made of metal plates and flexible wires, built by Tarma. Marco has strawberry blonde, wavy hair with a large forelock, sideburns, stubble, and a left glass eye that's a lighter shade of turquoise. He has accumulated several battle scars: a few stab wounds on his right shoulder; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; vertical cuts on his right forearm; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh.

Marco's military gear consists of a white headband, a metal dog tag necklace with his name, a platinum grey sleeveless shirt, a crimson vest with four pockets, and khaki-green army cargo pants tucked into his combat boots. He also wears olive green paratrooper boots, a leather belt, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. His vest has two hidden strapped compartments to hold up to two firearms when needed. The pockets of Marco's vest carry two boxes of cigars, a gilded lighter he found in Gerhardt City, a black case for his reading glasses, and an old photograph of pre-teen him, his father, and their cat.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing tactical explosives, portable ammo boxes, and his red-orange laptop, used to create viruses to breach enemy cybersecurity.

Personality: He's a charismatic leader and workaholic who takes immense pride in his high intellect, computer expertise, and masculinity. His stoic demeanour is a constant, making it challenging for him to show humour or vulnerability. He struggles with major depressive disorder and unresolved trauma stemming from his experiences during the First Morden War, where he was tortured and witnessed the brutal slaughter of multiple comrades and friends. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk.

Despite his gentle and taciturn nature, he's capable of being ruthless and will fly into a deep rage when General Morden's name is mentioned near him. He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. Marco is prone to getting stressed out easily, which has led him to develop a chain-smoking habit and spend lots of time with his "dramatic lil' princess" (his cat). He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Additionally, he cherishes his calico shorthair cat, Perifa, a heartwarming gift from Fio.

Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. He'll only lose his temper with others if they constantly distract him, say something extremely rude to him or his friends, or intend to hurt his loved ones. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things.

Backstory: Marchrius Dennis Rossi was born on April 13, 2005, in Twin Falls, Idaho, United States. Marco's mother was absent from his life, but his father, Salvatore Rossi, tried his best to provide for him despite working at a dead-end office job. Marco struggled to make friends and often looked sad when he saw other children with their mothers, which his father noticed. To cheer him up, his father brought home a longhaired black and orange cat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of five, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.

Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue.

Despite being bullied by many students for being "friendless" and "weird”, he excelled in all his classes, achieving high marks in mathematics and computer science courses. Before graduating from a state technical high school, Salvatore died due to health complications caused by an incurable disease, and Grubley peacefully passed away in her sleep shortly after, which devastated him.

The last gift his father gave him was a red-orange laptop, intended as a graduation present. Instead of letting this tragedy bring him down, he channelled it into motivation to strengthen his resilience and independence. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.

Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills and computer expertise, earning him a spot as first lieutenant and leader of the P.F. Squad. This was also when he met Tarma, forming a fast friendship over shared interests and a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a maniacal and silly gearhead. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad.

During his time in the P.F. Squad, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a scout regiment named Trevor, whom Marco would meet years later during a mission against the Amadeus Syndicate, managed to stop it. Marco refuses to discuss this potentially disastrous incident, even after a few too many beers.

During the first coup led by General Morden, he scraped together the remnants of the Regular Army government forces to reassemble the P.F. Squad. He became the leader of the governmental resistance against General Morden but at a great cost. As he, his comrades, and his friends were approaching the last known base of the Rebel Army, disaster struck. General Morden and his soldiers ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, leaving Marco with mental and physical scars that would haunt him forever. 

Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression.

However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the distinguished title of Major.

Marco continued to lead the P.F. Squad together with Tarma, who is the true linchpin of the special army strike force. Alongside Tarma and two new recruits, Fio and Eri, Marco took part in a second mission that thwarted General Morden's second coup before it could even begin. Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace, such as the Martians.


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6 months ago

What good tastes you have, huh?And even Mexican ancestry huh

Updated: September 3, 2024

Reworked Character #2: Tarma Roving

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to underage drinking, crime, unhealthy relationship, death, and torture.

Real name: Tarmicle Ignacio Roving III

Alias: Mister Nice Buddy

Occupation: Captain of the P.F. Squad

Retirement plans: Open a motorcycle shop and start a family

Special skills: Proficiency in Slugs and heavy duty firearms, resource management, weaponsmithing, engineering, and mechanics

Hobbies: Customising motorcycles while listening to alternative and metal rock music, drawing detailed blueprints for weaponry and vehicles, fiddling with a SV-001 model whenever he’s feeling particularly bored, looking for cool bugs and rocks, and camping

Likes: Beautiful women, hugging people he cares about, solitary journeys on his motorcycle, spending time in the great outdoors, and the toy version of SV-001 that his father gifted him on his birthday

Dislikes: Social isolation, his frequent nosebleeds, shallow and rude people (such as Gimlet), feeling powerless when preventing his friends from getting injured, and insults that feed into his insecurities about his academic intelligence

Favourite food: Rice with fermented soybeans prepared with mustard, boiled eggs, and scallions

Sexuality: Sex-favourable, straight-leaning bisexual

Gender: Male

Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)

Blood type: AB+

Weight: 227 lbs. (102 kg)

Design: He’s a 5’ 11” (180.34 cm) Japanese endomorph of American and Mexican descent with a partial beer belly, rigid muscles, broad shoulders, and sienna skin. He has sunburst green-hazel eyes and fingernails that are painted a dull gold. He has plum brown hair with medium-length parted bangs, sideburns, a neatly trimmed goatee, and subtle curls. Like Marco, he bears nasty battle scars: badly burned flesh from the right side of his neck to the left deltoid; multiple lacerations crisscrossing his back, forearms, and thighs; his right ring finger is partially severed; a couple of bullet wounds are visible just below his left lumbar region; and a scar snakes down from the right side of his forehead to the middle of his left cheek.

His military gear consists of red-tinted sunglasses, a metal dog tag necklace with his name, a walnut brown T-shirt with ripped sleeves, rusty orange gloves, and a burgundy leather belt. He wears a saffron-yellow vest with four pockets, featuring an embroidered logo of the P.F. Squad on the back. He also wears citron army cargo pants tucked under burgundy paratrooper boots, a sheath for his combat knife, and a gun holster for a handgun he rarely uses. He once ripped the right knee of his cargo pants, but Fio mended it with a patch of butterscotch-hued fabric. His vest has two hidden strapped compartments to hold up to two firearms when needed, but one of the spots is often accompanied by a flame shot or two machine guns. The pockets of Tarma’s vest carry around an old cigarette box, a silver lighter, the key to his first customisable motorcycle, and a toy version of SV-001. 

Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped in dirty gauze, and he wears two dark brown bandoliers: one drapes over his left shoulder, holding sticks of dynamite, while the other wraps above his belt, holding bullets for his handgun. Tarma carries around a citron load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, mechanic tools, an enemy chaser, and a laser gun. He has three piercings: a gilded septum as well as a silvery vertical curved barbell and a ring adorning his left eyebrow. 

Tarma acquired a stolen katana called Murasame, renowned for its unique ability to self-cleanse its blackened steel blade, allowing it to remain razor-sharp. The katana features a distinctive wave-shaped hamon, a tangerine-hued handle wrapped in gilded cord, and a hexagonal silvery guard. The katana's crimson hardwood sheath features a golden jumping carp design, while the blade itself bears the Japanese inscription “血液洗浄” (Ketsueki Senjō), meaning "blood washing" in English, elegantly written on the right side.

Personality: He often pokes fun at the overly serious Marco, much to his annoyance, yet still holds him in the highest esteem as a heroic soldier. Whenever he's away from Marco and can't contact him, he starts to worry about his safety. But when Marco returns safe and sound, he's instantly relieved and overjoyed to see that he's okay. As a flirtatious and affectionate individual, he frequently tries his luck with women who catch his eye, regardless of their faction affiliation. Although his advances often end in rejection, he doesn't let it discourage him and won't pursue them aggressively. Tarma views these rejections as minor setbacks and tends to avoid women who playfully tease him or intimidate him.

He has very strong romantic feelings for Fio, but struggles to express them. He enjoys spending time with her, sharing stories about his day and telling jokes. However, he occasionally comes across as a bit awkward in her presence. Once he and Fio enter into a romantic relationship, he exudes greater confidence in his feelings for her, leading to a deepening of their emotional connection and a profound level of intimacy and supportiveness. He holds Marco dear as his queerplatonic partner, a bond that strengthens when Marco joins him and Fio in a polyamorous relationship. He feels at ease sharing his dorky side and vulnerable emotions with Fio and Marco, finding comfort and acceptance in their presence.

He's a loyal, clumsy, and fun-loving hothead with an adventurous spirit and a readiness to put up a good fight when necessary. He has a breezy and slightly sarcastic attitude, paired with a great imagination that shines when designing innovative weapons and vehicles. He’s emotionally intelligent, going to great lengths to ensure the happiness of his friends, comrades, and loved ones. Tarma has a great sense of humour, often cracking jokes to diffuse tension in most situations, but they can become annoying at times. He has a hearty appetite, which becomes particularly evident after completing gruelling missions involving intense combat. Due to his strong sense of justice, he’s a vigilante at heart with protective instincts. If someone he loves is harmed, he will stop at nothing to ensure they receive the justice they deserve, showing no mercy to those responsible.

However, beneath his nonchalant and optimistic facade, he struggles with insecurities about his intelligence and mental slowness. Despite his enjoyment of being lively and a tad mischievous, he can't shake the feeling that he's a nuisance. Whenever he feels like he's about to cry, he quickly runs off to find a hiding place, fearing that others will mock him for his sensitivity. Tarma will only cry in front of others when he's feeling completely overwhelmed and people are aggressively yelling at him.

Due to his mild ADHD, he often feels tired, which explains his quirky habit of nodding off in unexpected places. He's very patient, but sometimes his patience wears thin, and he snaps when he's feeling reasonably irritated. He’s fiercely protective of his friends and comrades, willing to stand up to bullies and threats with a serious and intimidating demeanour. However, his strong sense of loyalty can sometimes lead to physical confrontations when pushed beyond his limits. He's generally humble and becomes slightly flustered when praised for his work and being a good friend, but occasionally exhibits overconfidence in his tactical abilities and creative projects. He can be quite reckless on the battlefield and during stealth-oriented missions, which occasionally puts his friends in potentially perilous situations, yet he always manages to keep them safe and unharmed.

He's surprisingly gentle and exceptionally kind to children, going to great lengths to rescue them from harm, ensure their emotional well-being, and provide companionship. When sleeping, he snores loudly and often talks in his sleep, uttering fragmented sentences during his most terrifying nightmares and pleasant dreams. He likes to drink with his friends after a long mission, but he often gets wasted and becomes silly, jovial, overly affectionate, and short-tempered. He holds that morality is shaped by a combination of factors, including parental guidance, cultural influences, universal moral laws, and the capacity to establish ethical principles. In his view, the morality of an action is determined by the action itself, rather than its consequences. Interestingly, despite being a soldier, he’s a pacifist who believes that individuals can confront threats to peace, even if it requires compromising their personal morals. Furthermore, he sees life and death as fundamental opposites that are perpetually in conflict with each other.

Backstory: Tarmicle Ignacio Roving III was born on May 1, 2005 in Hokkaido, Japan. He was born into a large, diverse family. His father, Fabriclus Cristóbal Roving, is a distinguished Mexican-American military man. His mother, Koharu Nakabayashi, is a Japanese miniature painter. He has several older siblings: Ildefonso, a firefighter and his older half-brother; Milagrosa, the lead singer of an alternative rock band and his older half-sister; twins Daisuke, a biochemist, and Ryōsuke, a medical engineer, who are his older brothers; and Calpurne, a fighter jet pilot and his younger sister. Fabriclus named him after his great-great-great-grandfather, Tarmicle Ignacio Roving Jr., to keep his legacy alive. He often tells Tarma stories about the heroic actions of his namesake. He also likes to tell Tarma stories about his experiences in the military, often mentioning a man named Alessandro Germi and describing the wars he had fought in. Tarma can vaguely recall Fabriclus explaining that he almost retired after his first wife passed away from breast cancer, but officially retired after meeting his second wife, Koharu, and started a family with her.

He has a cousin named Achilles, who lives in Missouri, United States, and owns a motorcycle shop. Achilles is notable for his distinctive light orange pompadour, playing a significant role in sparking Tarma’s strong passion for motorcycles. In contrast, his father fostered his interest in tanks, fighter planes, and the great outdoors, while Milagrosa ignited his love for rock music.

At the age of 3, he met his childhood friend Tabomba when Tabomba's Filipino family moved in next door. Surprisingly, Tabomba sparked Tarma's interest in trains, as well as cool bugs and rocks. Although they rarely see each other nowadays due to Tabomba's work as a marine biologist, they make an effort to meet up whenever they're both off work and on vacation.

His family frequently travelled across Japan, the United States, and Mexico, especially during summer and winter breaks, to visit relatives, enjoy the outdoors, and have fun. During a trip to Hiroshima at the age of 7, he met a girl named Chizuko, who was wearing an olive green bandanna. They quickly became friends after building a sand castle and finding worms under a large rock at a local park near the orphanage where Chizuko was staying. Sadly, they couldn't spend much time together because Tarma's family had planned to stay in Hiroshima for only two weeks and wanted to explore every attraction the city had to offer. Fortunately for the two, his family returned to Hiroshima a few times, once during a summer break and again to care for a sick relative.

He was bullied a lot at school because of his mental slowness, hyperactivity, and perceived "annoying" nature. He had a couple of girlfriends in high school, but they didn't last very long. At the age of 17, he built his first motorcycle, a black and flame-coloured Harley-Davidson 42WLA featuring an azure Japanese dragon encircling a bronze eagle on the gas tank. Later in life, he extensively modified his first motorcycle, integrating a missile-firing launcher between the handlebars and installing two 12.6mm calibre Vulcan cannons (similar to those found on the SV-001) towards the front. Additionally, he fitted a bulletproof carrier at the rear, coated in a durable silvery dark grey paint, which houses a shotgun and thirty corresponding shell holders. Tragically, the bullying escalated to the point where Tarma felt overwhelmed and feared that reporting it to his teachers or parents would only create more problems and burden them further. So, he made the desperate decision to run away from home on his motorcycle, heading towards Hiroshima.

Once there, he encountered Chizuko again, but she was different from the last time he met her. She was now the leader of a notorious street gang. Chizuko coaxed him into hanging out with her at their rundown hideout, where they drank beer and vodka stolen from a local alcohol shop. Tarma reluctantly agreed, but was thrilled to reunite with Chizuko after 8 years.

At the hideout, they caught up on each other's lives as Tarma had a couple of beers and Chizuko drank vodka from a bottle. Things took an unexpected turn when Chizuko got physically close to him, complimenting his appearance in a seductive manner. Their friendship evolved into a sexual relationship, which was Tarma's first. They spent many nights together, and he even participated in a few crimes with her, including theft and drug sales.

However, their relationship was short-lived. Tarma ended things and returned home after discovering that Chizuko had been using him to fulfill her physical desires and distract herself from her trauma, while also advancing the interests of her gang. He would later reunite with Chizuko, now going by the name Eri, but she had become bitter, socially withdrawn, and aggressive, pushing him away.

After graduating from junior high school and enjoying the first week of his summer break, Tarma immediately enrolled in the Officers Academy of Special Tactics and Battle. In addition to his impressive engineering and mechanical skills, he achieved a notable feat at the age of twenty by rescuing President Marx, the CEO of a prominent defence contractor that supplies the Regular Army with weaponry, tanks, and other essential equipment. The Peregrine Falcons Squad took notice of this achievement and invited him to join the team, which he happily accepted. Here, he met and befriended a lonely Marco after discussing their interests, reminiscing about their childhoods, and enjoying a couple of beers together. During the Great Morden War, he learned that Marco, alongside Tequila, was selected for the counteroffensive against Morden and quickly volunteered to join him, wanting to support his best friend.

During the First Mission, Tarma, Marco, and other P.F. Squad members were ambushed by General Morden and his soldiers. They subjected everyone to rigorous torture, leaving them with lasting mental and physical scars. The Rebel soldiers and Allen O'Neil mercilessly taunted him, exploiting his sensitivity during the torture. Like Marco, Tarma was forced to witness the brutal slaughter and torture of his comrades and friends, which was emotionally painful to watch. However, he devised a clever escape plan by distracting the guards holding the key to his prison and appealing to their conscience. This unexpectedly worked, allowing him to overpower them, rescue Marco, and help his best friend thwart Morden's plans for world domination.

When escaping, he managed to acquire a mysterious katana that the Rebel Army stole during their invasion of Japan: the self-cleansing Murasame. Rumours suggest that the cleansing properties of Murasame may be attributed to the Martians or the advanced technology of the Tuatha Dé Danann. However, Tarma remains skeptical and dismisses such claims as mere speculation.

After the end of the fearsome battle against General Morden and the Rebel Army, he rose through the ranks to become Captain of the P.F. Squad. He played a key role in the suppression of the second coup, where he met Fio and Eri. Notably, he saved Marco from a tactical strike by the Rebel Army that could have been fatal, earning himself a reputation as a hero and the true linchpin of the P.F. Squad. Tarma's exceptional talent for building motorcycles, rivalling that of professionals, had led him to consider retirement. However, these plans have been put on hold due to the persistent and desperate pleas of his spineless superiors to continue his service in the military.


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6 months ago

"The Memphis bomb princess " <3

Updated: September 6, 2024

Reworked Character #3: Eri Kasamoto

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to abandonment, abuse, underage drinking, crime, unhealthy relationships, death, and SA.

Real name: Chizuko Kawaguchi

Alias: Memphis Bomb Princess

Occupation: Staff Sergeant of the S.P.A.R.R.O.W.S., Ptolemaios’ second-in-command (formerly), and the leader of a street gang (formerly)

Retirement plans: Open up an inclusive orphanage in Hiroshima

Special skills: Orchestrating stealth missions and suppression operations, proficiency in explosives, survival techniques, lock picking, and brainwashing

Hobbies: Swimming, kickboxing, going outside to appreciate nature, thinking about her past mistakes and what she could have done better, and playing card games with her friends that include some sort of bet

Likes: Fio (views her as an older sister), Marco (views him as a brave leader who requires comfort and sympathy), pyrotechnics, aimless walks, and a keychain that was gifted to her by her ex-girlfriend

Dislikes: Blissful ignorance, overly mischievous and lazy people, being touched without permission, remembering the worst parts of her past, and Tarma (especially his stupidity and hotheadedness)

Favourite food: Vodka

Sexuality: Homoflexible sapiosexual

Gender: Female

Age: 16 (in 2022), 22 (in 2028), 24 (in 2030), 26 (in 2032), 28 (in 2034), 35 (in 2041), 37 (in 2043), 38 (in 2044), and 41 (in 2047)

Blood type: B-

Weight: 126 lbs. (57 kg)

Design: She’s a 5’ 6” (167.64 cm) Japanese ectomorph with an athletic, sylph-like build, broad shoulders, sand-hued skin, and top scars. She has dark brown eyes with visible bags beneath them and fingernails that are painted a metallic green. She has jet-black hair with choppy bangs that has been bleached dirty blonde and is styled in a mid-back shaggy wolf cut, often worn up in a ponytail. Eri has a jarring diagonal scar that runs from the left side of her temple, across the bridge of her nose, to her right levator scapulae muscle. She also has stab scars on the palm of her right hand, cut marks on her right forearm, the skin on her arms and shoulders have been picked at, and her legs are riddled with scrapes. She lost her left forearm in a traumatic incident, later receiving a metallic silver prosthetic replacement from Ptolemaios during her training. She dons green gold snake bite and silver jestrum piercings, and her makeup features a glittery artichoke green smoky eyeliner, light brown mascara, and a cherry blossom pink lip gloss.

Eri’s military gear consists of an olive green bandana on her head, a metal dog tag necklace with her name, and a black headset for communication with her snipers. She wears a black bra, myrtle-hued sleeveless button midriff, and a satin crimson sash. She wears a purplish-grey unbuttoned coat with ripped sleeves, four pockets, and a hidden strap compartment that holds her electrical baton. On the back of her jacket is the logo of the S.P.A.R.R.O.W.S., which Fio kindly embroidered for her. Her purplish-grey army cargo pants were tucked into black combat boots and held up by a silver-buckled dark teal belt around her waist. She has a sheath for her combat knife and a drop leg holster for her handgun with a silencer.

She wears a black gas mask with red-tinted lenses, olive green gloves, black knee and elbow pads, and sage-streaked silver tassel earrings. She wears a keychain necklace featuring a fiery comet encircling a reddish-purple amethyst, carved into the shape of a human heart. Eri is adorned with two black steel armlets, one on each arm: the right armlet has a circular green crystal at its centre, while the left armlet has a red one. The green crystal grants her the power to unleash grey lightning, while the red crystal, forged from a fragment of Sol Dae Rokker, can summon deadly, wolf-shaped spirits that dive-bomb enemies.

Over her midriff, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She carries around a sage green load-bearing backpack that contains camping equipment, grenades, fire bombs, mines, portable ammo boxes, a canteen full of water, three canisters of gasoline, a rocket launcher, and a bottle of vodka. Her olive green waist pack, secured at the back of her belt, holds a silvery flask of vodka, a matchbox, and a compact makeup kit containing her eyeliner, mascara, and lip gloss. The pockets of her coat contain a pack of fruity bubblegum, a navy blue lighter, a rainbow-coloured bouncy ball, and her lucky gold Kaiki Shoho coin. Meanwhile, her cargo pants hold lockpicking tools and three boxes of cigarettes. She has worn gauze wrapped around her right forearm, a gun holster for her handgun, and a sheath for her machete. She's still in possession of a Ptolemaic Army-commissioned scoped bolt-action rifle, which is often draped over her left shoulder.

Personality: She's a vengeful, sarcastic, cynical, tomboyish leader who’s overprotective of Fio and will stop at nothing to brutally hurt anyone she perceives as a threat to her closest friend. She has a sadistic streak, evident in her peculiar habit of smearing her enemies' blood on herself to intimidate others. When focused on her military duties and protecting those she respects and cares about, she tends to neglect her own needs. Eri's outspoken and crass demeanour shows no fear in speaking her mind, telling others off, and using profanities. As a self-reliant and lonesome individual, she’s bitter and aloof towards those she dislikes and strangers. She has a tendency to engage in dishonest behaviour and manipulate situations to her advantage. When confronted about these actions, she often responds with aggressive language and contradictory arguments. She holds immense respect for the deities, particularly Sol Dae Rokker, and will go to great lengths to worship and make sacrifices to them, often using the remains of her defeated enemies..

She fearlessly rebels against anything she deems morally wrong or a life-threatening risk. With her enemies, she shows no mercy, and her military missions showcase her exceptional resourcefulness, cunning, and tactical prowess. She is capable of sympathy and offering wise advice, but her willingness to do so greatly depends on the situation and her personal connection with the individual. Eri regards her team of rebel Ptolemaic soldiers, Fio of the S.P.A.R.R.O.W.S., Marco and Trevor of the P.F. Squad, Ralf and Clark, the top dogs of the Ikari Warriors, Tequila, Red Eye, and Hyakutaro, Tyra, and Walter of Division 6 as family. She harbours significant animosity towards Tarma, seeing him as a hot-headed idiot who only causes trouble and can't take things seriously. Despite her best efforts to tolerate him, she can't help but snap at him when his silly antics go too far, he inadvertently ruins a plan, or he gets too flirtatious and physically close to Fio.

She lives with claustrophobia, mild social anxiety, insomnia, atypical depression, and borderline personality disorder. To cope with her mental health struggles, she often presents herself as highly intelligent, serious-minded, and seductive. However, when anger takes hold, her emotions can be difficult to contain, although she strives to maintain some self-control. Notably, Eri prefers not to be called by her old name, as it evokes memories of her past trauma, which she’s trying to desperately forget. She's a hardened pessimist, often appearing exhausted, yet she consistently demonstrates resilience and stubborn determination. She has immense compassion for those who endured a difficult childhood and does her best to offer comfort and support. She can't help but feel jealous towards those who have loving parents and weren't abandoned by them. When she's had too much to drink, she becomes prone to argumentativeness, physical aggression, and melancholy, and often sleepwalks.

She has a deep-seated distrust of Christianity, believing that many people hypocritically exploit God and Jesus' teachings to conceal their true intentions. She also thinks that certain Christian teachings clash with the harsh realities of life. Furthermore, she believes that God seems apathetic to humanity's well-being, watching them suffer endlessly, letting evil to continuously flourish, and restricting the potential for salvation. She holds that morality is culturally relative, and therefore, there are no universal moral laws, making it challenging to distinguish right from wrong.

In her view, human societies construct their values based on their distinct beliefs, customs, and practices, which are also influenced by social and emotional pressures. She believes that individuals have a moral obligation to protect innocent lives and uphold the goodness inherent in justice. Regarding war, she thinks it can be justified if it meets certain criteria: it’s openly declared by a governing authority, has a just cause, and aims to establish a lasting peace. She acknowledges the coexistence of life and death but does not see a clear connection between the two.

Backstory: Chizuko Kawaguchi was born on June 6, 2006 in Hiroshima, Japan. She was abandoned as an infant at the entrance of a Christian church by her parents, who had wanted a son instead of a baby girl. Her name was discovered on a piece of paper tucked inside her baby carriage. She was raised by the Christian church where she was sent to live, an institution with a strict religious environment. There, children who misbehaved were subjected to psychological reprimands. During Chizuko’s younger years, she acted out as an attention-seeking troublemaker, but was frequently punished through humiliation and isolation in a dark closet. She endured occasional physical abuse and emotional manipulation by the church orphanage staff who used the threat of eternal damnation to control her behaviour. This treatment had a profound effect on her, making her quiet, nervous, and obedient. As a result, she grew to resent the church, finding its teachings to be at odds with the harsh realities of her own life. She eventually lost faith in God, feeling that He seemed indifferent to human suffering, allowing it to persist without genuine intervention or care.

At the age of 6, Chizuko met Tarma and quickly befriended him after building a sandcastle and searching for worms under a heavy rock. This chance encounter taught her that there were kind people outside of her church community, and she had opportunities to form new connections and discover herself. She met up with Tarma a few more times until he stopped visiting Hiroshima, leaving her feeling alone and sorrowful.

Once she figured out the ways of the world, she escaped from the sanctuary of the church at the age of 12, alongside a small group of friends, eager to taste the forbidden fruit of the world. Seeking vengeance, she and her friends burned down the church orphanage in retaliation for the abuse they had endured. Most of her early life remains private. However, her invigorating and tomboyish nature lended her as a capable leader, founding a gang of street kids. They engaged in criminal activities, primarily petty theft, drug sales, weapon trafficking, and murder.

Details about this period are scarce, but it's known that Chizuko developed a fondness for vodka during this time. She would also go through a couple of romantic relationships with girls. Her first relationship was short-lived after she quickly discovered that her girlfriend was using her for financial gain. Her second relationship seemed to be going well, but it ended when her girlfriend's parents found out about her being a delinquent and forbade their daughter from seeing her again.

At 16, she reunited with Tarma after he ran away from home, inviting him to hang out and drink beer and vodka. As they caught up on each other's lives, she began to flirt and get physically close, seeing him as someone she could trust. However, Chizuko’s desire to escape the past and run away from her problems clouded her judgement. They spent many nights together, engaging in erotic activities, and she even convinced him to participate in a few crimes. But everything changed when Tarma abruptly ended things and returned home to Hokkaido. Devastated, she felt betrayed, despite having used him to fulfill her own desires and advance her gang interests. This experience explains her lingering animosity towards Tarma.

Her leadership skills and her gang had continued to grow successfully, but that success was short-lived. At 19, Hiroshima was suddenly attacked by multiple bombings from a mysterious group, resulting in the loss of thousands of lives, including her entire gang–her first true friends. This incident sent the Japanese populace into a deep state of panic and uncertainty. In the chaos, she also suffered a devastating injury, losing her left forearm. With quick thinking, she managed to improvise a tourniquet by tearing the sleeves of her medium-sleeved shirt and stemming the bleeding.

While treating her injury, she was approached by a brown-haired, grey-eyed woman wearing the attire of a Ptolemaic guerilla. This guerrilla fighter didn't want to leave Chizuko behind, knowing she would feel terrible if left alone. So, she convinced Chizuko to come with her to meet up with Ptolemaios. Chizuko was hesitant at first, but with no other options, she took the opportunity. The guerrilla introduced herself as Emily Kuznetsova, and Chizuko decided to adopt a new name: Eri Kasamoto.

Unbeknownst to her, Ptolemaios had been observing Eri for some time, recognizing her potential as a valuable asset for his army. She was first showered with excessive attention and affection by Ptolemaios' most devoted followers. Afterwards, they subjected her to an initiation ritual where she was forced to consume the heart of a deceased baby goat in the name of the Dark Lord and drink Ptolemaios' blood. He took steps to provide her with specialised training to enhance her skills in espionage and further develop her militant abilities. Once she received a sufficient amount of training, he wasn't hesitant to make her his second-in-command, which stirred some jealousy amongst the commanding officers of the Ptolemaic Army. On his behalf, she was responsible for multiple stealth missions to further the technological advancement and tactical plans of the Ptolemaic Army.

During this time, Emily's compassionate and courageous nature won Eri over, and she developed a strong romantic attraction towards her, which would eventually blossom into a full-blown relationship. Ptolemaios viewed Emily as a potential obstacle to his objectives and sought to eliminate her, motivated in part by his suppressed and secret sexual attraction to Eri. Emily's death was staged to appear as a suicide, with the circumstances surrounding it unclear. Eri was even sexually assaulted by a few commanding officers as Ptolemaios hoped that this would instill more fear in her and deter her from leaving.

However, these two events had a profound impact on Eri, leading to feelings of grief and anger, and prompting her to re-evaluate her involvement with the Ptolemaic Army. She assembled a group of individuals who shared her desire to challenge Ptolemaios' authority. The group consisted of six guerrilla troops: Mikuláš, Ji-Yeong, Konrad, Dezső, Sipho, and Harvie; four snipers: Amilcare, Diomedes, Souma, and Manouel; and eight special forces operatives: Kemalettin, Jaroslavas, Dermot, Agenor, Shelomit, Franjo, Prabhakar, and Radovan.

During their fight against the Ptolemaic Army, they caused major setbacks and killed off many soldiers and cultists. As Eri fought against Ptolemaios, she learned that he was responsible for conducting the terrorist bombings in Hiroshima. She tried to end his life, but felt a malevolent presence stopping her from doing so, forcing her and her rebel Ptolemaic soldiers out of Ptolemaios' compound in Osaka, Japan. Shortly after this time, she ripped off the sleeves of her purplish-grey coat to use as tourniquets for a couple of her men. She also chose to acquire her top scars, her way of trying to forget the past, reject social norms placed on women and girls, and embrace her true identity.

At the age of 22, she and her team decided to apply for military service, working under the Intelligence Agency as a formidable group of agents. Eri made a name for herself in numerous missions, earning a reputation as a vengeful leader amongst the Regular Army. However, she began to feel increasingly disillusioned by the constant assassinations and conspiracies that weighed on her conscience, reminding her of her time with the Ptolemaic Army. She applied for a transfer to S.P.A.R.R.O.W.S., which was specially approved due to her exceptional record, indispensable skills, and intimate knowledge of the Ptolemaic Army's inner workings.

As the demolition and stealth expert of S.P.A.R.R.O.W.S., Eri led her rebel Ptolemaic soldiers with immense success. She befriended Fio and felt an instant, deep connection after a few interactions, viewing Fio as the sister she never had and vowing to protect her at all costs. She played a crucial role in the Great Morden War by providing Marco's team with explosives, emergency rations, and valuable intel on Rebel Army positions through stealthy infiltration. Eri showcased her advanced combat and leadership skills by helping to thwart Morden's second coup, which was aided by her team, Fio, Tarma, and Marco.


Tags :
6 months ago

I love you Fío <3

Updated: September 3, 2024

Reworked Character #4: Fio Germi

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and alcoholism.

Real name: Fiolina Hortensia Germi

Alias: Teatime in the Battlefield

Occupation: Master Sergeant of the S.P.A.R.R.O.W.S. and the medic of the P.F. Squad

Retirement plans: Become a sports doctor and astrophysicist, open up a bakery, and start a family

Special skills: Chiropractics, acupuncture, the treatment of injuries, household training, and astronomy

Hobbies: All types of sewing (hand sewing, machine sewing, embroidery, and quilting), ballroom dancing, cooking delicious meals and enjoying it on a picnic outside, frequenting petting zoos and nature museums, and watching Tarma build custom motorcycles and Marco create computer viruses

Likes: Peppino (she had it since birth), her family heritage, the beauty of nature, baking cakes and other sweet treats, and Tarma (especially the sound of his voice, pleasant smile, jokes, and knack for building professional motorcycles)

Dislikes: The idea of Peppino being torn apart or stolen, scolding hot and freezing cold baths, the time she had to wear orthodontic braces, insects and creepy crawlies, and cheating

Favourite food: Ice tea (preferably Queen Mary), homemade sandwiches, and gelato

Sexuality: Heteroromantic demisexual

Gender: Female

Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)

Blood type: O+

Weight: 145 lbs. (66 kg)

Design: She’s a 5’ 2” (157.48 cm) Italian mesomorph with sloping shoulders, upper arms that carry some of her weight, a bit of belly fat, voluptuous breasts and hips, and prominent thighs. She has pale ivory skin, droopy blue-grey eyes, and brownish freckles scattered across her face and neck. Fio has a tad messy orangish-brown hair with blunt bangs and straight strands that fall just above her shoulders, but she prefers to keep it tied up in a ponytail. Her fingernails are painted a soft English lavender hue, and she wears thick, winged dark brown eyeliner, a soft rosy red blush on her cheeks and nose, and cherry blossom pink lip gloss. As a result of battle injuries and her own clumsiness, she bears a bullet wound near the centre of her left calf and numerous cut marks, stab scars, and scrapes on her arms and legs.

Her military gear consists of polarised, silver-plated transition lens eyeglasses, a metal dog tag necklace with her name, and a cordovan Eisenhower jacket. She wears a pink lavender T-shirt with a dogwood rose stripe running along the front and a carmine bra underneath. She wears carmine gloves and a gold-buckled leather belt to secure her ebony army cargo shorts, which fall just above her knees. She also wears ebony paratrooper boots, dogwood rose knee and elbow pads, and over-the-calf bittersweet shimmer socks. She has a khaki waist pack attached to the front of her belt, which carries her nail polish, lip gloss, eyeliner, two makeup brushes (a large one and a small one), a makeup sponge, and a powder blush palette.

She wears a leather sheath for her hatchet, a gun holster for her handgun, and a holder for her tonfa. The pockets of Fio's Eisenhower jacket carry around Peppino, her beloved greyish-brown teddy bear with a pearlescent blue bowtie, a red wooden maneki-neko figurine with its right arm raised (a gift from Eri), and a deck of cards. The pockets of her army cargo shorts carry a canister of pepper spray, a Ventolin inhaler, a bottle of azithromycin pills, and a bottle of specialised prescription supplements specifically designed to manage her cystic fibrosis.

Over her T-shirt, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries her walkie-talkie and ammo for other firearms. Her black ammunition bandolier is slung over her right shoulder, and the back of her Eisenhower jacket features an embroidered S.P.A.R.R.O.W.S. logo. Fio carries an ebony load-bearing backpack containing camping equipment, fire bombs, stones, portable ammo boxes, a canteen full of water, a picnic basket filled with prepared sandwiches, two machine guns, medical supplies, and a scientific telescope. She always wears a pair of teardrop-shaped pink opal earrings and a gold chain necklace featuring a red coral cornicello amulet, believed to ward off bad luck and bring good fortune. She also wears a khaki army cap that once belonged to her father during his military service, personalised with a rosy pink patch depicting a European bee-eater perched on a tree branch on the front.

Personality: She's initially reserved and timid around strangers but warms up and opens up once she becomes familiar with new people. She's a compassionate and considerate listener who's really good with children and lends everyone a generous helping hand. She's sensitive and unafraid to show her true emotions, often engaging in introspective thought. Despite her quiet and calm demeanour, she's surprisingly prone to stress and anxiety, particularly when confronted with obnoxious noises or situations where she can't escape. Even though she's a seasoned warrior, she harbours an intense fear of insects and creepy crawlies, often resorting to hiding behind Tarma, Marco or Eri and insisting they handle the situation. On occasion, she displays an almost childlike naivety and exuberance, typically after completing a mission or while off duty.

She's a very friendly and gentle clean freak who'll do anything to help out her family, friends, comrades, and those in need. She prepares all her meals with love and dedication, considering others' likes and dislikes, hoping they'll enjoy what she's made. When talking to others, she often uses lively hand gestures and animated facial expressions to emphasise certain ideas. She gets easily flustered by compliments and flirtatious advances, blushing deeply and becoming nearly speechless. She's a somewhat superstitious person, believing in things like placing one's hat on a bed being a sign of bad luck for homeowners and spilling salt being a harbinger of financial troubles. She's a nature-loving girl who's incredibly clever and always thinks optimistically. She's a great strategist who excels in keep-away tactics. However, she often pushes people away due to fear and isn't the most skilled fighter, but can fight when necessary.

Whenever she's faced with the death of a child, a comrade or friend being severely injured, being touched inappropriately, or being rudely insulted, her face darkens. She becomes cold-hearted and deadly serious, and her tactical prowess shines through most. She's quite curious around strangers, nervously trailing them and asking a few questions to get to know them. She values maintaining a healthy work-life balance and prioritising her time with loved ones, holding both in higher regard than success. She believes that living in or exploring beautiful places helps her become a better person by gaining a deeper appreciation of the world around her.

She originally harboured romantic feelings for Marco, but they dissipated after he disclosed that he isn't interested in romantic and sexual relationships. Her affections eventually shifted to Tarma, whom she found charming due to his silliness, emotional intelligence, and the soothing sound of his voice. She finds immense comfort in Tarma's presence and often offers him solace when he's having a rough day or struggling with self-doubt. Once her romantic relationship with Tarma has fully blossomed, she becomes deeply intimate with him, but can come across as a bit clingy at times, particularly when she's feeling fearful or alone. She eventually enters into a polyamorous queerplatonic relationship with Marco and Tarma, which she deeply cherishes and further satisfies her craving for emotional intimacy. She's displeased when Nadia takes advantage of her kindness to avoid responsibilities. Additionally, she's frustrated by Eri's overprotectiveness, especially when it comes to Tarma, as it reminds her of her father's behaviour and makes her feel like she's being treated like a child.

When she's reached her limit, feels threatened or needs to express her authentic feelings about something that gets under her skin, she's capable of standing up for herself and making her voice heard. She has a tendency to fall asleep extremely quickly at bedtime or naptime, and her loud snoring can be disruptive to others who are trying to rest or focus on important tasks in the same room. She believes that war serves no purpose other than to be destructive, resulting from conflicts that escalate beyond the control of free will. In her view, war profoundly alters the moral fabric of society, while accelerating the advancement of weaponry and technology used in conflict. She’s a firm believer in virtue ethics who holds that life is more powerful than death, as it continually finds innovative ways to adapt and flourish.

Backstory: Fiolina Hortensia Germi was born on October 2, 2007 in Genoa, Italy. The Germi family is renowned for their vast wealth, military service, and philanthropic endeavours. Originally merchants and nobles, they amassed their fortune in the Mediterranean region during the Age of Exploration and have since maintained their wealth, now managing various corporations and philanthropic organisations. True to their militaristic heritage, the Germis have participated in numerous conflicts, including the Napoleonic Wars of the 1800s, the Italian Unification Wars of the 19th century, and modern-day wars against terrorism worldwide. Sadly, many Germi warriors lost their lives, leading to an important family custom where the chosen heir of the Germi family must serve in the military.

Alessandro Germi, Fio's father, was a fearsome soldier in the Regular Army in his earlier years, serving alongside Fabriclus Roving. However, he was forced to leave military service after being severely injured during a shootout, which left him crippled and suffering from debilitating post-traumatic stress disorder (PTSD). After returning to civilian life and receiving proper support, Alessandro successfully restored his family's struggling business. He also started a family with his beloved wife, Giulietta, a talented seamstress and manager of a luxurious art museum.

Alessandro's wish was to have a healthy son as he feared that sending a daughter onto the battlefield would be a perilous ordeal. To his surprise and dismay, Giulietta gave birth to a daughter, and due to health complications, she couldn't bear any more children. Fio's mother would also experience postpartum depression after childbirth and passed down a disease that runs deep within their heritage: cystic fibrosis.

Despite her parents' mental health struggles, they went above and beyond to care for her, providing unwavering love and support. For half of her elementary school years, she was homeschooled with her parents teaching a diverse range of subjects, including mathematics. They encouraged Fio’s appreciation for friendships, the outdoors, and the finer things in life. Giulietta often took her on enriching outings to nature reserves and art museums, where she learned about biology and art history. Her mother also taught her the importance of domestic duties, showing her how to do her chores and clean the house. On special occasions, her mother would dress her up in pretty dresses and give her adorable animal plushies, which she still keeps.

Like Marco, Fio excelled in all her classes, demonstrating exceptional academic prowess and a deep appreciation for effort and lifelong learning. However, her life took a devastating turn near the end of her secondary school days. A sudden and tragic terrorist airstrike, attributed to the Ptolemaic Army, struck Genoa, Italy, claiming Giulietta among its many victims. Her father was the most affected by this loss, turning to a life of alcoholism and self-isolation. Although Alessandro still cared about Fio and tried his best to support her, his alcoholism and newfound self-isolating behaviour made it challenging for him to do so.

It took time for Fio and Alessandro to heal from this loss, but they remained resilient. Eventually, Fio's father sought help and went to rehab and therapy to address his issues with Fio's support and encouragement. After graduation, Fio was awarded multiple awards and scholarships, which enabled her to attend university. There, she pursued an interdisciplinary course of study, exploring chiropractics, acupuncture, physics, and astronomy.

After completing her university studies, Fio expressed interest in joining the military after coming across a persuasive flyer to serve in the Regular Army. This revelation horrified Alessandro, as he didn't want to send his only child off to the battlefield, risking her life. He wanted to disregard the Germi's military traditions, believing that war is repugnant and a never-ending cycle of hate and violence. Alessandro tried to deter Fio from joining, but she persisted, driven by her desire to join the fight against terrorism and protect the lives of innocent people. He reluctantly agreed and sent her off to the military at the age of 19, but attempted to minimise her risk by using his connections and friends from his own military days to secure her a desk job, hoping to keep her out of harm's way and away from the front lines.

However, everything changed when a paperwork mistake caused by militant bureaucracy resulted in Fio's transfer to the S.P.A.R.R.O.W.S., a special operations branch of the Regular Army's Intelligence Agency known for carrying out high-risk missions. Surprisingly, Fio was ecstatic to hear the news, as she had been eager to be deployed on the battlefield and make a real difference. In contrast, her father was furious and stormed into military headquarters, threatening officers in an attempt to prevent his daughter from being shipped to the front lines.

He would often try to extract Fio from the battlefield, but she consistently resisted. Eventually, she had enough of his overprotectiveness and bravely told him that this was what she wanted—to fight on the battlefield and provide medical aid. She assured him that she was capable of handling herself. Alessandro finally understood and let her pursue her life as a military woman. In return, she promised to keep in touch with him after each mission, providing him with reassurance and comfort.

Like Eri, she played a crucial role in the Great Morden War by providing Marco's team with useful intel on Rebel Army positions. She also dedicated herself to providing medical support for Marco's team, which led to her being recognized as the medic for the Peregrine Falcons Squad. Her countless battles against worldwide criminality, terrorism, and corruption enabled her to rapidly rise through the ranks, becoming the Master Sergeant of the S.P.A.R.R.O.W.S. special forces unit. However, her time in the military has taught her a harsh reality: even the good guys can't always protect the innocent or save their friends and comrades. She has witnessed many deaths and severe injuries that left people crippled and traumatised in each battle. Nevertheless, with the emotional support of friends like Eri and Tarma, she has persevered and continues fighting to this day.


Tags :
6 months ago

"OLD🫵😆"

-Marco.

Updated: September 3, 2024

Reworked Character #5: Trevor Spacey

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to child abuse, neglect, suicide, death, crime, and drug addiction.

Real name: Yeong-Gi Kwak

Alias: Nerdy Knife Licker

Occupation: Sergeant of the P.F. Squad

Retirement plans: Become a security programmer

Special skills: Proficiency in security programming and computer hacking, repurposing stolen enemy technology, psychological manipulation, taekwondo, and knifemanship

Hobbies: Helping Marco with technological issues and computer programming, doing graffiti on abandoned buildings and enemy bases, creating anti-virus programs, drawing manhwa, and playing darts and video games

Likes: Marco’s heroism and superior computer skills, tinkering with security software while listening to music that has grabbed his attention, reading psychological horror books, his two combat knives, and Nadia (his best friend)

Dislikes: Being called “old” due to his silver-bleached hair, laughing so much to the point he’s coughing and wheezing, people making fun of his art, faulty security software, and boredom

Favourite food: Samgyeopsal and slushies

Sexuality: Heterosexual

Gender: Male

Age: 13 (in 2022), 19 (in 2028), 21 (in 2030), 23 (in 2032), 25 (in 2034), 32 (in 2041), 34 (in 2043), 35 (in 2044), and 38 (in 2047)

Blood type: AB-

Weight: 148 lbs. (67 kg)

Design: He's a 5' 9" (175.26 cm) Korean ectomorph with a lanky build, a weak musculature, sloping shoulders, warm ivory skin, dark brown eyes, nails painted a silver-grey, and a black mole beneath the left corner of his lip. He has a jet-black undercut hairstyle, featuring icy blonde hair on top with nearly middle-parted bangs that fall over his left eye, covering it partially. On his back, he has a large tattoo depicting a fiery Jindo dog chasing a golden pheasant in orbit around the moon. His lower right leg was amputated due to gangrene caused by the use of the opioid Krokodil, and has since been replaced with a bronze-hued prosthetic. He bears several scars: a curved scar on his left cheek; an X-shaped pair on his chest; a jagged stab wound on the top of his right hand; a long scar running down the length of his left upper arm; and a series of parallel scars on his right forearm.

Trevor's military gear consists of a metal dog tag necklace with his name, a scarlet bandana worn around his neck, bronze-plated goggles with orange-tinted lenses, and glaucous fingerless gloves. He wears a ruddy blue sweater with two deep pockets, cerulean wool lining, a bronze zipper, silver-striped cuffs, and an embroidered logo of the P.F. Squad on the back, which he occasionally ties around his waist. He wears baggy Cambridge blue army cargo pants, tucked into his Russian violet paratrooper boots, which have hidden knives and are held up by a glaucous belt. He also wears a sleeveless reddish-black shirt with a mock neck and a bust mesh panel, sheathes for his two combat knives, and a gun holster for his handgun.

His sweater has two hidden strapped compartments that can hold up to two firearms or two additional blades when needed. The pockets of Trevor's sweater carry a bag of THC-infused red box gummies (given to him by Ralf), a gourd-shaped jade charm necklace believed to capture fortune and health, and a photograph of him and Nadia. He also carries around a metallic pink-purple lighter and a plastic bag that contains six weed joints. A claw hammer is concealed in the right pocket of his cargo pants, while the left pocket is occupied by a sound-cancelling, bluetooth headset and his black cellphone with a metallic blue case.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. A black bandolier is wrapped above his belt, holding onto the ammunition for his handgun. He carries a Cambridge blue load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, seven cans of spray paint in different colours, a wide range of hacking tools such as the Flipper Zero and O.MG cables, and nunchucks. He has a collection of piercings, including: sapphire wire hook earrings; black industrial piercings; dark blue tragus piercings; a shiny silver barbell nose bridge piercing; a bold black horizontal eyebrow piercing on his left side; a metallic purple frog eyes tongue piercing; and a dainty gold hoop vertical labret piercing.

Personality: He's a stoic existentialist who focuses on what he can control, accepts what lies beyond his grasp, and believes in the power of individual free will to shape the course of one's life. He's a highly intelligent, cunning, and resourceful man who’s confident in his knife skills and computer knowledge, but can come across as overconfident at times. Despite Trevor’s easy-going demeanour and calm smile, he’s watchful, and his jovial nature often serves as a facade to conceal his underlying anxiety. He's easily amazed and intrigued by the wonders of nature, unexpected revelations, explosions, and impressive feats performed by his friends and comrades such as effortlessly hacking into an entire military mainframe. When discussing his interests or sharing fascinating experiences, he becomes quite talkative.

Trevor is an ambivert capable of being ruthless, intensely serious, and unsettling when the situation demands it. He's a skilled manipulator, able to turn enemies into allies in desperate situations by exploiting their morals and convincing them they're in the wrong. When manipulating others, he also instills fear through physical and psychological torment, such as breaking their fingers with a hammer or threatening to kill a loved one in front of them. However, he's unexpectedly stubborn when it comes to protecting those he cares about and the lives of innocent people.

He has a playful and mischievous streak, evident in his habit of licking his combat knives and taunting those he considers “morally weak” and “blindly stupid”. Unlike most people, he's willing to forgive his enemies when he realises they're suffering and have an opportunity to redeem themselves. Trevor is surprisingly internet savvy and enjoys using internet slang in both his online and offline conversations with most of his friends, often finding humour in it. However, he's perplexed by his popularity among women, who admire his physique and exceptional computer skills.

He occasionally participates in Nadia's antics, adding a touch of dramatic flair to them, but will draw the line when her schemes exceed his comfort zone. He’s often disappointed and shocked by Nadia's actions and words, frequently expressing his distaste and uncertainty. When he's extremely bored, he becomes lethargic and sleepy, making it challenging for him to muster interest in anything until the feeling passes. Trevor enjoys tagging along with Tarma, Marco, Eri, and Ralf because he regards them as role models, skilled fighters, and experts in their respective fields of expertise.

If he notices that one of his friends or comrades is struggling with a drug addiction, he'll go out of his way to provide them with comfort and try to help them break away from that addiction. Due to his upbringing, he struggles with golden child syndrome, but he has made significant progress in overcoming its challenges, thanks in large part to the support of friends like Fio. He's extremely allergic to felines, so he regards domestic cats as “diabolical little buggers” and makes every effort to avoid them. He hates how Perifa often likes to bug him for cuddles and how Marco is a "cat magnet", which attracts cats that exacerbate his allergies.

Backstory: Yeong-Gi Kwak was born on June 25, 2009 in Seogwipo, Jeju Island, South Korea. He is the eldest of four siblings: his twin sister, Eun-Gyeong; his younger brother, Il-Seong; and his youngest brother, Seok-Jin. His father is a businessman who owns a computer software company, and his mother is a medical engineer. His parents, who were workaholics, put a lot of pressure on him and his siblings to be high achievers, believing that more effort and hard work would lead to a successful career. However, they were quick to forgive the faults of Yeong-Gi and Eun-Gyeong, allowing them to get away with more than their two younger brothers. As the oldest children in the family, his parents put a lot of pressure on him and his twin sister to set a good example and be proper role models for their two younger brothers.

This parenting style fed into Yeong-Gi's and Eun-Gyeong's need to consistently achieve, satisfying their perfectionistic and people-pleasing tendencies. Nevertheless, it also stirred an inflated sense of self in both, with Eun-Gyeong exhibiting signs of narcissistic personality disorder and Yeong-Gi experiencing a great deal of guilt on behalf of his two younger brothers. In contrast, Il-Seong was often scapegoated, frequently blamed for things he didn't do and severely punished by his parents, who would often lock him in the basement for hours. Meanwhile, Seok-Jin was neglected, retreating from his dysfunctional family by spending time alone in his room drawing or going to the park to play by himself. Yeong-Gi made a concerted effort to support Il-Seong and Seok-Jin, which undoubtedly brought some comfort and solace into their lives.

At the age of 3, Yeong-Gi received his first computer from his parents as a gift of appreciation. By the time he turned 7 years old, he had already developed a comprehensive understanding of binary codes and computer languages. During his summer breaks from school, he spent most of his time creating anti-virus programs, which often served as his homework assignments.

However, his dedication to his work left him with little time to spend with his two younger brothers, Il-Seong and Seok-Jin; however, he did manage to sneak in some time to draw manhwa. His parents heavily encouraged his efforts, as he strove to make a positive impact on his school. Ultimately, his hard work paid off, as the school he formerly attended continued to utilise his sophisticated anti-virus programs to combat growing threats from the Internet.

By the time he enrolled in secondary school, his twin sister, Eun-Gyeong, mysteriously vanished. She was last seen with her friends near a shopping mall. Although their relationship was complicated due to her narcissistic tendencies and disrespect towards their younger brothers, Yeong-Gi still cared deeply for her. He had often tried to help her, teaching her the value of humility and assisting her with homework she struggled to understand. He was utterly devastated when his parents announced her disappearance, and it made headlines in the news. A part of him felt lost that day, and the family's desperate search efforts ultimately proved futile. Despite their best efforts, Eun-Gyeong was never found by the authorities and remains missing to this day.

Despite the tragic disappearance of his sister, Yeong-Gi continued to excel in all his classes, but the pressure on him to become successful and be a role model intensified. As he finished grade 10 and summer break began, tragedy struck again when Il-Seong took his own life, sending Yeong-Gi spiralling into an identity crisis. He ran away from home and sought solace with Feodosiy, a Russian transfer student he had befriended in grade 9.

Feodosiy introduced him to his street gang and offered him his first dose of the opioid Krokodil, which Yeong-Gi accepted without hesitation. He became a delinquent, rebelling against his parents and their mistreatment of him and his siblings, but at the cost of becoming addicted to Krokodil. He bleached his hair an icy blonde, adopted the alias Trevor Spacey, and got a tattoo from Feodosiy's right-hand man, Haneul.

For three months, he lived with Feodosiy and his street gang, surviving by stealing essentials and inhabiting a rundown apartment. During this time, he engaged in various criminal activities, including theft, mugging, drug dealing, extortion, and arson. With Haneul's guidance, he honed his knifemanship skills and mastered the art of taekwondo. However, his Krokodil addiction spiralled out of control, leading to a near-fatal overdose, which led to the subsequent amputation of his lower right leg. This traumatic experience forever deterred him from using street drugs.

After being discharged from the hospital with Feodosiy's gang members' help, he returned to a life of crime, although at a reduced level, as he adjusted to his prosthetic leg. He eventually abandoned his delinquency after accidentally killing a junkie behind a restaurant. Haunted by the incident, he remembered gazing at his reflection in a seedy restaurant's mirror, realising he had gone too far. The deep-seated fear of arrest drove him to the brink of madness, and he decided to eliminate Feodosiy, who had dragged him into crime.

After orchestrating the demise of Feodosiy and his cohorts, he scrubbed himself clean in the bathroom of the run-down apartment where Feodosiy had been staying. He then returned home, where his parents, relieved to see him, sensed the guilt and shame etched on his face for mistreating their children. Seok-Jin was also relieved to see him come home, fearing that he would never return. He confessed to them about his experiences, but kept his murders and certain crimes a secret.

He returned to high school, completing his remaining years successfully, embracing his new identity. Upon coming home from his graduation ceremony, he noticed a flyer seeking recruits for the regular army. He expressed interest to his parents, who were initially hesitant but eventually agreed with Seok-Jin's support. Leveraging his expertise in knifemanship and computer languages, he joined as a military scout in the Regular Army. After enlisting, he befriended Nadia, a scientist and soldier for the Amadeus Syndicate, and thwarted a computer virus that Marco had inadvertently released. During a mission to counter a cyber attack on European governmental forces, he earned Marco's respect due to his exceptional computer skills in hacking and security programming. As a result, he was invited to join the prestigious Peregrine Falcons Squad, where he rose to the rank of Sergeant.


Tags :
6 months ago

Me and those who like to eat when...

Updated: September 5, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.

Real name: Nadège Véronique Comtois

Alias: Blurting Mosquito Fiend

Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and candy

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.

During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.

During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


Tags :
5 months ago

What very interesting skills...

Updated: October 4, 2024

Reworked Character #10: Gimlet

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, substance abuse, necrophilia, cannibalism, and crime.

Real name: Vasser Gutenschiff-Wolstenholme

Esper title: Avatar of Theriomorphic Anima, Parasitism, and Aggression

Alias: Libertine of Animus

Nickname: Gimlet

Occupation: Chief Warrant Officer 3 of the P.F. Squad

Retirement plans: Doesn’t know what kind of purpose he’ll have after resigning from his military duties

Special skills: Foraging for food and edible plants in the wilderness, proficiency in dagger throwing and operating radio communication technology, orchestrating surprise attacks, mastery of escape, and quick drawing

Esper abilities: By focusing on the internal dynamics of his muscles and the rhythmic pulse of his blood, he can tap into the depths of his unbridled strength. When he does so, his veins bulge from his skin and his muscles spasm uncontrollably. However, this transformation enables him to deliver blows that cause the earth to tremble, crush his opponents' bones with a single grip, and lift and throw objects with ease, including those that weigh as much as a small mountain. By tapping into the irrational part of his soul, he can access a feral state of mind for 1 to 3 hours, amplifying his killing instincts and physical strength to nearly earth-shattering levels. However, the longer he remains in this primal state, the more his hostility levels intensify. Surrendering to this feral state of mind allows his id to gradually dominate his psyche, a process worsened by his cocaine addiction. Additionally, he can inherit the distinctive animalistic qualities and abilities of any animal he consumes, but this adaptation only lasts for 30 minutes.

He can unleash a loud, painful scream or cry of anger, generating paralysing vibrations that temporarily stun his enemies for three minutes. Additionally, he can teleport to targets within his line of sight, focusing intently on them. By superheating the water-rich waste materials in his intestines and blood, he can boil them to extreme temperatures and project the scalding, watery vomit at his opponents through regurgitation. He can create steel-hard weapons by drawing his own blood through minor skin incisions. Occasionally, he must consume the blood of others to replenish the nutrients used up by his powers. His body hosts a multitude of tiny parasites and viruses, which coexist harmlessly with his organs, blood circulation, and cellular structures. However, he can harness these microorganisms as a defence mechanism, releasing them to infect his enemies through physical contact and airborne respiratory droplets.

Gimlet has the ability to create worm-like creatures that are grotesque, breathing, and multi-eyed with additional mutations such as wings, serrated teeth, and elongated snouts. This can be achieved through impregnation or by introducing his bodily fluids into another person's body (e.g. through spitting in their mouth). When a host is impregnated, they experience rapid growth, severe stomach pains, and bodily soreness. However, this method often results in stillbirth. If a host is not impregnated but still has Gimlet's bodily fluids enter their body, they will eventually experience a debilitating stomach flu. This leads to vomiting, and the contents transform into a worm-like creature that inherits the host's eye colour and hair colour.

These creatures mature into bipedal worms, distinguished by sparse, wispy hair growth on their chests, armpits, scalps, and jawlines. They are also adorned with spiky, cartilaginous armour plating in dull silver or glossy black, which covers their faces, backs, and limbs. They serve as obedient soldiers and suicide bombers, possessing the same abilities as Gimlet. They can instantaneously self-destruct, releasing either a poisonous gas or a burning, gooey, glowing purple acid that engulfs their surroundings.

Hobbies: Treasure hunting, frequenting underground nightclubs, going to the beach, watching action-packed, splatterpunk, and pornographic films, and building scale models of military vehicles and historical war events

Likes: Intelligent women (such as Sagan, Eri, Fio, and Red Eye), experimental weapons, abandoned radio towers, collecting rare pornography magazines and seashells, and the satisfaction he feels when killing a highly dangerous individual

Dislikes: Necrophilia, becoming like his father, being underestimated and lectured, Tequila being disappointed in him, and opponents who aren’t willing to engage in a fair fight

Favourite food: Full English breakfast

Favourite drink: French gimlet (preferably if it has two parts sweetened lime juice)

Sexuality: Sex-favourable, grayromantic gynesexual

Gender: Male

Age: 27 (in 2022), 33 (in 2028), 35 (in 2030), 37 (in 2032), 39 (in 2034), 46 (in 2041), 48 (in 2043), 49 (in 2044), and 52 (in 2047)

Blood type: O-

Weight: 217 lbs. (98 kg)

Design: He’s a 6 ft (182.88 cm) British-German mesomorph with a perfectly chiselled musculature, a subtly rounded abdomen, semi-broad shoulders, and prominent thighs. He has rose beige skin, a black mole on the right side of his chin, and reddish-brown freckles scattered across his face, chest, and hands. He has sparkling rusty orange eyes and middle-parted maroon hair with subtle waves and neatly chopped mutton chops. His eyes were originally a light brown, and his hair was once a golden bronze colour with sideburns and straight locks. His muscle fibres and intestines with a yellowish-green tint, and he possesses two forked tongues coated in a translucent, gelatinous slime mixed with his blood.

His forearms and shoulders are covered in healed minor incisions, and a massive scar extends from his left deltoid to his right hypochondriac region, organically zigzagging across his torso. His left hand and right leg have been augmented with cutting-edge prosthetics, featuring sleek, aerodynamic plates and agile, fibre-optic wires that blur the lines between human and machine. The prosthetics are infused with AI-driven neurosync technology, allowing for seamless integration and real-time synchronisation with his neural signals. His left-hand prosthetic features retractable blade claws made of razor-sharp adamantium, and they can extend and retract with a mere thought, thanks to the advanced neural interface.

Gimlet’s military gear consists of a mahogany headband, a metal dog tag necklace with his name, and a grimy meat brown sleeveless shirt with vertical Carolina blue stripes. He has a dark bluish-green belt with a bronze buckle, a sheath for his combat knife, and a gun holster for his Mauser C96 Broomhandle. He wears a dark goldenrod vest with four pockets and two hidden strapped compartments, boasting the logo of the P.F. Squad on the back. Additionally, he wears persimmon-hued wristbands and dark green moss army cargo pants tucked into rose ebony combat boots. The pockets of his vest carry around iron knuckles given to him by Hyakutaro, a pornography magazine from his personal collection, a pontifical mitre shell, a flask of vodka gimlet, a bottle of Ritalin, a small plastic bag of crushed cocaine, a rolled-up piece of paper the size of a straw, and his motorcycle key.

Over sleeveless shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His are wrapped worn and dirty gauze, and he wears a rust-coloured bandolier draped over his right shoulder, holding throwing daggers. Gimlet carries around a dark bluish-green load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, two bottles of French gimlet, an APX P25 radio, a rocket launcher, a grenade gun, and a shotgun.

His backpack also holds four plushies from his childhood, which serve as trusty companions and help maintain his grip on sanity. This menagerie consists of four distinct plushies: Emmerich, a polar bear with a light coral bow tie; Theobald, an orange-eyed black tiger with Hunyadi yellow stripes; Philomena, an opalescent white dragon with lavender eyes and azure spines; and Linnaea, a bronze-horned husky with a white fur coat featuring blue-grey, citron, and fallow brown splotches. He wears golden huggie earrings, a silver ring featuring a square-cut fire opal on his left middle finger, and bronze-plated goggles with orange-tinted lenses.

He owns a state-of-the-art drop pack with a metallic blue finish, compact and aerodynamic, approximately half the size of his torso. This advanced pack features high-thrust mini-jet engines, each adorned with a light blue stripe at their entrance, and retractable, razor-sharp airplane wings that provide enhanced stability and maneuverability. Additionally, its integrated artificial intelligence ensures real-time weather analysis and automatic adjustments for a smoother, more stable flight and parachuting experience. Furthermore, it boasts rapid-deployment technology for quick and seamless wing extension, enabling swift response times in high-pressure situations. It has been built to withstand extreme weather conditions, including intense turbulence, heavy rainfall, and scorching temperatures.

Tequila built him a modified Ariel W/NG 350 with a bulkier, steadier design, boasting a camouflage pattern in fern green, golden brown, and taupe grey, and completed with a rusty orange leather seat.

Super Devil form: He's a 20' 11" (637.54 cm) reptilian kangaroo with bulging, viciously torn, infected muscular tissue that pulses with every heartbeat. His scaly taupe grey skin, which hosts a multitude of tiny parasites and viruses, is coated in a thin layer of translucent, gelatinous slime. Gimlet has a head shaped like a bear's, featuring three forked tongues smeared with bloody slime and four rows of dark goldenrod teeth that resemble those of a humpback anglerfish. His eight rusty orange eyes have flecks of moss that are dark green and metallic blue pupils that dilate in response to sunlight. His coarse, unruly middle-parted hair is strikingly two-toned with the left side silver-grey and the right side mahogany. The hair falls slightly over his broad shoulders, which are ridiculously wide and covered in jagged, cartilaginous spikes that stand straight up. He has persimmon-hued ram horns, twitching Apantesis phalerata antennae, and retractable, razor-sharp bronze claws and talons.

He has two pairs of arms: the first pair is elongated yet uncomfortably muscular, covered in shaggy coyote fur ravaged by mange; and the second pair resembles long puma-furred forelegs, but with uncannily slender toes. From his hip joints, he has notably large hind legs of a yellowish-green locust, complete with a deep red tibia and brownish-grey tiger-like stripes on the femurs. He has an exceptionally long, thin rose ebony rodent tail, twice the size of his torso, that splits halfway along its length. Additionally, Gimlet possesses wings similar to those of a migratory locust, but with a leathery texture and a subtle mahogany sheen.

His back is covered in writhing, sinuous tendrils that resemble dark bluish-green smooth-skinned serpents, each tipped with hook-like bronze claws. His neck features sixteen delicate, petal-shaped skin flaps that can open to reveal thirty-two small openings, which he can use to release his blood to create deadly weapons. Additionally, he possesses a pouch containing intestinal appendages with a yellowish-green tint, which he uses to spray scalding, watery vomit.

Character summary: He identifies as an agnostic Protestant Anglican that takes responsibility for his actions when it's convenient for him. He shows a willingness to take risks and face danger head-on, never backing down from a fight. He's resolute and unshakeable in his convictions to get the job done and to eliminate the weak and corrupt, even when advised against certain actions. He values his autonomy and privacy, preferring to work independently rather than as part of a team and keep his personal life and feelings closely guarded. While he thrives on constant action, excitement, and a desire for immediate gratification, he occasionally appreciates the quiet comfort of mundane routines and stillness. When he doesn't understand something, he exclusively seeks clarification from Tequila, Red Eye or Sagan as he fears that asking anyone else might lead to ridicule or insults for his perceived lack of sophistication.

He's a mischievous, troublesome, and forgetful prankster who enjoys poking fun at the cadets and has a passion for the thrill of combat and uncovering new horizons. He's a skilled conversationalist, but also a pathological liar who manipulates others through guilt-tripping and gaslighting. Occasionally, his grandiose sense of self-worth becomes apparent, particularly in situations that either threaten his ego or feed his overconfidence. When a military mission or chore lacks excitement, he becomes slothful and goes to great lengths to avoid it, much to Tequila's annoyance. When he’s drunk, he objectifies and harasses women, displays violent outbursts, engages in verbal altercations, and causes trouble with his rowdy behaviour.

He has a quick temper, which makes him prone to argumentative outbursts, physical and verbal aggression, and hostile behaviour. When extremely angry, he frequently resorts to shouting death and rape threats as well as making racially and sexually charged comments that are deeply hurtful and damaging. He becomes instantly offended and irritated when people compare him to his abusive, psychopathic father as he harbours a deep-seated fear of emulating him. He struggles to show remorse, particularly towards his enemies, people who get on his nerves, and those he's not emotionally invested in. He’s a street-smart, resourceful, attention-seeking thief with a yearning for physical and emotional intimacy and an aversion to being ignored. Notably, he quickly becomes emotionally attached to individuals who show him genuine kindness and tenderness.

He enjoys playfully teasing those he's familiar with as it's his way of alleviating tension. He isn't afraid to speak his mind and call out people when they do something that defies common sense, even if it means he sometimes comes across as a hypocrite. He has a dark, provocative, and irreverent sense of humour, which often leaves those around him feeling uneasy and uncomfortable. When he's deadly serious, he assumes a stoic and expressionless demeanour, exuding a menacing aura that commands attention. He's a bloodthirsty adrenaline junkie who derives sadistic pleasure from killing and torturing his enemies, taking his brutality to extremes by devouring their entrails and bathing in their blood. He strongly appreciates his friends and comrades and will go to great lengths to protect them from harm, but his anger issues and self-absorbed nature hinder his ability to fully care for them.

He's haunted by his emotionally scarred past, which he attempts to numb through substance abuse, alcohol, and sex. His ongoing search for purpose and moral direction contributes to his introspective and brooding demeanour. He possesses a surprisingly adept talent for con artistry, which is most evident when he skillfully evades precarious situations or deceives his enemies with clever misdirection. He has a history of making unwanted flirtatious advances towards women, and his licentious behaviour in sexual relationships is often selfish and irresponsible. He’s known to rely on his glib and superficial charm to try to seduce women with the sole intention of gratifying his own sexual desires.

Despite viewing Red Eye as an older sister, he developed a troubling romantic and sexual obsession with her, which he attempts to conceal due to the immense shame it brings him. He often mistakenly confuses her with Fio due to their similar appearance, a resemblance that becomes even more pronounced after Red Eye undergoes human experimentation. He was once incredibly close to Sagan and Logan, considering them as his first true best friends. However, their friendship soured when he discovered they were secretly working as double agents for the Rebel Army. The betrayal was compounded when they fully defected to General Morden's side during the Great Morden War. Despite their falling out, he still finds himself sexually attracted to Sagan and hopes to rekindle a romantic connection with her. He admires her beauty, comparable to Red Eye, and is deeply impressed by her extraordinary intelligence, reminiscent of Tequila.

He deeply cares for Tequila, his adoptive father, and strongly fears losing him unexpectedly as Tequila was the only person willing to raise him as a son. However, he struggles with feelings of unworthiness to be considered the closest thing to a living son due to his frequent disappointments. He holds Hyakutaro and Margaret in high esteem, respecting them as his former drill instructors who played a significant role in shaping him into one of the Peregrine Falcons Squad's most exceptional soldiers. He frequently clashes with Marco because of his perceived intellectual superiority and willingness to confront Gimlet when he bullies their friends and comrades.

Backstory: Vasser Gutenschiff-Wolstenholme was born on October 8, 1995 in Birmingham, England, United Kingdom. The Gutenschiff family of Germany originated as a mix of archaeological explorers and con artists in the field of historical documentation. However, they later made a name for themselves as formidable soldiers during various conflicts of the German Empire and Weimar Republic eras. Their reputation grew as a feared and ferocious family, revelling in the defeat of their enemies and thriving on the adrenaline rush of battle. In contrast, the British Wolstenholme family was known for their relatively peaceful pursuits, dedicating themselves to advancing the significance of radio communication and entertainment. Additionally, the Wolstenholmes were esteemed for their long lineage of historians, who uniquely shared their expertise by crafting intricate models of ancient civilizations and pivotal events that shaped the course of history.

Unlike the Wolstenholmes, the Gutenschiffs descended into darkness with rumours swirling that they embraced cult-like practices. It became a dark and sinister tradition among the descending families to have only one child, preferably male, to carry on their legacy. In cases where twins or multiple births occurred, the eldest child was forced into a horrific coming-of-age act: they were coerced into killing their sibling and then consuming their flesh.

Vasser's father, Kanan Gutenschiff, was a notorious commander in the European Garrison of the Regular Army. He treated all of his enemies mercilessly, taking sadistic glee in the carnage that surrounded him. After a few years of military service, Kanan was discharged by his superiors in the Regular Army. This decision was made after numerous complaints of workplace harassment were filed against him, and following an incident in which he fatally shot a comrade with a rifle during a heated argument. The discharge was likely intended to prevent damage to the organisation's reputation as a peacekeeping force.

Following his discharge, Kanan took up work at a pub in Birmingham, where he led a double life as a professional con artist. One quiet evening, he met Cerys Wolstenholme, a skilled radio and television service technician, and was immediately smitten. He shamelessly flirted with her, offering drinks and engaging her in conversation about their daily lives. As they spent more time together on several dates, Kanan's charm eventually won her over, and they became intimate, resulting in a surprise pregnancy with triplets: Vasser, Teresa, and Rugal.

Kanan was a controlling and strict father, who prioritised his own desires, using Cerys for his own sexual gratification while feigning concern for his children. However, he showed a marked preference for Vasser, who, as the firstborn of the triplets, received a disproportionate share of his attention. According to the Gutenschiff tradition, Vasser was designated as the chosen heir, prompting Kanan to mould him into a fearless and apathetic individual, adept in both combat and deception. Kanan occasionally resorted to physical discipline and emotional insults when Vasser misbehaved. Meanwhile, Teresa experienced sexual abuse at his hands every two weeks, being treated as an object rather than a person with only superficial displays of kindness. As for the autistic Rugal, Kanan neglected his emotional well-being, viewing him as a disappointment and an unwanted responsibility.

Cerys devoted herself to nurturing Vasser, Teresa, and Rugal, imparting valuable life lessons, homeschooling them, and sharing joyful moments with them. Vasser's most treasured memory of his mother is the gift of Philomena on his 6th birthday, a cherished keepsake he holds dear to this day. She introduced Protestant Anglicanism into the lives of Vasser and his siblings, a faith he still holds onto to this day. However, due to Kanan's abuse and her worsening depression and agoraphobia, she relocated to the basement, where she became increasingly emotionally withdrawn and absent. Kanan would seize this opportunity to fatally asphyxiate Cerys, and then repeatedly commit a horrific act of necrophilia with her lifeless body.

When Vasser turned 14, Kanan attempted to manipulate him into killing his siblings to solidify his position as the Gutenschiff heir. However, Vasser was horrified by the suggestion of slaughtering his family members in cold blood, which infuriated Kanan. Kanan taunted Vasser, branding him a coward and an embarrassment to the Gutenschiffs. In a twisted display of power, Kanan brutally murdered Teresa and Rugal in front of Vasser, forcing him to witness the atrocity while subjecting him to verbal abuse. Later, Kanan used the bodies of Teresa and Rugal to prepare a meal, coercing Vasser into consuming it and leaving no remains.

Kanan would continue to try to mould Vasser into a successful Gutenschiff heir through coercive behaviour and emotional mistreatment, but eventually gave up when Vasser became more defiant, anxious, and aggressive. As Vasser was labelled a failure in his eyes, he began to neglect and abandon Vasser's emotional and physical needs, focusing instead on his own desires, hedonistic lifestyle, and exploitative relationships with sex workers. After discovering his mother's lifeless body in the basement, Vasser packed his belongings and took his deceased sister's most treasured plushies (Emmerich, Theobald, and Linnaea). He fled his toxic household and took to the streets, where he honed his resourcefulness through cunning and stealth, mastering the arts of deception and thievery to survive against the odds.

He found refuge in an abandoned radio tower, using it as his shelter and an excuse to tinker with radio communication technology. Despite being practically homeless and living on the streets, he was faring well in this new lifestyle. However, everything changed when he inadvertently caught the attention of a group of bullies in his neighbourhood. They relentlessly harassed him, and the abandoned radio tower became an increasingly vital safe haven, while his plushies served as a source of emotional comfort. At 16, the bullies torched the radio tower, leaving Vasser feeling defenceless and vulnerable. Seeking vengeance, he attempted to fight back but was vastly outnumbered. They brutally beat him and quickly fled the scene, leaving him in an alleyway with a bruised and bloodied face.

It was then that Tequila found him and, in a surprising gesture of kindness, treated him to lunch at a local restaurant. This act of kindness led Vasser to form an instant emotional bond with Tequila, and he found himself opening up about his current situation, driven by a desire to further fuel his quest for vengeance. To his surprise, Tequila was deeply moved by Vasser's story and vowed to ensure Kanan would pay for the pain he had inflicted. After lunch, Vasser led Tequila to his father's house, deliberately drawing attention to himself as a distraction. Inside, a drunken Kanan violently dragged Vasser into the house, intent on using him to satisfy his twisted desires. Just in time, Tequila slipped inside unnoticed and silently ambushed Kanan, saving Vasser from harm.

With the deed done, Tequila took Vasser under his wing, providing him with a stable and nurturing environment, complete with nutritious food, proper education, and a sense of belonging. With Tequila's support and encouragement, he explored new interests and discovered a passion for treasure hunting, seashell collecting, and building scale models of military vehicles and historic battle scenes. He still remembers a trip to the beach where he found a rare hundred-eyed cowrie shell, which he gave to Tequila as a token of heartfelt gratitude.

Little is known about his life after being adopted by Tequila, but it is known that he went on to work as a radio technician apprentice after completing his education. He started frequenting strip clubs and an illegal nightclub as a way to unwind and have fun, but soon found himself addicted to luxurious alcoholic beverages like cognac, the gimlet cocktail, cocaine, and amphetamines as a way to self-medicate and numb his traumatic experiences. His friends began calling him “Gimlet” due to his fondness for the cocktail, a nickname he embraced because it sounded cool and served as a distraction from his past.

After completing his apprenticeship, he felt a sudden sense of purposelessness, questioning whether he was on the right path. Tequila noticed his struggle and persuaded him to join the Peregrine Falcons Squad, hoping it would give him direction. Initially, Gimlet was hesitant, opposing the idea of engaging in warfare and using violence against criminals and terrorists. However, after a night of contemplation over drinks, he decided to join the P.F. Squad, shortly after completing a stint in drug rehab, which Tequila had helped him seek out after discovering his struggles with substance abuse.

Once he joined the P.F. Squad, his true nature began to surface, leading to several issues, including making inappropriate advances towards women, taking a disturbing delight in the demise of his enemies, and taunting the cadets. He quickly formed strong bonds with Sagan and Logan during a treasure hunt in the Bahamas, which, although unsuccessful, allowed them to share their life stories, aspirations, and interests. He remembers having a one-night stand with Sagan, which subtly shifted the dynamics of their friendship and introduced a hint of sexual tension. A year before the Arms Deal Barrage, he met Red Eye and quickly came to regard her as an older sister, but soon found himself developing romantic and sexual feelings for her, which filled him with shame.

He played a crucial role in the Arms Deal Barrage as a fighter, during which he exposed the Regular Army's secret corruption. Initially, he playfully taunted Tarma, Marco, Fio, and Eri when they joined the P.F. Squad and S.P.A.R.R.O.W.S. special forces units. However, after Marco stood up to him for his excessive teasing of Tarma and crude behaviour towards Eri, and Tequila reprimanded him for bullying the cadets, he ceased his teasing and gradually formed friendships with them.

During a mission in Indonesia, where he was combating a rogue military organisation involved in illicit activities such as bioterrorism, murder, and weapon trafficking, he sustained severe injuries in battle, losing his left hand and right leg. These injuries were subsequently replaced with advanced cybernetic prosthetics, designed by Tarma, for which he remains deeply grateful.

Tragically, during the Great Morden War, he was brutally tortured and executed in front of Marco and Tarma. Unbeknownst to him, Morden had secretly promised Tequila to revive him in a new form, and his body was sent to Doctor Amadeus. Through Doctor Amadeus' expertise, Gimlet was successfully revived, but as a semi-clone of Tarma, drastically altering his existence.


Tags :
7 months ago

Updated: October 14, 2024

Reworked Character #1: Marco Rossi

POTENTIAL TRIGGER: Viewer discretion is advised due to references to neglect, self-harm, SA, death, and torture.

Real name: Marchrius Dennis Rossi

Alias: Intelligent Soldier

Occupation: Major of the P.F. Squad

Retirement plans: Become a mechatronics engineer, foster a bunch of kittens, and start a company that designs and develops functional computer models, artificial intelligence, and cybersecurity programs for both military and civilian usage

Special skills: Proficiency in lightweight firearms, mechatronics engineering, computer science, intimidation tactics, and drunken-style boxing

Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, taking naps at his desk, completing crossword puzzles, and stargazing

Likes: Cat cafes, his quick mental calculation, the warm glow of campfires, going on smoke breaks with Tarma, Eri, and Tequila, and subway rides where there are little to no people around him

Dislikes: Large lines in front of restaurants, being wrongfully distracted from work, spending vast quantities of time away from Perifa, computer crashes paired with slow Internet, and torture

Favourite food: Chinese noodles (preferably its mildly spicy) and barbecued burgers and hotdogs with onions and honey-flavoured carrots

Sexuality: Sex-repulsed, aromantic asexual

Gender: Male

Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)

Blood type: A-

Weight: 162 lbs. (73.48 cm)

Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with an average musculature, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. Marco sports wavy strawberry blonde hair, characterised by a large forelock that falls to the tip of his nose on the right side. On the left, two short, thick strands with subtle waves curve gracefully above his eyebrow. His features are further accentuated by well-groomed sideburns and a neatly trimmed chinstrap beard. He bears the marks of a rugged life: occasional dark circles under his eyes and a distinctive glass left eye in a lighter turquoise hue. He has accumulated several battle scars: a few stab wounds on his right shoulder; vertical cuts on his chest; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh. To cope with his emotional pain, he has a history of self-harm, which has resulted in the horizontal scars visible on his right forearm, hips, and inner thighs.

He's well-known for his cutting-edge, cybernetic left arm crafted from sleek, high-strength metallic alloys and advanced, artificially intelligent flexi-circuits, allowing for enhanced strength, agility, dexterity, and precision. It also has micro-sensors and neural interfaces seamlessly integrating with Marco’s nervous system for intuitive control. It possesses a high-strength, serrated blade made of tungsten, capable of extending up to 12 inches (30.48 cm) from the forearm. It can temporarily deploy an energy shield that surrounds him, providing protection from incoming attacks. This shield is powered by advanced capacitors and optimised for maximum efficiency using AI technology.

Marco's military gear consists of a white headband, a metal dog tag necklace with his name, and a platinum grey sleeveless shirt. He wears a crimson vest with four pockets and an embroidered logo of the P.F. Squad on the back, alongside khaki-green army cargo pants tucked into his olive green paratrooper boots. He also wears a leather belt with a snap-on silver buckle, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. The pockets of Marco's army cargo pants carry two boxes of cigars, while his vest contains a gilded lighter he found in Gerhardt City, a black case for his garnet-hued reading glasses, and an old photograph of pre-teen him, his father, and his childhood cat on a leash at a park during autumn.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Gatling shot, and a thunder shot. He's always carrying around a red-orange laptop, used to create viruses to breach enemy cybersecurity, other technological assignments for the military, and personal computer software projects.

He wears his father's circular, gilded watch on his right wrist, using it to check the time as a reminder of his father's enduring presence and an opportunity to seek guidance from the past. The timepiece features an ivory dial with burgundy hands and black Roman numerals from I to XII, interspersed with four thin etchings. Additional details include a secondary display bar showing the time and AM/PM indicator, while a leather strap is secured with a matching gold buckle.

Character summary: He's a charismatic and cautious leader who takes immense pride in his high intellect, computer expertise, and masculinity. He's a self-reliant introvert who prefers to accept help and emotional support from others when absolutely necessary. His stoic demeanour is a constant, making it challenging for him to show humour or vulnerability. Due to being a workaholic, he has developed a harmful habit of neglecting his own basic needs, including eating when necessary. He mainly struggles with loneliness because he finds it difficult to form meaningful connections due to his exceptionally high intellect, which can make it challenging for others who may not be able to keep up with his level of understanding. He also struggles with major depressive disorder, trust issues, a fear of abandonment, and unresolved trauma stemming from past experiences. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone.

Despite his gentle and taciturn nature, he's capable of being ruthless and will fly into a deep rage when General Morden's name is mentioned near him. When interrogating others, he employs a menacing tone, his aloof demeanour making those on the receiving end feel uneasy and intimidated. He doesn't hesitate to wield threats of violence or exploit vulnerabilities, and with Trevor by his side, his intimidation factor is amplified. He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. When experiencing great distress in relation to past trauma, he's prone to having a full-blown mental breakdown and indulging in suicidal ideation. Marco tends to get stressed easily, which has led to him developing a chain-smoking habit. He occasionally struggles with self-harm and secretly binge drinks, consuming one or two packs of beer at a time, while hiding his alcoholism and suicidal tendencies from others.

He has a dry sense of humour that he rarely showcases, and when he does, his witty remarks often blend English and Italian. Having learned some Japanese from Tarma and Eri, he occasionally sprinkles Japanese phrases into his jokes. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk. He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Additionally, he cherishes his calico shorthair cat, Perifa, a heartwarming birthday gift he received from Fio prior to the Survival Island Occupation. He’s in a polyamorous queerplatonic relationship with Fio and Tarma, a bond that satisfies his deep-seated longing for emotional intimacy.

Prior to the Earth invasion by the Invaders, he lacked experience in raising children and was uneasy about assuming a paternal role with others. However, that changed when Celaphios entered his life, beginning to treat her like the daughter he never had, ensuring she felt safe, loved, and cherished. He often mistakes Sophia Greenville for his mother due to their similar appearance, and he's always embarrassed when he accidentally calls her "mom". Nevertheless, he's deeply grateful for the maternal affection she shows him, treating him like a son and unknowingly becoming the kind of mother he wishes he had. He finds comfort in spending quality time with his cat, affectionately referred to as his "dramatic little princess”. He enjoys engaging in playtime, giving gentle pets, and even using soothing baby talk to calm his feline companion. He's easily offended by people who rudely insult cats, going as far as to comfort the insulted feline and silently glaring at the person who uttered such words.

Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. If he unexpectedly encounters someone engaging in sexual activity, he often experiences a panic attack, feeling lightheaded and overwhelmed. In such situations, he usually tries to seek comfort and support from a trusted individual to talk to and receive a reassuring hug. This experience may also trigger unpleasant thoughts related to sexual matters, leading him to fear that he's somehow perverted and disgusting. He'll only lose his temper with others if they say something extremely rude to him or his friends, intend to hurt his loved ones or tell him blatant lies. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things. 

He has a sleepwalking habit, often accompanied by vivid dreams of fighting or killing someone, which greatly annoys and frightens Tarma, who’s frequently the target of these nocturnal episodes. He resents being hailed as a war hero due to his intense aversion to fame and his conviction that conflict should prompt sombre reflection, not glorification. He dislikes flirtatious advances and has low tolerance for complaining, bullying or excessive talking, which can trigger irritability and extreme defensiveness. He has a commanding presence that demands respect, and his consistently serious demeanour can make him seem intimidating and unapproachable to others.

He's incredibly introspective and prone to questioning the intentions of his friends and his own worthiness of having meaningful friendships. He's a consequentialist who believes that all life forms are more capable of destruction, ultimately prevailing the act of creation. He also believes that all conflicts are gradually moving towards the equitable unification and collective strength of humanity. In his perspective, it'll pave the way for a new era free from violence, hate, and political corruption.

Backstory: Marchrius Dennis Rossi was born on April 13, 2005 in Twin Falls, Idaho, United States. Marco's mother, Katalina, was a researcher for a secret government project, and his father, Salvatore Rossi, was stuck in a dead-end office job. His parents had a distant relationship and had Marco, hoping that a child would bring them closer together and fix their broken marriage, but they often ignored each other and argued. Katalina had never wanted Marco, viewing him as an unplanned consequence and a responsibility that hindered her career. His father provided unwavering support and care, while his mother was neglectful and emotionally absent, hiding her true behaviour behind closed doors. But despite this, Marco shocked his parents by exhibiting a fast-growing intelligence at a very young age.

From the moment he opened his eyes, he muttered his first word, "daddy". He learned how to walk at 3 months old and showed advanced motor skills by 5 and a half months. He skipped object permanence altogether and completed his first crossword puzzle at just 1 year old, astonishingly understanding political terms. By the age of 2, he had memorised all 50 U.S. states and read two books in their entirety, demonstrating a profound understanding of their documented subjects: moral philosophy and psychoanalysis. By 4, he was answering calculus-level questions and describing his feelings about endangered animals in zoos with sophisticated vocabulary.

From the age of 2, he would occasionally see a pair of glowing red eyes in darkened corners or places drenched in darkness. He described them as always watching him and swore that they belonged to a living, breathing creature that seamlessly blended into the darkness. When he turned 5, he created an imaginary friend as an excuse to enjoy his alone time and avoid befriending the children who frequented the local park. This imaginary friend was named "Holofernes", and Marco often drew him, depicting him as an anthropomorphic snow leopard with golden eagle wings, Komodo dragon legs, and a face covered in a ball of black scribbles.

Before he turned 6, his neglectful mother, Katalina, grew fed up with how "weird" he was. She was also annoyed by his persistent fear of a glowing pair of red eyes that watched him occasionally and his uninterested attitude towards forming connections. While Salvatore was away from home, Katalina took matters into her own hands and packed her belongings. Before leaving, she noticed Marco standing before the basement door, which was wide open. She investigated and saw the same glowing pair of red eyes, which terrified her.

Believing that Marco was attracting an evil spirit, she pushed him down the basement stairs and locked the door, hoping to contain the perceived threat. Abandoning Marco, she left the house, leaving him absolutely terrified. Marco tried to cope with the trauma by imagining Holofernes, but according to him, Holofernes never came to his aid. When Salvatore returned home and discovered that Marco was trapped in the basement by Katalina, he was infuriated. His father attempted to track down Katalina, but it was too late. This traumatic event instilled in him a lasting fear of heading down into dark basements alone.

During his time in grade 1, Marco struggled to make friends and often looked sad when he saw other children with their mothers, a concern his father noticed. To cheer him up, his father brought home a Turkish Angora with a black, orange, and white fur coat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of five, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.

Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy due to his con artist lifestyle and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue. His grandmother, an immigrant from Italy, taught him some Italian and often shared photographs she had taken in her home country before moving to the United States.

His father unknowingly sparked his interest in the Tuatha Dé Danann, an ancient race of demigods that existed before all life, and two antediluvian places, Atlantis and Ultima Thule. He would silently observe his father spend a short amount of time researching these fascinating topics when not working. Marco would eventually discover that he has a slight hint of Tuatha Dé Danann DNA, leading him to wonder if others might also have ancestral ties tracing back to the Hadean Eon. Later in life, he would learn that Tequila, General Morden, Tyra, Sagan, and Logan share this same heritage, also possessing Tuatha Dé Danann DNA.

He was bullied by many students for being perceived as "friendless" and for having an abnormally high intelligence, leaving him feeling isolated. A few students attempted to befriend him, but he rebuffed their efforts, fearing they would eventually abandon him. He also struggled to connect with them on an intellectual level, feeling like an outsider. During high school, he was involved in a few physical altercations, but he typically managed to defuse the situations with his words or, if necessary, defend himself relentlessly. In his spare time, he mastered the unconventional art of drunken-style boxing, giving him an edge in self-defence. Despite his school troubles, he excelled in all his classes and achieved outstanding grades in mathematics and computer science courses.

Before graduating from a state technical high school, Salvatore died due to health complications caused by an incurable disease, and Grubley peacefully passed away in her sleep shortly after, which devastated him. The last gift his father gave him was a red-orange laptop, intended as a graduation present. Rather than letting the tragedy consume him, he transformed his grief into a driving force, cultivating resilience and independence. To move forward, he made the difficult decision to distance himself from his remaining family, seeking to leave the past behind and forge a new path. He began developing artificial intelligence to engage in online debates and sophisticated computer software, including anti-viruses and error-checking tools, as a means to earn a living and hone his programming skills. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.

Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills and computer expertise, earning him a spot as 1st Lieutenant of the P.F. Squad. This was also when he met Tarma, forming a fast friendship after discussing their interests, reminiscing on their childhoods, and having a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a “maniacal gearhead”. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad and Regular Army. He would also gradually develop a queerplatonic relationship with Tarma as he deeply cherished their friendship and came to realise that it filled a void of emotional intimacy left by his father's passing.

During his time in the P.F. Squad, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a military scout named Trevor, whom Marco would meet years later during his recruitment into the P.F. Squad, managed to stop it. Marco refuses to discuss this potentially disastrous incident, even after a few too many beers.

When the Amadeus Syndicate served as the scientific and medical branch of the Regular Army, Marco met Doctor Amadeus, the organisation's founder and Nadia's clone mother. They had a cordial relationship, and Doctor Amadeus was particularly impressed by Marco's exceptional computer skills. She wanted to utilise his talents for a bioengineering experiment, aiming to create super soldiers using abandoned Martian and Invader technology.

During a battle against a terrorist attack, Marco suffered severe injuries and was taken to one of the original Amadeus Syndicate's medical facilities to recover. Doctor Amadeus seized this opportunity to force herself upon him to collect semen and DNA samples, leaving him deeply traumatised. The experience was so distressing that Marco tried to suppress the memory, inadvertently forgetting much of the history and purpose of the Amadeus Syndicate in the process. He also swore his revenge to kill Doctor Amadeus one day for what she did to him. As a result of this event, he began to act strangely anxious and slightly aggressive when in a hospital or near Nadia for prolonged periods of time.

During the first coup led by General Morden, he scraped together the remnants of the Regular Army government forces to reassemble the P.F. Squad. He became the leader of the governmental resistance against General Morden but at a great cost. As he, his comrades, and his friends were approaching the last known base of the Rebel Army, disaster struck. General Morden and his soldiers ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, leaving Marco with mental and physical scars that would haunt him forever. 

Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. After experiencing a strange tingling sensation of familiarity, General Morden realised that Marco possessed Tuatha Dé Danann heritage. Intrigued, he discreetly collected DNA samples from Marco, which would later be utilised by the Amadeus Syndicate for experimentation in bioengineering and advanced military technology. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression. 

However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Before confronting General Morden, Tarma constructed his prosthetic left arm using technological debris and cutting-edge medical technology available to the Regular Army. However, it took him a couple of weeks to adapt to his new limb. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the rank of Major, but he soon grew to resent his war hero status as he realised that the media often glorifies conflict.

Marco continued to lead the P.F. Squad together with Tarma, who is the true linchpin of the elite task force of the Regular Army. Marco joined forces with Tarma, Fio, and Eri for a second mission to thwart General Morden's second coup. Although the mission technically failed, as they captured a Martian troop from the Pipovulaj Army disguised as General Morden, the Regular Army's higher-ups deemed it a success nonetheless. This moment got on Marco's nerves as he deeply desired to see General Morden brought to justice and face the full consequences of his actions. Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace such as the Pipovulaj Army.


Tags :
7 months ago

Updated: October 12, 2024

Reworked Character #2: Tarma Roving

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to underage drinking, crime, an unhealthy romance, death, and torture.

Real name: Tarmicle Ignacio Roving III

Alias: Mister Nice Buddy

Occupation: Captain of the P.F. Squad

Retirement plans: Open a motorcycle shop, develop reliable cybernetic prosthetics for hospital use, and start a family

Special skills: Proficiency in Slugs, heavy duty firearms, and resource management, robotic engineering, weaponsmithing, mechanics, and bivouacking

Hobbies: Customising motorcycles while listening to rock music, drawing detailed blueprints for weaponry and vehicles, collecting action figures and scale models of military machines, looking for cool bugs and rocks, and camping

Likes: Beautiful women and men, hugging people he cares about, solitary journeys on his motorcycle, spending time in the great outdoors, and the toy version of SV-001 that his father gifted him on his 9th birthday

Dislikes: Social isolation, his frequent nosebleeds, shallow and rude people (such as Gimlet), feeling powerless when preventing his friends from getting injured, and insults that feed into his insecurities about his academic intelligence

Favourite food: Rice with fermented soybeans prepared with mustard, boiled eggs, and scallions

Sexuality: Sex-favourable, straight-leaning bisexual

Gender: Male

Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)

Blood type: AB+

Weight: 227 lbs. (102 kg)

Design: He’s a 5’ 11” (180.34 cm) Japanese endomorph of American and Mexican descent with a partial beer belly, rigid muscles, broad shoulders, and sienna skin. He has sunburst green-hazel eyes and fingernails that are painted a dull gold. He has maroon hair with medium-length parted bangs, featuring two distinctive ahoge cowlicks in the centre, alongside sideburns, a neatly trimmed goatee, and subtle curls. Like Marco, he bears nasty battle scars: badly burned flesh from the right side of his neck to the left deltoid; multiple lacerations crisscrossing his back, forearms, and thighs; his left ring finger is partially severed; a couple of bullet wounds are visible just below his left lumbar region; and a scar snakes down from the right side of his forehead to the middle of his left cheek.

His right forearm was replaced by a cybernetic prosthetic, crafted from ultra-durable, lightweight metal plated and reinforced with tungsten nanotubes. Vein-like fibres of superconducting nanowire mesh enable seamless integration with his nervous system. The prosthetic features a retractable plasma cannon that fires two types of projectiles: yellowish-white ionised energy blasts that deliver intense electrical discharges; and metallic purple-green goo, a highly corrosive and acidic substance capable of burning through virtually any material. Beneath the plasma cannon, a nanotech-enhanced, razor-sharp blade retracts seamlessly into the cutting-edge prosthetic. Forged from a nearly indestructible alloy, the gilded blade is micro-serrated for optimal tissue and armour penetration.

His military gear consists of red-tinted sunglasses, a metal dog tag necklace with his name, a walnut brown T-shirt with ripped sleeves, a rusty orange fingerless glove on his left hand, and a burgundy leather belt with a snap-on gold buckle. He wears a saffron-yellow vest with four pockets, featuring an embroidered logo of the P.F. Squad on the back. He also wears citron army cargo pants tucked under burgundy paratrooper boots, a sheath for his combat knife, and a gun holster for a handgun he rarely uses. He once ripped the right knee of his cargo pants, but Fio mended it with a patch of butterscotch-hued fabric. The pockets of Tarma’s vest carry around an old cigarette box, a silver lighter, the key to his first customisable motorcycle, and a toy version of SV-001.

Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped in dirty gauze, and he wears two dark brown bandoliers: one drapes over his left shoulder, holding sticks of dynamite, while the other wraps above his belt, holding bullets for his handgun. Tarma carries around a citron load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, mechanic tools, a flame shot, two machine guns, an enemy chaser, and a laser gun. He has three piercings: a gilded septum as well as a silvery vertical curved barbell and a ring adorning his left eyebrow.

Tarma acquired a stolen katana called Murasame, renowned for its unique ability to self-cleanse its blackened steel blade, allowing it to remain razor-sharp. The katana features a distinctive wave-shaped hamon, a tangerine-hued handle wrapped in gilded cord, and a hexagonal silvery guard. The katana's crimson hardwood sheath features a golden straightened carp design, while the blade itself bears the Japanese inscription “血液洗浄” (Ketsueki Senjō), meaning "blood washing" in English, elegantly written on the right side.

His beloved motorcycle, built at just 15 years old, is a custom black and flame-coloured Harley-Davidson 42WLA. The bike's gas tank showcases a stunning design: an azure Japanese dragon wrapping around a bronze eagle with outstretched wings. He extensively modified his first motorcycle, integrating a missile-firing launcher between the handlebars and installing two 12.6mm calibre Vulcan cannons (similar to those found on the SV-001) towards the front. Additionally, he fitted a bulletproof carrier at the rear, coated in a durable silvery dark grey paint, which houses a shotgun and thirty corresponding shell holders.

Character summary: He often pokes fun at the overly serious Marco, much to his annoyance, yet still holds him in the highest esteem as a heroic soldier. Whenever he's away from Marco and can't contact him, he starts to worry about his safety. But when Marco returns safe and sound, he's instantly relieved and overjoyed to see that he's okay. The idea of Marco going missing or dying an untimely death would leave him feeling deeply melancholic, empty, and lonely. As a flirtatious and affectionate individual, he frequently tries his luck with women and men who catch his eye, regardless of their faction affiliation. Although his advances often end in rejection, he doesn't let it discourage him and won't pursue them aggressively. Tarma views these rejections as minor setbacks and tends to avoid women and men who playfully tease or intimidate him.

He has very strong romantic feelings for Fio, but struggles to express them. He enjoys spending time with her, sharing stories about his day and telling jokes. However, he occasionally comes across as a bit awkward in her presence. Once he and Fio enter into a romantic relationship, he exudes greater confidence in his feelings for her, leading to a deepening of their emotional connection and a profound level of intimacy and supportiveness. He adores it when Fio showers him with kisses, praise, and loving compliments, and he happily returns the affection. He holds Marco dear as his queerplatonic partner, a bond that strengthens when Marco joins him and Fio in a polyamorous relationship. He feels at ease sharing his dorky side and vulnerable emotions with Fio and Marco, finding comfort and acceptance in their presence.

He's a loyal, clumsy, and fun-loving hothead with an adventurous spirit and a readiness to put up a good fight when necessary. He has a breezy and slightly sarcastic attitude, paired with a great imagination that shines when designing innovative weapons and vehicles. He has a clever talent for stirring up distractions and sparking moral self-reflection in those around him. He’s emotionally intelligent, going to great lengths to ensure the happiness of his friends, comrades, and loved ones. Tarma has a great sense of humour, often cracking jokes that span various comedy genres to diffuse tension in most situations, but it can become annoying at times. He has a hearty appetite, which becomes particularly evident after completing gruelling missions involving intense combat. Due to his strong sense of justice, he’s a vigilante at heart with protective instincts. If someone he loves is harmed, he will stop at nothing to ensure they receive the justice they deserve, showing no mercy to those responsible.

However, beneath his nonchalant and optimistic facade, he struggles with insecurities about his intelligence and mental slowness. Despite his enjoyment of being lively and a tad mischievous, he can't shake the feeling that he's a nuisance. Whenever he feels like he's about to cry, he quickly runs off to find a hiding place, fearing that others will mock him for his sensitivity. Tarma will only cry in front of others when he's feeling completely overwhelmed and people are aggressively yelling at him. He genuinely cares about Eri and strives to treat her with kindness and respect. However, her tendency to socially withdraw from him, coupled with her constant belittling and physical confrontations, makes it challenging for him. Fortunately, Marco and Eri's team of Ptolemaic rebels frequently intervene to stop these confrontations. Due to Eri's animosity towards him, he harbours a deep-seated fear of her and tends to distance himself, particularly when she's intoxicated or near Fio.

Due to his mild ADHD, he often feels tired, which explains his quirky habit of nodding off in unexpected places. The mere mention of the Great Morden War triggers severe anxiety, culminating in violent panic attacks, vivid flashbacks, and haunting night terrors that disrupt his sleep. He's very patient, but sometimes his patience wears thin, and he snaps when he's feeling reasonably irritated. Although he isn't hesitant to assert himself respectfully when misunderstood, threatened or emotionally hurt, there are times when his approach comes across as rude and crass, leaving him feeling remorseful. He's incredibly passionate about vehicles, weaponry, and cybernetic prosthetics, often enthusiastically sharing his knowledge when asked. However, he's also fiercely protective of his interests and can take offence when someone criticises or disrespects them, particularly if they're models he's personally built or repaired.

He’s fiercely protective of his friends and comrades, willing to stand up to bullies and threats with a serious and intimidating demeanour. However, his strong sense of loyalty can sometimes lead to physical confrontations when pushed beyond his limits. He's generally humble and becomes slightly flustered when praised for his work and being a good friend, but occasionally exhibits overconfidence in his tactical abilities and creative projects. He can be quite reckless on the battlefield and during stealth-oriented missions, which occasionally puts his friends in potentially perilous situations, yet he always manages to keep them safe and unharmed. He strongly opposes racism, fat shaming, and the stigma surrounding mental health issues, viewing them as dehumanising obstacles to equity and healthy relationships.

He's surprisingly gentle and exceptionally kind to children, going to great lengths to rescue them from harm, ensure their emotional well-being, and provide companionship. When sleeping, he snores loudly and often talks in his sleep, uttering fragmented sentences during his most terrifying nightmares and pleasant dreams. He likes to drink with his friends after a long mission, but he often gets wasted and becomes silly, jovial, overly affectionate, and short-tempered. He holds that morality is shaped by a combination of factors, including parental guidance, cultural influences, universal moral laws, and the capacity to establish ethical principles. In his view, the morality of an action is determined by the action itself, rather than its consequences. Interestingly, despite being a soldier, he’s a pacifist who believes that individuals can confront threats to peace, even if it requires compromising their personal morals. Furthermore, he sees life and death as fundamental opposites that are perpetually in conflict with each other.

Backstory: Tarmicle Ignacio Roving III was born on May 1, 2005 in Hokkaido, Japan. He was born into a large, diverse family. His father, Fabriclus Cristóbal Roving, is a distinguished Mexican-American military man. His mother, Koharu Nakabayashi, is a Japanese miniature painter and a retired army nurse who formerly served in the Regular Army. He has several siblings: Ildefonso, a firefighter and his older half-brother; Milagrosa, the lead singer of an alternative rock band and his older half-sister; twins Daisuke, a biochemist, and Ryōsuke, a medical engineer, who are his older brothers; and Calpurne, a fighter jet pilot who serves in the Regular Army and his younger sister. Fabriclus named him after his great-great-great-grandfather, Tarmicle Ignacio Roving Jr., to keep his legacy alive.

He often tells Tarma stories about the heroic actions of his namesake. He also likes to tell Tarma stories about his experiences in the military, often mentioning a man named Alessandro Germi and describing the wars he had fought in. Tarma vaguely remembers Fabriclus sharing that he considered retiring after his first wife passed away from breast cancer. However, it wasn't until he met his second wife, Koharu, while she treated his injuries he sustained during a battle against high-risk criminals seeking to spark global anarchy, that he officially retired and started a new family with her.

He has a cousin named Achilles, who lives in Missouri, United States and owns a motorcycle shop. Achilles is notable for his distinctive light orange pompadour, playing a significant role in sparking Tarma’s strong passion for motorcycles. In contrast, his father fostered his interest in tanks, fighter planes, and the great outdoors, while Milagrosa ignited his love for rock music. He thoroughly enjoyed playing, exploring, and causing mischief with Calpurne, who matched his lively energy and vibrant imagination. However, their playtime wasn't without its challenges as she would occasionally take his toys without permission—though this rarely seemed to bother him.

At the age of 3, he met his childhood friend Tabomba when Tabomba's Filipino family moved in next door. Surprisingly, Tabomba sparked Tarma's interest in trains as well as cool bugs and rocks. Although they rarely see each other nowadays due to Tabomba's work as a marine biologist, they make an effort to meet up whenever they're both off work and on vacation.

His family frequently travelled across Japan, the United States, and Mexico, especially during summer and winter breaks, to visit relatives, enjoy the outdoors, and have fun. During a trip to Hiroshima at the age of 7, he met a girl named Chizuko, who was wearing an olive green bandanna. They quickly became friends after building a sand castle and finding worms under a large rock at a local park near the orphanage where Chizuko was staying. Sadly, they couldn't spend much time together because Tarma's family had planned to stay in Hiroshima for only two weeks and wanted to explore every attraction the city had to offer. Fortunately for the two, his family returned to Hiroshima a few times, once during a summer break and again to care for a sick relative.

At the playground and in elementary school, he faced bullying, responding in one of two ways: either he would remain oblivious to the taunts or burst into tears and rush to the safety of his parents or seek the teacher's intervention. He was bullied a lot at school because of his mental slowness, hyperactivity, and perceived "annoying" nature, and for not fitting traditional Japanese physical standards. Like him, Tabomba faced both racial and size-based discrimination, but found unwavering support in Tarma, who cherished their friendship. To combat Tabomba's isolation, Tarma would often keep him company, whether completing homework and assignments together or spending time together after school. Their favourite activities included playing video games, visiting the park, and watching action and comedy movies.

He had a couple of girlfriends and boyfriends in high school, but they didn't last very long. In high school, he started fighting back, engaging in fistfights and enduring street beatings as he struggled to cope with the constant bullying. He also began experimenting with building custom-made motorcycles as a way to initially impress those he was romantically interested in, and later found that it helped to calm his nerves.

Tragically, the bullying escalated to the point where Tarma felt overwhelmed and feared that reporting it to his teachers or parents would only create more problems and burden them further. So, he made the desperate decision to run away from home on his motorcycle, heading towards Hiroshima. Once there, he encountered Chizuko again, but she was different from the last time he met her. She was now the leader of a notorious street gang. Chizuko coaxed him into hanging out with her at their rundown hideout, where they drank beer and vodka stolen from a local alcohol shop. Tarma reluctantly agreed, but was thrilled to reunite with Chizuko after 8 years.

At the hideout, they caught up on each other's lives as Tarma had a couple of beers and Chizuko drank vodka from a bottle. Things took an unexpected turn when Chizuko got physically close to him, complimenting his appearance in a seductive manner. Their friendship evolved into a sexual relationship, which was Tarma's first. They spent many nights together, and he even participated in a few crimes with her, including theft and drug sales. Tarma would also start to develop a nicotine habit and, more positively, learn effective coping mechanisms and assertiveness skills to manage stress and stand up for himself.

However, their relationship was short-lived. Tarma ended things and returned home after discovering that Chizuko had been using him to fulfill her physical desires and distract herself from her trauma, while also advancing the interests of her gang. He would later reunite with Chizuko, now going by the name Eri, but she had become bitter, socially withdrawn, and aggressive, pushing him away.

After graduating from junior high school and enjoying the first week of his summer break, Tarma immediately enrolled in the Officers Academy of Special Tactics and Battle. In addition to his impressive engineering and mechanical skills, he achieved a notable feat at the age of 20 by rescuing President Marx, the CEO of a prominent defence contractor that supplies the Regular Army with weaponry, tanks, and other essential equipment. The Peregrine Falcons Squad took notice of this achievement and invited him to join the team, which he happily accepted.

Here, he met and befriended a lonely Marco after discussing their interests, reminiscing about their childhoods, and enjoying a couple of beers together. He would slowly develop a queerplatonic relationship with Marco, built on a deep appreciation for his company, a genuine desire to ensure his happiness and well-being, and a strong attraction to his physical beauty and intellect. During the Great Morden War, he learned that Marco, alongside Tequila, was selected for the counteroffensive against Morden and quickly volunteered to join him, wanting to support his best friend.

During the Great Morden War, Tarma, Marco, and other members of the P.F. Squad, S.P.A.R.R.O.W.S., and Regular Army were ambushed by General Morden and his soldiers. They subjected everyone to rigorous torture, leaving them with lasting mental and physical scars. The Rebel soldiers and Allen O'Neil mercilessly taunted him, exploiting his sensitivity during the torture. Like Marco, Tarma was forced to witness the brutal slaughter and torture of his comrades and friends, which was emotionally painful to watch. However, he devised a clever escape plan by distracting the guards holding the key to his prison and appealing to their conscience. This unexpectedly worked, allowing him to overpower them, rescue Marco, and help his best friend thwart Morden's plans for world domination.

When escaping, he managed to acquire a mysterious katana that the Rebel Army stole during their invasion of Japan: the self-cleansing Murasame. Rumours suggest that the cleansing properties of Murasame may be attributed to the Martians or the advanced technology of the Tuatha Dé Danann. However, Tarma remains skeptical and dismisses such claims as mere speculation.

After the end of the fearsome battle against General Morden and the Rebel Army, he rose through the ranks to become Captain of the P.F. Squad. He played a key role in the suppression of the second coup, getting a chance to fight alongside Fio and Eri. Notably, he saved Marco from a tactical airstrike by the Rebel Army that could have been fatal, earning himself a reputation as a hero and the true linchpin of the P.F. Squad. During the conflict with the Arabian Infantry, Tarma bravely rescued a baby and several children who had been orphaned by Rebel soldiers. He subsequently facilitated their adoption, providing them with an opportunity for a safe and nurturing upbringing. He lost his right forearm during a fight against Allen O'Neil, which was later replaced with a cybernetic prosthetic that he designed and built with the help of Regular Army scientists and Pupipi.

Tarma's exceptional talent for building motorcycles, rivalling that of professionals, had led him to consider retirement. However, these plans have been put on hold due to the persistent and desperate pleas of his spineless superiors to continue his service in the military.


Tags :
7 months ago

Updated: October 13, 2024

Reworked Character #3: Eri Kasamoto

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to abandonment, abuse, underage drinking, crime, an unhealthy romance, death, and SA.

Real name: Chizuko Kawaguchi

Alias: Memphis Bomb Princess

Occupation: Staff Sergeant of the S.P.A.R.R.O.W.S., Ptolemaios’ second-in-command (formerly), and the leader of a street gang (formerly)

Retirement plans: Open up an inclusive orphanage in Hiroshima

Special skills: Orchestrating stealth missions and suppression operations, proficiency in explosives, survival techniques, lock picking, and seduction

Hobbies: Swimming, kickboxing, building explosive gadgets, thinking about her past mistakes and what she could’ve done better during her solitary nature walks, and playing card games with her friends that include some sort of money-related bet

Likes: Fio, pyrotechnics, aimless walks, vintage religious memorabilia, and a keychain that was gifted to her by Emily

Dislikes: Blissful ignorance, overly mischievous, lazy, and hot-headed people, riding in vehicles she isn’t able to drive, being touched without permission, and cults

Favourite drink: Vodka (preferably Spirytus)

Sexuality: Homoflexible sapiosexual

Gender: Female

Age: 16 (in 2022), 22 (in 2028), 24 (in 2030), 26 (in 2032), 28 (in 2034), 35 (in 2041), 37 (in 2043), 38 (in 2044), and 41 (in 2047)

Blood type: B-

Weight: 126 lbs. (57 kg)

Design: She’s a 5’ 6” (167.64 cm) Japanese ectomorph with an athletic, sylph-like build, broad shoulders, sand-hued skin, a black mole under her right eye, and top scars. She has dark brown eyes with visible bags beneath them and fingernails that are painted a metallic green. She has jet black hair with choppy bangs that has been bleached dirty blonde and is styled in a mid-back shaggy wolf cut, often worn up in a ponytail. Eri has a jarring diagonal scar that runs from the left side of her temple, across the bridge of her nose, to her right levator scapulae muscle. She also has stab scars on the palm of her right hand, cut marks on her right forearm, the skin on her arms and shoulders have been picked at, and her legs are riddled with scrapes. She lost her left forearm in a traumatic incident, later receiving a metallic silver prosthetic replacement from Ptolemaios during her training. She dons green gold snake bite and silver jestrum piercings, and her makeup features a glittery artichoke green smoky eyeliner, light brown mascara, and coral pink lips.

Eri’s military gear consists of an olive green bandana on her head, a metal dog tag necklace with her name, and a black headset for communication with her snipers. She wears a black bra, myrtle-hued sleeveless button midriff, and a satin crimson sash. She wears a purplish-grey unbuttoned coat with ripped sleeves, four pockets, and a hidden strap compartment that holds her electrical baton. On the back of her jacket is the logo of the S.P.A.R.R.O.W.S., which Fio kindly embroidered for her. Her purplish-grey army cargo pants were tucked into black combat boots and held up by a silver-buckled dark teal belt around her waist. She has a sheath for her combat knife and a drop leg holster for her handgun with a silencer.

She wears a black gas mask with red-tinted lenses, olive green gloves, black knee and elbow pads, and sage-streaked silver tassel earrings. She wears a keychain necklace, a gift from her late girlfriend Emily, featuring a fiery comet encircling a reddish-purple amethyst stone carved into the shape of a human heart. Eri is adorned with two black steel armlets, one on each arm: the right armlet has a circular green crystal at its centre, while the left armlet has a red one. The green crystal grants her the power to unleash grey lightning, while the red crystal, forged from a fragment of Sol Dae Rokker, can summon deadly, wolf-shaped spirits that dive-bomb enemies.

Over her midriff, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She carries around a sage green load-bearing backpack that contains camping equipment, grenades, fire bombs, mines, hand-crafted explosive gadgets, portable ammo boxes, a canteen full of water, three canisters of gasoline, a rocket launcher, and a bottle of vodka. Her olive green waist pack, secured at the back of her belt, holds a silvery flask of vodka, a matchbox, and a compact makeup kit containing her eyeliner, mascara, and lip gloss. The pockets of her coat contain a pack of fruity bubblegum, a navy blue lighter, a rainbow-coloured bouncy ball, a deck of playing cards, and her lucky gold Kaiki Shoho coin. Meanwhile, her cargo pants hold lockpicking tools and three boxes of cigarettes. She has worn gauze wrapped around her right forearm, a gun holster for her handgun, and a sheath for her machete. She's still in possession of a Ptolemaic Army-commissioned scoped bolt-action rifle, which is often draped over her left shoulder.

Character summary: She's a vengeful, sarcastic, cynical, and tomboyish leader who will stop at nothing to brutally hurt anyone she perceives as a threat to her comrades and friends or have caused them genuine harm. She has a sadistic streak, evident in her peculiar habit of smearing her enemies' blood on herself to intimidate others. When focused on her military duties and protecting those she respects and cares about, she tends to neglect her own needs. Eri's outspoken and crass demeanour shows no fear in speaking her mind, telling others off, and using profanities. As a self-reliant and lonesome individual, she’s bitter and aloof towards those she dislikes and strangers. She has a tendency to engage in dishonest behaviour and manipulate situations to her advantage. When confronted about these actions, she often responds with aggressive language and contradictory arguments. She holds immense respect for the deities, particularly Sol Dae Rokker, and will go to great lengths to worship and make sacrifices to them, often ritually sacrificing the remains of her enemies and indulging in orgies with her team of Ptolemaic rebels.

She fearlessly rebels against anything she deems morally wrong or a life-threatening risk. She shows no mercy towards her enemies, and her military missions showcase her exceptional resourcefulness, cunning, and tactical prowess. She's capable of sympathy and offering wise advice, but her willingness to do so greatly depends on the situation and her personal connection with the individual. She has immense compassion for those who endured a difficult childhood and does her best to offer comfort and support.

Eri regards her team of Ptolemaic deserters, Fio of the S.P.A.R.R.O.W.S., Marco and Trevor of the P.F. Squad, Ralf and Clark, the top dogs of the Ikari Warriors, Tequila, Red Eye, and Hyakutaro, Tyra, and Walter of Division 6 as family. She’s overprotective of Fio, whom she regards with sisterly affection, and Marco, whom she views as a courageous leader who deserves comfort and sympathy. She harbours significant animosity towards Tarma, seeing him as a hot-headed idiot who only causes trouble and can't take things seriously. Despite her best efforts to tolerate him, she can't help but snap at him when his silly antics go too far, he inadvertently ruins a plan or he gets too flirtatious and physically close to Fio.

She deeply appreciates the unwavering loyalty and obedience of her team of Ptolemaic Army rebels, who show remarkable kindness and respect towards her friends and comrades. Their well-being is paramount to her, and she'll stop at nothing to ensure their safety, driven by a profound fear of losing or failing them. Although she hesitates to acknowledge it, lest she hurt their feelings and/or diminish their sense of worth, she does harbour a special affinity for certain members, with some holding a closer place in her heart than others. Her top favourites are Mikuláš, Dezső, Zanokuhle, Amilcare, Efterpi, and Radovan. She holds them in high regard due to their unwavering support, exceptional expertise in guerrilla warfare and stealth, and efficient completion of tasks. On the other hand, her least favourite team members are Harvie, Souma, and Jaroslavas. She finds them less impressive due to their tendency to slack off, often distracted by gossiping, playing card games, taking frequent smoke breaks, admiring nature, and playfully teasing their comrades.

She lives with claustrophobia, mild social anxiety, insomnia, atypical depression, and borderline personality disorder. To cope with her mental health struggles, she often presents herself as highly intelligent, serious-minded, and seductive. However, when anger takes hold, her emotions can be difficult to contain, although she strives to maintain some self-control. Notably, Eri prefers not to be called by her old name as it evokes memories of her past trauma, which she’s trying to desperately forget. She's a hardened pessimist, often appearing mentally exhausted and emotionally unfazed, yet she consistently demonstrates resilience and stubborn determination. She can't help but feel jealous towards those who have loving parents and weren't abandoned by them. When she's had too much to drink, she becomes prone to argumentativeness, physical aggression, and melancholy, and often sleepwalks.

She has a deep-seated distrust of Christianity, believing that many people hypocritically exploit God and Jesus' teachings to conceal their true intentions. She also thinks that certain Christian teachings clash with the harsh realities of life. Furthermore, she believes that God seems apathetic to humanity's well-being, watching them suffer endlessly, letting evil to continuously flourish, and restricting the potential for salvation. She holds that morality is culturally relative, and therefore, there are no universal moral laws, making it challenging to distinguish right from wrong.

In her view, human societies construct their values based on their distinct beliefs, customs, and practices, which are also influenced by social and emotional pressures. She believes that individuals have a moral obligation to protect innocent lives and uphold the goodness inherent in justice. Regarding war, she thinks it can be justified if it meets certain criteria: it’s openly declared by a governing authority, has a just cause, and aims to establish a lasting peace. She acknowledges the coexistence of life and death but does not see a clear connection between the two.

Backstory: Chizuko Kawaguchi was born on June 6, 2006 in Hiroshima, Japan. She was abandoned as an infant at the entrance of a Christian church by her parents, who had wanted a son instead of a baby girl. Her name was discovered on a piece of paper tucked inside her baby carriage. She was raised by the Christian church where she was sent to live, an institution with a strict religious environment. There, children who misbehaved were subjected to psychological reprimands. During Chizuko’s younger years, she acted out as an attention-seeking troublemaker, but was frequently punished through humiliation and isolation in a dark closet.

She would be frequently bullied by children who were considered to be well-behaved and good in the eyes of the church staff. They targeted her for her perceived sinfulness by spreading false rumours about her, belittling her, and vandalising her toys. She endured occasional physical abuse and emotional manipulation by the church orphanage staff who used the threat of eternal damnation to control her behaviour. This treatment had a profound effect on her, making her quiet, nervous, and obedient. As a result, she grew to resent the church, finding its teachings to be at odds with the harsh realities of her own life. She eventually lost faith in God, feeling that He seemed indifferent to human suffering, allowing it to persist without genuine intervention or care.

At the age of 6, Chizuko met Tarma and quickly befriended him after building a sandcastle and searching for worms under a heavy rock. This chance encounter taught her that there were kind people outside of her church community, and she had opportunities to form new connections and discover herself. She met up with Tarma a few more times until he stopped visiting Hiroshima, leaving her feeling alone and sorrowful.

Once she figured out the ways of the world, she escaped from the sanctuary of the church at the age of 12, alongside a small group of friends, eager to taste the forbidden fruit of the world. Seeking vengeance, she and her friends burned down the church orphanage in retaliation for the abuse they had endured. Most of her early life remains private. However, her invigorating and tomboyish nature lended her as a capable leader, founding a gang of street kids. They engaged in criminal activities, primarily petty theft, drug sales, weapon trafficking, and murder.

Details about this period are scarce, but it's known that Chizuko developed a fondness for vodka during this time. She narrowly escaped being taken into custody by the police through financial bribes, avoiding a potential juvenile detention. She would also go through a couple of romantic relationships with girls. Her first relationship was short-lived after she quickly discovered that her girlfriend was using her for financial gain. Her second relationship seemed to be going well, but it ended when her girlfriend's parents found out about her being a delinquent and forbade their daughter from seeing her again.

At 15, she reunited with Tarma after he ran away from home, inviting him to hang out and drink beer and vodka. As they caught up on each other's lives, she began to flirt and get physically close, seeing him as someone she could trust. However, Chizuko’s desire to escape the past and run away from her problems clouded her judgement. They spent many nights together, engaging in erotic activities, and she even convinced him to participate in a few crimes. But everything changed when Tarma abruptly ended things and returned home to Hokkaido. Devastated, she felt betrayed, despite having used him to fulfill her own desires and advance her gang interests. This experience explains her lingering animosity towards Tarma.

Her leadership skills and her gang had continued to grow successfully, but that success was short-lived. Two months before she turned 18, Hiroshima was suddenly attacked by multiple bombings from a mysterious group, resulting in the loss of thousands of lives, including her entire gang—her first true friends. This incident sent the Japanese populace into a deep state of panic and uncertainty. In the chaos, she also suffered a devastating injury, losing her left forearm. With quick thinking, she managed to improvise a tourniquet by tearing the sleeves of her medium-sleeved shirt and stemming the bleeding.

While treating her injury, she was approached by a brown-haired, grey-eyed woman wearing the attire of a Ptolemaic guerilla. This guerrilla fighter didn't want to leave Chizuko behind, knowing she would feel terrible if left alone. So, she convinced Chizuko to come with her to meet up with Ptolemaios. Chizuko was hesitant at first, but with no other options, she took the opportunity. The guerrilla introduced herself as Emily Kuznetsova, and Chizuko decided to adopt a new name: Eri Kasamoto.

Unbeknownst to her, Ptolemaios had been observing Eri for some time, recognizing her potential as a valuable asset for his army. She was first showered with excessive attention and affection by Ptolemaios' most devoted followers. Afterwards, they subjected her to an initiation ritual where she was forced to consume the heart of a deceased baby goat in the name of the Dark Lord and drink Ptolemaios' blood. He took steps to provide her with specialised training to enhance her skills in espionage and further develop her militant abilities. Once she received a sufficient amount of training, he wasn't hesitant to make her his second-in-command, which stirred some jealousy amongst the commanding officers of the Ptolemaic Army. On his behalf, she was responsible for multiple stealth missions to further the technological advancement and tactical plans of the Ptolemaic Army. She would also carry out targeted assassinations of traitors on Ptolemaios' behalf, which would often result in him rewarding her with bottles of premium vodka and, notably, her two prized black steel armlets.

During this time, Emily's compassionate and courageous nature won Eri over, and she developed a strong romantic attraction towards her, which would eventually blossom into a full-blown relationship. Ptolemaios viewed Emily as a potential obstacle to his objectives and sought to eliminate her, motivated in part by his suppressed and secret sexual attraction to Eri. Emily's death was staged to appear as a suicide, with her disemboweled body found in a dumpster, however, the circumstances surrounding her death remain unclear. Four commanding officers, including Elijah, a red-haired, brown-eyed man, and Kenzo, who had black hair and brown eyes, noticed that Eri was struggling to cope with Emily's death and pretended to comfort her. However, in a shocking and disturbing turn of events, Eri was suddenly and violently assaulted by the commanding officers, motivated by jealousy over her close relationship with Ptolemaios and the attention he showed her.

However, these two events had a profound impact on Eri, leading to feelings of grief and anger, and prompting her to re-evaluate her involvement with the Ptolemaic Army. The memories of Elijah and Kenzo would evoke intense anger and a desire for revenge against the Ptolemaic Army, particularly its leadership and commanding officers. Conversely, thoughts of Emily would intensify her longing for vengeance while also filling her with profound sorrow and existential despair. She formed an alliance with like-minded individuals who shared her vision of opposing Ptolemaios' regime, recognizing that his ambitions posed a significant threat to global stability and universal security. They also sought to prevent Ptolemaios from summoning the Avatar of Evil, fearing its awakening could trigger a catastrophic apocalypse. The group consisted of six guerrilla troops: Mikuláš (Czech), Hye-Jin (Korean), Konrad (German), Dezső (Hungarian), Zanokuhle (Xhosa), and Harvie (British); four snipers: Amilcare (Italian), Efterpi (Greek), Souma (Japanese), and Gerasim (Bulgarian); and eight special forces operatives: Kemalettin (Finnish), Jaroslavas (Lithuanian), Dermot (Irish), Anuradha (Bengali), Shelomit (Jewish), Franjo (Croatian), Yohanes (Indonesian), and Radovan (Macedonian).

During their fight against the Ptolemaic Army, they caused major setbacks and killed off many soldiers and cultists. As Eri fought against Ptolemaios, she learned that he was responsible for conducting the terrorist bombings in Hiroshima. As she attempted to take Ptolemaios' life, a seemingly malevolent presence intervened, halting her progress. Ominous whispers echoed in her mind, cautioning her that it wasn't yet time to end his reign of terror. Uncertain and intimidated, she and her rebel Ptolemaic soldiers retreated from Ptolemaios' Osaka compound, fearing the consequences of defying the mysterious presence. This decision would become a deeply regretted moment. Shortly after this time, she ripped off the sleeves of her purplish-grey coat to use as tourniquets for a couple of her men. She also chose to acquire her top scars, her way of trying to forget the past, reject social norms placed on women and girls, and embrace her true self.

At the age of 20, she and her team decided to apply for military service, working under the Intelligence Agency as a formidable group of agents. Eri made a name for herself in numerous missions, earning a reputation as a vengeful leader amongst the Regular Army. She was known for eliminating numerous individuals, including treacherous soldiers and corrupt politicians with some of her most notable assignments involving strategic seduction that lured her targets into vulnerable positions. However, she began to feel increasingly disillusioned by the constant assassinations and conspiracies that weighed on her conscience, reminding her of her time with the Ptolemaic Army. She applied for a transfer to S.P.A.R.R.O.W.S., which was specially approved due to her exceptional record, indispensable skills, and intimate knowledge of the Ptolemaic Army's inner workings.

As the demolition and stealth expert of S.P.A.R.R.O.W.S., Eri led her rebel Ptolemaic soldiers with immense success. She befriended Fio and felt an instant, deep connection after a few interactions, viewing Fio as the younger sister she never had and vowing to protect her at all costs. She briefly hooked up with Gimlet, hoping it would end his flirtatious advances, but swiftly ended things after a make out session revealed his true nature: an attention-seeking narcissist. She played a crucial role in the Great Morden War by providing Marco's team with explosives, emergency rations, and valuable intel on Rebel Army positions through stealthy infiltration. Eri showcased her advanced combat and leadership skills by helping to thwart Morden's second coup, which was aided by her team, Fio, Tarma, and Marco.


Tags :
7 months ago

Updated: October 13, 2024

Reworked Character #4: Fio Germi

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, alcoholism, and SA.

Real name: Fiolina Hortensia Germi

Alias: Teatime in the Battlefield

Occupation: Master Sergeant of the S.P.A.R.R.O.W.S. and the medic of the P.F. Squad

Retirement plans: Become a sports doctor and astrophysicist, open up a bakery, and start a family

Special skills: Chiropractic and massage therapy, medical training, housework, acupuncture, and astronomy

Hobbies: All types of sewing (hand sewing, machine sewing, embroidery, and quilting), ballroom dancing, giving her friends massages, cooking delicious meals and enjoying it on a picnic outside, and frequenting petting zoos, nature reserves, and art and outer space museums

Likes: Peppino, being in Tarma’s arms, the beauty of nature, baking cakes and other sweet treats, and reading books on stories centred around the stars and constellations

Dislikes: Scolding hot and freezing cold baths, people cheating at card games, the time she had to wear orthodontic braces, insects and creepy crawlies, and sneezing on the battlefield

Favourite food: Homemade sandwiches and gelato

Favourite drink: Ice tea (preferably Queen Mary)

Sexuality: Heteroromantic demisexual

Gender: Female

Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)

Blood type: O+

Weight: 145 lbs. (66 kg)

Design: She’s a 5’ 2” (157.48 cm) Italian mesomorph with sloping shoulders, upper arms that carry some of her weight, a bit of belly fat, voluptuous breasts and hips, and prominent thighs. She has olive skin, droopy blue-grey eyes, and brownish freckles scattered across her face and neck. Fio has a tad messy orangish-brown hair with blunt bangs and straight strands that fall just above her shoulders, but she prefers to keep it tied up in a ponytail. Her fingernails are painted an English lavender hue, and she wears thick, winged dark brown eyeliner, a soft rosy red blush on her cheeks and nose, and cherry blossom pink lip gloss. As a result of battle injuries and her own clumsiness, she bears a bullet wound near the centre of her left calf and numerous cut marks, stab scars, and scrapes on her arms and legs.

Her military gear consists of polarised, silver-plated transition lens eyeglasses, a metal dog tag necklace with her name, and a cordovan Eisenhower jacket. She wears a pink lavender T-shirt with a dogwood rose stripe running along the front and a carmine bra underneath. She wears carmine gloves and a gold-buckled leather belt to secure her ebony army cargo shorts, which fall just above her knees. She also wears ebony paratrooper boots, dogwood rose knee and elbow pads, and over-the-calf bittersweet shimmer socks. She has a khaki waist pack attached to the front of her belt, which carries her nail polish, lip gloss, eyeliner, two makeup brushes (a large one and a small one), a makeup sponge, and a powder blush palette.

She wears a leather sheath for her hatchet, a gun holster for her handgun, and a holder for her tonfa. The pockets of Fio's Eisenhower jacket carry around Peppino, her beloved greyish-brown teddy bear with a pearlescent blue bowtie, a red wooden maneki-neko figurine with its right arm raised and its left paw holding a koban coin (a gift from Eri), and a deck of cards. The pockets of her army cargo shorts carry a canister of pepper spray, a Ventolin inhaler, a bottle of azithromycin pills, and a bottle of specialised prescription supplements specifically designed to manage her cystic fibrosis.

Over her T-shirt, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries her walkie-talkie and ammo for other firearms. Her black ammunition bandolier is slung over her right shoulder, and the back of her Eisenhower jacket features an embroidered S.P.A.R.R.O.W.S. logo. Fio carries an ebony load-bearing backpack containing camping equipment, fire bombs, stones, portable ammo boxes, a canteen full of water, a picnic basket filled with prepared sandwiches, a Hexagon Arms M-3685, a cat o' nine tails whip, medical supplies, and a scientific telescope. She always wears a pair of teardrop-shaped pink opal earrings and a gold chain necklace featuring a red coral cornicello amulet, believed to ward off bad luck and bring good fortune. She also wears a khaki army cap that once belonged to her father during his military service, personalised with a rosy pink patch depicting a European bee-eater perched on a tree branch on the front.

Character summary: She's initially reserved and timid around strangers but warms up and opens up once she becomes familiar with new people. She's a compassionate, considerate, and overly cautious listener who's really good with children and lends everyone a generous helping hand. She's sensitive and unafraid to show her true emotions, often engaging in introspective thought. She possesses a steadfast commitment to justice, having no tolerance for individuals who seek to stir up strife, and is slow to forgive those who inflict harm on others for their own selfish purposes. Despite her quiet and calm demeanour, she's surprisingly prone to stress and anxiety, particularly when confronted with obnoxious noises, unwanted physical contact or situations where she can't escape. Even though she's a seasoned warrior, she harbours an intense fear of insects and creepy crawlies, often resorting to hiding behind Tarma, Marco or Eri and insisting they handle the situation. On occasion, she displays an almost childlike naivety and exuberance, typically after completing a mission or while off duty.

She's a very friendly and gentle clean freak who'll do anything to help out her family, friends, comrades, and those in need. She prepares all her meals with love and dedication, considering others' likes and dislikes, hoping they'll enjoy what she's made. When talking to others, she often uses lively hand gestures and animated facial expressions to emphasise certain ideas. She gets easily flustered by compliments and flirtatious advances, blushing deeply and becoming nearly speechless. She's a somewhat superstitious person, believing in things like placing one's hat on a bed being a sign of bad luck for homeowners and spilling salt being a harbinger of financial troubles. She's a nature-loving girl who's incredibly clever and always thinks optimistically. She's a great strategist who excels in keep-away tactics. However, she often pushes people away due to fear and isn't the most skilled fighter, but can fight when necessary.

Whenever she's faced with the death of a child, a comrade or friend being severely injured, being touched inappropriately or being rudely insulted, her face darkens. She becomes cold-hearted and deadly serious, and her tactical prowess shines through most. She's quite curious around strangers, nervously trailing them and asking a few questions to get to know them. Despite cherishing the importance of friendship, she sometimes feels isolated by her exceptional intelligence, privileged upbringing, and cystic fibrosis. She values maintaining a healthy work-life balance and prioritising her time with loved ones, holding both in higher regard than success. She believes that living in or exploring beautiful places helps her become a better person by gaining a deeper appreciation of the world around her.

She originally harboured romantic feelings for Marco, but they dissipated after he disclosed that he isn't interested in romantic and sexual relationships. Her affections eventually shifted to Tarma, whom she found charming due to his silliness, emotional intelligence, Hokkaido dialect, the soothing sound of his voice, pleasant smile, and knack for building professional motorcycles. She finds immense comfort in Tarma's presence and often offers him solace when he's having a rough day or struggling with self-doubt. After her romantic relationship with Tarma fully blossoms, she forms an exceptionally close physical and emotional bond with him. However, her tendency to become overly attached manifests at times, especially when feelings of fear or loneliness arise.

She eventually enters into a polyamorous queerplatonic relationship with Marco and Tarma, which she deeply cherishes and further satisfies her craving for emotional intimacy. She's displeased when Nadia takes advantage of her kindness to avoid responsibilities. However, she appreciates Nadia's help with dessert-making, although Fio often has to bribe her by offering something equally sweet or letting her have the largest share of a batch to persuade her to lend a hand. She's frustrated by Eri's overprotectiveness, especially when it comes to Tarma, as it reminds her of her father's behaviour and makes her feel like she's being treated like a child.

When she's reached her limit, feels threatened or needs to express her authentic feelings about something that gets under her skin, she's capable of standing up for herself and making her voice heard. She rarely swears, but when someone's pushed her too far, she'll unleash a stern reprimand, peppered with profanities in Italian. She's unconcerned by Marco's and others' opinions that carrying Peppino is childish because the teddy bear provides her with personal comfort and solace, particularly when she's anxious or sad. She's not fond of drinking alcohol due to its bitter taste and intoxicating effects, which make her feel nauseous and slightly nervous. However, on rare occasions, she’ll let loose and indulge in alcohol with her friends, especially after a challenging mission. When intoxicated, she starts to act playful, flirtatious and sexually teasing towards Tarma, obnoxiously loud, agitated, and bluntly honest.

She has a tendency to fall asleep extremely quickly at bedtime or naptime, and her loud snoring can be disruptive to others who are trying to rest or focus on important tasks in the same room. She would be heartbroken if Peppino were lost, destroyed or stolen forever, as the teddy bear has been her constant companion since birth. However, she would be overjoyed to be reunited with the original Peppino or receive a new teddy bear that's an exact replica. She believes that war serves no purpose other than to be destructive, resulting from conflicts that escalate beyond the control of free will. In her view, war profoundly alters the moral fabric of society, while accelerating the advancement of weaponry and technology used in conflict. She’s a firm believer in virtue ethics who holds that life is more powerful than death, as it continually finds innovative ways to adapt and flourish.

Backstory: Fiolina Hortensia Germi was born on October 2, 2007 in Genoa, Italy. The Germi family is renowned for their vast wealth, military service, and philanthropic endeavours. Originally merchants and nobles, they amassed their fortune in the Mediterranean region during the Age of Exploration and have since maintained their wealth, now managing various corporations and philanthropic organisations. True to their militaristic heritage, the Germis have participated in numerous conflicts, including the Napoleonic Wars of the 1800s, the Italian Unification Wars of the 19th century, and modern-day wars against terrorism worldwide. Sadly, many Germi warriors lost their lives, leading to an important family custom where the chosen heir of the Germi family must serve in the military.

Alessandro Germi, Fio's father, was a fearsome soldier in the Regular Army in his earlier years, serving alongside Fabriclus Roving. However, he was forced to leave military service after being severely injured during a shootout, which left him crippled and suffering from debilitating post-traumatic stress disorder (PTSD). After returning to civilian life and receiving proper support, Alessandro successfully restored his family's struggling business. He also started a family with his beloved wife, Giulietta, a talented seamstress and manager of a luxurious art museum.

Alessandro's wish was to have a healthy son as he feared that sending a daughter onto the battlefield would be a perilous ordeal. To his surprise and dismay, Giulietta gave birth to a daughter, and due to health complications, she couldn't bear any more children. Fio's mother would also experience postpartum depression after childbirth and passed down a disease that runs deep within their heritage: cystic fibrosis. Alessandro's deep-seated fears for Fio's safety often led him to become overly protective, causing tension with his wife, Giuliette, who found his helicopter parenting suffocating.

Despite her parents' mental health struggles, they went above and beyond to care for her, providing unwavering love and support. For half of her elementary school years, she was homeschooled with her parents teaching a diverse range of subjects, including mathematics. They encouraged Fio’s appreciation for friendships, the outdoors, and the finer things in life. They even fostered her love of astronomy, gifting her a scientific telescope on her 10th birthday, which she still has to this day. Giulietta often took her on enriching outings to nature reserves and art museums, where she learned about biology and art history. Her mother also taught her the importance of domestic duties, showing her how to do her chores and clean the house. On special occasions, her mother would dress her up in pretty dresses and give her adorable animal plushies, which she still keeps.

She was bullied and exploited by the other children because of her wealthy status and overt politeness, but her father and teachers consistently intervened. As she grew, she discovered her own voice, learning to assert herself with courage and conviction. Standing up to her bullies with firm yet gentle confidence, she effectively silenced their taunts and earned respect. Like Marco, Fio excelled in all her classes, demonstrating exceptional academic prowess and a deep appreciation for effort and lifelong learning. However, her life took a devastating turn near the end of her secondary school days. A sudden and tragic terrorist airstrike, attributed to the Ptolemaic Army, struck Genoa, Italy, claiming Giulietta among its many victims. Her father was the most affected by this loss, turning to a life of alcoholism and self-isolation. Although Alessandro still cared about Fio and tried his best to support her, his alcoholism and newfound self-isolating behaviour made it challenging for him to do so.

It took time for Fio and Alessandro to heal from this loss, but they remained resilient. To cope with the loss of her mother, she turned to sewing, baking, and reading books on ancient and modern medical practices. Eventually, Alessandro sought help and went to rehab and therapy to address his issues with Fio's support and encouragement. After graduation, Fio was awarded multiple awards and scholarships, which enabled her to attend university. There, she pursued an interdisciplinary course of study, exploring chiropractics, acupuncture, physics, and astronomy.

Fio would eventually express her interest in joining the military after coming across a persuasive flyer to serve in the Regular Army. This revelation horrified Alessandro, as he didn't want to send his only child off to the battlefield, risking her life. He wanted to disregard the Germi's military traditions, believing that war is repugnant and a never-ending cycle of hate and violence. Alessandro tried to deter Fio from joining, but she persisted, driven by her desire to join the fight against terrorism and protect the lives of innocent people. He reluctantly agreed and sent her off to the military at the age of 19, but attempted to minimise her risk by using his connections and friends from his own military days to secure her a desk job, hoping to keep her out of harm's way and away from the front lines.

However, everything changed when a paperwork mistake caused by militant bureaucracy resulted in Fio's transfer to the S.P.A.R.R.O.W.S., a special operations branch of the Regular Army's Intelligence Agency known for carrying out high-risk missions. Surprisingly, Fio was ecstatic to hear the news as she had been eager to be deployed on the battlefield and make a real difference. In contrast, her father was furious and stormed into military headquarters, threatening officers in an attempt to prevent his daughter from being shipped to the front lines.

He would often try to extract Fio from the battlefield, but she consistently resisted. Eventually, she had enough of his overprotectiveness and bravely told him that this was what she wanted—to fight on the battlefield and provide medical aid. She assured him that she was capable of handling herself. Alessandro finally understood and let her pursue her life as a military woman. In return, she promised to keep in touch with him after each mission, providing him with reassurance and comfort.

Like Eri, she played a crucial role in the Great Morden War by providing Marco's team with useful intel on Rebel Army positions. She also dedicated herself to providing medical support for Marco's team, which led to her being recognized as the medic for the Peregrine Falcons Squad. During the Martian-Rebel Alliance War in Hong Kong, she was seized by a ruthless group of fanatic land troops and bikers who intended to exploit her for their twisted desires. One of the deranged fanatic land troops subjected her to unwanted physical contact, leaving her severely traumatised. This horrific experience intensified her resentment towards the Rebel Army and those who seek to spread chaos and harm. Fortunately, Tarma intervened just in time, eliminating the Rebel soldiers with the SV-001. Eri then swiftly freed her from her restraints.

Her countless battles against worldwide criminality, terrorism, and corruption enabled her to rapidly rise through the ranks, becoming the Master Sergeant of the S.P.A.R.R.O.W.S. special forces unit. However, her time in the military has taught her a harsh reality: even the good guys can't always protect the innocent or save their friends and comrades. She has witnessed many deaths and severe injuries that left people crippled and traumatised in each battle. Nevertheless, with the emotional support of friends like Eri and Tarma, she has persevered and continues fighting to this day.


Tags :
7 months ago

Updated: October 12, 2024

Reworked Character #5: Trevor Spacey

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to child abuse, neglect, suicide, death, crime, and drug addiction.

Real name: Yeong-Gi Kwak

Alias: Chill Blade of Security

Occupation: Sergeant of the P.F. Squad

Retirement plans: Become a security programmer

Special skills: Proficiency in security programming and computer hacking, repurposing stolen enemy technology, psychological manipulation, taekwondo, and knifemanship

Hobbies: Helping Marco with technological issues and computer programming, doing graffiti on abandoned buildings, creating anti-virus programs, hacking into people’s accounts to see what they’re up to, and playing darts and video games

Likes: Marco’s heroism and superior computer skills, tinkering with security software while listening to progressive metal, EDM, video game soundtracks, and K-pop, the nunchucks that once belonged to a former friend named Haneul, his two combat knives, and Nadia

Dislikes: Being called “Trevor Spicy” and “old” due to the frequent misspelling of his last name and his bleached hair, laughing so much to the point he’s coughing and wheezing, people making fun of his graffiti art, faulty security software, and boredom

Favourite food: Samgyeopsal

Favourite drink: Slushies (preferably blue raspberry, fruit punch, pineapple, and orange)

Sexuality: Heterosexual

Gender: Male

Age: 13 (in 2022), 19 (in 2028), 21 (in 2030), 23 (in 2032), 25 (in 2034), 32 (in 2041), 34 (in 2043), 35 (in 2044), and 38 (in 2047)

Blood type: AB-

Weight: 148 lbs. (67 kg)

Design: He's a 5' 9" (175.26 cm) Korean ectomorph with a lanky build, a weak musculature, sloping shoulders, warm ivory skin, dark brown eyes, nails painted a silver-grey, and a black mole beneath the left corner of his lip. He has a jet-black undercut hairstyle, featuring icy blonde hair on top with nearly middle-parted bangs that fall over his left eye, covering it partially. On his back, he has a large tattoo depicting a fiery Jindo dog chasing a golden pheasant in orbit around the moon. His lower right leg was amputated due to gangrene caused by the use of the opioid Krokodil, and has since been replaced with a bronze-hued prosthetic. He bears several scars: a curved scar on his left cheek; an X-shaped pair on his chest; a jagged stab wound on the top of his right hand; a long scar running down the length of his left upper arm; and a series of parallel scars on his right forearm.

Trevor's military gear consists of a metal dog tag necklace with his name, a scarlet bandana worn around his neck, bronze-plated goggles with orange-tinted lenses, and glaucous fingerless gloves. He wears a ruddy blue sweater with two deep pockets, cerulean wool lining, a bronze zipper, silver-striped cuffs, and an embroidered logo of the P.F. Squad on the back, which he occasionally ties around his waist. He wears baggy Cambridge blue army cargo pants, tucked into his Russian violet paratrooper boots, which have hidden knives and are held up by a glaucous belt. He also wears a sleeveless reddish-black shirt with a mock neck and a bust mesh panel, sheathes for his two combat knives, and a gun holster for his handgun.

He carries around a bag of THC-infused red and light pink box gummies, flavoured like raspberry and watermelon, a gift from Ralf after their victorious battle against the Invaders, symbolising their newfound friendship. The pockets of Trevor's sweater carry a gourd-shaped jade charm necklace believed to capture fortune and health, and a photograph of him and Nadia. He also carries around a metallic pink-purple lighter and a plastic bag that contains six weed joints. A claw hammer is concealed in the right pocket of his cargo pants, while the left pocket is occupied by a barn red sound-cancelling, bluetooth headset and his black cellphone with a metallic blue case.

Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. A black bandolier is wrapped above his belt, holding onto the ammunition for his handgun. He carries a Cambridge blue load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, seven cans of spray paint in different colours (metallic copper, rusty orange, sunflower yellow, neon green, teal, pastel pink, and dark purple), a wide range of hacking tools such as the Flipper Zero and O.MG cables, and nunchucks. It also contains a blue-green laptop featuring three distinctive silver stripes on its lid, which he often uses for hacking and security programming. He has a collection of piercings, including: sapphire wire hook earrings; black industrial piercings; dark blue tragus piercings; a shiny silver barbell nose bridge piercing; a bold black horizontal eyebrow piercing on his left side; a metallic purple frog eyes tongue piercing; and a dainty gold hoop vertical labret piercing.

Character summary: He's a stoic, assertive existentialist who focuses on what he can control, accepts what lies beyond his grasp, and believes in the power of individual free will to shape the course of one's life. He's a highly intelligent, cunning, and resourceful man who’s confident in his knife skills and computer knowledge, but can come across as overconfident at times. Despite Trevor’s easy-going demeanour and calm smile, he’s watchful, and his jovial nature often serves as a facade to conceal his underlying anxiety. He's easily amazed and intrigued by the wonders of nature, unexpected revelations, explosions, and impressive feats performed by his friends and comrades such as effortlessly hacking into an entire military mainframe. When discussing his interests or sharing fascinating experiences, he becomes quite talkative.

Trevor is a gentle-hearted ambivert capable of being ruthless, intensely serious, and unsettling when the situation demands it. He's a skilled manipulator, able to turn enemies into allies in desperate situations by exploiting their morals and convincing them they're in the wrong. When manipulating others, he also instills fear through physical and psychological torment, such as breaking their fingers with a hammer or threatening to kill a loved one in front of them. However, he's unexpectedly stubborn when it comes to protecting those he cares about and the lives of innocent people. He holds immense respect for Marco, whom he regards as a role model for excellence in computer science, and enjoys assisting him with investigations and tech projects. He enjoys tagging along with Tarma, Marco, Eri, and Ralf because he regards them as role models, skilled fighters, and experts in their respective fields of expertise.

He has a playful and mischievous streak, evident in his habit of licking his combat knives and taunting those he considers “morally weak” and “blindly stupid”. Unlike most people, he's willing to forgive his enemies when he realises they're suffering and have an opportunity to redeem themselves. Trevor is surprisingly internet savvy and enjoys using internet slang in both his online and offline conversations with most of his friends, often finding humour in it. Whenever someone he admires, like Marco, calls him "old”, he feels a pang of emptiness inside and becomes noticeably melancholic. On the other hand, when people jokingly refer to him as "Trevor Spicy”, he seems unimpressed, responding with either the silent treatment or a blunt "bug off" accompanied by a deadpan expression. However, he's perplexed by his popularity among women, who admire his physique and exceptional computer skills.

He occasionally participates in Nadia's antics, adding a touch of dramatic flair to them, but will draw the line when her schemes exceed his comfort zone. He’s often disappointed and shocked by Nadia's actions and words, frequently expressing his distaste and uncertainty. When he's extremely bored, he becomes lethargic and sleepy, making it challenging for him to muster interest in anything until the feeling passes. Trevor cherishes Nadia's friendship, admiring her confidence, optimism, understated intelligence, and playful humour, which helps him unwind and find gratitude in his life. He's driven to protect and understand Nadia, fearing that losing her would leave her confused and hurt. Nadia's charm has captivated him, but he's uncertain whether his feelings are rooted in platonic affection or romance as he's still grappling with the complexities of true love.

He holds an extreme disdain for illegal substances and champions the responsible and lawful use of substances. If he notices that one of his friends or comrades is struggling with a drug addiction, he'll go out of his way to provide them with comfort and try to help them break away from that addiction. Due to his upbringing, he struggles with golden child syndrome, but he has made significant progress in overcoming its challenges, thanks in large part to the support of friends like Fio. He's struggling to come to terms with the loss of Haneul, his first true friend, who not only taught him essential survival skills but also introduced him to the world of graffiti art and fostered his passion for security programming and hacking. He's extremely allergic to felines, so he regards domestic cats as “diabolical little buggers” and makes every effort to avoid them. He hates how Perifa often likes to bug him for cuddles and how Marco is a "cat magnet", which attracts cats that exacerbate his allergies.

Backstory: Yeong-Gi Kwak was born on June 25, 2009 in Seogwipo, Jeju Island, South Korea. He is the eldest of four siblings: his twin sister, Eun-Gyeong; his younger brother, Il-Seong; and his youngest brother, Seok-Jin. His father is a businessman who owns a computer software company, and his mother is a medical engineer. His parents, who were workaholics, put a lot of pressure on him and his siblings to be high achievers, believing that more effort and hard work would lead to a successful career. However, they were quick to forgive the faults of Yeong-Gi and Eun-Gyeong, allowing them to get away with more than their two younger brothers. As the oldest children in the family, his parents put a lot of pressure on him and his twin sister to set a good example and be proper role models for their two younger brothers.

This parenting style fed into Yeong-Gi and Eun-Gyeong's need to consistently achieve, satisfying their perfectionistic and people-pleasing tendencies. Nevertheless, it also stirred an inflated sense of self in both, with Eun-Gyeong exhibiting signs of narcissistic personality disorder and Yeong-Gi experiencing a great deal of guilt on behalf of his two younger brothers. In contrast, Il-Seong was often scapegoated, frequently blamed for things he didn't do and severely punished by his parents, who would often lock him in the basement for hours. Meanwhile, Seok-Jin was neglected, retreating from his dysfunctional family by spending time alone in his room drawing or going to the park to play by himself. Yeong-Gi made a concerted effort to support Il-Seong and Seok-Jin, which undoubtedly brought some comfort and solace into their lives.

At the age of 3, Yeong-Gi received his first computer from his parents as a gift of appreciation. By the time he turned 7 years old, he had already developed a comprehensive understanding of binary codes and computer languages. During his summer breaks from school, he spent most of his time creating anti-virus programs, which often served as his homework assignments.

However, his dedication to his work left him with little time to spend with his two younger brothers, Il-Seong and Seok-Jin; however, he did manage to sneak in some time to read books on psychology, listen to K-pop, and play video games with Eun-Gyeong. His parents heavily encouraged his efforts, as he strove to make a positive impact on his school. Ultimately, his hard work paid off, as the school he formerly attended continued to utilise his sophisticated anti-virus programs to combat growing threats from the Internet.

By the time he enrolled in secondary school, his twin sister, Eun-Gyeong, mysteriously vanished. She was last seen with her friends near a shopping mall. Although their relationship was complicated due to her narcissistic tendencies and disrespect towards their younger brothers, Yeong-Gi still cared deeply for her. He had often tried to help her, teaching her the value of humility and assisting her with homework she struggled to understand. He was utterly devastated when his parents announced her disappearance, and it made headlines in the news. A part of him felt lost that day, and the family's desperate search efforts ultimately proved futile. Despite their best efforts, Eun-Gyeong was never found by the authorities and remains missing to this day.

Despite the tragic disappearance of his sister, Yeong-Gi continued to excel in all his classes, but the pressure on him to become successful and be a role model intensified. As he finished grade 10 and summer break began, tragedy struck again when Il-Seong took his own life, sending Yeong-Gi spiralling into an identity crisis. He ran away from home and sought solace with Feodosiy, a Russian transfer student he had befriended in grade 9.

Feodosiy introduced him to his street gang and offered him his first dose of the opioid Krokodil, which Yeong-Gi accepted without hesitation. He became a delinquent, rebelling against his parents and their mistreatment of him and his siblings, but at the cost of becoming addicted to Krokodil. He frequently injected Krokodil into his lower legs to avoid scarring his arms with needle marks, which were easier to conceal with long pants. He bleached his hair to an icy blonde, adopted the alias Trevor Spacey, acquired multiple piercings, and got a tattoo from Haneul, Feodosiy's trusted right-hand man.

For three months, he lived with Feodosiy and his street gang, surviving by stealing essentials and inhabiting a rundown apartment. During this time, he engaged in various criminal activities, including theft, mugging, drug dealing, extortion, and arson. With Haneul's guidance, he honed his knifemanship skills and mastered the art of taekwondo. However, his Krokodil addiction spiralled out of control, leading to a near-fatal overdose, which led to the subsequent amputation of his lower right leg. This traumatic experience forever deterred him from using street drugs.

After being discharged from the hospital with Feodosiy's gang members' help, he returned to a life of crime, although at a reduced level, as he adjusted to his prosthetic leg. He eventually abandoned his delinquency after accidentally killing a junkie behind a restaurant. Haunted by the incident, he remembered gazing at his reflection in a seedy restaurant's mirror, realising he had gone too far. The deep-seated fear of arrest drove him to the brink of madness, and he decided to eliminate Feodosiy, who had dragged him into crime.

After orchestrating the demise of Feodosiy and his cohorts, he scrubbed himself clean in the bathroom of the rundown apartment where Feodosiy had been staying. He then returned home, where his parents, relieved to see him, sensed the guilt and shame etched on his face for mistreating their children. Seok-Jin was also relieved to see him come home, fearing that he would never return. He confessed to them about his experiences, but kept his murders and certain crimes a secret.

He returned to high school, completing his remaining years successfully, embracing his new identity. Upon coming home from his graduation ceremony, he noticed a flyer seeking recruits for the Regular Army. He expressed interest to his parents, who were initially hesitant but eventually agreed with Seok-Jin's support. Leveraging his expertise in psychological manipulation, knifemanship, and computer languages, he joined as a military scout in the Regular Army.

After enlisting, he befriended Nadia, formerly a scientist and soldier for the Amadeus Syndicate, and thwarted a computer virus that Marco had inadvertently released. After being free from street drugs for a long time, he learned that marijuana was legalised in Canada from a fellow comrade and decided to try it. During a trip to Alberta, where he and Nadia admired the province's stunning natural beauty, he visited a licenced cannabis store and purchased 30 grams of legally produced cannabis. This experience led to him developing a mild marijuana habit, which helped alleviate his anxiety and cope with past traumas. During a mission to counter a cyber attack on European governmental forces, he earned Marco's respect due to his exceptional computer skills in hacking and security programming. As a result, he was invited to join the prestigious Peregrine Falcons Squad, where he rose to the rank of Sergeant.


Tags :
6 months ago

Updated: October 14, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, abuse, kidnapping, stalking, cannibalism, and SA.

Real name: Nadège Véronique Comtois

Alias: Perky Foodie

Occupation: Private of the S.P.A.R.R.O.W.S., fighter pilot for the Regular Army, and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor, food, the Walking Machines, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people doubting her fashion advice and telling her to keep her mouth shut, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and anything sweet and sugary

Favourite drink: Cotton candy soda

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry red hair with voluminous curls that reach her waist, but she often ties it into two pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt with a snap-on silver buckle, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a caramel-filled chocolate candy bar in silver wrapping and a small pine-wood box of strawberry frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, a 7.62mm AR-10 Autorifle, a medical kit, and liquid and pill bottles of cures and deadly chemicals. She carries greenish-black gas masks, similar to those worn by the Ptolemaic Army special forces, to her teammates who needed them. She also carries around a painting kit, her mint green sketchbook with bubblegum pink polka dots, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Character summary: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She cherishes her friendship with Trevor, who is her first true best friend. She appreciates his laid-back nature and ability to understand her effortlessly. Over time, she has developed subtle romantic feelings for him, largely due to his hacking expertise and the enjoyable quality time they share. However, she has become adept at concealing these emotions.

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a fearless advocate for herself and others, refusing to tolerate bullying or any form of mistreatment, and will boldly speak out against it. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Allen Jr. as “Allency”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder (OCD), manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects. Whenever she hears about child abuse or unethical experiments, she becomes visibly shaken, her mind goes numb, and she withdraws socially for a few hours, succumbing to a melancholic state.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Her humour is a unique blend of lighthearted and dark, peppered with French phrases, occasional broken English (a reminder that it's not her first language), and sprinkled with Korean expressions that Trevor has taught her. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's overconfident about her looks and seems unfazed by how people react to her inhuman features, yet she draws the line at absurd and unattainable beauty standards. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly. She despises unnecessary secrecy and eugenics, opposing the lack of transparency and the racist underpinnings of genetic manipulation aimed at "improving" human populations.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She grapples with touch starvation, feeling emotionally isolated from others, and deeply dislikes being overlooked or ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them. She’s appalled by her mother's callous disregard for the pain she inflicts on others as well as the secrecy surrounding their family's lineage and her status as an imperfect clone.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadège was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. Ghyslaine would overfeed Nadège, only to discover that her daughter had an abnormal metabolism, making it challenging for her to gain weight. Unintentionally, Ghyslaine fueled Nadège's affection for junk food. At age 7, Ghyslaine subjected Nadège to a disturbing and unethical experiment, forcibly inducing puberty and sterilising her daughter as part of a eugenics test. During this period, Nadège longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadège’s emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadège to explore the outside world, which filled her clone daughter with excitement. Together, Nadège experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. She received Melekhai as a reward for being well-behaved, and she still holds onto the plushie very dearly since it was the first heartfelt gift her clone mother gave her. Her experience with the outside world sparked Nadège’s curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadège following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadège with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadège to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadège had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated and bitten a school bully by revealing her hidden snake fangs—a claim that was surprisingly true. Nadège’s clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate. When Ghyslaine learned about this incident, she smacked her in the face, then confined her to a padded room with two blood bags and a fresh corpse for three hours. As dinnertime approached, Nadège's hunger grew, leading her to make the desperate decision to consume the contents of the blood bags and feed on the fresh corpse.

During her high school years, Nadège frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. During this time, she experienced significant weight gain, which unfortunately led to bullying and negative comments about her appearance. However, she handled the situation with confidence and resilience, effectively standing up for herself and dismissing the hurtful remarks. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadège unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with an orange-haired fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot for the Regular Army.

However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress. Her situation intensified when she inadvertently revealed her hand-eyes during a livestream, leading to an escalation of online harassment. After a deranged fan attempted to kidnap and sexually assault her, she empowered herself by obtaining a gun licence and rigorously training to use a firearm, becoming a skilled markswoman.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadège made the decision to quit modelling, as her mental health issues began to impact her studies. However, she kept the name of her e-celeb persona because she liked it. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

After completing her forensic studies, Nadia prioritised fitness to maintain her physical well-being. Having achieved her ideal body weight, she shifted her focus to obtaining her pilot's licence, inspired by Ophie to join the Regular Army's tactical operations. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards. During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. 

While searching Ghyslaine's office for documents for a chemical experiment, she stumbled upon classified test results revealing her true nature: an imperfect clone. The discovery shook her to her core. Further investigation led her to her clone mother's journal, exposing a dark family legacy of illicit collaborations with government agencies, inhumane wildlife experimentation, and development of devastating bioweapons and malicious computer viruses. Most alarming, however, was Ghyslaine's megalomaniacal plan for global domination and self-deification. Horrified, she contemplated abandoning the Syndicate, yet for mysterious reasons, she chose to stay.

During her work on a disease cure in South Africa, Nadia uncovered disturbing information: Ghyslaine sexually assaulted Marco, who was injured at the time. This traumatic event had far-reaching consequences, severely straining relations between the Regular Army and the Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


Tags :
6 months ago

Updated: October 14, 2024

Reworked Character #7: Ralf Jones

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to divorce, death, and crime.

Real name: Rafael Paul Jonesbury

Esper title: Avatar of Flaming, Renewal, Controlling Quietus, and Physical Destruction

Aliases: One-Man Army and Marauding Lupine Carnivore

Occupation: Colonel of the Ikari Warriors

Retirement plans: Open a boxing gym and experience all thrill-seeking activities that society has to offer

Special skills: Driving military vehicles, close quarters combat, orchestrating stress relief programs, proficiency in all weapons, and mercenary work

Esper abilities: His go-to esper ability is the Vulcan Punch, a rapid-fire series of punches capable of obliterating everything from humans, riot shields, bulletproof armour and glass, cars, all known Slugs, small to medium-sized tanks, and smaller helicopters. His second go-to esper ability is the Galactica Phantom, which he activates by leaning back, rearing his arm, and then flinging himself forward to unleash an incredibly powerful and explosive haymaker.

Despite his belly being constantly bloody and inflamed, he experiences surprisingly little pain due to his exceptional pain suppression, increased blood vessel density, resistance to extreme temperatures, and rapidly regenerating organs. This unique combination, coupled with a secondary esophagus lined with razor-sharp, spiky hairs, enables Ralf to harness the inflammation and blood to vomit a controlled stream of scorching, burning red liquid that incinerates his enemies. The sole drawback of his perpetually bloody and inflamed belly is impaired digestion, leading to difficulties in processing food, which in turn causes persistent vomiting and diarrhea.

The skin on his torso, arms, and legs can harden into diamond-hard scales, providing impenetrable protection against bullets, blades, small bombs, and weaker cannon blasts. He can move at incredible velocities, effectively achieving infinite speed, allowing him to move indefinitely while time appears to stand still around him. Ralf can manifest up to twenty invisible arms composed of solidified telekinetic energy, which can be utilised to move around easily as well as bludgeon and slice through people and objects with precision. These arms appear to be malnourished and exhibit constant, erratic movements, reaching up to 20' 5" (622.5 cm) in length. He possesses the hearing and smell of a dog as well as the ability to manipulate red and orange flames. He can also induce explosive blasts with his punches or a mere touch of any of his fingers.

He has the ability to split his arms into six parts, exposing his coppery muscles and a gaping, organic muzzle that fires ten tentacles with sea lamprey-like mouths. These tentacles can insert themselves into the spine or brain of deceased enemies, injecting a tar-like orangish-black substance to reanimate them. In the process, they augment their physical strength and render them obedient to Ralf's commands. Whenever Ralf is killed, his body rapidly transforms into a cocoon adorned with serrated shell plates, as his corpse dissolves into a mushy, visceral substance. This cocoon then violently pulsates before rupturing, giving birth to a new, fully formed Ralf, covered in bloodied slime and emerging stark naked, with no visible injuries or scars on his body. Whenever this occurs, he experiences temporary blindness, dizziness, and intense, bitter coldness.

Hobbies: Baseball, participating in the biennial fighting tournaments that the Ikari Warriors host, taking his friends to carnival rides, camping trips, and science and art museums, rewatching his favourite anime movies and shows, and playing arcade games and iconic riffs on the electric guitar

Likes: A medal awarded from the President of the United States, the natural sounds of the jungle, collecting blades that look cool in his eyes, alebrije sculptures, and Clark

Dislikes: False rumours, venomous snakes, abuse of power, children being killed, and people hurting and insulting those he considers as “family”

Favourite food: Intestinal sausages and bubblegum that taste like watermelon and blueberry

Favourite drink: Root beer floats and brandy

Sexuality: Biromantic asexual

Gender: Male

Age: 25 (in 2022), 31 (in 2028), 33 (in 2030), 35 (in 2032), 37 (in 2034), 44 (in 2041), 46 (in 2043), 47 (in 2044), and 50 (in 2047)

Blood type: A+

Weight: 243 lbs. (110 kg)

Design: He's a 6' 2" (187.96 cm) American mesomorph of Latino, Ojibwe, and British descent with a robust build, decently chiselled musculature, broad shoulders, and a bit of a beer belly. He has almond skin, sunburst amber-sage green eyes, sharp claws, bear-like teeth, and six fingers on his left hand. He has slightly messy ash brown hair with wispy bangs, which he often ties into a braid that falls to the middle of his back. On his left deltoid, he has a tattoo of a stylized red otter playfully escaping the jaws of a black-furred wolf with piercing yellow eyes, clutching a ball of purple fire in its forepaws. On his right forearm, he has a tattoo of an alebrije with undulating cerulean horns, an orchid-purple eagle head, languid lavender eyes with aquamarine pupils, a fiery mane, a forest-green elk body, and a hot pink salmon tail with red-orange tiger stripes. Sprawled across the right side of the creature in a vertical line is a Spanish phrase in silver: "La sangre nos fortalece", which translates to "Blood strengthens us" in English.

Ralf's military gear consists of a chrome orange bandana with shaky rifle green spots and cinnabar fingerless driving gloves with four ivory spikes on the knuckles. He wears a waterproof dark green vest with the Ikari Warriors logo emblazoned on the back, and a coyote-fur trimmed collar. He wears cargo pants with an army green, brown, and silver-grey camouflage pattern, which aren't tucked into his beige jungle boots. He wears a grimy asparagus-hued sleeveless shirt paired with a yellowish-tan belt featuring four black pouches for bullets and a holster for his handgun.

Attached to his belt are two swords: Harpe, a khopesh-like sickle sword with a flint-encased adamant blade, and Yawarakai-Te, a double-edged katana featuring a green-grey hilt and a hardwood sheath adorned with iridescent crow feathers. When the air gently blows past Yawarakai-Te's blade, it produces a soft hissing sound. Yawarakai-Te's blade is unnaturally frigid, able to cut a leaf in half with ease, and compels its user to spare the innocent and undeserving from attack. Ralf dons a cardinal red waist pack that holds two cans of root beer as well as black elbow and knee pads. He also wears a black drop leg sheath for his Zantetsu sword, which features two pointed silvery stripes that form a triangular pattern.

Over his shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. Above his belt, he has a dark brown bandolier for holding sticks of dynamite. Ralf carries around a yellowish-tan load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, maps for all continents, an extra pair of clothes, and a bag of THC-infused box gummies in light orange (mango peach), red (strawberry), and pale yellow (pineapple). His backpack also contains a faded photograph of him and Clark in their twenties, an army Medal of Honor, a silver milagro charm in the shape of a fiery heart for good luck and protection, a bottle of his chosen brandy, an empty spotted turtle shell, and a dreamcatcher adorned with a grey web design, song sparrow feathers, and colourful beads in red, white, yellow, and black.

He occasionally brings his copper-hued electric guitar and goldenrod-coloured pick holder, containing a rainbow of guitar picks (he jokingly says that he dislikes the purple one the most), on deployments and during downtime in the field. He wears hook earrings, each featuring three porcupine quills tipped with gaspeite beads, and a Jocla necklace made of alternating white wampum beads, copper beads, and raven feathers.

Thanks to Tarma, he owns a key to access his red-violet Matchless G3/L motorcycle, which has a purplish-black sheen. The gas tank features a sky blue fish scale pattern with malachite green dots at the centre of each scale.

Super Devil form: He's a 15' 7" (474.98 cm) draconic entity with a grotesque musculature and scaly, iridescent rifle green skin. He has a cerulean coyote-shaped head with sunburst amber-sage green eyes, a cardinal red nose, and a wispy silver-grey goat's beard. Ralf also has horse ears, an orchid-purple snout, two rows of olivine shark teeth, and a slimy, pointed tongue. His arms and legs are covered in ash brown otter fur, featuring six fingers and razor-sharp copper claws. He has eagle-like feet with copper talons, a fiery mane, and the upper skeletal body of an antlerless elk partially emerging from his back.

This skeletal elk body features otter-like teeth, an aquamarine forked tongue, and glowing goldenrod eyes. It’s covered in a layer of translucent flesh stitched to his back with forest green sinew. A hot pink salmon tail with red-orange tiger stripes lies flat on his back, attached to both the skeletal body and the muscle fibres, veins, and flesh of his back. The tail is slightly less than half the length of his actual tail and appears to flutter lightly every now and then.

Three rows of symmetrical, deadly sharp, conical spikes are positioned on his back, running from the base of his neck to just before the start of his tail. He has two massive bat-like wings, boasting an impressive wingspan of 21 ft (640.08 cm). Despite being dull and tattered, the wings' membrane displays silvery spots and a striking gradient from grenadier red to flush orange to selective yellow. Additionally, Ralf has olivine thumbs tipped with copper claws, and his forearms, wrists, and five fingers are dark green. He has a long, winding, serpentine tail that's twice his height, boasting distinctive coloration and markings reminiscent of a pickerel frog, and culminating in a silver arrowhead-shaped tip.

Character summary: He's a rowdy, sassy, outgoing, stubborn, and honest individual with a strong passion for action and thrill-seeking ventures. However, he also values his leisure time and ensures others take regular breaks to rest and recharge. He strives to maintain an optimistic outlook and is frustrated by pessimism and cynicism, wishing others could focus on the positive and appreciate life's blessings. After forming a new connection, he rapidly becomes emotionally invested and starts to regard the person as a close family member. He's extremely protective towards new recruits under his command, comrades, and friends, viewing them as family. Ralf is willing to go to great lengths to ensure their safety and the security of innocent lives, even if it requires taking bold action or putting himself in harm's way. However, he harbours a deep-seated hatred for betrayal, particularly among those in the Regular Army or whom he considers family.

He often enjoys teasing Clark, playfully poking fun at his serious nature while showing him brotherly affection, but also treats him with great respect and compassion. The thought of potentially losing his brother-in-arms, Clark, through unfair circumstances is unbearable to him. He secretly resents being scolded for harmless fun, but Clark's disappointment stings the most, filling him with remorse. Ralf is truly fascinated by Hyakutaro, drawn to his enigmatic origins and historic status as the first esper ever known to humanity. He finds Tarma and Nadia to be absolutely hilarious and has a soft spot for Trevor's nerdy and laid-back demeanour. He deeply cares about children, recognizing their importance to the growth and future of humanity, and is appalled by those who abuse and harm them. The thought of inadvertently causing harm to a child or being forced to do so is utterly devastating to him. Whenever possible, he enjoys connecting with children through entertaining storytelling sessions and lively games of baseball.

Ralf has a tendency to speak passionately about his interests, which range from his favourite anime movies to his admiration for Marco's team and Division 6. As a confident, self-sufficient, and resourceful individual, he thrives on hard work, deriving a profound sense of fulfillment from completing challenging tasks. When not fueled by excitement or anger, he exudes a calming presence, often serving as a mediator to resolve disputes among friends and comrades as he detests conflict. His insatiable curiosity drives him to explore thought-provoking questions and his surroundings, usually alongside those close to him. Notably, he shares a surprisingly close bond with Heidern, with many speculating that he views him as a father figure. This connection likely stems from Ralf’s gratitude for the opportunity to train under Heidern after being accepted into the Ikari Warriors.

Similar to Marco, he has a habit of concealing his deepest emotions, particularly those related to the many people he has lost during countless wars and terrorist attacks. Instead, he often tries to drown his sorrows with a few drinks, seeks comfort in the company of friends or indulges in reckless activities. Whenever he gets drunk, he exhibits forgetfulness, clumsiness, mild paranoia, excessive joviality, and loquaciousness. He has a habit of frequently mistaking people's names, often using similar but incorrect variations (e.g. calling Marco "Mark" and Fio "Fia"), which greatly embarrasses him, prompting him to profusely apologise for the mistake. He tries his best to avoid water activities like cruising and canoeing as they make him prone to seasickness. He's a deep sleeper, periodically punctuated by soft snores, but his restlessness is evident in his frequent tossing and turning.

He believes that immortality is unattainable for espers and humans, reserved for the psyche and most powerful deities. He's an animist who believes everything is interconnected, and everyone has a vital role in stewarding the earth. He's a devout believer in manitou, which represents the mysterious power of life and the universe. He loves participating in Talking Circles as it gives him an opportunity to connect with his friends and comrades through sharing stories. Surprisingly, Ralf is a skilled storyteller, often recounting his past experiences and sharing entertaining moral stories his father once shared with him. Although he's a fun-loving, hot-headed enthusiast of arcades and classic anime with a great sense of humour, he possesses remarkable wisdom and generosity. He's not fond of the false rumours that surround the goings-on of the world and his personal life. He closely holds onto the values his mother taught him, including independence, loyalty, dignity, self-respect, healthy pride, and respect for elders and authority figures.

Backstory: Rafael Paul Jonesbury was born on August 25, 1997 in North Dakota, United States. His father, Gabriel Jonesbury, was an Ojibwe shaman and owner of an arts and crafts shop with a spirit name of Kechewaishke. His mother, Javiera, was a British-Latina mercenary who served in the Regular Army. Like Ralf, she was an esper with the esteemed title of the Avatar of Physical Decay, Luminosity, and Fogginess. Gabriel would often share moral and entertaining stories that connected various figures from Ojibwe spiritual beliefs, such as the Thunderbird, Great Serpent, Mishipeshu, and Nanabozo. He also taught him about other important beliefs valued among First Nations peoples, including the Grandfather Teachings and the Medicine Wheel. He sparked Ralf's love for nature and encouraged him to fearlessly explore his identity and interests.

Javiera taught him numerous Latinx cultural values, the importance of family, and how his faith in God would be greatly rewarded. She often crafted wooden alebrije sculptures for him when she was away from home. She usually encouraged him to be proud of his cultural heritage and not let others bring him down for being different. While she appreciated his fondness for nature, she found his love for arcades and anime perplexing. She would unknowingly spark his interest in the military, particularly the mercenary lifestyle, through her stories and experiences.

At age 7, his parents decided to get a divorce due to their differing spiritual beliefs, which were starting to clash more and more. He lived with his father for the most part but was allowed to visit his mother whenever she was between assignments or not away on mercenary work. He also began to take up baseball, which became his favourite sport to play and watch on the big screen. He also developed a passion for extreme sports, often watching them on TV. Meanwhile, Gabriel would take him on extensive trips across the western, northern, and midwestern United States, exploring America's natural wonders, visiting First Nations communities, and attending conferences focused on Indigenous issues.

At 12, with the support of his father and his Ojibwe community, he embarked on his spiritual quest. Due to the extreme fasting, it put relative strain on his body, which activated his esper abilities. Ralf recalls that it produced visions of his future life as a great warrior and storyteller, revealing that he's an esper and teaching him how to harness his powers and access his Super Devil form. After a period of isolation and fasting, it revealed the spirits of his ancestors and his three guardian animals: the wolf, turtle, and otter. Through this experience, he developed his survival skills, gained maturity, and strengthened his connection with nature and the divine forces of life.

At age 14, before embarking on a mission against mysterious terrorist cultists, Javiera gave him her silver milagro charm for safekeeping, telling him it would bring him good luck and protection. Tragically, that mission proved to be her last, as she was captured and tortured to death. When Ralf received the devastating news, he struggled to come to terms with it and felt overwhelming guilt, as if her fate was his fault because he possessed her milagro charm. Although his parents were divorced, Gabriel was deeply saddened by the news and did his best to support Ralf through his emotional turmoil.

Contrary to rumours, Ralf didn’t drop out of high school and become addicted to LSD after losing his mother. Instead, he channelled his energy into his education, using it as a focus for his future. During this time, Ralf briefly explored dating, going on a few outings with both women and men, but eventually stopped searching for love when he couldn't find the right match. Ralf did experiment with LSD once, but the intense anxiety and hallucinations dissuaded him from ever trying the drug again.

When he turned 20, his father was killed during a robbery at the arts and crafts shop he owned. To make matters worse, he was facing financial difficulties at the time and struggling to find a stable job. In his desperation, he turned to an illegal fighting ring, drawn by the promise of cash prizes likely funded by other criminal activities. He participated in numerous fights, both in the ring and on the streets, for profit, eventually becoming the most skilled fighter among them. Ralf also discovered a fondness for THC-infused gummies, which provided relief from his emotional pain and served as a pleasant indulgence.

All of that changed when the Ikari Warriors discovered the famous street fighter's true identity as an esper after he joined their biennial tournament. With little convincing needed, Ralf joined the Ikari Warriors, driven by a desire to carry on his mother's legacy and explore the world. He excelled in all aspects of the military training he received, particularly in utilising his esper abilities and mastering hand-to-hand combat. The news that the Ikari Warriors had recruited another esper caught Clark's attention, but he was hesitant to approach Ralf. However, after a mission against a corrupt politician attempting to seize control of Brazil, Ralf and Clark became fast friends. During his time with the Ikari Warriors, he formed close friendships with several comrades, including General Kawasaki, Second Lieutenant Cook, Eikichi, Leland, and Byron. Leland gifted Ralf his copper-hued electric guitar, complete with a pick holder, as a birthday present and a symbol of respect—a treasured keepsake Ralf still holds dear.

Ralf has been on numerous missions for the Ikari Warriors, rising through the ranks to become a colonel due to his natural leadership skills and courage on the battlefield. He and Clark played a crucial role in defeating a secret society, referred to as the Serapion Fellowship, that had infiltrated and influenced much of Latin America's political and religious landscape, a group that would later evolve into the Ptolemaic Army. During a battle against the Serapion Fellowship on Ilha da Queimada Grande, Ralf narrowly escaped being bitten by a venomous golden lancehead viper. Later, in the Ecuadorian Andes, he had a harrowing encounter with a fer-de-lance, but in a panic, he managed to deflect it towards a group of Ptolemaic Army guerrilla troops. These two chilling incidents instilled in him a deep-seated aversion to venomous snakes. Rumours have spread that Ralf and Clark might have battled a group of invading Martians in the Baja California desert and emerged victorious. However, they haven't addressed these claims publicly, despite knowing they're entirely false.

In another notable operation, Ralf, Clark, and a few comrades successfully rescued Elise, the U.S. President's daughter, from a massive criminal organisation that had planned to exploit her to gain access to the President's funds and harvest her organs. Ralf fondly recalls this mission, as it earned him a Medal of Honor from the U.S. President. He acquired Harpe during a mission in Greece where terrorists had raided a recently discovered catacomb. Additionally, he obtained Yawarakai-Te during a separate mission in Yamagata, Japan where a cult with illegal weaponry had taken over an old village, intent on instigating a nationwide war.

Ralf has endured numerous tragedies, fueling his determination to improve and protect the innocent. He witnessed the devastating loss of General Kawasaki during a battle against a cartel in Mexico, where he was tragically crushed and burned alive by flaming debris from a missile strike. Second Lieutenant Cook fell victim to a traitor within the Ikari Warriors, who betrayed them to a bioterrorist group during a mission in Czechia, resulting in her assassination. While investigating a town ravaged by a guerrilla army in Saudi Arabia, Byron was horrifically devoured by a swarm of Man Eaters. Leland met a brutal end during a mission on a stolen submarine, where he was fatally gutted by a criminal. Eikichi suffered a terrifying fate when a Mutated Soldier latched onto him while investigating an abandoned laboratory, promptly exploding shortly after.

During the Great Morden War, Ralf made a name for himself as he single-handedly successfully defended the United States against the Rebel Army's invasion. Notably, he destroyed a massive Rebel aircraft that had been using captured men, women, and children as hostages and human shields. However, upon destroying the aircraft, Ralf was met with devastating news: there were innocent civilians on board, and they had all perished in the attack. This heroic yet tragic act caught the attention of the Regular Army's high command, who subsequently approached the Ikari Warriors to propose a strategic alliance. The offer was readily accepted, and as a result, the Ikari Warriors were integrated as the elite mercenary branch of the Regular Army.

As a way to support the Regular Army and show his respect, Ralf frequently trains new recruits to hone their melee combat skills. Due to his mercenary work, he rarely had the opportunity to meet members of the Regular Army's other special forces. He had always heard heroic stories about Hyakutaro and the elite members of the P.F. Squad and S.P.A.R.R.O.W.S., especially those from the Great Morden War and the Martian-Rebel Alliance War. He initially hoped to meet them in person, fascinated by their tactical prowess and teamwork. This dream eventually became a reality during a mission against the Invaders.


Tags :
6 months ago

Updated: October 14, 2024

Reworked Character #8: Clark Still

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and human experimentation.

Real name: Clarkeston Vince Stillwater

Esper title: Avatar of Flora, Wind, Vitality Syphoning, and Physical Adaptability

Aliases: Hard-Boiled Assassin and Coolness in the Strong

Occupation: Lieutenant Colonel of the Ikari Warriors and a tactical spy for the S.P.A.R.R.O.W.S. (formerly)

Retirement plans: Live in a cabin near a lake abundant with fish and become a professional photographer

Special skills: Survival mastery in many kinds of rough terrain, proficiency in wrestling and grappling, gathering information for missions, sniping with lightweight firearms, and ichthyology

Esper abilities: His go-to esper ability is the Super Argentine Backbreaker, which allows him to effortlessly lift and hurl a vast array of targets into the air, including humans, Martians, Invader Drones, smaller mutants, zombies, mummies, Sasquatches, medium to large-sized tanks, and helicopters. With this ability, he can catch his opponent up to three times in rapid succession, slamming their back into their shoulders before driving them forcefully into the ground.

He’s invincible to weak physical attacks, bullets, and smaller missiles, and can cut through almost anything by generating telekinetic soundwaves with swift hand movements. When activating his infrared x-ray vision, he can see through walls and perceive the heat signatures of people. He has three frilly fish gills located underneath the area of his lungs, allowing him to adapt to an underwater environment. He possesses the cunning predatory instincts of a fox, the acute hearing of a deer, and the swift running speed of a rabbit.

He possesses the ability to manipulate the motion and intensity of wind as well as control the growth, decay, and movement of flowers and vines. He possesses an additional pair of lung-like organs situated on his upper back, between his spine, connected to a pouch located directly behind the pharynx and pointing towards the opening of his mouth. This pouch is sealed by two wrinkled skin flaps covered in mucousal hairs. It can be opened to release a purplish-green breath that contains a deadly poison, causing brain hemorrhaging and organ dysfunction. Clark is immune to the poison contained within his specialised lungs, but occasionally, he inadvertently inhales air into that specific organ. It triggers a cough due to the irritating sensations and causing him to release a small amount of his toxic breath.

His skin contains four types of microscopic pigments: xanthophores, iridophores, melanophores, and leucophores. Unlike other animals, he possesses exceptional control over these specialised colour-changing pigments, enabling him to seamlessly blend into his surroundings. Additionally, he can temporarily render objects and people invisible by scratching or spitting on them. Clark can open the small, closed holes located slightly below the centre of his palms, revealing a seven-petaled flower-like structure. From this, he can extend cartilage pipes covered in spikes with a metallic bronze sheen and a blunt, tri-holed tip from which flame-coloured veins are released. He uses the pipes to pierce the hearts or brains of individuals, utilising the emitted veins to syphon their life energy, thereby healing his wounds, revitalising his physical strength, and preventing his own demise.

Hobbies: Reading books on interesting subjects such as the biology of fish and the history of secret societies, collecting guns, playing casino games, photography, and fishing

Likes: Rugby, his sunglasses, reading gun catalogues, successful fishing expeditions (especially when he catches rare fish), and sharing a couple of drinks with Ralf

Dislikes: The awkward movement and gimmicky controls of the Slugs, being woken up by loud construction noises, people doing obviously stupid things, betrayal of trust, and arson

Favourite food: Oatmeal, tuna and onions pizza, and caramel and cheese popcorn

Sexuality: Heteroromantic asexual

Gender: Male

Age: 23 (in 2022), 29 (in 2028), 31 (in 2030), 33 (in 2032), 35 (in 2034), 42 (in 2041), 44 (in 2043), 45 (in 2044), and 48 (in 2047)

Blood type: A-

Weight: 231 lbs. (104 kg)

Design: He’s a 6’ 3” (190.5 cm) Canadian mesomorph with an inhumanly imposing build, robust musculature, and semi-sloping shoulders. He has pale purple eyes with flecks of magenta, warm beige skin, and a rose gold quiff with subtle curls (it was once a honey blonde). A large patch of burned flesh extends from his left cheek, across his deltoid and shoulder, to the back of his trapezius. He bears a series of small scattered cut marks and a few stab wounds on his arms and torso. Additionally, he has two gunshot wounds, one located above his right kidney and the other near the left side of his navel. He has a long jagged scar on his right cheek, running from the underside of his ear to the centre of his upper lip. The skin on his arms and legs is a charred bluish-black and has a few stitches, and it can be a tad stiff at times, so he often asks Fio to give his limbs a well-kneaded massage.

Clark’s military gear consists of a light cyan tank top, a Bondi blue headband, and purplish-black elbow and knee pads. He always wears a cobalt blue cap with an embroidered Canada jay with outstretched wings, holding an olive branch in its talons. He wears purple-tinted sunglasses to hide a scar on his glabella, caused by Ralf's careless handling of his combat knife. He wears a cobalt blue waterproof vest adorned with the Ikari Warriors logo on the back and lined with grey fox fur. A white magnolia flower is pinned on the left side, just above his deltoid muscle.

He wears a fallow brown wristband with black spikes on his right hand and a blue-green glove with a silver eye surrounded by rays of light embroidered on the palm of his left. He has cargo pants with an army green, brown, and silver-grey camouflage pattern, tucked into his Persian indigo jungle boots. Clark wears a fallow brown belt with six black pouches for bullets and a holster for his handgun. He also carries a Japanese violet waist pack that holds bandages, a small package of cotton swabs, a bottle of rubbing alcohol, and four rechargeable batteries for his camera. He wears two black drop leg holsters, each featuring two pointed silvery stripes that form a triangular pattern, holding his combat knife on the right and an electrical baton on the left.

Over his tank top, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, carrying his walkie-talkie and ammo for other firearms. He wears two dark brown bandoliers, crossed in an X-shape, with the left one holding throwing knives and the right one holding ammunition for his handgun. Clark carries a fallow brown load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a Black Aces Peacekeeper, a Minebea PM-9, a Benelli Supernova, a Mauser SP66, and a bluish-black digital camera. He also carries a comprehensive fishing kit, complete with various baits and lures, hooks, a rod, floats, monofilament lines, braided lines, fluorocarbon lines, and spincast, baitcasting, spinning, and fly reels. Additionally, he treasures a photo album filled with pictures he's taken from his teenage years to the present, holding it dear as a cherished keepsake. He wears a pair of small silver hoop earrings and conceals a portable, jagged piece of Sol Dae Rokker's red gem in the left pocket of his cargo pants. The red gem appears to be powerless except when reacting to the presence of individuals with malicious intent or those who pose a potential threat.

Thanks to Tarma, he owns a key to access his periwinkle-coloured Velocette MAC motorcycle, which has dark cyan outlining.

Super Devil form: He’s a 16 ft (487.68 cm) wolpertinger-like entity with a slender build, disproportionately muscular arms, and a body encased in iridescent blue-grey scales. Clark boasts a feline head with the left side of his face gruesomely rotted, distinguished by rose gold fur, a silver-grey snout, and fallow brown eye patches. It has majestic Persian indigo elk antlers, elegantly adorned with white magnolia flowers and delicate patches of hanging moss. The head features two jutting fangs and luminous pale purple eyes, accented with magenta flecks and blue-green pupils. He boasts a majestic mane of fluffy light grey clouds and razor-sharp black claws that seem to be forged from a resilient, crystalline material. He wraps himself in a shawl of rippling bluish mist, surrounded by a light scattering of purple leaves that flutter around him, circling his head like a halo.

His fingers are adorned with light cyan webbing, while his back features six prominent vertical cobalt blue streaks. He possesses four majestic 17 ft (518.16 cm) Canada jay wings and an additional pair of arms situated on his inguinal regions. Clark’s lower half is that of a grey fox, featuring silver claws and twelve symmetrically arranged purplish-black eyes along both sides of its back, extending to the base of its tail. His Smith's bush squirrel tail is entwined with a spiky, verdant vine, while the grey fox body's hind legs are replaced by fleshy, charred tree roots that twitch spasmodically and subtly ripple.

Character summary: He's a wise, introspective, hard-boiled, self-disciplined, and self-reliant pescatarian with a stoic demeanour, rarely showing emotion and possessing a taciturn personality. Initially shy and reserved around strangers, he gradually opens up and becomes more talkative and less aloof once he gets to know them. He exudes an unsettling calmness, intensely focused on his professional duties and the safety of others. While watchful and serious, he's not above showing a more playful side, engaging in witty banter and dark, dry humour. Clark often uses sarcasm to tease Ralf about his stubbornness and rowdiness, yet he deeply cherishes him as both his closest ally and surrogate brother. He genuinely worries about Ralf's well-being and will go to great lengths to ensure his happiness, offering comfort and support during difficult times. He frequently enjoys joking around with Ralf, while also keeping a watchful eye to prevent his friend from getting into trouble or engaging in destructive behaviours.

He’s fiercely loyal to Ralf, Heidern, Leona, and his comrades and friends, and will only consider betraying those close to him if presented with compelling reasons. He serves as a father figure to Rumi, cherishing her company, particularly after a gruelling mission, and harbours concerns about her safety whenever she's deployed to the battlefield. He empathises with her struggles to overcome the trauma of losing her two closest friends, Chris and Alexander, and provides comfort during her darkest moments. He has an incredibly close relationship with Leona, whom he views as the little sister he never had. He understands her struggles with forming social connections and respects her capabilities as a skilled fighter. He also admires her fearsome reputation and enjoys going on missions with her, often alongside Ralf. He adores his pets, Sparky, a rambunctious and playful young charcoal Bengal cat with white “goggle” markings and black rosettes, and Mr. Kibleton, a grumpy but affectionate older chocolate smoke Exotic Shorthair cat. He’s devoted to giving them a happy and fulfilling life, providing attentive care and showering them with love and affection.

Notably, aside from Ralf, he shows unexpected support and empathy towards those he genuinely cares about, offering a helping hand when they need it most. Clark is kind-hearted but brutally honest, harbouring a strong disdain for dishonesty, exploitation, and showboating. He has a low tolerance for liars, cheaters, and those who try to take advantage of him or his loved ones. With a keen eye for deceit, he isn't afraid to confront and expose wrongdoers, often calling them out in a blunt and uncompromising manner. He demonstrates significant respect for war veterans, elders, individuals he personally values as being heroic and level-headed, and authority figures who uphold moral justice.

He personally believes that everyone has the capacity to act in accordance with their own moral compass and make decisions based on their unique needs and values. Furthermore, he holds that every individual has an inherent and inalienable right to freedom and personal autonomy, and that suppressing this right is a violation of basic human dignity. It takes a lot for him to get angry, and when it happens, he appears menacing and difficult to approach. Clark gets easily annoyed when people do something he considers stupid or utterly absurd. He has a strong aversion to obstinate stubbornness and betrayal of trust, finding them frustrating and inconsiderate.

He's a light sleeper, prone to occasional sleep-talking and plagued by vivid nightmares that linger into the next day, haunting memories of the experiments he endured and the tragic loss of his parents and comrades. He has a melancholic and cynical side, and in the heat of battle, he sometimes trusts his instincts over strategic planning. Like Ralf, he enjoys diving headfirst into combat, using everything at his disposal, revealing his occasional impulsiveness and craving for adrenaline. He wouldn't hesitate to fiercely confront and verbally or physically shred anyone who tries to harm a child or one of his friends and comrades. He has some trauma that he's slowly coming to terms with, and a deep-seated fear of medical needles and laboratories, which causes him to panic when in their presence.

Backstory: Clarkeston Vince Stillwater was born on May 7, 1999 in Twillingate, Newfoundland and Labrador, Canada. He was born into a loving family that deeply valued the great outdoors, individual freedom, and their diverse expertise. His father, Kenrick Stillwater (commonly referred to as Kent), was a fisherman and a well-respected private detective, and his mother was a successful commercial photographer. He spent countless hours on fishing trips with his dad, Kent, who taught him the ins and outs of fishing, including which hooks and baits to use for each species. Kent also ignited his fascination with the criminal justice system and the complex psychology of criminals. Meanwhile, his mother nurtured his creative side, gifting him a digital camera and photo album on his sixth birthday. She guided him in taking professional-quality photographs, developing Polaroids, and exploring various photography genres.

At the age of 8, he tried out rugby and discovered a passion for the sport, although he only plays when he feels like it. He showed a natural talent for rugby, particularly when playing fullback during pickup games with friends in Crow Head at Sea Breeze Park. By the time he turned 11, he began regularly visiting a new library that had been built near his community two years earlier. He cherished the library's vast collection of intriguing books and the peaceful atmosphere, where patrons were genuinely quiet and respectful. His reading interests spanned various subjects, including criminology, military history, and the occult. He also enjoyed reading about secret societies, undercover operations, philosophical explorations of freedom, and ichthyology.

Before turning 12, he started experiencing symptoms such as persistent fatigue, chest pain, dizziness, recurring headaches, shortness of breath, and pulsatile tinnitus. As his condition worsened, he was forced to discontinue playing rugby altogether. This prompted concern from his parents, who quickly arranged a doctor's visit. Following a medical evaluation, he and his parents learned that he had been diagnosed with anemia, a blood disorder that runs in his father's family. The news disheartened him, but his parents did everything they could to keep him healthy, ensuring he received the best care for his condition. They encouraged him to continue pursuing his hobbies, focusing on those that were less physically taxing, such as reading and photography.

Despite his health complications, his life had been running smoothly, and he was doing alright in school, but this stability was short-lived. Just four months after his 14th birthday party, disaster struck. While he was asleep, his family home was engulfed in flames, set deliberately by unknown assailants seeking revenge against his father's refusal to comply with local criminal demands regarding fishing quotas. As the fire alarm blared, Clark caught a whiff of smoke and sprang out of bed, panic setting in as he heard the faint sound of firefighting sirens in the distance. In that harrowing moment, with smoke filling his lungs and fear gripping his heart, he experienced a sudden surge of energy coursing through his body.

Clark quickly ran out of his bedroom with his digital camera and photo album, desperately searching for his parents. But what he found was his mother, burning alive. Overcome with horror, he tried to exit the building, but the flames nearly trapped him. In a split second, he subconsciously summoned a harsh gust of wind, dissipating the flames and allowing him to escape. As he stumbled out, he saw Kent's lifeless body lying near the front porch, his throat slit and his face brutally stabbed multiple times. He broke down in tears, consumed by grief, cradling his father’s body in his arms. When the firefighters and police arrived, they were met with the devastating scene. One kind-hearted officer took Clark in, providing temporary shelter. Unbeknownst to him, the officer had also contacted the Regular Army. The next day, the Regular Army adopted him, providing shelter, food, clothes, and a new sense of purpose.

A few days after the incident, he received a revelation dream that unveiled his esper title and the key to unlocking his Super Devil form and harnessing his newfound abilities. However, the dream's cryptic nature left him struggling to fully grasp its meaning, hindering his ability to effectively wield his esper powers. Furthermore, he was physically weak due to his anemia, which made his esper training even more challenging and arduous. The Regular Army higher-ups took notice of his struggles and ordered the Amadeus Syndicate scientists to conduct experiments on him, aiming to enhance his abilities and overcome his limitations.

He doesn't recall much of this period in his life because he was constantly kept in a drowsy state. However, he recalls being injected with mysterious drugs that altered and reconstructed his muscles and brain chemistry, miraculously curing his anemia in the process. The experiments were agonising and left lasting scars, including charred bluish-black skin and stitches on his limbs. This incident would also cause him to have terrifying hallucinations, such as seeing blood pouring down the walls and hearing whispering voices that sang incoherent lullabies. The traumatic experiences left him with a deep-seated fear of needles and laboratories as well as a profound mistrust of the Amadeus Syndicate.

During his basic training to become a peacekeeping scout for the Regular Army, he learned valuable lessons in discipline and camaraderie. However, he struggled to come to terms with intense feelings of abandonment and anger stemming from his parents' deaths. Tequila, noticing Clark's aloofness and difficulty connecting with others due to his timidity and unresolved trauma, approached him with kindness. He invited him to a trip to Yr Wyddfa in the Snowdonia region of North Wales, which Clark quietly accepted. The trip proved to be a turning point, as Tequila shared wise words on coping with his emotions and managing his past. From that day forward, Tequila became Clark's mentor, offering guidance and invaluable insights into the ways of a Regular Army soldier and Intelligence Agency agent.

After completing his training and successfully executing several missions as a tactical spy for the S.P.A.R.R.O.W.S. of the Intelligence Agency, Clark discovered a thriving mercenary group, the Ikari Warriors, was gaining popularity. He then attempted to resign from his position in the Regular Army, but initially faced resistance. However, following repeated requests, his superiors eventually accepted his resignation, recognizing that his unique expertise could be valuable in supporting the Ikari Warriors' missions by gathering crucial intelligence. He joined the Ikari Warriors after demonstrating his skills as a spy and esper by chasing down a disguised terrorist who had infiltrated the biennial tournament. He expressed his commitment to preserving global peace, earning his place among the team.

Upon joining, he befriended Leland and Eikichi, who were fascinated by his esper status and drawn to his kind and mellow demeanour. He also befriended Byron, bonding over their shared love of fishing. Clark’s heroics in single-handedly saving General Kawasaki's and Second Lieutenant Cook's mercenaries from a surprise counterattack by a powerful Mafia organisation earned him their respect. Later, he befriended Ralf, another esper, and they quickly became close friends after collaborating on a mission to take down a corrupt politician.

He frequently partnered with Ralf on numerous missions for the Ikari Warriors, including rescuing Elise, the U.S. President's daughter, from a criminal organisation and dismantling the Serapion Fellowship that was harming Latin America. For his heroism in saving the President's daughter, he received the Medal of Honor, but he prefers to keep it private, as he dislikes drawing attention to himself. His unwavering loyalty and impressive successes as a fighter and spy earned him a promotion to Lieutenant Colonel.

However, he and Ralf suffered a series of devastating losses, including the deaths of General Kawasaki, Second Lieutenant Cook, Eikichi, Leland, and Byron in separate incidents, each of which was difficult to bear. During General Kawasaki's funeral, he remembered Tequila's words that the white magnolia symbolises deep, unspoken trust. He incorporated the flower into his attire as a reminder of his loyalty to those he cares about, both living and deceased. According to popular belief, following Ralf's pivotal role in preventing a takeover of the United States, Clark played a key part in collaborating with Leona and Heidern to draw the Regular Army's attention and persuade them to establish a mercenary branch, ultimately forming an alliance with the Ikari Warriors.


Tags :
6 months ago

Updated: October 15, 2024

Reworked Character #9: Tequila

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, suicide, child abuse, cannibalism, crime, alcoholism, and divorce.

Real name: Sermeg Bracquemond-Kagamihara (he legally changed his name to Sosuke N. Kanikoja)

Alias: Maestro of a Thousand Skirmishes

Nickname: Tequila

Occupation: Lieutenant General of the S.P.A.R.R.O.W.S., Brigadier General of the Regular Army, Army Chief of Staff for the Rebel Army (formerly), and mercenary for the Theophylaktos Union (formerly)

Retirement plans: Open a florist shop, become a philanthropist dedicated to supporting child welfare and war veterans, and establish a company that designs and manufactures affordable, electric vehicles

Special skills: Coordinating covert missions, and training programs for new recruits, proficiency in tactical planning and the operation of heavy machinery, mastery of disguise, and rescuing hostages

Esper abilities: His body possesses a unique adaptive ability, granting him resistance to extreme temperatures, toxins, and other hazards. In response to environmental stressors, his organs automatically secrete a protective, opalescent slime that coats them. This slime serves as a barrier, preventing harmful microorganisms from entering his body and shielding him from infections and diseases. It also repels toxic substances and deadly gases, safeguarding his organs from damage. Furthermore, the slime produces purplish-black cells that play a crucial role in his thermal resistance, helping to regulate his body temperature and enabling him to withstand extreme heat or cold temperatures

Moreover, he's able to intentionally shed his skin, peeling it off like a removable garment. Following its removal, his skin rapidly regenerates through a self-materialising process, restoring his epidermal layer. This process allows him to remove harmful organisms that may have attached to or burrowed into his skin. Shedding contaminated skin also enables him to regenerate healthy tissue and develop enhanced immunity and resistance to biological hazards, including toxins, bacteria, and other harmful substances.

By leveraging his photographic memory and manipulating his genetic code and organic mass, he can shapeshift into any form he has visually memorised. He can also teleport short distances, allowing him to suddenly disappear and reappear in locations with which he has partial or full familiarity. He boasts flexibility rivalling that of an octopus due to his extreme hypermobility, and agility nearly identical to that of a cheetah. Furthermore, his senses are incredibly acute, featuring eyesight as keen as an eagle's, hearing as sensitive as a bat's, a sense of smell as discerning as an elephant's, and touch sensitivity as refined as a star-nosed mole's. When sensing the presence of danger or untrustworthy individuals within his range of sight and hearing, his mind instantly kicks into fight or flight mode, impairing his impulsivity and heightening his hypervigilance. This triggers a sudden surge of adrenaline, preparing his body to either confront the threat or flee to safety.

He can clearly read emotions and thoughts by proximity to an individual's aura within a 6 ft (182.88 cm) boundary. Additionally, he possesses psychometry, granting him access to accurate knowledge of an object's or person's history through physical contact, which triggers brief yet remarkably vivid visions. He can sense celestial events, planetary alignments, and cosmic anomalies, allowing him to vaguely predict global changes. Furthermore, he can passively sense environmental changes to predict weather, earthquakes, and other meteorological and geological events.

He has two black half-spheres, one in the centre of each palm, which possess a red-violet lustre and serve three distinct purposes. Firstly, they enable him to manipulate the organic fabric of sentient life forms and the four elemental forces that comprise the cosmos: earth, air, water, and fire. Secondly, they allow him to absorb memories and knowledge from the freshly deceased and bodies in various stages of decay. Lastly, by touching a sentient being or placing his hand in close proximity to one, they grant him the ability to communicate with them telepathically.

Hobbies: Gardening (especially cultivating deadly plants and sweet-smelling flowers), playing underground poker games, watching demolition derby events, tinkering with and customising his own vehicles, and engaging in friendly fire incidents during covert missions with military organisations

Likes: Gourmet grilling, the innocent curiosity of children, enjoying a drink after a long battle, the symbolism and cultural significance of flowers, and exploring exotic destinations and natural wonders

Dislikes: Captivity, troublemakers, being stuck in tight spaces (especially during an escape), bureaucratic red tape, and witnessing his comrades and children being exploited and oppressed or caught in situations of gratuitous violence

Favourite food: Tequila (tequila sunrise is his most favourite) and his own gourmet grilled food

Sexuality: Panromantic graysexual

Gender: Male

Age: 50 (in 2022), 56 (in 2028), 58 (in 2030), 60 (in 2032), 62 (in 2034), 69 (in 2041), 71 (in 2043), 72 (in 2044), and 75 (in 2047)

Blood type: A-

Weight: 109 lbs. (49 kg)

Design: He’s a 5 ft (152.4 cm) Canadian-Guatemalan ectomorph of French and Japanese descent with a lean, semi-lanky build, subtle softness around the midsection, and a weak yet surprisingly stocky musculature. He has sloping shoulders, beige skin (it was pale ivory during his younger years), and a small black mole on the right side of his chin. His face shows noticeable signs of aging with forehead lines, frown lines, tear troughs, and nasolabial folds. He has a missing second premolar on his lower jaw and heterochromia eyes: his right eye is a medium sky blue and his left eye is a deep cyan. Tequila sports a brownish-black spiky crew cut dyed a light auburn, which is paired with sideburns, semi-bushy eyebrows, and a slightly dishevelled five o'clock shadow. On his right outer thigh, he has a tattoo depicting a seven-horned Lamb of God, its legs bound, holding an olive branch in its mouth. The lamb is set against a backdrop of a gilded Chi Rho symbol (☧), which is encircled by a radiant, flaming aureola.

He bears numerous battle scars from past encounters, including: half of his upper back being heavily burned; a series of jagged cuts on his left arm caused by shrapnel; a deep, curved scar on his temple; a thin, horizontal knife scar on his chin; a slight cut on his left cheek from a bullet that flew past him; and a bullet wound below the right side of his diaphragm. Tequila also has a series of deep stab wounds on his right shoulder and right lumbar region, a severed tendon (flexor carpi ulnaris) in his left forearm, and a partially cut left thumb. After being experimented on, his body underwent significant transformations: his muscles now have a coppery hue with bronze streaks, his neck is adorned with bearded vulture feathers, his bones are gilded and steel-hard, and his legs are covered in shaggy, greenish-black fur.

His military gear consists of brass-plated goggles with yellow-orange lenses, a navy blue bandana mask, a bone white tank top with a slight rip just above the left hip, and greenish-black gloves. He wears army cargo pants in a camouflage pattern featuring cerulean, lavender grey, and Cambridge blue, which are tucked into spike-soled liver brown combat boots. His pants have two crudely stitched patches: a triangular brownish-red one on the right knee and a rectangular steel blue one on the middle of his left outer thigh. Tequila wears a metal dog tag necklace with his name, navy blue elbow and knee pads, a bronze-buckled leather belt, a sheath for his combat knife, and a drop leg holster for a handgun with a silencer. A Prussian blue waist pack is secured to the back of his belt, containing a bronze-finished flask filled with his tequila cocktail of choice for the day.

He wears a linden green flight jacket, often left unzipped, featuring a brown wolf-fur lining, a metallic silver zipper, and gilded epaulets. The jacket has four pockets and boasts the S.P.A.R.R.O.W.S. logo emblazoned on the back. It has two hidden compartments designed for firearms, but typically stores a sheathed machete and a scoped bolt-action rifle instead. Additionally, he wears a reseda chartreuse armband on his left sleeve, adorned with the Regular Army insignia. He typically wears a blue-green Lightweight Helmet (LWH), but occasionally opts for a gold-edged wedge cap of linden green seal fur instead.

Over his tank top, he dons a Soldier Plate Carrier System (SPCS) with a cerulean, lavender grey, and Cambridge blue camouflage pattern, which carries around his walkie-talkie and ammo for other firearms. He wears three dark grey bandoliers: one draped over his right shoulder holds flashbang grenades, another over his left shoulder holds smoke bombs, and a third wraps around his waist above his belt, holding ammunition for his handgun. Tequila carries around a steel blue load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a grappling hook, and a disguise kit that adapts to the specific requirements of each mission. It also contains a rocket launcher, grenade launcher, bazooka, fire gun, missile pod, practical tools like mechanic and lockpicking sets, and a photo album filled with Polaroid pictures.

The pockets of his flight jacket carry around a metallic blue-green lighter, the key to his motorcycle, noise-cancelling earplugs, and a hundred-eyed cowrie shell, a gift from Gimlet. Tequila also carries a collection of cherished photographs: one showing him with his ex-wife, Margaret, and their late son, Thomas; another with his former team, including a young Gimlet; a third featuring a Swiss brassy ringlet on a yellow mountain flower; a fourth capturing Red Eye playfully placing an orange cat on a sleeping Donald Morden; a fifth depicting him and Clark on a mountain hike; and a sixth showing him, Marco, Tarma, Gimlet, and Red Eye, taken one year prior to the Great Morden War.

He has a stash of cigars and a half-empty pack of cigarettes tucked away in the right pocket of his army cargo pants, while his left pocket is occupied by a burgundy instant camera, a digital recorder, a silver engagement ring featuring a princess cut diamond, and a golden wedding band. Ever since he encountered a Swiss brassy ringlet during a hike through the rocky meadows of the European Alps, he fell in love with them and proudly displays a pin depicting one on the left side of his flight jacket. He wears two distinctive necklaces: a black cord with a teardrop-shaped nazar charm and a gold chain holding a pendant of the Immaculate Heart of Mary impaled by a longsword.

His custom-made motorcycle is a glaucous BMW R75, adorned with forest green cheetah spots outlined in sandy beige. The motorcycle comes with a sidecar, which serves as storage for extra supplies and his load-bearing backpack. The sidecar features an intriguing design element: a Swiss brassy ringlet on the antler of an elk skull, proudly displayed on its side. The sidecar is outfitted with a greenish-black rocket turret, while two rotating miniguns are mounted on either side of the front wheel of his motorcycle.

Character summary: He's a cunning, wise, rebellious polyglot with a strong aversion to being bossed around unjustly. As a thrill-seeker, he has a tendency to bluff and revels in the raw power and adrenaline rush that comes with high-intensity situations, which makes him feel alive. He has a strong sense of camaraderie with those he considers comrades and close friends, going to great lengths to ensure their happiness and safety. Tequila is especially devoted to Marco, Tarma, Red Eye, Gimlet, Clark, Eri, and Fio, holding their well-being in the highest regard due to the deep affection he feels for them. Depending on the situation, he can be very blunt, believing that people need to quickly learn that the truth is often a hard pill to swallow. Whenever his patience is running thin or he deems it necessary, he isn't afraid to speak his mind, though his words can be abrasive and unsettling.

Despite his perpetual weary expression, he’s a fundamentally kind-hearted and morally upright leader. Tequila is a tough-as-nails and hypervigilant individual that has a tendency to engage in occasional reckless behaviour. He has a cynical, pessimistic outlook on life, which he occasionally masks through social drinking, reading the newspaper or immersing himself in his hobbies. As an introvert with an exceptionally high intellect, he finds it challenging to connect with others. He has a deep-seated compassion and strong protective instincts towards children who are vulnerable to abuse and exploitation. Tequila views it as a moral obligation to safeguard them from harm and foster a secure environment that allows them to thrive. When drunk, he exhibits clumsiness, boisterousness, sorrowfulness, physical aggression, and increased insulting behaviour (far more than usual). Additionally, he's even more likely to make awkward attempts to flirt with anyone who catches his eye.

He's particularly self-conscious about his height and extremely hates being teased about it. When someone teases him about his height, he tends to retaliate by rudely insulting them, often targeting their appearance-related insecurities. When he's feeling scared or furious towards someone who has visibly angered him, he has a habit of jumping on their back, which may follow up with an attack. Tequila has zero tolerance for cowardice and incompetence, viewing them as lame excuses for people to avoid putting in effort and failing to contribute meaningfully to their roles in society. He dislikes people who are overly pesky or slimy, individuals with a bratty and entitled attitude, unnecessary trouble, political corruption, and duplicity.

As a devout Catholic who also believes in the evil eye, he abhors war and can't help but feel a pang of sympathy for new military recruits, knowing their innocent worldview is likely to be shattered. Nevertheless, he recognizes that everyone has their own reasons for enlisting and refrains from criticising their choices. He becomes vengeful when he encounters people who have been unreasonably hurt or when he feels betrayed and devastated after losing something he deeply cares about. He’ll only betray someone or a cause if he senses that they’re crossing into morally reprehensible territory. He lives with sleep paralysis, atypical depression, and mild borderline personality disorder and PTSD. When he needs time for solitude and contemplation, he withdraws to a cozy sanctuary, wrapping himself in a fluffy blanket and using earplugs to shut out the world.

He harbours a deep-seated hatred towards his former friend, General Morden, stemming from his subsequent betrayal when Morden's megalomaniacal desire for world domination consumed him. He perceives Margaret as promiscuous and attention-seeking, disapproving of her flirtatious behaviour as a means to cope with loneliness. Despite their divorce, he still cares about her well-being and has been gradually rebuilding their relationship, attempting to alleviate her loneliness. He has a strong affinity for Vasser, whom he sees as a surrogate son, striving to educate and guide him on the right path.

However, he often finds himself disappointed by Vasser's ill-tempered bully attitude, his excessive thirst for blood and action, and his tendencies to slack off, cause mischief, and make unwanted advances towards women. He also feels deeply disappointed when Vasser disregards his advice and falls short of the standards he envisioned, which were modelled after his deceased son Thomas—an exceptionally well-behaved child with a keen mind and an eagerness to learn. He's consumed by guilt, feeling that despite his best efforts, he's failed as a father and wonders if he could have done more to prevent Vasser's bad behaviour.

Backstory: Sermeg Bracquemond-Kagamihara was born on December 23, 1972 in Chichicastenango, Guatemala. His biological parents were Kafkasi Bracquemond, a French-Canadian construction worker from Trois-Rivières, Quebec, Canada, and Tsukiko Kagamihara, a Japanese-Canadian entrepreneur who owned an open-air market selling homemade Japanese craft goods. He had an adoptive sister who was six years older than him named Ximena, who had been abandoned by her father, struggling with alcoholism. As expected, he had inherited Tuatha Dé Danann DNA from his parents, which became noticeable when he frequently mentioned seeing a pair of glowing red eyes watching him. Sermeg's parents had also noticed that his intelligence grew at rapid speeds, which they greatly encouraged. Between the ages of 1 and 4, he read numerous books on various subjects, including mathematics, engineering, sociology, psychology, architecture, ancient history, geography, political science, and world religions. By the age of 5, he had taught himself to speak Japanese, Korean, French, Italian, Spanish, Portuguese, Romanian, Russian, and German, and learned about their respective cultures.

Before Sermeg's 7th birthday, his father was assassinated by a hitman in retaliation for killing the right-hand man of a prominent Québécois organised crime family near Montreal. Prior to his death, Kafkasi had fled with his wife, Tsukiko, to Guatemala. The crime family, seeking revenge and viewing Tsukiko and her children as potential assets, had planned to force them into hard labour and prostitution. Out of fear, Tsukiko made the tough decision to put Sermeg and Ximena up for adoption, hoping they would be safe. Shortly after, Tsukiko vanished mysteriously, leaving behind only speculation that she had fallen prey to the Québécois crime family's sinister activities.

They were adopted by an organ harvester named Tecuani, who took pity on them after learning about the fate of their parents. Despite his illicit profession, Tecuani went out of his way to ensure that Sermeg and Ximena were well-fed and properly educated. He even taught them essential survival skills for navigating the dangers of the streets, giving them a better chance at thriving in a challenging world. However, their time together was short-lived, as Tecuani was promptly arrested after one of his employees reported him to the police for operating an illegal organ harvesting business.

As a result, Sermeg and Ximena were placed into the foster care system, where they experienced a tumultuous journey through four different foster families. The first family was neglectful and struggled with addiction, the second was intimidated by Sermeg's abnormal intelligence, and the third, although kind and lenient, harboured an uncle who posed a sexual threat to Ximena.

Tragically, their last foster family was a source of immense pain and suffering. The foster father, a business executive named Clifford, was controlling and abusive, lashing out physically and emotionally, especially when Sermeg dared to stand up for himself. The foster mother, a psychiatrist named Magdalena, failed to provide a safe and nurturing environment, neglecting their needs and belittling them with hurtful words that preyed on their insecurities. Ximena, who had always been dear to Magdalena, struggled with depression, PTSD, and body dysmorphia, which ultimately led to her eventual suicide when Sermeg was just 12 years old.

At age 15, Sermeg joined a newly formed cartel that promised him refuge and financial assistance in exchange for killing and cannibalising his foster parents. Initially hesitant due to his disgust at the idea of consuming his abusers, he was motivated by the prospect of exacting revenge. He followed through on the cartel's demands, completing his initiation and rapidly rising through the ranks thanks to his street smarts. He played a key role in gathering valuable intelligence for the cartel's boss and devising strategic plans for financial management and tactical attacks.

To cope with his emotional pain and seek excitement, he turned to drinking various tequila cocktails, eventually leading to an addiction and a particular fondness for tequila sunrise. His struggles with addiction led to him being dubbed "Tequila" by those around him, a nickname he unexpectedly embraced as part of his identity and later adopted as his codename for military operations.

The circumstances of his departure from the cartel are unclear, but rumours suggest that the cartel was either absorbed into or annihilated by a relatively obscure cult-like guerrilla group from Venezuela known as the Theophylaktos Union. However, it's confirmed that he did join the Theophylaktos Union at age 19, becoming a skilled mercenary and spy for the organisation. He admits that he had a boyfriend during his time in the Theophylaktos Union, but their relationship was cut short when his partner was killed in friendly fire. This was also when he began exploring mechanics and constructed his first custom-made motorcycle.

At the age of 21, during a raid on a Brazilian town, he encountered a frightened child clinging to her dead mother and her severely injured younger brother. Initially, he callously shot her, believing her to be an obstacle to fulfilling the Dark Lord's supposedly twisted desires. Yet, upon reflection, he questioned his actions and his allegiance to the Theophylaktos Union, ultimately realising that this path was not for him. He subsequently retired from the group, assumed the alias Sosuke N. Kanikoja for his protection, relocated to Trois-Rivières, Quebec, Canada, and sought rehabilitation to address his escalating alcohol addiction. He also turned to Catholicism as a way to find new meaning in life and began working as a bartender and cashier at a flower shop.

While working as a bartender, he met Hyakutaro, who had just completed a challenging mission for the Regular Army. They quickly formed a strong bond after sharing their personal struggles and aspirations. Hyakutaro encouraged him to join the Regular Army, hoping it would give him a sense of direction and purpose. Inspired by their conversation, he enlisted in the Regular Army at the age of 25 and went on to specialise in hostage rescue missions. He also developed expertise in camouflage, secret identities, and intelligence gathering, earning recognition as the Regular Army's top covert agent. His exceptional leadership skills, tactical planning, and recruitment abilities further propelled him to the rank of Brigadier General. However, his experiences soon exposed him to the harsh realities of war and corruption, witnessing the brutal deaths of many friends and comrades. These traumatic events would haunt him, fueling recurring nightmares and night terrors.

Four years after joining the Regular Army and Intelligence Agency, he was among the first to be transferred to the newly established S.P.A.R.R.O.W.S. special forces unit, becoming one of its founding members, alongside Red Eye. He met Margaret Southwood shortly after the S.P.A.R.R.O.W.S. was established, encountering her at the Combat Academy section of the Intelligence Division. He immediately fell in love with her and decided to ask her out on a few dates, which blossomed into a romance. As their relationship grew, they eventually got married and had a single child together, naming him Thomas. Tragically, their marriage was short-lived after their five-year-old son was killed by a drunk driver. As they both struggled to cope with their grief, Margaret turned to promiscuity and Tequila turned to drinking as a means of distraction. Unfortunately, these coping mechanisms created an insurmountable rift, leading to their divorce.

At age 39, after exiting a pub and heading back to a nearby Regular Army base on his motorcycle, he noticed a malnourished teenage boy lying in an alleyway with a bruised and bloodied face. He took great pity on the boy and promptly aided him, noticing the boy's eerie silence and uncanny resemblance to Thomas. He decided to head back to the base later and instead brought the boy to a restaurant, buying him lunch. After a couple of minutes of trying to encourage the boy to speak, he finally introduced himself as Vasser Gutenschiff-Wolstenholme and shared his story of taking to the streets to escape his abusive father, Kanan. Moved by Vasser's situation and seeing it as a duty to protect children from harm, he vowed to enact vengeance. With the assistance of Vasser, he ambushed Kanan by breaking into his house, then adopted Vasser through the Regular Army's orphan program.

A couple of years after Vasser's adoption, he met Morden unexpectedly while serving with the North American Garrison, which was assisting the European Garrison and Middle Eastern Garrison in thwarting an Oceania military organisation's attempt to spark a full-scale nuclear war. Following the successful completion of this mission, they forged a bond over drinks and shared stories of their challenging childhoods. Morden also expressed his admiration for Tequila's courage in his espionage work and leadership abilities within the North American Garrison.

He would eventually become a revered mentor and friend to many, including Clark, Red Eye, Tarma, and Marco. Notably, he encouraged Vasser to join the Peregrine Falcons Squad, but this guidance had an unexpected consequence: Vasser began to reveal a more attention-seeking and bloodthirsty side, indulging in troublesome, slothful, and lecherous tendencies that led to several issues. In addition to rescuing hostages, he consistently went above and beyond to save children who were in imminent danger or at risk of harm, making their safety a top priority regardless of the mission. One mission that remains etched in his memory is when he rescued a group of children being trafficked and sold on the black market, while his team simultaneously took down the criminals responsible for this heinous crime.

He played a key role in the Arms Deal Barrage and defeating the remnants of the Serapion Fellowship. He's the primary reason the event bears the name “Barrage”. He orchestrated an artillery bombardment on the fortress housing a critical power facility and a massive space rocket, significantly weakening the Serapion Fellowship's defences. However, the mission would uncover a shocking truth: the Regular Army was secretly involved in an illegal arms deal with the Serapion Fellowship, a revelation he shared with Gimlet, Sagan, Logan, Hyakutaro, Red Eye, Morden, and Allen O'Neil. This moment opened his eyes to the Regular Army's secret corruption, but he remained silent, fearing that speaking out would make him a target for swift assassination as a whistleblower.

Three years after the Central Park bombing, Morden secretly approached him at a bar and convinced him to defect. Believing it was a good opportunity, he quietly resigned from the Regular Army and S.P.A.R.R.O.W.S. to join the Rebel Army. He excelled as a top-notch spy, often disguising himself as a Rebel in a woodland military uniform for land troops. He rose to become Morden's right-hand man, serving as the Army's Chief of Staff. However, after nearing one year of service, he discovered General Morden's true intentions and how he had fully succumbed to his megalomaniacal desires. Horrified, he promptly left the Rebel Army and defected back to the Regular Army, warning them about the impending rise of the Rebel Army. However, despite his inside knowledge, they were unable to prepare in time as General Morden successfully launched a surprise attack, overpowering them and rapidly consolidating his global dictatorship.

During the Great Morden War, he aided Marco in leading the governmental resistance against the Rebel Army. Although he held a higher military rank than Marco, he allowed Marco to take the initiative, recognizing his great potential to become a truly charismatic leader. After being ambushed by Morden and his forces, he was brutally tortured and forcibly killed in front of Marco and Tarma. However, Morden promised to bring him back in a greater form, sending his deceased body to Doctor Amadeus. Doctor Amadeus successfully revived Tequila, but as a semi-clone of Hyakutaro, significantly altering his existence.


Tags :
6 months ago

Updated: October 11, 2024

Reworked Character #10: Gimlet

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, substance abuse, necrophilia, cannibalism, and crime.

Real name: Vasser Gutenschiff-Wolstenholme

Esper title: Avatar of Theriomorphic Anima, Parasitism, and Aggression

Alias: Libertine of Animus

Nickname: Gimlet

Occupation: Chief Warrant Officer 3 of the P.F. Squad

Retirement plans: Doesn’t know what kind of purpose he’ll have after resigning from his military duties

Special skills: Foraging for food and edible plants in the wilderness, proficiency in dagger throwing and operating radio communication technology, orchestrating surprise attacks, mastery of escape, and quick drawing

Esper abilities: By focusing on the internal dynamics of his muscles and the rhythmic pulse of his blood, he can tap into the depths of his unbridled strength. When he does so, his veins bulge from his skin and his muscles spasm uncontrollably. However, this transformation enables him to deliver blows that cause the earth to tremble, crush his opponents' bones with a single grip, and lift and throw objects with ease, including those that weigh as much as a small mountain. By tapping into the irrational part of his soul, he can access a feral state of mind for 1 to 3 hours, amplifying his killing instincts and physical strength to nearly earth-shattering levels. However, the longer he remains in this primal state, the more his hostility levels intensify. Surrendering to this feral state of mind allows his id to gradually dominate his psyche, a process worsened by his cocaine addiction. Additionally, he can inherit the distinctive animalistic qualities and abilities of any animal he consumes, but this adaptation only lasts for 30 minutes.

He can unleash a loud, painful scream or cry of anger, generating paralysing vibrations that temporarily stun his enemies for three minutes. Additionally, he can teleport to targets within his line of sight, focusing intently on them. By superheating the water-rich waste materials in his intestines and blood, he can boil them to extreme temperatures and project the scalding, watery vomit at his opponents through regurgitation. He can create steel-hard weapons by drawing his own blood through minor skin incisions. Occasionally, he must consume the blood of others to replenish the nutrients used up by his powers. His body hosts a multitude of tiny parasites and viruses, which coexist harmlessly with his organs, blood circulation, and cellular structures. However, he can harness these microorganisms as a defence mechanism, releasing them to infect his enemies through physical contact and airborne respiratory droplets.

Gimlet has the ability to create worm-like creatures that are grotesque, breathing, and multi-eyed with additional mutations such as wings, serrated teeth, and elongated snouts. This can be achieved through impregnation or by introducing his bodily fluids into another person's body (e.g. through spitting in their mouth). As these two methods are a slow process, he turns to an expulsion mechanism involving a specialised, jade-coloured testicular sac situated centrally in the groin. Connected to the penis and digestive system by red-violet vascular appendages, he can expel a tar-like, seminal substance that rapidly transforms into a worm-like creature. When a host is impregnated, they experience rapid growth, severe stomach pains, and bodily soreness. However, this method often results in stillbirth. If a host is not impregnated but still has Gimlet's bodily fluids enter their body, they will eventually experience a debilitating stomach flu. This leads to vomiting, and the contents transform into a worm-like creature that inherits the host's eye colour and hair colour.

These creatures mature into bipedal worms, distinguished by sparse, wispy hair growth on their chests, armpits, scalps, and jawlines. They are also adorned with spiky, cartilaginous armour plating in dull silver or glossy black, which covers their faces, backs, and limbs. They serve as obedient soldiers and suicide bombers, possessing the same abilities as Gimlet. They can instantaneously self-destruct, releasing either a poisonous gas or a burning, gooey, glowing purple acid that engulfs their surroundings.

Hobbies: Treasure hunting, frequenting underground nightclubs, going to the beach, watching action-packed, splatterpunk, and pornographic films, and building scale models of military vehicles and historical war events

Likes: Intelligent women (such as Sagan, Eri, Fio, and Red Eye), trial and research weapons, abandoned radio towers, collecting rare pornography magazines and seashells, and the satisfaction he feels when killing a highly dangerous individual

Dislikes: Bees, necrophilia, becoming like his father, being underestimated and lectured, and opponents who aren’t willing to engage in a fair fight

Favourite food: Full English breakfast and grilled pineapple

Favourite drink: French gimlet (preferably if it has two parts sweetened lime juice)

Sexuality: Sex-favourable, grayromantic gynesexual

Gender: Male

Age: 27 (in 2022), 33 (in 2028), 35 (in 2030), 37 (in 2032), 39 (in 2034), 46 (in 2041), 48 (in 2043), 49 (in 2044), and 52 (in 2047)

Blood type: O-

Weight: 217 lbs. (98 kg)

Design: He’s a 6 ft (182.88 cm) British-German mesomorph with a perfectly chiselled musculature, a subtly rounded abdomen, semi-broad shoulders, and prominent thighs. He has rose beige skin, a black mole on the right side of his chin, and reddish-brown freckles scattered across his face, chest, and hands. He has sparkling rusty orange eyes and middle-parted maroon hair with subtle waves and neatly trimmed sideburns. His eyes were originally a light brown, and his hair was once a golden bronze colour with mutton chops and straight locks. His muscle fibres and intestines with a yellowish-green tint, and he possesses two forked tongues coated in a translucent, gelatinous slime mixed with his blood.

His forearms and shoulders are covered in healed minor incisions, and a massive scar extends from his left deltoid to his right hypochondriac region, organically zigzagging across his torso. His left hand and right leg have been augmented with cutting-edge prosthetics, featuring sleek, aerodynamic plates and agile, fibre-optic wires that blur the lines between human and machine. The prosthetics are infused with AI-driven neurosync technology, allowing for seamless integration and real-time synchronisation with his neural signals. His left-hand prosthetic features retractable blade claws made of razor-sharp adamantium, and they can extend and retract with a mere thought, thanks to the advanced neural interface.

Gimlet’s military gear consists of a mahogany headband, a metal dog tag necklace with his name, and a grimy meat brown sleeveless shirt with vertical Carolina blue stripes. He has a dark bluish-green belt with a bronze buckle, a sheath for his combat knife, and a gun holster for his Mauser C96 Broomhandle. He wears a dark goldenrod vest with four pockets, boasting the logo of the P.F. Squad on the back. Additionally, he wears persimmon-hued wristbands and dark green moss army cargo pants tucked into rose ebony combat boots. The pockets of his vest carry around iron knuckles given to him by Hyakutaro, a pornography magazine from his personal collection, a pontifical mitre shell, a flask of vodka gimlet, a bottle of Ritalin, a small plastic bag of crushed cocaine, a rolled-up piece of paper the size of a straw, and his motorcycle key.

Over sleeveless shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His are wrapped worn and dirty gauze, and he wears a rust-coloured bandolier draped over his right shoulder, holding throwing daggers. Gimlet carries around a dark bluish-green load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, two bottles of French gimlet, an APX P25 radio, a rocket launcher, a grenade gun, and a shotgun.

His backpack also holds four plushies from his childhood, which serve as trusty companions and help maintain his grip on sanity. This menagerie consists of four distinct plushies: Emmerich, a polar bear with a light coral bow tie; Theobald, an orange-eyed black tiger with Hunyadi yellow stripes; Philomena, an opalescent white dragon with lavender eyes and azure spines; and Linnaea, a bronze-horned husky with a white fur coat featuring blue-grey, citron, and fallow brown splotches. He wears golden huggie earrings, a silver ring featuring a square-cut fire opal on his left middle finger, and bronze-plated goggles with orange-tinted lenses.

He owns a state-of-the-art drop pack with a metallic blue finish, compact and aerodynamic, approximately half the size of his torso. This advanced pack features high-thrust mini-jet engines, each adorned with a light blue stripe at their entrance, and retractable, razor-sharp airplane wings that provide enhanced stability and maneuverability. Additionally, its integrated artificial intelligence ensures real-time weather analysis and automatic adjustments for a smoother, more stable flight and parachuting experience. Furthermore, it boasts rapid-deployment technology for quick and seamless wing extension, enabling swift response times in high-pressure situations. It has been built to withstand extreme weather conditions, including intense turbulence, heavy rainfall, and scorching temperatures.

Tequila built him a modified Ariel W/NG 350 with a bulkier, steadier design, boasting a camouflage pattern in fern green, golden brown, and taupe grey, and completed with a rusty orange leather seat.

Super Devil form: He's a 20' 11" (637.54 cm) reptilian kangaroo with bulging, viciously torn, infected muscular tissue that pulses with every heartbeat. His scaly taupe grey skin, which hosts a multitude of tiny parasites and viruses, is coated in a thin layer of translucent, gelatinous slime. Gimlet has a head shaped like a bear's, featuring three forked tongues smeared with bloody slime and four rows of dark goldenrod teeth that resemble those of a humpback anglerfish. His eight rusty orange eyes have flecks of moss that are dark green and metallic blue pupils that dilate in response to sunlight. His coarse, unruly middle-parted hair is strikingly two-toned with the left side silver-grey and the right side mahogany. The hair falls slightly over his broad shoulders, which are ridiculously wide and covered in jagged, cartilaginous spikes that stand straight up. He has persimmon-hued ram horns, twitching Apantesis phalerata antennae, and retractable, razor-sharp bronze claws and talons.

He has two pairs of arms: the first pair is elongated yet uncomfortably muscular, covered in shaggy coyote fur ravaged by mange; and the second pair resembles long puma-furred forelegs, but with uncannily slender toes. From his hip joints, he has notably large hind legs of a yellowish-green locust, complete with a deep red tibia and brownish-grey tiger-like stripes on the femurs. He has an exceptionally long, thin rose ebony rodent tail, twice the size of his torso, that splits halfway along its length. Additionally, Gimlet possesses wings similar to those of a migratory locust, but with a leathery texture and a subtle mahogany sheen.

His back is covered in writhing, sinuous tendrils that resemble dark bluish-green smooth-skinned serpents, each tipped with hook-like bronze claws. His neck features sixteen delicate, petal-shaped skin flaps that can open to reveal thirty-two small openings, which he can use to release his blood to create deadly weapons. Additionally, he possesses a pouch containing intestinal appendages with a yellowish-green tint, which he uses to spray scalding, watery vomit.

Character summary: He identifies as an agnostic Protestant Anglican that takes responsibility for his actions when it's convenient for him. He shows a willingness to take risks and face danger head-on, never backing down from a fight. He's resolute and unshakeable in his convictions to get the job done and to eliminate the weak and corrupt, even when advised against certain actions. He values his autonomy and privacy, preferring to work independently rather than as part of a team and keep his personal life and feelings closely guarded. While he thrives on constant action, excitement, and a desire for immediate gratification, he occasionally appreciates the quiet comfort of mundane routines and stillness. When he doesn't understand something, he exclusively seeks clarification from Tequila or Red Eye as he fears that asking anyone else might lead to ridicule or insults for his perceived lack of sophistication.

He's a mischievous, troublesome, highly opinionated, and forgetful prankster who enjoys poking fun at the cadets and has a passion for the thrill of combat and uncovering new horizons. He's a skilled conversationalist, but also a pathological liar who manipulates others through guilt-tripping and gaslighting. Occasionally, his grandiose sense of self-worth becomes apparent, particularly in situations that either threaten his ego or feed his overconfidence. When a military mission or chore lacks excitement, he becomes slothful and goes to great lengths to avoid it, much to Tequila's annoyance. When he’s drunk, he objectifies and harasses women, displays violent outbursts, engages in verbal altercations, and causes trouble with his rowdy behaviour.

He has a quick temper, which makes him prone to argumentative outbursts, physical and verbal aggression, and hostile behaviour. When extremely angry, he frequently resorts to shouting death and rape threats as well as making racially and sexually charged comments that are deeply hurtful and damaging. He becomes instantly offended and irritated when people compare him to his abusive, psychopathic father as he harbours a deep-seated fear of emulating him. He struggles to show remorse, particularly towards his enemies, people who get on his nerves, and those he's not emotionally invested in. He’s a street-smart, resourceful, attention-seeking thief with a yearning for physical and emotional intimacy and an aversion to being ignored. Notably, he quickly becomes emotionally attached to individuals who show him genuine kindness and tenderness.

He enjoys playfully teasing those he's familiar with as it's his way of alleviating tension. He isn't afraid to speak his mind and call out people when they do something that defies common sense, even if it means he sometimes comes across as a hypocrite. He has a dark, provocative, and irreverent sense of humour, which often leaves those around him feeling uneasy and uncomfortable. When he's deadly serious, he assumes a stoic and expressionless demeanour, exuding a menacing aura that commands attention. He's a bloodthirsty adrenaline junkie who derives sadistic pleasure from killing and torturing his enemies, taking his brutality to extremes by devouring their entrails and bathing in their blood. He strongly appreciates his friends and comrades and will go to great lengths to protect them from harm, but his anger issues and self-absorbed nature hinder his ability to fully care for them.

He's haunted by his emotionally scarred past, which he attempts to numb through substance abuse, alcohol, and sex. His ongoing search for purpose and moral direction contributes to his introspective and brooding demeanour. He's capable of being polite, tender, and compassionate, but his display of these qualities depend on his relationship with the person and his current emotional state. He's surprisingly gentle and nice with children, and, like Ralf, he enjoys playing with them whenever he has the time. He possesses a surprisingly adept talent for con artistry, which is most evident when he skillfully evades precarious situations or deceives his enemies with clever misdirection. He has a history of making unwanted flirtatious advances towards women, and his licentious behaviour in sexual relationships is often selfish and irresponsible. He’s known to rely on his glib and superficial charm to try to seduce women with the sole intention of gratifying his own sexual desires.

Despite viewing Red Eye as an older sister, he developed a troubling romantic and sexual obsession with her, which he attempts to conceal due to the immense shame it brings him. After undergoing human experimentation, he often mistakenly confuses her with Fio due to their similar appearance. He was once incredibly close to Sagan and Logan, considering them as his first true best friends. However, their friendship soured when he discovered they were secretly working as double agents for the Rebel Army. The betrayal was compounded when they fully defected to General Morden's side during the Great Morden War. Despite their falling out, he still finds himself sexually attracted to Sagan and hopes to rekindle a romantic connection with her. He admires her beauty, comparable to Red Eye, and is deeply impressed by her extraordinary intelligence, reminiscent of Tequila.

He deeply cares for Tequila, his adoptive father, and strongly fears losing him unexpectedly as Tequila was the only person willing to raise him as a son. However, he struggles with feelings of unworthiness to be considered the closest thing to a living son due to his frequent disappointments. He holds Hyakutaro and Margaret in high esteem, respecting them as his former drill instructors who played a significant role in shaping him into one of the Peregrine Falcons Squad's most exceptional soldiers. He frequently clashes with Marco because of his perceived intellectual superiority and willingness to confront Gimlet when he bullies their friends and comrades.

Backstory: Vasser Gutenschiff-Wolstenholme was born on October 8, 1995 in Birmingham, England, United Kingdom. The Gutenschiff family of Germany originated as a mix of archaeological explorers and con artists in the field of historical documentation. However, they later made a name for themselves as formidable soldiers during various conflicts of the German Empire and Weimar Republic eras. Their reputation grew as a feared and ferocious family, revelling in the defeat of their enemies and thriving on the adrenaline rush of battle. In contrast, the British Wolstenholme family was known for their relatively peaceful pursuits, dedicating themselves to advancing the significance of radio communication and entertainment. Additionally, the Wolstenholmes were esteemed for their long lineage of historians, who uniquely shared their expertise by crafting intricate models of ancient civilizations and pivotal events that shaped the course of history.

Unlike the Wolstenholmes, the Gutenschiffs descended into darkness with rumours swirling that they embraced cult-like practices. It became a dark and sinister tradition among the descending families to have only one child, preferably male, to carry on their legacy. In cases where twins or multiple births occurred, the eldest child was forced into a horrific coming-of-age act: they were coerced into killing their sibling and then consuming their flesh.

Vasser's father, Kanan Gutenschiff, was a notorious commander in the European Garrison of the Regular Army. He treated all of his enemies mercilessly, taking sadistic glee in the carnage that surrounded him. After a few years of military service, Kanan was discharged by his superiors in the Regular Army. This decision was made after numerous complaints of workplace harassment were filed against him, and following an incident in which he fatally shot a comrade with a rifle during a heated argument. The discharge was likely intended to prevent damage to the organisation's reputation as a peacekeeping force.

Following his discharge, Kanan took up work at a pub in Birmingham, where he led a double life as a professional con artist. One quiet evening, he met Cerys Wolstenholme, a skilled radio and television service technician, and was immediately smitten. He shamelessly flirted with her, offering drinks and engaging her in conversation about their daily lives. As they spent more time together on several dates, Kanan's charm eventually won her over, and they became intimate, resulting in a surprise pregnancy with triplets: Vasser, Teresa, and Rugal.

Kanan was a controlling and strict father, who prioritised his own desires, using Cerys for his own sexual gratification while feigning concern for his children. However, he showed a marked preference for Vasser, who, as the firstborn of the triplets, received a disproportionate share of his attention. According to the Gutenschiff tradition, Vasser was designated as the chosen heir, prompting Kanan to mould him into a fearless and apathetic individual, adept in both combat and deception. Kanan occasionally resorted to physical discipline and emotional insults when Vasser misbehaved. Meanwhile, Teresa experienced sexual abuse at his hands every two weeks, being treated as an object rather than a person with only superficial displays of kindness. As for the autistic Rugal, Kanan neglected his emotional well-being, viewing him as a disappointment and an unwanted responsibility.

Cerys devoted herself to nurturing Vasser, Teresa, and Rugal, imparting valuable life lessons, homeschooling them, and sharing joyful moments with them. Vasser's most treasured memory of his mother is the gift of Philomena on his 6th birthday, a cherished keepsake he holds dear to this day. She introduced Protestant Anglicanism into the lives of Vasser and his siblings, a faith he still holds onto to this day. However, due to Kanan's abuse and her worsening depression and agoraphobia, she relocated to the basement, where she became increasingly emotionally withdrawn and absent. Kanan would seize this opportunity to fatally asphyxiate Cerys, and then repeatedly commit a horrific act of necrophilia with her lifeless body.

When Vasser turned 14, Kanan attempted to manipulate him into killing his siblings to solidify his position as the Gutenschiff heir. However, Vasser was horrified by the suggestion of slaughtering his family members in cold blood, which infuriated Kanan. Kanan taunted Vasser, branding him a coward and an embarrassment to the Gutenschiffs. In a twisted display of power, Kanan brutally murdered Teresa and Rugal in front of Vasser, forcing him to witness the atrocity while subjecting him to verbal abuse. Later, Kanan used the bodies of Teresa and Rugal to prepare a meal, coercing Vasser into consuming it and leaving no remains.

Kanan would continue to try to mould Vasser into a successful Gutenschiff heir through coercive behaviour and emotional mistreatment, but eventually gave up when Vasser became more defiant, anxious, and aggressive. As Vasser was labelled a failure in his eyes, he began to neglect and abandon Vasser's emotional and physical needs, focusing instead on his own desires, hedonistic lifestyle, and exploitative relationships with sex workers. After discovering his mother's lifeless body in the basement, Vasser packed his belongings and took his deceased sister's most treasured plushies (Emmerich, Theobald, and Linnaea). He fled his toxic household and took to the streets, where he honed his resourcefulness through cunning and stealth, mastering the arts of deception and thievery to survive against the odds.

He found refuge in an abandoned radio tower, using it as his shelter and an excuse to tinker with radio communication technology. Despite being practically homeless and living on the streets, he was faring well in this new lifestyle. However, everything changed when he inadvertently caught the attention of a group of bullies in his neighbourhood. They relentlessly harassed him, and the abandoned radio tower became an increasingly vital safe haven, while his plushies served as a source of emotional comfort. At 16, the bullies torched the radio tower, leaving Vasser feeling defenceless and vulnerable. Seeking vengeance, he attempted to fight back but was vastly outnumbered. They brutally beat him and quickly fled the scene, leaving him in an alleyway with a bruised and bloodied face.

It was then that Tequila found him and, in a surprising gesture of kindness, treated him to lunch at a local restaurant. This act of kindness led Vasser to form an instant emotional bond with Tequila, and he found himself opening up about his current situation, driven by a desire to further fuel his quest for vengeance. To his surprise, Tequila was deeply moved by Vasser's story and vowed to ensure Kanan would pay for the pain he had inflicted. After lunch, Vasser led Tequila to his father's house, deliberately drawing attention to himself as a distraction. Inside, a drunken Kanan violently dragged Vasser into the house, intent on using him to satisfy his twisted desires. Just in time, Tequila slipped inside unnoticed and silently ambushed Kanan, saving Vasser from harm.

With the deed done, Tequila took Vasser under his wing, providing him with a stable and nurturing environment, complete with nutritious food, proper education, and a sense of belonging. He was once a shy and curious child, but after forming a close bond with Margaret, who showed him motherly care and affection, he began to grow more confident and outgoing. After coming to regard Margaret as a mother figure, he thoroughly enjoyed her company from that point on. With Tequila's support and encouragement, he explored new interests and discovered a passion for treasure hunting, seashell collecting, and building scale models of military vehicles and historic battle scenes. He still remembers a trip to the beach where he found a rare hundred-eyed cowrie shell, which he gave to Tequila as a token of heartfelt gratitude.

Little is known about his life after being adopted by Tequila, but it is known that he went on to work as a radio technician apprentice after completing his education. He started visiting establishments with adult entertainment and underground social clubs as a way to unwind and have fun, but soon found himself developing a dependence on well drinks like margarita and gimlet, and substances including cocaine and amphetamines as a coping mechanism for his traumatic experiences. His friends began calling him “Gimlet” due to his fondness for the cocktail, a nickname he embraced because it sounded cool and served as a distraction from his past.

After completing his apprenticeship, he felt a sudden sense of purposelessness wash over him. He wondered if he was headed in the right direction and if emulating his mother's career was genuinely his own aspiration. Tequila noticed his struggle and persuaded him to join the Peregrine Falcons Squad, hoping it would give him direction. Initially, Gimlet was hesitant, opposing the idea of engaging in warfare and using violence against criminals and terrorists. However, after a night of contemplation over drinks, he decided to join the P.F. Squad, shortly after completing a stint in rehab, which Tequila had helped him seek out after discovering his struggles with substance abuse.

Once he joined the P.F. Squad, his true nature began to surface, leading to several issues, including making inappropriate advances towards women, taking a disturbing delight in the demise of his enemies, and taunting the cadets. He quickly formed strong bonds with Sagan and Logan during a treasure hunt in the Bahamas, which, although unsuccessful, allowed them to share their life stories, aspirations, and interests. He remembers having a one-night stand with Sagan, which subtly shifted the dynamics of their friendship and introduced a hint of sexual tension. A year before the Arms Deal Barrage, he met Red Eye and quickly came to regard her as an older sister, but soon found himself developing romantic and sexual feelings for her, which filled him with shame.

He played a crucial role in the Arms Deal Barrage as a fighter, during which he exposed the Regular Army's secret corruption. He would develop a deep-seated aversion to bees after accidentally disturbing a beehive with a stray bullet while navigating the jungle during the Arms Deal Barrage. Initially, he playfully taunted Tarma, Marco, Fio, and Eri when they joined the P.F. Squad and S.P.A.R.R.O.W.S. special forces units. However, after Marco stood up to him for his excessive teasing of Tarma and crude behaviour towards Eri, and Tequila reprimanded him for bullying the cadets, he ceased his teasing and gradually formed friendships with them.

During a mission in Indonesia, where he was combating a rogue military organisation involved in illicit activities such as bioterrorism, murder, and weapon trafficking, he sustained severe injuries in battle, losing his left hand and right leg. These injuries were subsequently replaced with advanced cybernetic prosthetics, designed by Tarma, for which he remains deeply grateful.

Tragically, during the Great Morden War, he was brutally tortured and executed in front of Marco and Tarma. Unbeknownst to him, Morden had secretly promised Tequila to revive him in a new form, and his body was sent to Doctor Amadeus. Through Doctor Amadeus' expertise, Gimlet was successfully revived, but as a semi-clone of Tarma, drastically altering his existence.


Tags :
5 months ago

Updated: October 15, 2024

Reworked Character #11: Red Eye

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, torture, neglect, SA, child abuse, crime, and alcoholism.

Real name: Ruoxi Adrichem (as her real self), Shufen Wei Du (prefers to go by Red Eye), and Lydia Muyskens (prefers to go by Liddy)

Esper title: Avatar of Creeping Shadows, Human Identity, Quietude, and Morality

Alias: Noiseless Spy

Nickname: Red Eye

Occupation: Major General of the S.P.A.R.R.O.W.S.

Retirement plans: 

Has no idea what to do after her military service ends (As Ruoxi)

Become a neuropsychologist (As Shufen)

Foster many birds, buy a superyacht, get a girlfriend, and become an ornithologist (As Liddy)

Special skills: 

Acrobatics, prestidigitation, managing paperwork, interrogation techniques, and detecting enemy traps (As Ruoxi)

Proficiency in infiltration, escaping captivity, and evading surveillance systems, codebreaking, sabotage, neuropsychology, and astrobiology (As Shufen)

Proficiency in tracking down enemies and bribery, document forgery, safecracking, and ornithology (As Liddy)

Esper abilities: She can swiftly teleport up to 450 ft (137.16 metres) in front of her by manipulating the vibrations around her. Her palms and the soles of her feet are covered in microscopic, hardened hooks and a thin layer of opaque mucus, granting her the ability to scale both rough and smooth walls and ceilings with ease. When tapping into light speed, she gains hyper maneuverability and agile swiftness, enabling her to effortlessly dodge projectiles and perform complex tasks, actions, and attacks in even the most challenging situations and areas. She has complete control over shadows, allowing her to blend into darkness and move unseen, hijack a person's shadow to stealthily eliminate them, create shadowy illusions of herself, and generate tendrils to restrain her foes.

When absorbing both weak and strong light sources, she can accelerate her reflexes, enhance her spatial awareness, and propel herself at incredible velocities. This energy infusion also increases her feline flexibility and grants her perfect balance when navigating treacherous terrain and maintaining stability in intense situations. Furthermore, it amplifies her physical power, allowing her to effortlessly tear apart enemies and smash through medium-sized war machines. As her muscles become infused with the energy of various light sources, her endurance and stamina are boosted, making her highly resistant to fatigue.

She possesses a 17 ft (518.16 cm) aura that can shift between calm and soothing to anxiety-inducing and sinister, allowing her to either comfort or intimidate others at will. She can create a dome of silence, capable of accommodating up to 20 people, which muffles external sounds and distractions. She moves with complete silence and can see through any disguise by tasting a person's saliva or blood. By peering into someone's eyes, she can psychically rummage through their brain's hippocampus, amygdala, and limbic system, catching glimpses of their deepest desires and fears.

After physical contact, she can sense fluctuations in a person's moral character, emotional state, and hostility levels, regardless of the distance between them. She possesses the ability to analyse a person's moral compass and true intentions in a matter of nanoseconds by gazing into their soul. With this insight, she can redistribute karma, punishing the wicked and rewarding the virtuous. By cupping a person's face, she can summon a manifestation of their conscience, forcing them to confront the consequences of their moral choices. She can also manipulate emotions and thoughts to vividly recreate memories from a person's past, bringing their inner demons to life.

Additionally, she has the ability to shatter a person's sense of self and alter her own identity for up to 20 minutes. She possesses the ability to alter her identity by changing her physical features and shifting into one of the faces gruesome­ly etched onto the muscle fibres of her back and front torso. These eerie imprints represent the souls of the victims she has absorbed, both physically and mentally. Furthermore, this power allows her to cheat unnatural death as her body can rapidly reconstruct itself when fatally wounded, reforming into her chosen identity. However, if she extends this identity shift beyond 20 minutes, there's a risk of causing dissociation, which could potentially trap her in an alien identity.

Hobbies: 

Making origami swans, jumping frogs, and lotus flowers, practicing mentalism, scrapbooking, and parkour (As Ruoxi)

Reading books on neuropsychology and Chinese history, visiting local parks at night, completing escape rooms, playing the banhu, and tea-making (As Shufen)

Birdwatching, stealing luxury items, going on expensive cruises with friends, and collecting adult animal onesies and souvenirs from the Netherlands (As Liddy)

Likes: 

Wind chimes, mixing soda drinks, the physical intensity of parkour, and recording dreams in her scrap-booked journal (As Ruoxi)

Deciphering secret messages and codes, watching psychological horror and political thriller movies, the E-Armour that Rumi gave her, extraterrestrial life forms, and isolation tanks (As Shufen)

Books on bird anatomy and psychology, frolicking through tulip fields, peering out of windows, and extravagant things (As Liddy)

Dislikes: 

Engaging in small talk and trivial conversations, her stomach being touched, rape culture, and disorganisation (As Ruoxi)

Being underestimated due to her gender, submerged artificial objects, detrimental mistakes, mindless obedience, and bright lights (As Shufen)

The idea of getting a debilitating illness, obnoxiously loud sounds, empty threats, and homophobia (As Liddy)

Favourite food: Mooncake and dragonfruit (as Ruoxi), jiaozi and herbal tea (as Shufen), and patatje oorlog (as Liddy)

Sexuality: Questioning (as Ruoxi), demiromantic asexual (as Shufen), and sex-indifferent lesbian (as Liddy)

Gender: Female (as Ruoxi and Liddy) and demigirl (as Shufen)

Age: 35 (in 2022), 41 (in 2028), 43 (in 2030), 45 (in 2032), 47 (in 2034), 54 (in 2041), 56 (in 2043), 57 (in 2044), and 60 (in 2047)

Blood type: B+

Weight: 167 lbs. (75 kg)

Design: She’s a 5’ 5” (165.1 cm) American endomorph of Dutch and Chinese descent with a pear-shaped figure, semi-sloping shoulders, and a left eye that has a dark red sheen. She has a smaller bust, a partially rounded midsection, and some of her weight carried in her upper arms and thighs. She has sand-hued skin, dull silver-grey eyes, straight dark brown copper hair, which is occasionally tied into a messy bun, and black freckles scattered across her face and neck. After undergoing experimentation, she now has olive skin, blue-grey eyes, orangish-brown hair with blunt bangs, and reddish freckles. She bears several scars: whip marks on her back; a long cut mark that curves slightly, running down her upper arm; a small slice mark on the right side of her neck, just above the collarbone; and a jagged scar that extends from the left corner of her lip to the centre of her cheek, revealing a hint of her back teeth.

As Shufen, she’s a Chinese mesomorph with a semi-curvaceous body, a sturdy musculature, a subtle roundness of her midsection, and sloping shoulders. She has warm ivory skin, big umber eyes, and curly jet black hair with choppy bangs, which is usually styled in a low ponytail. She has four reddish-brown moles: one below her left eye; one above the right side of her upper lip; and two clustered near the centre of her collarbone. As Liddy, she’s a Dutch ectomorph with a rectangular build, a lean figure, a flat chest, subtle muscles, broad shoulders, and prominent thighs. She has beige skin, sunburst pink-lavender eyes, and shaggy emerald green hair with long, eye-covering bangs, which is sometimes tied into a braid. Shufen and Liddy share the same height, dark red sheen in their left eye, and scars that Ruoxi has.

Her military gear consists of a metal dog tag necklace with Ruoxi’s name, a jet black tank top, and a tomato red cap featuring an emblem of a windmill behind a roaring white tiger's head with an amber eye. She wears a tomato red Harrington jacket, adorned with the embroidered S.P.A.R.R.O.W.S. logo on the back. She dons bittersweet shimmer driving gloves, a leather bandolier slung over her right shoulder, holding 9×19mm Parabellum cartridges for her dual pistols, and black combat boots. A bronze-buckled leather belt secures her knee-length blue-green cargo pants, complete with two triangular hip vents overlaid with a lapis lazuli fishnet panel, revealing a glimpse of her black underwear. Her additional gear consists of a hatchet sheath, a combat knife sheath, and a redwood waist pack, attached to the back of her belt, holding twelve sticks of dynamite. Two drop leg holsters are strapped to her thighs: a left-side holster for her Luger P08 pistol and a right-side holster for her Walther P38 pistol.

Over her tank top, she wears a lapis lazuli ceramic-plated bulletproof vest called E-Armour, which is designed to absorb and dissipate the intense kinetic energy of tank blasts. The vest's advanced, nano-tech infused Kevlar-inspired material provides flexibility and protection. Tactical pouches integrated into the vest's lower hem securely store ammunition for her other firearms. Strategically positioned, reinforced trauma plates—sculpted to mimic toned, muscular contours—fortify the chest and midsection, ensuring critical vital organs remain safeguarded. The Regular Army insignia is emblazoned on the centre of the vest in a non-reflective, matte finish. Complementing the E-Armour vest are articulated lapis lazuli knee, elbow, and shoulder pads. Each features four strategically angled, tungsten-carbide spikes, which are designed to deflect shrapnel and incoming projectiles.

She carries around a redwood load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, a thermos full of her herbal tea of choice, a red-violet laptop for codebreaking purposes, a disguise kit, a bazooka, a missile pod, a fire gun, and a banhu. The pockets of her vest carry around her walkie-talkie, a pack of mint gum, and an obsidian lighter. They also hold a keychain that Nadia bought for her during a vacation in Guangzhou, depicting an azure dragon reminiscent of the one on the national flag of China during the Qing dynasty. The dragon encircles the traditional Chinese character for “good fortune”, 福 (fú), in gold.

As Liddy, she swaps out a few pieces of clothing, donning a mauve bomber jacket with red fox fur lining and the S.P.A.R.R.O.W.S. logo on the back, gunmetal grey wristbands, and a steel blue T-shirt. She dons a mauve cap featuring an embroidered design of a male European green woodpecker on the side of a beech tree. Her outfit is completed with a Tyrian purple belt that secures her sky magenta cargo pants, which are tucked into gunmetal grey combat boots. She likes to wear a gold chain necklace with a common kingfisher’s head pendant, a left-handed bracelet with canine teeth-shaped jade beads, and a fuchsia lace choker with pink pearls lining the top edge. Additionally, she always carries a small, jaggedly carved piece of amethyst, a pair of dark purple binoculars, and an assortment of safecracking tools, including a thermal lance and a relocker. Furthermore, she owns two vapes: one with a baby blue exterior, featuring diagonal soft pink stripes and offering a cotton candy flavour; and a second one with a Kelly green exterior, adorned with two paradise pink circles and teardrop-shaped black accents, providing a watermelon kiwi flavour.

Super Devil form: She's an 18 ft (548.64 cm) arachnid entity with a sylph-like, twisting torso, bittersweet shimmer skin, cow-shaped ears, and sixteen arms that range from malnourished to disturbingly muscular. Her entire head is enveloped by forty emerald green serpents, each with glowing mauve eyes. A pair of 3 ft (91.44 cm) wings with jet-black feathers flank the sides of her head, occasionally spasming and flapping. Beneath the serpents lies a blank face, featuring a large mouth with prominent, crooked teeth suited for an omnivorous diet. Her elongated neck resembles a spinal cord, granting her extreme flexibility. Surrounding the base of her neck are two sets of twenty arm-length tendrils, each translucent and blue-green in colour. These tendrils are capable of moving independently and aid in absorbing light.

Her torso is a grotesque, distended abdomen-like structure, featuring a massive ribcage that opens to reveal an organic mass. The organic mass contains numerous faces, each with soulless black eyes, contorted in agonising fear. At its centre lies the flayed head and torso of her original form with pus-filled eyes and the furless forelegs of a tiger placed between her head. The torso transforms to embody her current personality, while her large mouth-eye, which has a dark red sheen, changes colour to match. The colour shifts between silver-grey, umber, and sunburst pink-lavender.

Her back is covered in a black tortoise shell rimmed with actual amber tulip heads. Eight limbs sprout from the costal scutes, each ending in three-fingered bony hands that constantly twitch and flex. She has reptilian legs equipped with blue-grey claws resembling those of a hawk and lapis lazuli footpads similar to a tiger's. A winding, serpentine tail, twice her height, extends from her body, covered in azure carp scales, similar to those on her muscular legs. Two 10 ft (304.8 cm) wings, one a sky magenta on the left and the other a redwood hue on the right, flank the base of her tail, fluttering occasionally. From the base of her tail, a wild tangle of spiky, silky smooth tomato red hair runs along its length, culminating in a tuft shaped like a raging flame.

Personality: Following a traumatic childhood, Ruoxi developed dissociative identity disorder as a coping mechanism, resulting in the creation of two distinct alter egos. Shufen is the primary and most dominant identity, while Liddy emerges at random intervals as the secondary identity. Due to Shufen’s dominance and Liddy's intermittent control, Ruoxi's core personality is considered largely dormant. Due to this, little is known about Ruoxi's personality since people rarely have the chance to interact with her.

However, she’s a polite, gentle, taciturn person who savours the tranquil moments in life and struggles with extreme trust issues. She becomes increasingly anxious around new people and has a tendency to lash out violently when she perceives someone as a threat. Initially, she treats unfamiliar people with a mix of ruthlessness and aloofness, but as they earn her trust, she gradually reveals a more empathetic and tender side. Ruoxi is a self-doubting individual who views small talk and trivial conversations as a waste of time. She has a strong aversion to disorganisation, which frustrates her and impairs her ability to think and function effectively. In addition to her disdain for predators, she also has a strong dislike for individuals who heavily rely on luck, viewing it as unpredictable and untrustworthy.

She experiences a range of symptoms including depersonalization, derealization, the inability to recall personal information, mild depressive episodes, suicidal ideation, and night terrors. She feels powerless over her life, plagued by self-criticism and self-sabotaging tendencies. As a result, Ruoxi frequently withdraws herself from others and turns to alcohol to numb her emotional pain. She has maladaptive daydreaming and struggles with feelings of frustration when others see her as pathetic as she knows she's capable of more than they perceive. Despite her deep longing for love, she paradoxically fears intimacy and avoids close relationships, instead seeking attention and validation through safer, more distant means. She’s oblivious to the fact that Shufen and Liddy are the same person as her and is often perplexed as to why people refer to her as Shufen.

Shufen is a surprisingly intimidating Buddhist, despite her innocent appearance, which makes approaching her challenging. However, she finds it amusing that both friends and foes who are unfamiliar with her are afraid of her. She often smiles as a way to unsettle her foes, creating a false sense of security, while also appearing friendly and welcoming to potential friends. She's intelligent, wisecracking, and quick-thinking, using her intellect to outmaneuver enemies, multitask with ease, and trade witty banter and humorous jokes. With unshakeable confidence, she’s supremely self-assured in her intellect, bravery, and skills as a covert agent, never once doubting her own capabilities. She possesses a strong sense of loyalty and camaraderie towards her comrades and loved ones, and she doesn’t tolerate betrayal lightly, seeking fierce retribution when it occurs.

She's a respectful, compassionate, and watchful listener who only speaks when necessary, unless she's in a talkative mood or directly addressed. She values her friendships and excels at offering emotional support and physical comfort, although she sometimes struggles to provide wise advice and deeply empathetic understanding. She takes sadistic glee in tormenting those who disgust her, and shows no mercy towards enemies and traitors, acting with cold-hearted ruthlessness. Shufen has no qualms about employing any psychological tactic to manipulate others and bend them to her will, even if she intends to discard them once they've outlived their usefulness. Despite this, she’s generally a laid-back person who appreciates the simple things in life, and it takes a lot to test her patience and put her in a bad mood.

She has a strong dislike of superficial people, bigots, detrimental mistakes, mindless obedience, and bright lights, the latter causing discomfort in her left eye. Although she tends to be a lone wolf by nature, she’s surprisingly more receptive to teamwork than Gimlet. Whenever she's bored, she has a habit of blurting out random trivia, disturbing questions, and off-colour jokes. Shufen frequently displays unimaginable fearsomeness, yet ironically has submechanophobia, specifically in relation to shipwrecks and destroyed submarines. To her, these remnants represent a disruption of the ocean's natural beauty. The thought of countless lives lost, with their watercraft destroyed either by enemies or the ocean's own power, is deeply disturbing, depressing, and anxiety-inducing.

She views Gimlet as a younger brother and strives to prevent him from making irrational decisions, while offering emotional support and physical comfort. Aware of his unhealthy romantic and sexual fascination with her, she occasionally playfully and seductively teases him about it. Despite lacking parenting skills, she surprisingly excels as a mother figure to Celaphios, fiercely protecting and nurturing her. She's a close friend of Tequila and values their time together, both during missions and off-duty. She sees him as a wise hero and enjoys listening to his stories.

Rumi is another close friend, and she enjoys discussing everything from their daily experiences to their post-mission plans. However, she deeply worries about Rumi's safety, especially when she’s inadvertently sent into battle. She admires Marco's leadership skills, finds his affection for cats endearing, and is inspired by his stoicism. However, she occasionally finds his emotional reserve concerning and is deeply disturbed by his expressions of suicidal ideation. She knows Liddy, but finds her to be annoyingly persistent and self-absorbed with a focus on maintaining a good reputation.

Liddy is a self-described germaphobe and hypochondriac who has a compulsive habit of washing and sanitising her hands frequently, especially after coming into contact with people and surfaces that may be contaminated with germs. She's a hedonist who admires the luxuries of life and indulges in things she deems extravagant and worthy of her time, but only reveals this side of herself when she's not on the battlefield. She's incredibly skilled at getting what she wants through strategic persuasion, using bribery and subtle manipulation to exploit the emotional vulnerabilities of those around her. She’s proudly lesbian and unapologetically open about her identity, but she has zero tolerance for homophobia and isn't afraid to speak out against it.

She possesses a high self-regard that she doesn't outwardly show, but her bold and assertive nature can sometimes come across as overconfident. She’s sensitive to belittling comments from others, which make her feel insignificant. She’s concerned about maintaining a good reputation among her comrades and friends, fearing that she’ll be viewed unfavourably and potentially abandoned. She tends to act impulsively in high-stakes situations and can be impatient when things move too slowly. Nevertheless, Liddy is a kind and compassionate person who delights in socialising and seeking thrilling experiences. She has a childish and affectionate side, but can quickly shift into serious and ruthless mode when the situation demands it.

She's incredibly stubborn, refusing to concede even when retreat would be the wiser option, driven by a hatred of admitting defeat. She despises boasting, hypocrisy, and empty threats, seeing them as signs of weakness. She enthusiastically shares bird facts, light-hearted jokes, and tales from her adventures. Liddy dislikes being confused with Shufen, preferring to stand on her own merits rather than being compared to a skilled tactical spy based on appearance and behaviour. She finds it amusing that Celaphios confuses her with her mother figure, Shufen, but she embraces it because she finds the young Invader Drone to be adorable and innocent.

She shares a fun-loving connection with Nadia, enjoying missions, shopping sprees, and playful antics together, appreciating her silliness and surprising intellect. She views Fio as a scaredy-cat and frequently teases her, often pranking her with insects and creepy crawlies, much to Fio's dismay. This often results in Eri giving her an earful, Marco intimidating her or Tarma politely but firmly telling her off.

Backstory: Ruoxi Adrichem was born on September 18, 1987 in Beira, Mozambique. She grew up in a tough neighborhood where physical assault, rape, break-ins, robbery, poverty, unemployment, and gang activity were commonplace. Her parents are immigrants from the United States who moved to Mozambique for unknown reasons. father, a Dutch-American, was a member of a local street gang, and her mother, a Chinese-American, financially supported his associates. Ruoxi was frequently molested and guilt-tripped by her father, while her mother physically abused her for any sign of defiance or attempts to escape. She was neglected and emotionally abused, leading to a disorganised attachment to her parents. When occasionally allowed outside, she was restricted to the local park, where other children tormented her for being vulnerable and isolated.

After a drunk stranger assaulted her near the park at just 5 years of age, Ruoxi turned to her imagination as a desperate escape from the unrelenting trauma, finding refuge in fantasy and creativity. This event would also awaken her dormant esper abilities, to which she slowly adjusted and practiced in secret, hiding her progress from her parents. She spent most of her days indoors, where she pursued her hobbies, crafting origami animals and flowers, creating personalised scrapbooks, and honing her skills in magic tricks. Origami, scrapbooking, magic tricks, and daydreaming became her forms of escapism, offering a way to find happiness and momentarily block out the trauma that had become her reality.

After turning 6, she experienced a revelation dream that revealed her esper title, sparking a newfound sense of self-assurance and a desire to enact revenge on her parents. A few months later, once she was confident enough to use her abilities, she forced her parents to confront a manifestation of their conscience before brutally murdering them via shadow manipulation. Following her actions, she grappled with intense feelings of remorse and self-reproach, leading her to hesitate using her abilities against others unless absolutely necessary.

She had finally found freedom, but it was short-lived. Her father's gang soon got involved and kidnapped her. Despite their actions, they refrained from harming her, fearing her esper abilities and status. This fear stemmed from a previous incident where she had forced one member to confront their inner demons and shattered another member's sense of self. They decided to put her up for sale on the black market, desperate to pay off their debts to drug suppliers and weapon traffickers. Ruoxi’s fate was to be sold into human trafficking, transported to a notorious red-light district in Hong Kong. She was exploited by those who would take advantage of her, and her pimp would exert power over her through coercive and abusive means on a regular basis. She would spiral into alcoholism and escape into daydreams as reality became overwhelming.

To cope with the trauma, she dissociated and developed two distinct alter egos. Shufen Wei Du embodied her confident and assertive side, allowing her to confront those who had hurt her and others, while also embracing a more carefree and open approach to life, leveraging her street smarts and academic intellect. In contrast, Lydia Muyskens, also known as Liddy, represented a childlike innocence lost too soon, but now tinged with a deep-seated fear of contamination, manifesting as germophobia and compulsive hand-washing.

When experiencing a dissociative episode as Shufen, she utilised stealth and extreme measures to break free from her captors. For the next couple of years, she survived on the streets, relying on her cunning wit, stealth skills, and intimidating presence to get what she needed and command fear from others. During this time, Ruoxi’s core personality became largely dormant, while Shufen emerged as the dominant alter ego with Liddy occasionally surfacing to assert her intermittent control.

As Shufen's influence expanded, she embraced Buddhist teachings, cultivated an appreciation for life's simple joys, and explored new intellectual pursuits in neuropsychology and cryptography. Shufen would teach herself to speak Afrikaans, Portuguese, Swahili, Cantonese, Mandarin Chinese, and Dutch. In contrast, Liddy revelled in a life of hedonism, stealing luxury goods, cultivating a thrill-seeking attitude, and prowling through high-end shops that caught her eye. Liddy would also develop a deep fascination with birds and begin exploring her sexual identity.

People fearfully referred to her as "Red Eye”, a nickname that Shufen herself adopted because of its ominous tone, which she liked. The Regular Army had heard rumours of a young esper roaming Hong Kong and were determined to find her. After saving a group of urban troops battling a terrorist group in her Super Devil form, the Regular Army discovered her identity as the elusive Hong Kong esper. Recognizing her potential, they welcomed her into their orphan program at the age of 12. They provided her with comprehensive support, including therapy, nutrition, clothing, and secure accommodations in Mauritius, while fostering personal growth by encouraging each personality to explore diverse interests, such as parkour and ornithology. The Regular Army aided in fostering new skills in each personality, such as interrogation techniques for Ruoxi and safecracking for Liddy, as they aimed to mould her into a formidable tactical spy.

By age 19, she was accepted into the Intelligence Agency, where her covert agent skills flourished, distinguishing her from her peers and culminating in her promotion to warrant officer. She has successfully completed numerous missions, earning a reputation that inspires awe and strikes fear into the hearts of her comrades and adversaries.

She had heard numerous stories about Tequila and aspired to emulate his excellence as a covert agent. At 21, she crossed paths with him while supporting his mission against a corrupt French regime that sought to commit genocide against people of colour. Following a trip to Mount Kilimanjaro, where she taught him to play the banhu, they formed a strong bond. However, Tequila found it challenging to connect with Ruoxi due to her anxiety around unfamiliar individuals. Initially, he was hesitant to befriend Liddy, perceiving her as immature and materialistic. Nevertheless, after a birdwatching excursion in Sri Lanka, he warmed up to her and they became friends. Following the dismantling of a rogue military organisation that had collaborated with the Pipovulaj Army for nefarious purposes, the Intelligence Agency established the S.P.A.R.R.O.W.S. unit, appointing her and Tequila as its founding members.

Sometime after Tequila befriended Donald Morden, Red Eye met Morden when he visited the Intelligence Division to personally meet her, whom Tequila had fondly told him about. At the time, they were decent friends, and she accompanied him on a couple of missions, impressed by his charisma and firm respect towards his soldiers.

Three years prior to the Arms Deal Barrage, Red Eye encountered Rumi stranded on the battlefield in Arizona, carrying a bag full of supplies for her team. She rescued Rumi from a sinking submarine, but at the cost of watching the others drown and burn to death, which would later develop into submechanophobia. Out of gratitude, Rumi repaid Red Eye by gifting her the E-Armour, a newly produced bulletproof vest designed to withstand the kinetic energy of tank blasts. Over a cup of herbal tea at a pleasant cafe in Gerhardt City, Red Eye and Rumi bonded and became surprisingly good friends.

Red Eye would occasionally observe Gimlet from afar, and Tequila would often fill her in on his latest antics. Due to her demanding schedule of covert operations, she hadn't had the chance to meet Gimlet until just a year before the Arms Deal Barrage. When they finally met, they spent hours discussing their hopes for the future, sharing stories of past missions, and enjoying laughs together over drinks. This encounter sparked a strong bond, and Red Eye came to regard Gimlet as a younger brother. Ruoxi would frequently avoid Gimlet due to the bad vibes she got from him. In contrast, Liddy would often coax him into joining her on thrill-seeking adventures, and they would get into mischief together.

She met Marco, Eri, Tarma, and Fio a couple of years after the Arms Deal Barrage and befriended them, drawn to their intriguing dynamic as a team of eccentric soldiers. Red Eye became Marco's second best friend after he stepped out of his comfort zone to connect with others in the Regular Army, bonding with her over shared laughs, despite his signature awkwardness. Liddy discovered Fio's limitations as a fighter and her intense fear of bugs, often teasing her until Eri intervened with verbal aggression. Initially, Ruoxi took time to warm up to the group, but Tarma's calm demeanour, Marco's gentle nature, Eri's empathy, and Fio's kind-hearted politeness helped her open up faster than usual.

Two years after the Central Park bombing, Red Eye began dating Colonel Tender, having developed a strong emotional connection with him after he helped her in a previous mission. They had rescued hostages from an unethical laboratory involved in illegal weaponry and human experiments. Initially, they were on good terms, but their relationship took a dark turn. While Ruoxi was practicing her mentalism, Colonel Tender revealed his true nature and attempted to murder her out of jealousy, driven by his longstanding desire to surpass her exceptional covert skills and eliminate the obstacle standing in the way of his own success. This traumatic event triggered her dissociation, and she switched to Red Eye. Red Eye was appalled by his actions and fought back against him, successfully defending herself. However, he fled the next day, stealing sensitive Regular Army documents on special operations and weapons, and defected to the Rebel Army.

During the Great Morden War, Red Eye captured Colonel Tender on a moving freight train after he attempted to push her off and escape. Cornered, he begged for forgiveness, kneeling before her and apologising for his betrayal of the Regular Army and the pain he caused her. However, Red Eye, unforgiving, snapped his neck and then shot him in the heart to ensure his demise. Later, when captured by Rebel Army forces and subjected to brutal torture, General Morden promised her that she would serve a greater purpose in an enhanced form, just like Tequila and Gimlet. Following her execution in front of Marco and Tarma, her body was sent to Doctor Amadeus, who revived her as a semi-clone of Fio, drastically altering her existence.


Tags :
5 months ago

Reworked Character #12: General Morden

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, alcoholism, and torture.

Real name: Donald Humphrei Morden IV

Aliases: Devil Rebirth and Your Excellency

Occupation: General of the Rebel Army, Vice Admiral of the Marine Corps (formerly), Tactical Commander for the Intelligence Agency (formerly), Commander of the Middle Eastern Garrison (formerly), and Field Marshal of the European Garrison (formerly)

Retirement plans: Buy a secluded tropical island, build a cottage in the northern forests of New Brunswick, and raise more exotic pets

Special skills: Political science, strategic negotiation, planning for ambushes and tactical assaults, sniping with heavyweight firearms, and the ability to craft persuasive messages and distort reality

Hobbies: Reading classical poetry and Shakespearean plays, playing complex piano compositions, studying geopolitical events, building wooden cabins, and hunting

Likes: Forested landscapes, his remaining family, the fearless devotion of his army, finishing things straight to the end, and smoking Cuban cigars before leading off to a battle

Dislikes: Ignorance, objectivity, people with no ambitions, governmental and military corruption, and a lack of proper etiquette and table manners

Favourite food: Creamed salmon spaghetti and maple walnut ice cream

Favourite drink: Scotch whisky

Sexuality: Heteroromantic sapiosexual

Gender: Male

Age: 49 (in 2022), 55 (in 2028), 57 (in 2030), 59 (in 2032), 61 (in 2034), 68 (in 2041), 70 (in 2043), 71 (in 2044), and 74 (in 2047)

Blood type: AB+

Weight: 249 lbs. (113 kg)

Design: He’s a 6’ 5” (195.58 cm) Canadian mesomorph with a chiselled musculature, an upside-down trapezoidal chest, and broad shoulders. He has limestone skin (it was once a rose beige), a cleft chin, a brownish mole on the left side of his nose bridge, sparkling sapphire blue eyes with flecks of blood red, and bushy eyebrows. He has wrinkles on his face, characterised by forehead lines, frown lines, crow’s feet, and nasolabial folds. He has neatly trimmed, chin-length caramel blonde hair with sideburns, a bushy, lampshade-style moustache, and an encircling band of silver-grey in the centre. As Morden is now officially a cyborg, he possesses a revolutionary self-resurrection mechanism. A rhombic dodecahedron microchip embedded in his spine springs into action whenever his vital systems fail. The chip emits a low humming frequency and flashes a cyclical pattern of blue, white, and red for precisely 50 seconds. After this brief interval, he awakens in a newly prepared cyborg body, fully restored and ready for reactivation.

His right eye has been brutally gouged out, which is indicated by the heavy scarring from six stab wounds. This would be replaced by a cutting-edge, cybernetic implant, expertly crafted by the Amadeus Syndicate. The cybernetic orb's sclera has a dark, polished chrome finish, adorned with crimson micro-circuits that mimicked the appearance of veins. At its centre, a pupilless blue-grey iris radiates a soft, luminescent glow. When it transitions to a fiery amber, its intensified brilliance signals heightened alertness and strategic recalibration. Equipped with cutting-edge scanning and data-processing capabilities, this cybernetic implant enables visual recall of critical information, threat detection, and instant recognition of key objects and individuals for future reference.

General Morden wears a pair of rusty orange boxer briefs, a glossy black eyepatch over his cybernetic right eye, and a Persian indigo armband on his left arm, adorned with the insignia of the Rebel Army. He wears a feldgrau military beret, distinguished by a scarlet band with white piping and an embroidered emblem featuring a black dragon's head swallowing a winged gold sword. He wears a white dress shirt and gloves, a flame-coloured tie, a metal dog tag necklace with his name, and a brownish-black leather belt secured with a gilded snap-on buckle. His shoulders are draped with a long brownish-black coat featuring cuffs edged with scarlet piping, golden maple leaf clasps linked by a chain, a Persian indigo, and a prominent fur collar dyed a pinkish-orange. He wears feldgrau army cargo pants, tucked into black combat boots with spike soles and lined with coyote fur. He wears a feldgrau military coat featuring a left-side white aiguillette, two breast pockets, and a scalloped rear vent with flap pockets. It also features scarlet cuffs and a turned collar with Persian indigo piping, gilt-brass buttons, and golden shoulder boards adorned with two vertical white stripes.

He wears five badges: a black bar with two vertical golden stripes and a horizontal white stripe above his left breast pocket; a gilded skull with draconic wings on the pocket flap; a silver circle with a scarlet X on a white-edged red-orange ribbon and a gilt-brass roaring dragon's head on an ultramarine ribbon, both on his left breast pocket; and a gilded six-pointed star with a scarlet-edged white circle hung on a jade ribbon, secured with a gold clip on his right breast pocket. Morden's belt supports a sheath for his combat knife and a secure strap for his military baton, featuring a white elephant ivory shaft, a scarlet velvet-wrapped grip, and flat-topped gilt-brass end caps, each set with 12 circular rubies.

He wears a drop leg holster for his Chiappa Rhino 40DS revolver and a black bandolier, slung over his left shoulder, holding .357 Magnum cartridges for the firearm. His military coat pockets contain a rose gold lighter, keys to his personal Space Tank, and a treasured photograph of his late family. The pockets of his army cargo pants carry around a pack of Cuban cigars, the Ajirabian Teardrop, a copper-hued flask of Scotch whisky, and a walkie-talkie. He wields an M20 rocket launcher, designed with a leather shoulder strap and featuring an olive green, tan, and dark grey camouflage pattern, which fires anti-tank missiles.

Morden owns the greyish-green Space Tank, a floating tank saucer emblazoned with the Rebel Army insignia on its front. Constructed as a birthday gift and token of allegiance by loyal Rebel Army members and the Pipovulaj Army, this vehicle incorporates advanced Martian and Tuatha Dé Danann technology. The Space Tank's upper body bears a striking resemblance to the Dai-Manji, while its dark grey chassis is reminiscent of the Nop-03 Sarubia's. The tank boasts extremely thick armour, a silver antenna protruding from its left side, and a gold-painted rim accented with a scarlet edge. Primarily serving as his personal transportation, the Space Tank can also be deployed on the battlefield when necessary. It features a built-in metallic blue cannon that can only be activated by inserting the Ajirabian Teardrop into a designated slot within the tank. This action opens the front compartment, revealing a cannon reminiscent of the Denturion's, and enables Morden to harness the powers of the Ajirabian Teardrop.

Character summary: Previously, General Morden was a compassionate, dependable, and reliable leader who deeply valued the lives of every soldier under his command. However, the tragic loss of his family, exacerbated by the government's and military's corruption and culpable inaction, ignited a desire for vengeance. He seeks to topple an unjust system, even if it requires dismantling all governmental powers. His vision for the New World involves unifying warring nations under a rigid, authoritarian regime, achieved by overthrowing the Earth Federation and eliminating its allies through forced assimilation and strategic neutralisation. Despite being a charismatic and adaptable leader with a strong sense of justice, he ultimately descended into ruthlessness and megalomania, becoming a bumbling madman. Upon encountering his enemies, he frequently erupts into mocking laughter, regarding them as feeble-minded and ignorant foes. Nonetheless, even in the face of humiliation and defeat, Morden’s dignity, charisma, and commanding skill always remains the same.

Despite being an atrocious person who comes across as mean and cold, he’s surprisingly sweet and kind, especially towards those who support his ambition, work alongside him or are part of his family lineage. He's a tough, efficient, and introspective individual who can be demanding of his soldiers, yet he feels genuine empathy and understanding for his troops. Although he's prone to frustration when missions don't go as planned, he never gives up. Despite the challenges, he consistently demonstrates resilience and determination, always pushing forward to achieve his objectives. General Morden is a man full of pride, often boasting about his greatest feats on the battlefield. Depending on the situation, he'll abandon his position behind the battle lines and fearlessly charge into combat. He lives by a personal code of honour that prioritises restraint, avoiding unnecessary violence whenever possible. He isn't afraid to make sacrifices when necessary and occasionally spares or even helps civilians, showing a glimmer of empathy beyond his military duties.

He's an exceptionally intelligent and cunning strategist, always thinking several steps ahead of his adversaries. A skilled manipulator, he expertly entices others to do his bidding through false promises and strategic persuasion. However, he's highly resistant to manipulation himself, and his sharp wit and worldly wisdom makes him immune to naivety. If he discovers someone attempting to deceive him, he'll confront them directly and give them a nasty glare that conveys a clear message: he sees through their ruse, and denial will only worsen their situation. When he's drunk, he becomes sorrowful, careless, and overly attached around Sagan and Logan, grows increasingly agitated, and frequently mumbles incoherently and gazes blankly upwards.

He's a melancholic, cautious, headstrong, sophisticated individual who's fairly merciful to his subordinates and skilled at evading capture. He indulges in the luxuries of life, surrounding himself with wealth, yet harbours a lesser-known artistic passion for playing the piano. Loyalty and camaraderie are paramount to him, but betrayal from within the Rebel Army is an unforgivable offence. Morden’s intolerance for failure is absolute; those who deliberately falter face severe punishment or elimination. His ego is easily bruised by ridicule or underestimation from his enemies, threatening his self-image as a fearless warrior and exceptional leader. He has no qualms about torturing and executing enemies and traitors, whether publicly or privately, and considers advancements in military technology to be essential to achieving his objectives.

He struggles with mild alcoholism as a coping mechanism for the loss of his family, borderline personality disorder, dyscalculia, trypophobia triggered by honeycombs and decaying flesh, and the fear of dying a dishonourable and gruesome death. He views domestic cats as a far cry from their majestic ancestors and larger wild relatives, often going so far as to forcefully shoo them away. Although capable of aggression and violence, he usually maintains a calculating, serious, and calm demeanour. However, beneath his surface lies a volatile temper that periodically ignites into explosive outbursts when overwhelmed by intense feelings of rage, shame, and self-loathing. Despite his resolute ambition, he secretly grapples with the moral implications of his actions. His doubts are ever-present, but he consistently prioritises his goals over his conscience. His courage falters only when faced with extremely bleak circumstances or painful reminders of his family's tragic loss.

He generally tolerates his troops' actions against external parties, but draws a firm line when it comes to harming their own comrades. He's a strict disciplinarian, swiftly addressing conflicts and misconduct amongst his ranks. When issues arise, he demands accountability, forcing the offending soldier or group to apologise, backing this demand with the threat of demotion or public embarrassment. He views the Rebel Army as a surrogate family and enjoys celebrating victories and spending downtime with them. He cherishes Allen's friendship, appreciating him as a trusted companion for casual nights out and lively conversations, but Allen's impulsivity and relentless drive for action often test his patience. He feels a pang of jealousy towards Allen, which he keeps secret, because Allen's family is still alive, whereas his own family is either deceased or estranged.

He gets along well with Doctor Amadeus, who demonstrates genuine interest in his cause and the technological advancement of the Rebel Army. Although he admires her genius-level intellect, finding it captivating and beautiful, he’s sometimes intimidated by her calculating and enigmatic nature. He secretly harbours a deep-seated fear of Rootmars, knowing she has the power to effortlessly crush him and his army if he incurs her wrath. Despite this, he holds Rootmars in high esteem, admiring her leadership skills and formidable reputation, even if their visions for the New World greatly differ. He regards Ptolemaios with skepticism, stemming from his disdain for cults and religious extremism, compounded by their past confrontation during the Arms Deal Barrage. Additionally, Ptolemaios' reluctance to engage directly on the battlefield raises concerns. Nevertheless, he acknowledges his exceptional wisdom and deeply respects his unwavering commitment to leading the Ptolemaic Army.

He’s fiercely devoted to his younger cousins, Sagan and Logan, the only family members he remains in contact with, and will stop at nothing to ensure their safety and happiness. He’s extremely protective of Sagan and Logan, treating them like his own children. He goes out of his way to safeguard them, swiftly and aggressively defending them against anyone who poses a threat, causes harm or violates their personal boundaries. However, when Sagan and Logan disagree or get physical with each other, General Morden calmly intervenes, resolving their conflicts with a gentle yet firm, understanding, and patient approach. He has zero tolerance for Sagan's habits of casually issuing death threats and making crude remarks about her comrades, whether jokingly or seriously. He also dislikes how Logan occasionally disregards Sagan's wishes, intentionally doing things she's explicitly forbidden, which often escalates into heated arguments or fights. Furthermore, Logan's tendency to engage in physical altercations with comrades and getting disoriented when exploring the wilderness consistently gets under his skin.

Morden and Tequila were once inseparable friends, sharing stories of their lives over drinks and exploring exotic destinations that Tequila had always wanted to visit. He deeply admired Tequila's worldly wisdom, courage, and profound insight into the human condition. However, their bond was severed when Morden's lust for global domination took hold, driving Tequila away and forcing him to turn against his former friend. The betrayal left a bitter taste in Morden's mouth, a painful reminder of the friendship he had lost. He has a deep-seated hatred for Marco and Tarma, as they foiled his nearly successful plan to achieve his vision of a New World during the Great Morden War. He especially despises Marco, who gouged out his eye at the end of the Great Morden War and played a role in getting the original Sagan killed during the Martian-Rebel Alliance War.

Backstory: Donald Oghma Morden IV was born on January 24, 1973 in New Brunswick, Canada. He hails from a long lineage of hunters, courageous soldiers, militant commanders, esteemed politicians, and wealthy businessmen. However, whispers abound that he's the direct descendant of a legendary Tuatha Dé Danann sovereign, fabled to have played a pivotal role in the downfall of Atlantis. The Morden name originates from a British family that served as royal advisors, food merchants, and nobles in the 19th century. Although they were of British origin, they resided in Germany, specifically within the Fortress of Königsdrache. From this strategic location, they exerted significant influence on the country's politics and military affairs. During the Napoleonic Wars, the Mordens distinguished themselves as exceptional leaders and skilled soldiers, renowned for their strategic intellect rather than brute force.

He was born into a large, middle-class Canadian family, being the sixth of eight children with three older brothers, an older sister, and a younger brother and sister. His siblings, from oldest to youngest, are Edmund, a successful woodcutting industry businessman; Quentin; Timothy, a Private in the Eurasian Garrison; Kourtney; Reynold; and Vanessa, a supervisor in food packaging manufacturing. His grandfather, Donald Humphrei Morden III, was a seasoned, worldly-wise veteran who retired after the birth of his fifth grandchild and subsequently pursued a career in hunting and sustainable meat production. His father, a Corporal in the North American Garrison, was known for his adventurous and carefree spirit. His mother, a Lieutenant Colonel in the Marine Corps, balanced stern discipline with tender affection. Due to their demanding military careers, his parents had limited time with him and his six siblings, relying on his grandfather to provide regular care and support.

Although Morden keeps his childhood private, a few details have emerged. Remarkably, all of his siblings demonstrated exceptional intelligence, but Morden's rapid development surpassed them all. This stirred jealousy among his older siblings, who admired his swift intellectual growth, while his younger siblings looked up to him in awe. Despite this, he was incredibly close to his siblings, sharing countless hours exploring the nearby woods and enjoying board games together. Donald III taught Morden entrepreneurship basics, war history, and practical skills like hunting, wood-chopping, and shelter-building. Whenever his mother was home on leave, she would delight him with piano music, fostering a deep love for the instrument. At just 7 months, he spoke his first word: "papa”. Between ages 2 and 5, he demonstrated remarkable autodidactic abilities, exploring diverse subjects that he grasped with ease, including sociology and legal theory. By age 6, he had become a budding piano prodigy and began reading Shakespearean plays and sonnets.

At the age of 7, Quentin was diagnosed with sickle cell disease, a condition prevalent in the Morden family. Tragedy struck again a year later when Reynold went missing during a nature walk, and his father was fatally shot in combat. Six months later, he stumbled upon Reynold's mutilated, rotting corpse, infested with maggots and covered in fungal growth. The gruesome sight triggered his trypophobia, and ever since, the image of honeycombs infested with bees and decaying matter would evoke unsettling memories of that incident. Before Morden turned 10, Quentin died from health complications. Just a month later, his mother was tragically killed in an unexpected airstrike ambush. At age 12, Donald III mercy-killed Kourtney, who suffered from multiple sclerosis and debilitating complications following numerous surgeries that severely impacted her health and mobility.

As Donald III struggled with a terminal brain tumour, he made the difficult decision to place Morden and Vanessa into the Regular Army's orphan program to ensure their care. Meanwhile, Edmund relocated to Saskatchewan with Timothy, seeking a fresh start and a brighter future for the two. The series of tragic losses had left the family fractured, and Donald's remaining siblings lacked the emotional resilience to keep the family together. Morden felt deeply abandoned and betrayed as Edmund and Timothy departed, leaving their dying grandfather and younger siblings behind. Vanessa, overwhelmed by grief, deliberately distanced herself from Morden. In contrast, the Regular Army provided Morden and his younger sister with stability and support, covering their essential needs. He wondered if he had more relatives and set out to find additional family members while balancing his education, but eventually abandoned his search when he couldn't locate any direct blood relatives.

He met his future wife, Penelope, in grade 11 and began dating her, forming a strong romantic connection. After graduating at the top of his high school class with highest grades, Honour Roll distinction, and six prestigious awards (five scholarships and one bursary), he went on to study geopolitics, jurisprudence, and Marxist sociology at university. At 22, he married his high school sweetheart in a shotgun wedding after learning she was pregnant with their daughter, Dorothy. Three years later, they welcomed their son, Lawrence.

After graduating at the top of his class from university, he relocated to Riyadh and enlisted in the Regular Army Marine Corps. His exceptional leadership skills and tactical expertise propelled him to attain the rank of Vice Admiral. He then assumed roles as Tactical Commander for the Intelligence Agency and Commander of the Middle Eastern Garrison. Following his transfer to Cumbria in North West England, he was reassigned to the European Garrison, where he achieved the esteemed rank of Field Marshal. During his time in the military, he earned a reputation as being a tough, efficient, and caring officer of the Regular Army, and is held in high regard by his troops as he treated them with equal amounts of respect. He was also known for being a devoted and compassionate father to Dorothy and Lawrence, and a loving and supportive husband.

After Morden joined the Regular Army, Sagan and Logan became aware of his existence due to his impressive reputation and some family photographs their father had received from Edmund. Intrigued, they were surprised to learn they had an older cousin. Eager to connect, they decided to arrange a meeting with him. They sent Morden a letter inviting him to meet with them in Bavaria, where the Fortress of Königsdrache is located. When Morden travelled to the location, he met Sagan and Logan, and they had a warm and engaging conversation, getting to know each other and finally uniting as family. Alongside Sagan, Logan, and other key figures in the Arms Deal Barrage, he would learn about the Regular Army's deep-seated corruption, but he kept it a secret.

In 2023, during a trip to Ottawa, the Central Park bombing shook the city, claiming the lives of many innocent victims, including Penelope, Dorothy, and Lawrence. Having survived the devastating attack, Morden discovered that it was allegedly linked to an intelligence failure within the Regular Army and widespread corruption within the government and military at the time. After relying on alcohol to cope with his sadness and anger, he resigned from the Regular Army, retreated from public view, and began secretly planning a rebellion. Many loyal followers from his Regular Army days chose to stand by him, and with the support of Sagan, Logan, and his most trusted soldier, Allen O'Neil, he initiated plans for a coup aimed at rooting out corruption within the government and military.

He assumed the rank of General and formed the Rebel Army, drawing support from disillusioned Regular Army personnel and multiple radical organisations sympathetic to his ideology. During his time building up the Rebel Army, Sagan and Logan transferred ownership rights of the Fortress of Königsdrache to General Morden. As the last remaining Armitage family members, Sagan and Logan originally inherited the Fortress of Königsdrache, but chose to bestow it upon General Morden as a token of gratitude and respect. Morden was also gifted six exotic pets by his most loyal men: a serval named Othello, a Burmese python named Sycorax, a blotched blue-tongued skink named Troilus, an African grey parrot named Cymbeline, a Czechoslovakian Wolfdog named Banquo, and a capybara named Desdemona.

His mental state deteriorating, he amassed power and resources for a large-scale offensive. In 2026, Morden initiated his coup d'état, seeking to dismantle the Earth Federation and its alliances and establish global dominance. The Rebel Army, led by General Morden, swiftly defeated the Regular Army and seized control of all major cities worldwide within 170 hours. Upon receiving intel from Madoka that the Regular Army had begun mass-producing the SV-001, codenamed "Metal Slug”, following successful testing, Morden launched a strategic attack. His objective was to destroy the factories manufacturing the SV-001 and capture the units already built.

Upon learning of Morden's betrayal, his ruthlessness, and his remarkably swift coup d'état, as well as the destruction of the SV-001 factories, the US President declared him as the reincarnation of the devil. He would be responsible for brutally executing Tequila, Gimlet, and Red Eye in front of Marco and Tarma, shooting them in the head with his Chiappa Rhino 40DS revolver. Before the execution, he gruesomely gouged out Marco's left eye and then ordered Allen O'Neil to sever his left arm.

In the final showdown of the Great Morden War, Marco gruesomely gouged out General Morden's eye, avenging the torture he and Tarma endured and the execution of his comrades and friends. The Great Morden War served as a stark wake-up call for the Regular Army, prompting a significant shift in their approach to counterterrorism. In the aftermath of the war, the Regular Army began to take terrorist threats with utmost seriousness, reevaluating their strategies and protocols to prevent future attacks.

After escaping imprisonment with support from the Rebel Army and Pipovulaj Army, he secretly allied with Doctor Amadeus to exploit her knowledge of Tuatha Dé Danann technology and bioweapon development. This alliance would pave the way for the mass production of specialised cyborgs, the creation of Wysteria, the revival of Tequila, Gimlet, and Red Eye, and the development of terrifying creations such as the Flying Killers and Mutated Soldiers. He planned to utilise Wysteria as the ultimate bioweapon to achieve global dominance, and deploy Tequila, Gimlet, and Red Eye as super soldiers to serve the interests of the Rebel Army and Amadeus Syndicate.

When he formed an alliance with Doctor Amadeus, she gifted him a canine experiment named Enobarbus, who could breathe fire, as a sign of respect. This is made possible by the dog's salivary glands, which produce enzymes that generate heat and flames when they react to oxygen. This canine experiment is a 8’ 1” (246.38 cm) burly wolf with razor-sharp silver-grey teeth, prominent fangs, glowing amber eyes, and a thick Prussian blue coat that gradually transitions to a watery blue and pure white at the ears, paws, and tail tip.


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