three3two22 - anything at any moment
anything at any moment

I got arts

150 posts

Three3two22 - Anything At Any Moment - Tumblr Blog

9 months ago
It's Been A Hot Sec Since I've Drawn Anything Other Than Reference Sheets And Want A Little Bit Of Warm

It's been a hot sec since I've drawn anything other than reference sheets and want a little bit of warm up before I work on bigger pieces, as well as wanting to practice combining my usual shading with the sketchy marker rendering, so I drew my Paladin!Cordelia design from a few months back haha


Tags :
9 months ago

Part of the tragedy of Pyre being such an overlooked game is that absolute banger tracks like Knights of the Sea, Dread Design, and Rage of Demons are totally unknown to most people

Links if ur not familiar and curious (or just wanna listen again) :

Knights of the Sea

Dread Design

Rage of Demons

The whole soundtrack (for Pyre and every other Supergiant game) is completely free-to-listen and iirc also ad-free on the studio's YT channel too!


Tags :
9 months ago
GUYS I FINALLY FINISHED IT OH MY GOD.

GUYS I FINALLY FINISHED IT OH MY GOD.


Tags :
9 months ago

Do you know which way the Norzelia River flows? I need to go back and re-review sometime but the ships in the game looked to be only sail powered and I swear they were still going between all the cities.

Yeah!!! There's actually a really funny amount of in-game literature for the Norzelia River including The Eternal Norzelia River and Norzelia River Ships, as well as shorter mentions in a few others like Winds of Norzelia and a fair amount of the Marvels of Norzelia volumes.

The rivers flow like this:

Do You Know Which Way The Norzelia River Flows? I Need To Go Back And Re-review Sometime But The Ships

So there's definitely a lot of upstream stuff going on. But upstream travel is still feasible in some cases! According to all the war chronicle notes, the slope of the eastern/Hyzantian branch is pretty gradual, and there's often wind that helps people who are sailing upstream due to some temperature difference stuff going on in the air between Aesfrost and Hyzante. They also mention people using oars, as well as horses on the side of the river to pull the boat along.

The battle in "For You, My Heart" is a neat example of getting to see some boats in action when Serenoa + co. chase Avlora up the eastern/Aesfrosti tributary. It looks like Aesfrosti ships might have holes for people to use oars below deck, and Glenbrook ships look like they're designed to have people sit above deck and row from there (but neither boats are using them at the time of battle, just sails). It's worth noting that it starts raining during the after-battle cutscene, so it's possible the wind was especially strong preceding that oncoming storm, which might have allowed them to move as quickly as they did.


Tags :
9 months ago

Because the Wolffort clan and the Darkwood/Greenwood (Woodlands) are my chosen spots of interest, carryover notes so that I can refer back to it later if needed:

The Hawk and the Wolf: legend goes that the Wolffort ancestor was lead to their approximate current residence under the guidance of a hawk. The hawk then becomes the united clans banner as seen for House Wolffort for pride and fearlessness.

A possible design angle from a team to approach not naming the current dominant family name (Wolffort) after the hawk (like a name like "Falkes") was to be signifiers of both Draefendi's companions: the hawk and the wolf, as according to the Octopath TTRPG.

The hawk of legend would be the literal placeholder to the companion while the other is honored in namesake and so meant to be seen as the vehicle for the Huntress. This also amplifies itself with Serenoa as a unit, ex. Hawk Dive, battle dialogue "when a wolf is cornered," therein taking both companions. Then, noting that Draefendi's ring is the plume (CotC), the hawk likely has more significance in regards to the goddess and would then be more readily recognizable imagery in local legend.

If Wolffort's ancestor was an emigrant of the Darkwood/Greenwood, the symbolism of Draefendi and the old Wolffort legend seem less of a fanatical myth and more of an actuality that happened reasonably where Wolffort's ancestor was able to understand the desires of that one hawk, provided the latent ability of those clans to possibly borne a child able to connect/commune with beasts a little more readily. Of course, visually both the Wolffort demesne and Woodlands share a lot of the same inspiration, but that's understandable on a surface level for far simpler design reasons.

This ancestor then sees the two feuding tribes, Falkes and Telliore, as ancedote to the Darkwood/Greenwood peoples and so unites them as an opposition to Orsterran history.

In a completely different direction from left field, the parallels and crossovers between these people and/or similarities of Orsterra and Norzelia is that Triangle Strategy's stories might be a collection of Orsterran fables or cautionary tales (or a story a novelist made up for fun. Triangle Strategy could just be someone's choose your own adventure story, which would be funny). This really has no grounds other than the usage of "ser" and maybe possibly the cardinal directions somewhat being used.

As a fable anecdote however, it would make the tie in much cooler and more powerful as a story of "old versus new" or "light versus dark" and such in the sense that weather or not the old gods of Norzelia are actually the Osterran pantheon is individual headcanon, but then Serenoa as protagonist, as a Wolffort tied to the "old gods" through iconography and symbolism and the Scales themselves, facing off against not only something that was created by human hand in hatred and pride, the Goddess of Salt (the "new," the sacrilege of it) but also the powers of what is more tied to the fallen god, Galdera, than its namesake, Aelfric, and an Osterran would likely recognize those connections for hopefully easier digestion about the lesser clean cut parts in both Osterra and "Triangle Strategy."


Tags :
9 months ago

Triangle Strategy Timeline

Ta-da! I finally have a relatively complete timeline for the Triangle Strategy canon events (albeit a really speculative one). It’s stored on Google Drive as a sheet:

Triangle Strategy Timeline

Triangle Strategy Timeline
Triangle Strategy Timeline

The fun thing about using Google Sheets is that I could make it completely adjustable, meaning you can plug in different amounts of days for different events and it'll calculate the whole thing automatically. I purposefully made it this way because Triangle Strategy's timeline is really pretty flexible and a lot of it is up to interpretation.

I feel like I might've mentioned this before on a previous post, but one weird thing about the timeline (and the reason why I wanted to do those polls the other day and get a reality check) is that there's really nothing to say that the events of the story took more than about one month. That's 1 (one) ONE month. As a lot of people agreed on the polls, it definitely feel like the war takes a lot longer than that, but there just aren't a ton of explicit references to the amount of time passing that would prove it took place over a longer amount of time. In fact, there are a lot of places where it kind of feels like the game implies otherwise, that things are happening over the course of hours/days vs weeks/months.

One of the worst examples of this is this sequence from Chapter 4 where everything from Dragan finding the salt to Maxwell's death on Whiteholm Bridge seems to be implied to take place in less than 24 hours.

In order:

We see Dragan find the salt

It immediately cuts to House Wolffort talking about Frederica's wedding dress and say they are leaving at once to make the request

Frederica arrives in the Rosellan village and they start taking her measurements

There's a "Meanwhile..." title card and then a scene that shows Roland leaving Whiteholm to head toward the Wolffort demesne

Dragan sends a letter to Gustadolph about the salt

Gustadolph receives his note

As Frederica finishes up her measurements (implying that all the stuff in between has happened in the same day!!!), Roland meets up with Serenoa and co. and takes them to the mines

they get to the mines, everything goes down and Dragan is killed

they hear about the invasion in Whiteholm

they run down to Whiteholm and get there that!! same!!! night!!! during the invasion

You can make arguments that some of the scenes were flashback-ish and/or weren't meant to be strictly chronological (which is what I did lol), but the game does seem to at least imply that Gustadolph found out about the salt and then managed to mobilize his entire army and get down to Whiteholm in the span of like. a few hours

There are other factors that make the timeline weird as well, which I talk about more in the timeline itself. But mostly I just wanted to say: this timeline is sort of goofy to begin with and at some point it really became more of a "you can use this as a tool to plot out your fanfic's timeline" than it is a "this is a strict canon timeline" lol. There's so little to go off of that you can really just assume whatever you want and then go with it :)

And as always, feel free to point out if there's anything you see that's inaccurate. There's so much going on in Triangle Strategy and I almost definitely missed things/got things wrong in different places. Comments are enabled on the sheets, so if you want to leave a note that way, definitely go ahead!


Tags :
9 months ago
Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Finally finished updating the Victory Bells cast's designs/reference sheets! Size comparison should be about accurate, though some might be slightly off bc sketch to finished transition lol

Actual ref sheets below cut!

Coella - Rogue

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Reynard Talis/Vulpis - Fighter

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be
Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Olympia Josephina Chrysalis - Mage

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Darner Meadowhawk - Archer

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Virgil Pavo - Cleric

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Athene Lilith - Tank

Finally Finished Updating The Victory Bells Cast's Designs/reference Sheets! Size Comparison Should Be

Tags :
9 months ago
a drawing of saint from rain world in the center of a large composition, with several panels on the top and bottom. saint is standing in silent construct, with The Husk looming over them. their eyes are closed and they're holding a lantern. above them, on various places on the background, are yellow lizards, scavengers, spiders, and a strawberry lizard catching batflies. in the foreground are seven panels, four for each corner, two for the sides, and one in the top center. the four corner panels show saint's spawn in windswept spires, pebbles' collapsed bridge in solitary towers, some pipes in undergrowth, and some worm grass in primordial underground. the left panel shows an echo, the right panel shows a guardian, and the top panel shows moon and pebbles facing each other.

Where does your cycle go, little creature? Its edges twist over themselves, like circles within circles, your cycle consumes itself. What have you become?


Tags :
9 months ago

Speaking of Pride of the Three High Houses, I also wanted to add: there are at least 2 Avlora-related cutscenes where this plays in the background -- one during that garden scene where Cordelia directly asks for her support, and another in Golden route when she joins the party. And that is so endearing to me! Especially since I feel like the sound doesn't align with Avlora's normally serious disposition. It sounds like a jaunty folk dance thing. Seeing it represent her new loyalty is really refreshing.

Recently re-checked what the credits music are for the non-Golden endings and was having thoughts.

So every one of them has the appropriate character's battle theme at the beginning and their Path theme at the end. Between them are two pieces from the soundtrack, which is the part I decided to fixate on. For Morality ending, those two are The Diary of Orlaea, and Pride of the Three High Houses.

(spoilers incoming)

That's where my brain stopped because. Pride of the Three High Houses. That's exactly the thing that is... well, utterly destroyed at the end of that route. There is absolutely none of the three high houses left, and that is even if Serenoa survived.

It's such a bold statement, right in the credits. The Diary of Orlaea, that's an acceptable one. It reminds us why we chose that route, what we fought for, what we fought against, etc. But Pride of the Three High Houses takes away the focus from that "main plot", reminding us of the thing we chose to ignore rather than save or fight. The fact that it has a bright sound is an added sting, too.

As for Utility ending, alongside Roland's themes are Archduke Gustadolph and Chagrin Concealed. The first one is not surprising to find; it's a reminder of what we fought and achieved, straightforward like that. Chagrin Concealed gives a more somber tone, making us look deeper into what we lost. I will say it's not as oddly placed as Pride of the Three High Houses, since we do fight Svarog near the end. The game makes sure to talk about it in that scene straightforwardly enough.

I also think that the absence of any music that could reference Hyzante or the Roselle is this ending's last punch in the gut. The fact that even the credits decidedly ignore the Roselle's plight is... well, fitting.

Lastly, I'm going to say Liberty ending is the most confusing when I try to analyze it from this angle, although it's interesting nonetheless. There are Benedict's themes, as usual, and then there are He Who is Lord and Scales of Conviction. That seems... odd, especially compared to the other two endings. Those two don't have a strong flavor that could be pointing at something specific, consistently being used in objective moments in the story (persuasion + voting phases). If anything, using these two in Liberty's credits feels like an even stronger confirmation that Liberty was meant to be the "true non-Golden ending", or the antithesis of Golden. Golden is when Serenoa breaks free from the scales; Liberty is when he devotes himself to it. I like that there is no other distraction there -- no reference to Hyzante whom we defeated, no reference to Roland who left, no reference to Aesfrost whom we allied with. There is ONLY the scales.


Tags :
9 months ago
Scug Knight Designs From The Other Day
Scug Knight Designs From The Other Day

scug knight designs from the other day


Tags :
9 months ago
Ok You Know What. Was Thinking About This.
Ok You Know What. Was Thinking About This.

Ok you know what. Was thinking about this.


Tags :
9 months ago

List 5 things that make you happy, and (if you feel like) put this in the askbox for the last 10 people who reblogged something from you! Get to know your mutuals and followers.

Only if it sounds fun to you! :D

Oh shit thanks for the ask! I could use some positive thinking.

Sunlight. Or just clear sky in general so that I can see it change during the day. My room doesn't catch sunlight anymore, I really do miss the times when I woke up to sunlight. Since the weather isn't too hot yet it feels pleasant to sun myself outside.

Anything my mom cooks. When I was little I thought I was biased and that I would grow out of it sooner or later, but well, it hasn't happened yet!

Music. I mean, everyone likes music, but recently I went back to my old favs playlist and was like "it really is this easy to make myself feel better." I do tend to revolve around music I already know but discovering new ones can be exciting. A while back I discovered this through a silly animation video and I couldn't stop looping it over and over. It's a precious feeling when you randomly find something that really clicks with you.

I know I just talked about music but sometimes not-music can be real soothing to me. More specifically I really like listening to washing machine sounds. It's relaxing but also loud enough that I don't feel lonely. White noises (the good ones, at least) are my secret beloved.

Doing tasks/things that will never reward me, because they will never stress me. Like making art or writing down random thoughts or making useless charts. I could do those all day lol.

9 months ago
I Missed Their Anniversary But Happy Visibity Week To The Inventors Of Yuri

I missed their anniversary but happy visibity week to the inventors of yuri‼️


Tags :
9 months ago
Hughette

hughette <3


Tags :
9 months ago

Recently re-checked what the credits music are for the non-Golden endings and was having thoughts.

So every one of them has the appropriate character's battle theme at the beginning and their Path theme at the end. Between them are two pieces from the soundtrack, which is the part I decided to fixate on. For Morality ending, those two are The Diary of Orlaea, and Pride of the Three High Houses.

(spoilers incoming)

That's where my brain stopped because. Pride of the Three High Houses. That's exactly the thing that is... well, utterly destroyed at the end of that route. There is absolutely none of the three high houses left, and that is even if Serenoa survived.

It's such a bold statement, right in the credits. The Diary of Orlaea, that's an acceptable one. It reminds us why we chose that route, what we fought for, what we fought against, etc. But Pride of the Three High Houses takes away the focus from that "main plot", reminding us of the thing we chose to ignore rather than save or fight. The fact that it has a bright sound is an added sting, too.

As for Utility ending, alongside Roland's themes are Archduke Gustadolph and Chagrin Concealed. The first one is not surprising to find; it's a reminder of what we fought and achieved, straightforward like that. Chagrin Concealed gives a more somber tone, making us look deeper into what we lost. I will say it's not as oddly placed as Pride of the Three High Houses, since we do fight Svarog near the end. The game makes sure to talk about it in that scene straightforwardly enough.

I also think that the absence of any music that could reference Hyzante or the Roselle is this ending's last punch in the gut. The fact that even the credits decidedly ignore the Roselle's plight is... well, fitting.

Lastly, I'm going to say Liberty ending is the most confusing when I try to analyze it from this angle, although it's interesting nonetheless. There are Benedict's themes, as usual, and then there are He Who is Lord and Scales of Conviction. That seems... odd, especially compared to the other two endings. Those two don't have a strong flavor that could be pointing at something specific, consistently being used in objective moments in the story (persuasion + voting phases). If anything, using these two in Liberty's credits feels like an even stronger confirmation that Liberty was meant to be the "true non-Golden ending", or the antithesis of Golden. Golden is when Serenoa breaks free from the scales; Liberty is when he devotes himself to it. I like that there is no other distraction there -- no reference to Hyzante whom we defeated, no reference to Roland who left, no reference to Aesfrost whom we allied with. There is ONLY the scales.


Tags :
9 months ago
Scales And Tails!

Scales and tails!


Tags :
9 months ago
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy
Back At Ohtori Academy

back at ohtori academy


Tags :