IM UNDER FUCKING SIEGE
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I’M UNDER FUCKING SIEGE
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More Posts from Translunaryanimus





Images are described in Alt Text because they would've been too long to put down here!
The Eldest Living Sarvipöllö-Hollolas, Juha, Ensi, Reiju, and Inka. (Order of the individual images. The Top Image in order from left to right is organized Ensi, Inka, Reiju, and Juha.) Great aunts, uncles, and grandparents (in Reiju's case). They all remember the founding of the Sarvipöllö-Hollola Family Luumuseo, with most of them being born before it was even built. Juha currently works as a caver, having passed his prime of archaeological expeditions. Ensi is a fashion historian. Reiju is the co-founder and current co-owner of Waxcoat ships. And Inka is a weapons restoration expert. The Sarvipöllö-Hollolas are for the @halfstack-smp



Large amount of DnD animal people "Wilderfolk" from a sketch session.
Wilderfolk are made 1 of 2 ways. They were either once an animal given Sentience and an upright stance by Magic, The Gods, or a Patron, or they were a person (usually assumed human) cursed (or blessed) into their shape by Magic, The Gods, or a Patron. Method of transformation doesn't entirely matter and Wilderfolk largely end up with a standardized appearance regardless.
The different group names are a courtesy, given to the Wilderfolk BY the Wilderfolk to build a sense of community. Some names are broader than others due to inconsistent naming conventions, but each group name is fairly consistent in telling you what to expect.
Below the cut are the group names and what each group is comprised of.
Whippho - Hippos
Strix - Owls
Leonin - Lions
Loxodon - Elephants
Locathah - Fish and Eels
Aaracokra - Birds of Prey NOT including Owls
Yuan-Ti - Snakes. Typically Poisonous
Harengon - Hares and Rabbits. If it's a Lagomorph, it's a Harengon
Hadozee - Monkeys and Great Apes
Kenku - Corvids such as Crows, Ravens, Jackdaws, etc.
Lacertian - Lizards NOT including dragons
Tortle - Turtles and Tortoises
Bovid - Bovines. Cows, Buffalo, and Antelopes
Tabaxi - Big cats NOT including Lions
Grung - Anuran species like Frogs, Toads. Salamanders on occasion
Thri-Kreen - True Insects NOT including Lepidoptera. May sometimes also resemble arthropods
Urkta - Bears
Loupe - Wolves and Big Dogs
Vulhui - Foxes
Fynselk - Seals and Sea Lions
Cancryan - True Crabs and False Crabs
Tineid - Moths and Butterflies
Eqapal - Horses
Murin - Rats, Mice, and similar Rodents such as Squirrels
Xenarthine - Sloths, Anteaters, and Armadillos. Can also include pangolins
Equinox Sage
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[ID: The image depicts Equinox Sage, a white and grey furred Tonttu/Imp Hybrid, multiple times. He dresses in a simple cream shirt, brown pants, and a wide brimmed brown witch hat. They have a cape made of orange and yellow autumn leaves and bright blue eyes. :END ID]
A new(ish) halfstack oc and one taking over an old role. Equinox is an adventurer, traveling half the year and staying with their QPP Cygnus for the other half. He's a prolific alchemist and a talented herbalist, always happy to help Cygnus stock up on both normal and questionable potions.
As we can tell, Equinox has largely taken over Averett's role as Cygnus's partner. But Averett isn't gone! They're still floating about in the ether of characters in need of designs
Equinox Sage is for the @halfstack-smp


The little guys! I put them all in one cause I've seen some people mix up Dwarves/Gnomes/Halflings before and figured this would be a fun way to show the differences (and to make Halflings and Gnomes more distinct than they are in base 5e).


Orcs my large chunky beloveds. Had a few ideas regarding the appearance and culture of orcs, so I finally took the time to draw them out and jot them down.
I have more thoughts, namely that the 'orcs are aggressive' misconception comes from a deeply ingrained cultural focus on protecting those you love to preserve community. That and they have stripes as babies kinda like wild hogs but lose them later in life, but I didn't quite have enough of them solidified to make a whole third sheet.
Also I wanted them to look more like pigs and wild boars because those are cute.