I Just Want To Give Him A Hug

i just want to give him a hug
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More Posts from Vegan-kaktus
This is so awesome!! Thank you for sharing :-D
1000 followers gift(s)đ
Um⌠1000 people is a lot. I donât know how did you all stumble across this blog, but thanks! To celebrate it, Iâd like to share with you some goodies.

Rented-Spaceâ TS3 EP11 Cuts Top recolored
I made four recolors of @rented-spaceâ TS3 EP 11 Cuts Top to match @mrs-mquve-ccâs wonderful this yearâs Founderâs Day gift. Teens and elders are repositoried to adults. Tops are set as everyday, formal and gym (and maternity for adults).
Credits: @rented-space, @mrs-mquve-cc
Download at SFS | alt

Rented-Spaceâ TS3 EP11 Cuts Top recolored
I also made four recolors of @rented-spaceâ TS3 EP 11 Casual Stair Step to match @mrs-mquve-ccâs wonderful this yearâs Founderâs Day gift, because men also need some clothes, amirite? Children, teens and elders are repositoried to adults. Tops are set as everyday and gym (and maternity for adults).
Credits: @rented-space, @mrs-mquve-cc
Download at SFS | alt

Jacky93â˛s smoothies cabinet edited
Next item on the list is an edit of @jacky93sims smoothies cabinet. I swapped the fruit basket for @vegan-kaktusâ fruit bowl default. Additionally I turned writings on coffee (or tea?) bags and can to simlish. I also made a tiny change to smoothies - I removed unnecessary glass textures, because all galsses used the same.
The polycount of the cabinet dropped to 6831 polys.
I changed filenames so you could tell which one is the original version and which one is an edit.
Credits: @jacky93sims, @vegan-kaktus
Download at SFS | alt

Standing Evaâs cauldron
I really like Sunniâs functional version of Evaâs cauldron, but it didnât fit my vagabond Sims as they have no spot to hang the cauldron. I copied the cauldron and edited mesh by adding metal legs from Sunniâs Skyrim pit conversion. Polycount: 2070
There are two versions of cauldron: repositoried to Sunniâs functional Evaâs cauldron and standalone. You have to choose one. I slightly edited the texture in standalone version to add metal legs part. If you want my edited texture on repositoried cauldron, put in your downloads my edit of Sunniâs Evaâs cauldron (included in the zip file). If you choose not to replace the original cauldron, metal legs arenât going to look that bad either - theyâll have the same texture as the cauldron. You can see the difference between Skyrim- and cauldron-textured legs in the preview: on the left thereâs version using Skyrim pot texture, on the right thereâs version using cauldron texture.
Logs are not a part of the mesh. Credits: Sunni, Eva Download at SFS | altÂ
Download at PBK
Sell cures from inventory
No, I havenât finished yet.
This little mod allows your Sims to buy cures from TSM herbal station set from Sims with âphysicianâ trait by @sunmoon-starfactory . It works similarly to my âsell poisons from inventoryâ mod. (It is based on @midgethetreeâs âwitches can sell potions from inventoryâ)
Sims can buy from physicians cures for morning sickness, food poisoning, cold, pneumonia, flu and mysterious disease, provided that you have these cures in your downloads folder. If your Sim doesnât have enough money, the cure seller doesnât have the cure in their inventory or your Sim is an enemy of the seller, the potion seller will refuse to sell the cure. However, sims with âborn salespersonâ trait will sell cures to their enemies, but they will deduce additional $25 per item from them.
The price the seller will ask your Sim to pay is higher by $25 than the catalog price. Considering that creating cures with the herbal crafting station costs $25 less than the catalog price, it gives your cure seller extra $50 per item. You can change the added value in the BCON âTuning - Cure Added Priceâ.
âPhysicianâ trait is not included in the download, so get it here.
Cures arenât included in the download as well, get them here.
Youâll also need âtrait_MAINâ by @hexagonal-bipyramid.
Credits: @midgethetree, @sunmoon-starfactoryâ
Download at SFS | alt
Grow plantbaby together
Last but not least, something Iâve been working on for quite some time. First, let me ask you a question: arenât you tired of plantbabies looking all so similarly?
With this mod two plantsims of opposite genders can grow plantbaby together. Sim A will approach Sim B and suggest having a plantbaby. If Sim A suggest the other Sim growing plantbaby together and the other Sim has âdislikes childrenâ trait, they will decline. However, if Sim B is married to Sim A or has family aspiration, they have 10% chance of agreeing and if they are both married to Sim A and have family aspiration, they have 20% chance of agreeing.
If Sim B agrees, theyâll headbang together producing spores (apparently headbanging is now a plantsim equivalent of WooHoo? Donât ask me. đ¤ˇââď¸) Then plantbaby will appear and you will be asked to choose its name. Both parents will have a memory of producing a plantbaby
Cyjonâs Smarter EP Check is required for this mod to work!
âFairyâ versions require @paradoxcaseâs Fairy Changelings and @midgethetreeâ âFairy Life Stateâ.
Plantbaby of two plantsims will inherit genes from both of them. Itâll have personality and skill points varying between personality and skill points of its parents - e.g. if Sim A has 1 cooking point and Sim B has 4 cooking points, their plantbaby will have 1, 2, 3 or 4 cooking points. The baby will inherit each badge randomly from one of its parents - e.g. flowermaking badge from Sim A and fishing badge from Sim B. It might also not inherit a badge if one of parents has it but the other doesnât. Genes are a lottery, you donât always have luck.
These functionalities differ in versions that are compatible with other mods to make my mod fit other mods - e.g. âchangesâ versions diminish plantbabyâs skill points by half like Cyjonâs PlantbabyChanges does.
This mod contains new social interaction and overrides of BHAVs controlling growing a plantbaby. Because of that it conflicts with some other mods.
Therefore there are 6 versions of the base file:
Meduza_GrowPlantbabyTogether - vanilla behaviour
Meduza_GrowPlantbabyTogetherChanges - choose if you want edits made by Cyjon in PlantbabyChanges
Meduza_GrowPlantbabyTogetherFairy - choose if youâre using @paradoxcaseâs Fairy Changelings
Meduza_GrowPlantbabyTogetherPersonality - choose if youâre using @episimsâ Baby PersonalityÂ
Meduza_GrowPlantbabyTogetherPersonalityChanges - choose if youâre using @episimsâ Baby Personality and want edits made by Cyjon in PlantbabyChangesÂ
Meduza_GrowPlantbabyTogetherPersonalityFairy - choose if youâre using @episimsâ Baby Personality and @paradoxcaseâs Fairy ChangelingsÂ
Delete Cyjonâs PlantbabyChanges if you decide to use my mod - both mods edit the same resources.
Make sure my mod loads after @episimsâ Baby Personality and @paradoxcaseâs Fairy Changelings if youâre using these mods.
Meduza_GrowPlantbabyTogether_ChooseLastName is an optional file that allows you to choose plantbabyâs last name if it has two playable parents. It should load after the base file.
I donât intend to add dialog to choose with which parent the plantbaby should leave if parents live in different households. Initiating growing plantbaby together is not tied to only one gender like giving birth in most cases is, so the plantbaby will live with the initiator.
They way plantbaies are produced by only one plantsim remains unchanged - if you choose vanilla version, youâll have vanilla behaviour in this regard. If you choose one of compatible with other mods versions, youâll have behaviour introduced by those mods.
Overrides resources are:
Interaction - Plantsim - Make Baby BHAV, group 0x7F01EC29, instance 0x00002457
Interaction - Plantsim - Make Baby - TEST BHAV, group 0x7F01EC29, instance 0x00002458
Plantbaby - Prepare Baby as Plantbaby BHAV, group 0x7F01EC29, instance 0x0000247A
Plantbaby - Setup Family Memories BHAV, group 0x7F01EC29, instance 0x0000247C
Plantman - Make Baby Memories, group 0x7F01EC29, instance 0x00002459
Plantsim - Give Baby Badges BHAV, group 0x7F01EC29, instance 0x00002477
Credits: @episimsâ, Cyjon, @paradoxcaseâ
Download at SFS | alt

EA's flour and mine đ¤Ą
I used the flour mesh from here but fixed some mapping issues and gave it a new texture. Now off I go and give the sugar a new texture.

Hi, I was playing Sims 2 recently and noticed how I can't stand how ugly is stack of books that child sims put on their chair before playing chess. I know yo make beautiful replacements of random thing in the game that I couldn't even thought are possible to replace but can you consider replacing the texture of those books? No pressure, tho, I just love your works and think you're really talented :)
Hello dear anon! :-D I agree, the texture is not the prettiest. I did try and re-make Maxis' texture from scratch but it didn't look that good haha.. so I went and did something completely different (which I don't usually do since I want to keep Maxis' "feeling" but this texture was not possible to save lol) so this is how my default looks right now:


what do you think? Yay or nay?
Also: I still don't take requests but I have a lot of stuff on my to-do list (this was an item on there) and this ask made me want to do it now hahaha. So yeah, sending asks formatted as ideas are completely okay! Thank you for the kind words as well anon<3
It has been fixed!!! (thank you so much @episims and @tvickiesims!! would never have managed this without your help<3)
This is what solved it:
extract the "o2a-counter-cereal-pourMilk-foodPrepCereal-milkAnim" (finder - namemap search. I have a tutorial on how to use namemap search here)
make a new file and import the resource you just extracted.
click on the resource, go to plugin view and click here:

(bigger image)
4. choose "root_trans" in the list and then click on the + to expand:

(bigger image)

(bigger image)

(bigger image)
5. click on X, edit the value in parameter to 0 and uncheck the "parent shrink" box. Do the same for Y.

(bigger)
6. click commit, save the package and you're done! no more moving cutting board (for the cereal, at least).
Edit: eh what the heck, I uploaded my fix here. Might or might not be compatible with any cereal defaults out there, it depends on how the creator created and edited the replacement. It will be included in my default though :-) and feel free to include it in any of your defaults.
I finally have some freetime and motivation(!) to poke at my food defaults, and I have a question:
Idk if anyone has noticed, but when sims make cereals the cutting board move. Is this something that's possible to fix? If so, does anyone know how? I think I read somewhere that the CRES is where you edit... placement? Or maybe I'm unlucky and this is in the animation? Since it happens when the milk is being picked up. It's only like this when doing a group serving (edit: ha-ha nope, it's the same with single serving). Here is a gif of what I mean:

(please excuse the very beautiful blue-flashing cutting board and the tasty cardboard cereal - I haven't cleaned up the file yet and repo'd the correct textures ahaha)
Also, gave the cereal box texture a new bowl (Í â ÍĘÍ â)

should I maybe give the berry box a logo?