Stuff Ive Found During My ~adventures~ In SimPE
Stuff I’ve found during my ~adventures~ in SimPE
I’ve been working since last year on defaulting all of EA’s ep/sp food. I’m improving textures etc (+ making them all vegan >:-D) and through this I’ve found some things I feel the need to share:
1. one of EA’s “foodplatterappetizer” has dog poo in it:

like? what even is that
2. EA accidentally wrote “ingrediants” instead of “ingredients” on the mac n cheese texture:

3. when working on my mail delivery default (which I’m hopefully going to share soon) I noticed that there’s English on one of the letters:

“certified mail“
4. this is legit EA’s onion texture:

I mean I knew it was bad, but that’s just plain sad..
5. there’s a texture for a single pea:

in what situation is this even being used?? I have so many questions
6. it seems EA originally planned on adding some sort of neighborhood “walking sim”:

lifo file:

7. WHAT EVEN IS THIS:

HELP.
8. huh:

???
9. what is this and why do I feel like I’ve seen it before:

10. and oh, nearly forgot, mby I’m late to the party but the bowls when sims are making cereals are completely white:

and taking the texture from the milk cartoon, like this:

idk why I found this so funny. I mean, EA know how to repository stuff, why didn’t they just keep the bowls as a separate group and then referenced them to their texture? Why choose to do it this way?? So that’s what I did bc it bothered me. Unfortunately I won’t put it up for download just yet, it will be shared when I’m done with defaulting all of EA’s food. I have more fixes to share..

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More Posts from Vegan-kaktus
Retailsims re-upload
Since retailsims is closing down, I spent the whole day yesterday downloading everything from the site. I’ve re-uploaded all things over at SFS here. Pictures, zip files and screenshots from the site is included in every folder. I couldn’t download some things so if it’s not included, that’s why (I also wrote this on the screenshot if that’s the case, showing which download is not included).
I also totally missed that Fireflowersims had already uploaded everything here, if I’d seen this I wouldn’t have spent the whole day yesterday doing this lmao but oh well, doesn’t hurt to have one more backup I guess ¯\_(ツ)_/¯
Lastly, I think I accidentally copied a zip file (from another set) into another one in the OFB folder, so if you find a zip file in a zip file which obviously doesn’t belong there, you know why haha. I’m really not going to go through 62773827473 files just to find which one I accidentally copied a file into, hope you understand.
All credit goes to retailsims of course, I own nothing.
Edit 2020-06-10: I realised that I missed some screenshots of the site in the landscape.zip, they are now updated and included! There was also a wall (Asian7) which wasn’t downloadable, I re-did it in Homecrafter (by using the picture available on retailsims) so that’s now included as well.
Edit: 2020-07-23: since I’ve taken over @sims2packrat I decided to move this folder to my sims2packrat folder. Or I thought I did, but it turns out: I deleted every. goddamn. folder.
Yeah I hate myself too.
LOOK AT THIS ( ´༎ຶㅂ༎ຶ`)

Now if only I got the hat to work in-game ;___; could someone help me? The thing is, the penguin has 9 morphs for some reason so I can’t export the mesh after adding the hat in milkshape. I get a “too many morphs (>4) for base group” error. Then I kind of found a workaround by exporting the hat only as an .obj file and then clicking on import in SimPE like this:

but then the hat looks like this in-game:

even though it looks like this when previewing the mesh in SimPE:

Any idea on how I can make this work?? I reeeally want to get the hat to workkkk
Edit: forgot to mention, the hat is bone assigned :-(

Edit 2: for the fix, go here. And this is now up for download and you can find it here.

what am i doing
☆ send to 10 other bloggers you think are wonderful. keep this going to make someone smile. ☆

Right back at you!! (;´༎ຶД༎ຶ`)




A bad sneak peek of my bills default replacement! ( ͡° ͜ʖ ͡°)/