Art Tip - Tumblr Posts
i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again

these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled
HOW DO I DRAW PROFILE FACES
It’s so hard omg someone pls help me
I have difficulty to place ears. Do you have any advice? Thank you!


Here are some easy and quick advices. I hope this helps






Quick Anatomy Tips by rm_manga





Some drawing tips previously posted on twitter. More drawing tips on my patreon. Hope some of these can be helpful.
How I Study Anatomy
Everyone says NEVER TRACE!! THAT'S ART THEFT! Ok but we can do a little crime in the name of Learning.
Trace to learn, not to earn.
I like to take my own photos, but you can study whatever you want. Link back to original photos, and don't post copied artwork unless the artist is dead, cool with it, or both.
As always with learning, start every sketch with the intent to throw it away (trash for paper, quitting without saving for digital) This takes the pressure off and lets you make Bad Art, which is very important.
So let's make Bad Art of a Deer because I happen to have one handy
Start with a photo of your subject in a nice/neutral pose with all four feet visible. (so not like me)

Freehand copy it. Try not to stylize, focusing instead of matching proportions and pose. Don't get too detailed!

It's ok if your art looks terrible and has broken legs. I've drawn LOTS of deer so I have a leg up. Everyone's art sucks in their own eyes and here's where mine went wrong:
Either lasso-distort (recommended for beginners) or redraw a copy of your first sketch with your reference behind it (scaled to match the main body of your sketch)
Put the original and modified sketches together and compare the differences. Write it down if you want. This shows you where your eyes saw things the wrong size, so you can correct for that next time.

After learning about both deer and yourself, try freehand copying again.

Marvel at your newfound knowledge and skill!
but there's always room for improvement

You can stop here and move on to your real drawing, Or do another freehand-fix-compare cycle. I actually overcorrected my "draws heads too big" and veered into "heads too small."


Another note on tracing: Learning HOW to trace is more important than anything you could learn By tracing. Draw the Anatomy, not the outline. In real life, things don't have outlines, they have bones.

These are from the same shoot which is extra useful for consistency. The lines are minimal and follow where the animals joints are, and only important parts are drawn.
You won't know what Important Parts means right off the bat, which is where in-depth study comes in. You need to do learn the hard parts to do the easy parts right.
Next up: how to study bones and muscles.
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.









That’s my first (and probably not last) art tutorial! And Steve, well, he does his best.
Note: The blue at the bottom can be used to add some transparency to the fire but it’s optionnal. On the other hand, gaz lighted fires usually have blue. Good luck with you fiery projects!
I use my art to be mean. Normally, I strive to be kind and gracious to those around me and to myself, buf that can be exhausting. But when I draw, I give myself permission to be harsh and hypercritical of my work. If my work isn't turning out as I hoped, I let myself feel angry and even hateful towards it until I love it. This form of venting through my art ultimately leads me to loving the final piece than if I had not done this process.










*✲゚*。✧٩ Aud’s Guide to Making Galaxies Using COPIC Markers ۶*✲゚*。✧
A friend requested that I make this and I figured someone here might find it useful too, so voilà! Go forth and make art! (ノ^ヮ^)ノ*:・゚✧
I really love your art style!!!! I was wondering if you have any tips on coloring/shading/rendering!
thank you sm ^_^ 🫶
its been a while since i’ve given advice so bear with me haha
when i color i usually use complementary colors! red/cyan and orange/blue are my favorite combinations so they tend to show up a lot in my art. i use the opposite color as a sort of “separation” — because they contrast each other so much it makes it easier to control where you’re supposed to look, and it also helps areas “pop” more than they would otherwise (heres a quick visual)

i just like using a lot of colors in general tho, so sometimes when i’m rendering i’ll add more in order to make the piece look more cohesive (especially since complementary colors can be a little too vivid sometimes; they need a bit of a buffer) i.e. my recent scara piece where i blended some red, orange, and grey into the bg

(img source) in terms of my actual process tho, i usually keep my base colors analogous and i stay on the warmer side of the color wheel before adding the contrast during shading
i think my broad tip is just to watch the contrast and values and etc. play w saturation too; just use the colors to manipulate the eye and make everything look more “alive” ^_^


Genshin art woo.
Anyway I'm finally posting again because finals are over and I've been playing a lot of genshin in my free time. Just some random sketches of some characters I use.