I Get Good Endings Are Just What Some People Prefer So They May Be Disappointed In Playing This Game Without That Warning - Tumblr Posts

I've been reading some old reviews on the Big Fish Games site for Brink of Consciousness: Dorian Gray Syndrome, and I found a few recurring points that I...disagree with?

A common complaint was that (spoilers ahead, here) the protagonist loses to the villain, and people want to play games that have 'good endings', and not 'disappointments'. Call me a Villain Sympathizer or whatever (because I am), but I find it's much rarer to have a story where the villain actually wins, and to see that in a Hidden Object game of all things is extremely hard to come by.

-There is a plot hole worth mentioning in Oscar's framing of Sam that's been pointed out before -- the fact that Sam is actively carrying and using a voice recorder on his person, which you can revisit all of Oscar's dialogue with. All he would have to do is play the recordings to the authorities where Oscar confesses to the crimes, and he would be free to go, wouldn't he?

...Still, I love the surprise ending where Oscar frames Sam and succeeds in doing it. It's a complete turnaround from typical HOPAs where you're the hero and you effortlessly save a town/people/etc. But in Dorian Gray Syndrome, you get to see the protagonist face an unjustly ending despite doing everything right. It really is a 'Villain wins in the end' story, and I wish there were more like it, just to break from the usual story cliches of Hidden Object games.


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