Ishmael - Tumblr Posts
Queequeg: henceforth we are married
Ishmael: bosom friends :)
Queequeg giving Ishmael half of his money: married
Ishmael: oh— married married
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thinking about his unending love for the sea and 18373739 whale facts
I just want everyone to know that in the Marty Ross adaptation of Moby-Dick on Audible, Queequeg refers to ‘Ishmael’ as his wife throughout and mentions that they are married to everyone he meets
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“For now I liked nothing better than to have Queequeg smoking by me, even in bed, because he seemed to be full of such serene household joy then”
Props to Peleg for doing the one thing we can’t, kicking Ishmael’s ass
I know this is a retrospective of this trip, and further a eulogy of a dead guy.
However, I like to imagine Ishmael is just staring at Bulkington while he’s thinking all of this.
And Bulkington is just:
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!!PEOQUOD LINEUP!!
or as many of them as I could reasonably fit
🌊Teach me everything, Knights and Squires all🌊
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Found a gem from years ago
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happy pride to these two whalers i guess
Ishmael & Queequeg
from Moby Dick by Herman Melville
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submitted by anon who said:
I’m reading it for the first time rn and side-eyeing them so hard lol
limbus company
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bitch i mean beach volleyball
got her in 20 pulls!
Zwei Ishmael release review:
Zwei Ishmael is very good, an excellent tank (likely the best in the game), and is incredibly self sufficient.
See bottom for more in depth review.
Skill 1:
[On Use]: Gain +3 aggro next turn, Gain up to 3 defence level up (+1 defence level for every 2 tremor count on self, 6 Tremor count for full effect) Gains up to 2 base power (+1 base power for every +4 defence level on self, +8 needed for full effect)
[Coins]: Inflict +2 Tremor count (+1 [c1] +1[c2]) Gain +4 defence level next turn(+2 [c1] +2[c2])
Rolls for 11 at base rolls for 13 (at +8 defence level)
No tremor count gain(s), +2 tremor count inflicted Up to +4 defence level gained next turn +3 defence level gained same turn
Skill 2:
[On Use]: Gain +5 aggro Gain up to 5 defence level up (+1 defence level for every 2 tremor count on self, 10 count required for full effect) At 4+ defence level gain +1 coin power. Gain +3 Tremor count on clash win.
[Coins] Inflict up to +8 Tremor potency (+4[c1], + 0-4 (+1 inflicted for every 2 Tremor cunt on self)[c3]) Gain +4 defence level next turn [c2] Inflict +1 (same turn) attack power down at 8+ defence level.
Rolls for: 16 (base) 19 (4+ defence level)
One of three ways to gain tremor count on this ID, being +3 for winning a clash, fairly effective for what this skill is. The only odd thing is the same turn attack power down, as she will commonly be the slowest ID in the team, so unless she is targeted by many attacks in a targeted selection battle this will rarely be used.
Skill 3:
[On use]: Gain up to 5 defence level based on self tremor (+1 for every 2 tremor count on self, 10 count for max effect) If this unit is in Defensive Stance, deal +70% increased damage. Coin power +1 for every +4 defence level on self (max +4) (+16 defence level required for full effect) Gain 10 Aggro next turn On clash win, gain +3 Tremor count
[Coins]: Inflicts up to +24 tremor potency on target: (+2[c1]; +2 [c2]; +(Tremor count on self, max 20)[c3]) Consume all Tremor count on self [c3] For every tremor count consumed past 20, deal +5% damage, max +50% increase.[c3] Trigger tremor burst and reduce count by one [c3] If this unit is in Defensive Stance, Trigger tremor burst, then reduce count by one [c3]. (Benefits are limited to 30 tremor count consumed)
This skill can roll: 17 (base) 20 (+4 defence level) 23 (+8 defence level) 26 (+12 defence level) 29 (+16 defence level)
this is an extremely powerful skill; This skill does not rely on consuming tremor count in order to be fully effective, however still gains greatly from having it.
Defence Skill:
Clashable Guiard: Combat start: Gain 2 Defensive Stance, (once per turn) On use: Gain +10 Tremor count Clash Win: Trigger tremor burst
This skill rolls for 15 without accounting for bonus defence level This skill has an unbreaking coin
Passive:
At combat start, gain defence level up equal to self tremor count (max 5); If in Defensive stance, double the defence level gained from this passive (max 10)
Defensive Stance:
Max Value (Duration): 2 This effect's value does not affect the given effects only the duration. Reduced by one at round end.
This units speed is fixed to the minimum natural value (4) This unit gains +5 defence level This unit cannot be staggered by damage On clash win, this unit triggers tremor burst When assigning skills, this unit may redirect enemy skills regardless of speed value(s) This unit's skill slot(s) gain +10 aggro, spread across all slots (eg. +5 aggro if 2 slots, +3(?) if 3)
Evaluation:
God bless ishmael, this ID (other than being attractive) is likely the best tank ID in the game; Due to her ability to redirect skills of any speed value, the downside of fixing her speed to its lowest value does not effect her usage, adding to this, her minimum natural speed value is already higher than most tanks, as her speed range is 4-6.
Using her defence skill will grant most every conditional of her skill(s) 1/2, as it grants +10 tremor count, +5 defence level (not defence level up), and +10 Defence level up if passive is active, meaning that ish is able to maintain all the effects she needs extremely effectively.
adding onto this, she has an extremely powerful skill 3, being able to roll ~30 for virtually free, due to the aforementioned +10 defence level up from passive (during defensive stance) and her skill 3 being able to gain +5 defence level on its own WITH THE TREMOR COUNT THAT HER DEFENCE SKILL PROVIDES
not to even mention her clashable guard, blockma returns it seems because my god, i can already hear the stagger noise every time she deflects an attack.
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Ishmael!
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ardor blossom star ishmael :З
Onceler Ahab and Lorax Ishmael
someone said to post it on here so uhh here I am 😅
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