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Yeastward
You’re on an epic journey to make the best damn sandwich anyone has ever had. Oh and an ancient evil is rising once more after 1,000 years of slumber (but that’s a little less important to you).
The concept for this game came from a conversation with some coworkers and the realization that at almost very job I’ve had, I’ve been a sandwich maker (over 10 years worth of experience). And with my love for RPGs, I thought:
“Wouldn’t it be funny if there was an RPG where your whole quest was to make a sandwich but everyone else thought you were off to slay an evil overlord?”
And thus, the idea for this game was born.
The Plot: There’s a festival coming up in your kingdom and you plan on entering your best sandwich ever in the cooking competition. At the same time, Lord Efaba has been reawakened after being sealed away for 1,000. Your King addresses the crowd during a public announcement if there is anyone brave enough to go slay the beast. And you, because you were too distracted thinking about what you’d be doing for the competition, call out that you will do it (when I’m reality, you were simply talking to yourself).
Your Character: Customizable appearance at the start but your class will always remain as a cook. You work at a local tavern ran by an old man named Walter (gruff and grouchy most of the time but you know he’s very caring about his patrons). You enjoy cooking and learning about new dishes, not afraid to try out new things. Often experimenting with different flavours, you don’t always get it right the first time but it’s doesn’t deter you from trying again.
The Cook Class: This class allows you to create dishes using items from your inventory for both offence (elemental damage and debuffs) or defence (healing and buffs). This class allows for versatility as you can take up a more defensive, offensive, or mixed role to suit your needs. You’ll still be able to do melee attacks but your dishes allow you to deal more damage with the added element bonus for some. Note: While there is more than just the five basic types of taste (salty, sweet, umami, bitter, and sour), research has been a little inconclusive as to what the other types there are. So for now, I will only be including the six that are the most recognizable.
Spicy: Fire-based Damage | Attack Effected
Salty: Earth-based or Water-based Damage | Magic Effected
Sweet: Paralysis or Blindness Effect | Speed Effected
Sour: Silence Effect/Lightning-Based Damage | M.Defence Effected
Savoury/Umami: Sleep Effect | Defence Effected
Bitter: Poison Effect | Luck Effected
The Party: There’s a whole cast of characters to choose as your party members, some with the same job but with different personalities. Although it’s not required to obtain a good ending, you can either romance someone yourself or play matchmaker (and of course, there’d be options to simply have people become friends if you aren’t interested in romance). Some characters will be available just by asking them, others might need a side-quest to unlock them first.
Genre: It’s a mostly fantasy with the classic rpg elements that you’ve come to know and love. And while it’s an adventure, there’ll be plenty of comedic moments as this game is mostly a joke itself. And just as a warning, there will be adult humour as well. The example below is for a boss you’ll face in the game for the vegetables you’ll need for your sandwich.
Enters the lair of the voluptuous evil boss
“Damn, those are some nice melons!”
Pans over to a watermelon patch
“Thanks! I grew them myself!”
There’s plenty of other things I can explain but that can be saved for a latter time. But here are some small fun tidbits of information that I thought of as well.
Lord Efaba is an anagram of Bread Loaf 🍞
When you sleep at the inn, your character also writes a letter to Walter
Each main boss can either be defeated by fighting them or through other means (but this won’t effect the ending very much, it’s mostly for fun and flavour)
Most of your party members think you’re off to slay Lord Efaba, only one actually knows that’s not true but plays along for the fun of it (which they’ll tell you at the end of the game)
Your character is willing to put almost anything and everything into their mouth, much to the horror (or entertainment) of some of your party members
“I wonder what this is?”
“Don’t put that in your mouth! It’s poisonous!”
“Yeah but like…how poisonous?”
“Try it and find out~”
“NO!”