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@bndora_sss

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How To Fix R6 Siege Operators Part 1

How to fix R6 siege operators part 1

Warden and nokk

(This is a series that I want to start and right down my ideas on how to fix the operators

I won't say that my ideas are %100 right, this merely me giving my opinions and i would like to hear yours)

Warden

plan A

His gadget will get the same charging system as nokk

Give him 2 stun grenades that works like ela's minds and 2 smoke grenades as his secondary gadgets, this should make him less dependent on the attackers (I'm afraid this will make him overpowered or won't work)

He'll stay as a 3 armor anchor

The P90 will get a damag buff from 22 to 24 and a recoil reduction by 10-20 percent, if he's too powerful with an acog the then the recoil will be reduced by 20-30 percent and the acog will be removed (it will also affect doc and rook because the weapon is really not used in a competitive environment and could see more use this way)

If he's too powerful then he'll lose the SMG-12

Mabye replace clash's pistol with kaid's

Note : i thought of giving him a secondary shutgun but i didn't see a scenario where he would benefit from it, i also thought of giving a DMR but there's also no scenario where he'll sacrifice an automatic weapon for it

Plan B

His gadget will get the same charging system as nokk

He'll become a 3 speed roamer

MPX damage will be buffed from 26 to 30 (this will affect valkyrie to help her a little)

His secondary gadgets will become : impacts and C4

This should put him in a similar position to vigil, where the gadget itself does not see a lot of use but the guns makes up for it

Nokk

She'll become a 3 speed

Her walking and crouching speed (even when ADS for console players) when she's using her gadget will be increased by a reasonable amount to give her an advantage

She'll get her stun grenades back

The FMG9 will get its fire rate increased from 800 to 900 (this will affect smoke to make his the gun more dependable) , or she'll get one of the next weapons

Jager's carbine

Vigil's K1A

Kaid's AUG A3

These 3 weapons are similar to that of the attacker's but do not have an acog (ubisoft has announced that during development she was overpowered with an acog)

Note : i thought of giving her the R4C but one is enough to deal with already

Please tell me weather you agree or not and what will you do instead

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5 years ago

How to fix R6 siege operators part 2

Tachanka and castle

(this is a series where i would write down my ideas and opinions on how to fix the operators, i won't say I'm %100 right, this is merely my opinion and I would like to hear yours)

Tachanka

I have seen a lot of people saying that he should get another turret, or he should be able to turn 360°, And i would like to say that this is absolute bullsh**

The problem with his gadget is

he can't move while using it

He's vulnerable while using it

Enemies can use it as well

So here's my opinion

His LMG will become his primary instead of the SMG just like other operators where each have their own weapons

We will be able to attach sights and grips to it just like maestro

His gadget will be changed to something that would fit his role as an anchor Mabye a gadget that already exists for the attackers

BB rifle sheild is a good option for an anchor but it's problematic, spawn peeking would be a huge problem and no one would like to break the role of headshotes

Buck's skeleton key, most deffenders especially anchors will not benefit from a shutgun since soft breathing is more beneficial for the attackers and having less walls is always a disadvantage especially for a heavy 3 armor

A gadget similar to gridlock but not the same, where it would slow down the attackers and it's a little bit hard to get rid of and covers a reasonable area

Intel gadget : a device he can place at any surface and would give a warning when attackers pass by it

A gadget similar to jager's could be the best option but there's a rumor that in Y4S4 we will get an operator that will have this gadget

An entry denial or a counter to maverick

Long story short I want him to get a gadget that isn't useless, not a trap since we already have enough trap operators and something that would fit his character

Castle

His problem is that his gadget could cause mire harm than good and most of the attackers can get rid of it easily so here's the buff that i would give him

His gadget will be immune to breaching charges including thermite and hibana

His gadget will have a one way glass just like mira but we won't be able to shoot through it

Becoming a 3 speed could be a good option since his laudout fits that idea

I thought of allowing him to counter drones but that would be overpowered and would steal the role of the others, but giving him barbed wires to let him work with bandit and kaid is an option

Counters

Sledge

Ash

Zofia

Frag grenades

Hitting it enough to break it

Impacts

This post ended up becoming longer than I intended, i would like to hear your opinions, whether you agree or not and what you would do to buff them


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