2 Hours Left, Last Chance To Participate You Dingledongs
2 hours left, last chance to participate you dingledongs

Anything to say about your experience? Any moment you found particularly memorable?
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More Posts from Blackblooms
Irredeamable was pretty lacking when it came to Narkaas wildlife, so for this next game, i wanted to add some beasties to the roster. To fit the fiery aesthetic of the world, the fyrelands are populated by large scaly beasts such as drakes, wyrms, and mighty wyverns. These fearsome beasts pose a much bigger threat than the korugues thanks to their crushing strength and a tough hide that can protect them from a flamebearers flames.

Here we have the bearded drake. Their design takes a bit of inspiration from both bullfrogs and bearded dragons. These stout and hungry beasts serve as an early-game mid-boss. They are by far the least dangerous of their kind, but one should not underestimate them. The weakest drake is still a drake.
Just submitted little game for Mashup Game Jam with a team of 5. I worked as a programmer for this one, and worked on the patients/npc systems for the game. Including the object pool for all the patients that randomized the sicknesses of each patient had and I worked on navigation for the patients, using a state machine.

This was first time doing a full on object pool, and weighted randoms, but it was a lot of fun(and a little frustrating lol) trying to figure it out.
only 12 hours left to vote!

Anything to say about your experience? Any moment you found particularly memorable?
So, didnt have a lot of progress to talk about on my new game since i had taken about 2-3 weeks to work on other things, but heres some of the work i`ve been putting into the world map and struckture.



So here we have what i call "zone maps" which consist of rough drawings of what areas are planned and how they are placed and connected. Since the game is themed around fire and wilderness, most areas are fiery twists on common fantasy environments and explore the many forms that heat and fire can take.
Some notable areas are:
Great caldera/Caldera outskirts: (dark red) Since flamebearers are highly resistant to heat and fire, it was an interesting subversion for the first area of the game to be a volcano. Boiling ridge/Boiling caverns: (cyan) The water area of the game, featuring harsh cliffside battered by a raging sea and plenty of geysers and thermal vents.
Pyrewoods: (bright red) A perpetually burning forest. The trees have adapted a thick insulating bark to protect themselves from the flame. Ashen highlands: (pale grey) An expansive plateau, located above the smoke of the forest. Deposits of ashes from the forest and caldera, fertilize the ground, making it a suitable place to build fields and villages. Sundered plains: (bright orange) A deadly desert, with plenty of glass structures formed from the scorching heat battering the sand.
City of cynders/Charred city (brown) The capital of an ancient civilization, burnt to the ground in times long past. Now only rubbles of sandstone and glass remains, and many myths of how exactly this city may have fell...
Frostburn pass: A gnarly canyon where frost and flame meet. Located between the great caldera and the ashen highlands. Brimstone bogs (dark green) ADark, smouldering swamps, where monstrous creatures lurk. A place long abandoned by the flamebearers and left to rot. Fuming crags (purple) Toxic fumes emanate from ancient fissures in the ground, rendering this region extremely dangerous to korugues and flamebearers alike. In the distance, an old castle lurk, long abandoned by those who used to call it home.
The melting pot: A loathsome pit of molten sludge, the heart of a twisted curse that cannot be destroyed or contained...
- Since were giving some building here, lets also describes some faraway lands that exist i nthe lore, but wont be seen in the game. South west: Nameless islands The great sea house many archipelago, conquered by the descendent of the flamebearer of the sea. South east: The frozen continent A distant landmass, overtaken by the ruthless cold. Ruled by the descendent of the frostbearer who could channel its power into cold instead of flames. North west: The endless peaks Towering mountains, reaching higher than the eye can see. Conquered long ago by the flamebearer of the sky and her children. North: Desolated expanse The sundered plains make way for a great wasteland. Long ago, the flamebearer of earth crossed through the desert and was rumored to have found habitable land on the other side, but very few dared cross the waste to verify those claims. East: The dark lands Lush forests cover the landscape, but those lands have long been forbidden. It is said that none of those who ventured to the east, not even the eldest and strongest son of the original flamebearer, was ever heard from again. My goal with these was that i wanted to imply a much bigger world beyond what is seen in the game (compared to irredeamable, almost claustrophobic worldbuilding) This next game will have plenty of distant lands and families to speculate on. I probably just wont do much with them myself. Anyway, all that stuff is subject to change as i work on it. The maps i provided are already pretty inaccurate, but that just means there will be much to discover when the actual game comes out.

🚨Now it is documented🚨
Please help my family to leave the Gaza Strip safely
