She/Her- not prolific enough to be considered a true fanfic writer, but I try. Current fandom is Wheel of Time

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The Negative Character Arc Of Vito Scaletta Part 2

The Negative Character Arc of Vito Scaletta Part 2

The first act of a story is structured as exposition, meant to establish relationships, the world they live in, etc. It usually covers about the first fourth of a story. For a negative character arc, it is, naturally, the set up of the story, but it also firmly establishes the character’s Truth and Lie.

Beat 1: The Hook

The hook is important due to the way that it introduces the audience to the character’s everyday life. For a disillusionment arc specifically, it introduces how the Lie that your character believes impacts their life and creates conflict between themselves and the people around them. This is often where we come to understand the character’s Normal World (as referenced in the last part). 

Vito’s hook is plain to see. We are introduced to it through the prologue and The Old Country, seeing how the idea of Vito’s Normal World and his Lie are established through his reflections on his father and how his desire for influence the like Don Carlo has develops. I won’t go to far into that particular nugget, since I did that in the introduction. 

The hook extends into the first part of Home Sweet Home. We see Vito coming back to his “Normal World” after the war. Just in case it hasn’t already been established, let’s go over what the Lie and Normal World are for him.  The Normal World that he lives in is one where those in the system are at the whims of those that run it, so the only way to achieve any sort of happiness is to run the system or be part of a hierarchy that runs it. For him specifically, he’s seen multiple occasions in which people that run the system can do ‘great’ things and are allowed to do them (Don Carlo). Vito’s lie is that, in order to be fulfilled, he needs to have influence, and the group he has seen the most from in that regard is the mob. This is probably more of a cultural thing (being Sicilian), but it is something nonetheless.

During his first night back, we have two examples of where Vito’s Lie impacts his normal life and creates conflict. These are the parts of Home Sweet Home that I refer to. The first incident is with Joe where there is a brief bit of tension when Vito tells Joe that he will have to go back to the war, but Joe gets him out of it. How? By using the influence that Joe has accrued in the time in which Vito was away. This particular act is important for multiple reasons, but mostly in how adult it makes Joe seem. He knows a guy, he can take care of the issue. (This will be important in the next beat). Just like that, Joe frees Vito but assures his friend that it doesn’t really make Vito beholden to him. I’m going to quickly mention it now, but Joe also goes through his own character arc in the story, a stunted positive change arc. I mean stunted, because his story cuts off before it reaches a resolution (I’m pretty sure he got “killed off” right after the midpoint/during the second pinch point aka his act two). That doesn’t really have bearing in this section, but I’ll probably mention it when it becomes relevant.

The second incident occurs basically during the entire night he spends at home, starting with the moment he is asked to pray at the table and up until his mother asks him to see Papalardo the next morning. He is seeing parts where he doesn’t fit, consistently reminded of the life is father built, the one he doesn’t want. His mother is pushing his father’s Lie on him and rejecting his own. She’s not trying to be smothering to him, but this is just how she knows the world works. It is simply too bad that it isn’t how Vito’s does.

Beat 2: The Inciting Event

In a normal story, this is the character’s call to adventure, the way the story really hits it off. For a negative character arc, it takes on another purpose. It is meant to show the first hint for our character (and the audience) that the lie is untrue. This also showcases the main conflict of the story. This hint, by the way, is meant to be subtle. It’s not supposed to hit the character in the face.

The inciting event for Vito occurs, at least in my opinion, a combination of when he wakes up and decides that he needs to get his own place and, more importantly, the moment he leaves his mama’s apartment and sees Frankie being harassed by the man their family owes money too. Yes it does blend in a bit with the hook, but storytelling is rarely cut and dry. Keep in mind that Vito left for war a teenager and came back as a young man; seeing his childhood room is a stark reminder for this and pushes him towards the idea that he needs to be an adult and live on his own. Remember how earlier I said that Joe seemed like an adult? A hallmark of maturity (at least where I live) is being able to take care of problems by yourself: scheduling your first doctor appointment, doing your taxes for the first time, having your own place, etc. etc. Joe was able to make Vito’s obligation to the government to go away and allow him to go home, a very different Joe than the one that Vito left and in direct contrast to his father that probably couldn’t rub two pennies together. Yes, I am comparing Joe to Vito’s father, no it’s not about Daddy issues. I mean, it is. But it isn’t? Let’s move on. Anyway, this means that Joe knows what Vito has to do to be an adult, one that isn’t stuck in his mother’s house and working for the man his father worked for.

And then he is spurred into further action when he sees Frankie being hassled about the money that their father owes. This reinforces the Normal World for Vito, as his father took out a lot of money and now his surviving family is stuck paying it back for him, but also gives him the opportunity to be the adult and prove his father’s Lie wrong. His father with all of his hard work had to borrow money from these people, but now Vito was going to use his way to not only pay back the money the Scalettas owed, but also get more money and become independent.

Beat 3: The First Plot Point

This is the first real consequential choice the character makes to show them that their old ways are ineffective. This is what leads the character into the next act and is the threshold the character crosses that prevents the rest of the story from taking place. Now, they will not see the consequences of this act at first, but it will show itself later. 

For Vito, this one is interesting. It could be argued that the rest of Home Sweet Home qualifies as this as it is Joe introducing Vito into the world of the rest of the game, but BUT, I disagree. Honestly, I think it sort of works in as the hook and inciting incident in a way. The only reason this part is probably WHERE it is is because of tutorial reasons. I’m not saying that it doesn’t make sense, but there is a more thematic and appropriate moment coming that fits this act better: going to see Papalardo and what occurs on the docks in Enemy of the State.

Even after going to see Joe, Vito still agrees to go see Papalardo and try and work at the docks for his mama. He’s stuck in this liminal space where he’s not truly embraced his Lie yet, but it’s still there lingering. So, he goes to see Papalardo (from this moment on he will be called Derek) and gets a job moving crates for him. After some time, he makes his choice and refuses to move another crate (I think I only managed about five in my playthrough before he just stopped). Steve comes to see what the fuss is and Vito tells him off before using Joe’s influence inadvertently and getting a better paying job, one that he likes better too, out of it. His choice, both to stop working the warehouse job and to take Steve up on a job that is explicitly exploiting the regular workers there, is the first plot point and one that will come back around in the third act.

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More Posts from Champion-of-thedas

3 years ago
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My sweet new babies inside their play pen (the only time I can get them to be still. Just got them this week and we’re already working on getting them trained. I’m mostly posting this because I just spent the last half hour in their play pen with them as a relief from finals. They’re not making my sweet girl Satin (my profile pic) jealous but they are a bit too rough for her, being 10 weeks to her 13 years. Their names are Merry (white collar) and Pippin (teal collar), but they have reversed personalities. While it is tempting to have the name match temperament, I now find the reversal amusing.


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3 years ago

You’ve heard of ‘single and ready to mingle’ now get ready for

Ace and in desperate need of space

3 years ago

I’ve been thinking about idly streaming for a while, but they would all be games where I’ve already played them and then lamely did research on genre writing for the game beforehand. I’m not sure I’m going to do this yet, seems a bit of a commitment when I’m trying not to drown in school, but the end of the semester is approaching and a month would be plenty of time to get started on research for multiple games. I’m wondering if anyone would be interested and am open to suggestions.

Mafia: Definitive Edition (probably whole series) and looking into different eras of mobster movies.

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Accompanying the former will be Gris

Far From Noise; probably will be the first one I play bc I don’t intend to do a lot of research. This is just such a good game and I’m not sure I can do it justice by talking about existentialism, therapy, etc

Firewalk and cinema with themes for middle aged adults as well as nature~

Dark Picture Anthology and horror movie influences. I may or may not rant about Little Hope and my love hate relationship with the game bc I like ALL of the premise but none of the execution and I have OPINIONS on how it could have been done better and been roughly the same game

I’m sure there are more but this is what I’m sitting with. Let me know (if anyone actually reads this) what kind of stuff you’d be interested in (if this seems interesting) and if there are any influences in the ones already mentioned that could be beneficial to examine


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3 years ago

The Negative Arc of Ennio Salieri

After this past chapter of Eating Alone, I’ve thought a lot about Don Salieri and how I’m interpreting and writing him. Just a warning but this is going to be a loooong post. I actually rewrote it because I thought it was too long, and it still is lol.

I’ll start with a quick explanation of the negative arc for those not into lit analysis. Feel free to ignore this paragraph if you’re already familiar. The negative arc tells the story of a character that ends the story in a worse place than where they started. I would argue that many Mafia stories have these (Vito Scaletta being the foremost one that comes to mind). There are three kinds of basic negative character arcs: the Disillusionment arc (I’d argue this one for Vito), the Fall arc, and the Corruption arc. I feel the Salieri goes through the fall arc, which goes as follows: character believes lie, character clings to lie, rejects new truth, believes stronger or worse lie.

Let’s talk about the truth and the lie of this tale. The lie that Salieri believes is that he is better than Morello, which he has three reasons for. Those qualifiers that he sets up for being ‘better than Morello’ are being a competent business man, a father to his men, and a pillar of the community. We, of course, know he is exactly like Morello when the chips come down to it, but this is the lie Ennio convinces himself with (and does so for others as well). There is a slow decline over the chapters where his humanity hinges on two touchstones: Frank Coletti and Marcu Morello. These events are what challenge the lie.

Let’s look at how the lie is established and how he is presented in the first part (referring to the five groups of four chapters between the diner book ends). He wants to help out Tommy by giving him a loan and tell Morello that he can’t hurt the regular people in Little Italy, projecting a certain ideology to Tommy and the rest of the trio gathered. After Tommy and Paulie burn down the parking lot, Salieri talks about how Morello’s anger will burn out his brain (words implying that he’s like a child). Then, Salieri gives his rules for the neighborhood: no swearing (a very parent like guideline), no drugs (pillar of the community), and be careful with the police (trying to show caution instead of aggression; also gives the impression of ‘local, mom and pop’ compared to big shot Morello).  Next chapter he has Paulie and Sam show Tommy the ropes and gives explicit instructions not to be rough with anybody, although he probably was well aware that would happen anyway. Plausible deniability and showing how he “cares” for his community. Because we, the player, have very little evidence to contradict this notion, we are not aware of the lie that Salieri believes, but we do get to see the conviction with which he believes it.

The lie gets fleshed out with fair play. He is still concerned with his lie considering his conundrum with how to treat the other driver (Morello didn’t have the same concern and faced no consequences so either he has friends at the track too or that was never actually a problem), and he mentions how a lot of people in the neighborhood come to him for financial advice. The fact that he does this is meant to illustrate both his competency as a business man and the fact that the community trusts him. We skip ahead at to Better Get Used To It, and he is full of apparently righteous fury at the treatment of Sarah. He talks about how she is a daughter to him (father) and how people won’t protected by them and they’ll lose business, but if you stick around a minute you hear his rant about the hotel and how he feels like certain things are falling apart. Here and when they find out about Ghilotti in the next chapter, Salieri is furious, but it comes from his business sense. He is still concerned about the health of his organization, but it does foreshadow Salieri’s temper and ruthlessness when things don’t go his way. His behavior, especially when it comes to the hotel, indicates that he can be vengeful when the chips are down. Ultimately, this is still reinforcing the lie, but it allows us to see the cracks in it.

Here is when things start to get juicy and where Salieri chooses to cling to the truth. At the very beginning of part three, we get a long conversation with Frank. This is a meaty conversation, especially for the insight it gives into Salieri. Up until now, this kind of behavior has only been hinted at, never confirmed. We start off the next chapter with Frank mentioning that Salieri has been going over the books with him AGAIN. It’s a throwaway but becomes important later as it hints that Frank isn’t the person that botched that chapter’s job. His calm demeanor during the conversation is him still staying calm and business like but reflective. It is the opposite of the way someone would be expected to behave when they find out they’ve been betrayed. His contemplative nature and reflection on the dog, then calling his child self stupid, is him clinging to the truth. He’s saying, “I’m not that person anymore. I’ve grown.” Considering how Salieri (and even Tommy during the conversation with Norman) portray Morello as childish during conversations, establishing his maturity is important to Salieri. Tommy’s conversation with Frank has him talking about he is tired of waiting for Salieri to kill him, telling the player that if Salieri’s most trusted feels this way. The rest of part 3 is largely him continuing businesslike behavior (introducing Tommy to the safe cracker and the whole thing with Paulie and the whiskey deal), which is him trying to return to normal, like the whole thing with Frank never happened.

Then, the third intermezzo happens. So, a huge aspect of negative arcs is the fact that the character will have the opportunity to see the truth on multiple occasions and cling to their lie until the turning point occurs (which is different depending on the type of arc). Intermezzo 3 actually shows hints of it when we hear a very important line from Tommy: “And Salieri, he finally start talkin’ about gettin’ outta Morello’s shadow. Maybe buyin’ our own cops, our own politicians.” Salieri at this point, is continuing to act on the idea that he is better than Morello, but he’s moving himself to the point where he’ll be forced to see the truth. I won’t go further with this too much, but part four is just riddled with Salieri clinging to this idea that he’s better than Morello as time and time again things go wrong or they go right. His opportunities to see the truth come in the form of the violence he or his men inflict (in particular the occasion with Carlo) and the sheer amount of destruction that he orders. Note that the sheer violence of the war is staggering, and it starts because Salieri makes arguably a reckless move by putting a judge on the take without checking (at least checking well) if this person is on Morello’s take. Whether or not this would have happened with Frank, we wouldn’t know, but Salieri’s ambition starts one thing. Salieri might still not see the truth, but, if they couldn’t before, the player can. The biggest piece of foreshadowing in this part is the last line. “See you on the other side Marcu.”

The seeing the truth and rejecting it happens off screen. I’ve talked about what I think the turning point for Salieri and Tommy’s relationship is, and I feel like the rejection of the truth comes when Salieri finds out about Frank. In great contrast to all conceived previous behavior, Salieri has Frank and his entire family killed. During the first conversation with Frank, Salieri only specifies something should happen to Frank (and this is in contrast to the original game where he wanted to provide for the Collettis after Frank’s death). He has a moment where he could show mercy, leave Frank alone or just leave his family alone, and this is a direct hit to his lie, that he is better than Morello. At this point... Who does he have to be better than with Morello gone? He doesn’t have a person to compare himself to that makes him question his anger and he directs his wrath from there. Frank is a traitor, Morello is dead, Tommy is a traitor, Paulie is useless, and Sam is a soldier. He has no equal and no protégé. His lie is no longer that he is better than Morello. His new, worse like is that he is better than everyone, and this time it is not morally. He is in charge. Tommy talks about how Salieri acted like they “owned the whole damn town”, but it was really that he owned it. He didn’t have to bother with putting on airs after this. This is why the three stipulations dissolve. After election campaign, he loses some of the father to his men by deliberately leaving out information about the job and not worrying about the health of “his boys”. He’s bringing dope into the community, not worrying about his position as a pillar of it. The business sense stays only because it is his business that makes him better than other people. Even then, that goes a little bit out of the window when vengeance (because Sam never got information that Tommy and Paulie weren’t planning on cutting them in after the fact, either Sam or Salieri assumed) became more important and he decided to get rid of some of his most successful soldiers. We still see the truth in the end, that Ennio Salieri is exactly like Morello, but he was ultimately blind to it.


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