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Making Actually Good Updates To Clash Royale Every Day Until Supercell Fixes Their Stupid Game
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
So I'm doing another card if you want a good update look at yesterday's post
Day 15: Balloon Skeletons
Rarity: Epic
Card: troop
Balloon health: 1
All other stats are identical to the skeletons
This card spawns four skeletons tied to balloons. These balloons let them float in the sky and attack air troops, but if the balloons were to pop, the skeletons will fall down and act like normal skeletons. The balloons act like shields for the skeletons, tanking a single shot for them.
These Balloon Skeletons are a good way to counter a lot of flying troops, which makes them a direct competitor to the bats. They aren't very strong themselves, but paired with a tower,they can distract and take out a lot of pesky flying support troops.
Inspired by the flying skeleton defences in Clash of Clans.
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Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
So I do have an actually good update but I'm saving it for Tomorrow because I had I funny idea for a card.
Day 13: The Turtle
THE ULTIMATE TANK
Rarity: Epic
Elixir: 5
Turtle Health: 5000 (at lvl 11)
Shell Health: 1500 (at lvl 11)
Damage: 10
Attack speed: 2 secs
Deploy time: 2 secs
Speed: 0.25 tps (tiles per second) NEW SLOWEST CARD IN THE GAME
The Turtle is a single targeting slow tank that targets buildings only.
The Turtle has a whopping five health marks (like what the Goblin Demolisher has) and each time it hits a mark it goes into its shell.
When in the shell, the turtle will not move or attack until the shell is broken. The shell can't exist forever, because it gets the building treatment and dies over time.
After three seconds of being in a shell, the turtle will start healing (the turtle not the shell). Once the shell is broken, the turtle comes out again, and after three more seconds the turtle shell will start healing (although if a health marker is hit before the shell starts healing the shell will be at one health). This cycle of shell and no shell repeats until the turtle finally dies. Keep in mind that if the turtle heals in his shell the heath mark that brought the shell out last will have to be hit again.
So technically this can iso three crown if your opponent is not careful, but any swarm or either inferno card can destroy this thing (although a turtle valk electro wiz push can probably devastate your opponent.
This is just a dumb idea I thought of, serious update tomorrow.
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
I'm doing another card cuz they're easier to do than big things that matter
Day 6?: Mirror
Wait...
What?
Have I already done this...
Wait it's not day six...
What is going on?
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
I'm doing another card because they're eas-
Wait... What?
Didn't I say I was going to do something that mattered today?
Day 6-... Wait no... Is it Day 6?:
Didn't I already do the Mirror?
What is going on??
What, what is this???
I never claimed it was
Hi Anti-void, hope you doing great!
Firstly, when you get this, you have to answer with 5 things you like about yourself, publicly. Then, send this ask to 10 of your favorite followers (non-negotiable, positivity is cool)
How am I supposed to answer this? ðŸ˜
WE MADE IT
If this post gets 80085 notes I will finally stop boymoding in public