gremoria411 - Side 5 Galleries
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Art, Gundam and occasionally gags.

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Immediate Thought While Watching The Opening Of Witch From Mercury Episode 22:

Immediate thought while watching the opening of Witch From Mercury episode 22:

I wonder if this is a metaphor for how lack of oversight into corporate dealings will eventually lead to them becoming untouchable monoliths, where oversight is pointless because they can either absorb losses or just overrule them.

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More Posts from Gremoria411

1 year ago

I kinda want to do a post about my feelings on Mobile Suit Gundam Code: Fairy, but I’m just gonna start off with the MS designs, since I’ve got a lot to say on those relative to everything else.

First up: the Earth Federation Forces

I Kinda Want To Do A Post About My Feelings On Mobile Suit Gundam Code: Fairy, But Im Just Gonna Start

I do like the Black and White Riders. Of course, they’re pale rider variants (prototypes in-universe), but I think they do a good job of looking and acting good. They both continue in the theme of the early rider units being patterned after the Four Horsemen of the apocalypse, being pestilence (the white rider with a bow and crown) and famine (the black rider with a set of scales). Though I don’t really have a favourite of the two, (the white rider has a wonderfully Gundam-like face and the crown is gorgeous, while the black rider actually kinda nails the whole “tacticool” look with its faceplate and arms) I will admit that the black rider opens up a whole can of worms because it has an actual stealth system. Not like, just weapons suited for stealth or sloped armour to reduce visibility like the Efreet Nacht, a genuine cloaking field.

For context, those (to the best of my knowledge) just straight-up are not really a thing in Universal Century. Minovsky particles kinda nix most long-range weaponry, hence why mobile suits are a thing. If you want to be stealthy, you typically go the route of removing emissions (as the Efreet nacht does with its lack of heat weapons) or having camouflage to reduce the chances of visual detection. Spotters are a big thing in lots of UC works. So the Black Rider being able to just “*poof* invisible” is a really odd thing in context. I can only assume (in-universe) it wasn’t practical at all, or it only worked early on, and improvements in technology eventually made it infeasible.

Even putting that aside, they’re not perfect. Heat weaponry is…. Basically nonexistent on Federation suits, so it’s inclusion here is a little odd. But the main flaw with the suits is that they’re just not well utilised. They essentially function as expendable grunts for the main villain. They don’t even have named pilots. Furthermore, Rider units are kind of a big deal, being very rare and quite powerful. So this one random force just having them - even if they are former prototypes - is just kinda odd, and it’s never addressed why they have them.

Fanart of the Four "Main" rider units together

Note: I am aware that the Manga has put a face to the pilot of the white rider. But that and the fact that the manga exists are literally the only facts I know, so I’m not counting it.

The GM Spartan’s then.

I Kinda Want To Do A Post About My Feelings On Mobile Suit Gundam Code: Fairy, But Im Just Gonna Start
I Kinda Want To Do A Post About My Feelings On Mobile Suit Gundam Code: Fairy, But Im Just Gonna Start

Honestly, they’re nice, but they’re not really my thing. I do love a lot of the Fukuchi Mobile Suit Station designs, but I honestly prefer the original artwork (below) to the design they went with here. It’s not bad, but it’s obviously taking just as much influence from the GM Sniper II (if not more) than it is from the original artwork. It’s not equipped with any specialist weaponry in-game however. The unit on the left is the RG version, customised by use of the Game’s villain, Renato Germi (I would spoiler-tag that, but it’s very obvious). I actually like this design, since it could’ve been a very effective use of visual storytelling - Gundam-style parts are higher-quality than regular ones, so could have been used to signify that Renato has friends in high places that can get him fancier equipment. Or it could’ve been used as an effective contrast to the other Gundam pilot in the game. However, unfortunately, neither opportunity was used. It does however, remain a nice design.

Image of the GM Spartan Art from Fukuchi Mobile Suit Station

The Gundam Pixy/Pixie is, has and always will be, one of my favourite designs in Gundam. Granted, I have a lot of favourites (as I’ll get to later), but the Pixy is just wonderful. Something about a close-quarters focused, lightweight, light cost version of the RX-78-2 with a decent weapons loadout just appeals to me.

Original Artwork of the Gundam Pixy
Gundam Pixy game model in prototype colours
Gundam Pixy Lilith Aiden Custom

The problem with variations on your favourite designs is that you tend to be a lot harsher on them, since they’re trying to improve on perfection. The Gundam Pixy Lilith Aiden Custom is very very good. I wouldn’t say I prefer it to the original, and I do think it’s a smidge overarmed, but the design of the mech itself I think was handled very well. It’s easier to see when comparing them in-game, but the entire chest and head area has been remodelled and a small shield has been added to the arm. It’s really very well-done, giving the impression of adding armour to something that was originally lacking it. The fact that it makes it look slightly closer to the original art is a bonus in my book.

The original Pixy is armed with Vulcans, two beam daggers, then either a bullpup machinegun or two 90mm machine guns that look like Uzis. It’s a very light armament for a suit that specialises in getting in close. The Pixy LA is armed with Vulcans, two beam Sabers, a twin beam spear (shown in the above image), a rocket bazooka and a handheld beam gun. Two of those weapons are quite large and unwieldy, so I don’t really think such a machine can still be called lightweight. This is the first of a trend of taking established, specialised designs and making them more generalised, which I’m personally none too fond of.

I don’t really think it needed to be red, since honestly the pilot has very little in common with char, so it only serves as a “rival” unit.

And with all the unique Earth Federation units out of the way, let’s move on to our protagonists in Zeon in the next post, because I ran out of pictures.


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1 year ago
Sanjulin, Wraparound Cover Illustration For Starstrike, By W. Michael Gear (DAW Books, July 1990). Oil

Sanjulián, wraparound cover illustration for Starstrike, by W. Michael Gear (DAW Books, July 1990). Oil on canvas, 19.5 x 28 inches. (Heritage identifies this painting as Treasure of Light, but that appears to be an error; see the page at the isfdb, https://bit.ly/3BvfH7Y.)

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1 year ago

And now we come to my feelings on Zeon’s mobile suit designs in Mobile suit Gundam Code:Fairy. After my feelings on the Federation’s MS were…… broadly positive, my opinions on Zeon are a tad more divisive.

And Now We Come To My Feelings On Zeons Mobile Suit Designs In Mobile Suit Gundam Code:Fairy. After My

First up, the Zaku II Sniper type. Honestly, I get it, you want a sniper unit, but you don’t want to deal with the Zaku I sniper type being unwieldy, so you make a new Zaku variant and give it a fancy rifle. Honestly, it’s just fine. No real strong feelings here.

Zaku High Mobility Ground Type AS
Zaku High Mobility Ground Type

The Zaku high mobility ground type Alma Stirner custom annoys me perhaps more than it should, because the more I look at it the more I think that a Gouf with a rifle would have been a better choice. My main quibble is that the standard version was one of the best mass-production ms of the entire war, being agile and exceptionally suited to combat on earth, in addition to retaining the regular Zaku’s wide range of armaments. So a fancy custom version of one of the best units available as the unit you start with….. it feels a little much. If you’d started with a regular Zaku then upgraded, then sure, that’d be fine. But knowing how good that suit likely is really makes it ring hollow when the plot tries to say that Alma’s outgrown it.

Right, right, enough complaining. What do I think of the design? I do like the basic High Mobility Ground Type, and Alma’s is essentially an up-armed version of it, being equipped with a heat sword, shotgun, missiles and Vulcans in addition to the normal armaments. I do very much like the Vulcan placement, and the missiles pleasingly evoke the Zaku Desert Type, but besides that it’s really just an ace custom unit with some different shoulders. It does do a good job in-game of being the close-combat specialist to the other two’s ranged firepower, but again, I think a Gouf with a rifle would have been similarly adequate.

I’ll probably cover the Zaku Half-Cannon if I ever do anything about the Zaku Cannon, but I honestly don’t have a whole lot of opinions on it, so I’m just gonna skip.

Dom Gnomides

The Dom Gnomides. HATE. I usually find it difficult to express how much I dislike this design. The base unit being a Dom Tropical Test type? Fine, no problems there. But shackling a giant box to its back? The whole in-universe point of mobile suits is that they’re supposed to be agile units that fight at close range, where visual contact is key and the have to be able to dodge enemy fire. The Dom Gnomides can dodge fire about as well as a slug can dodge salt pellets. In-game, it’s difficult to identify incoming fire because the suits so massive it gets in the way. They took a Dom, a suit known for its high speed and mobility, and turned it into something that would struggle to outrun the Zock. But surely, that massive cannon must make up for it, right? Oh, you mean that massive cannon they obtained by

Grave Robbing?

The Dom Gnomides Pilot, Mira Brinkman, obtains the main cannon from the wreck of the Hidolfr, the mobile tank from Gundam Igloo.

Hidolfr

In-game, they justify it with “well, at least we can give commander Sonnen (the pilot) a proper burial” but Mira’s primary concern is obviously the cannon. It’s just quite creepy, because at this point, they’re all sunshine and cheers about the whole thing “oh boy, let’s get a cannon for our suit and bury our fallen comrades along the way”, so knowing that in order to build this, they had to hose the remains of Commander Sonnen out of the Hidolfr just feels…… off? At odds with the tone? I know in war you should strive to recover equipment wherever you can, It’s just a massive tonal whiplash if you’ve actually watched igloo. The Dom Gnomides is armed with other weaponry, but honestly, they’re just fine.

Efreet Jäger
Efreet

The Efreet Jäger is the only one of the main three mobile suits to get a HG model, most likely because they’d already made a bunch of Efreet Variants. Honestly, it’s one of those rare models I would buy purposefully to mod. Paint some camouflage on there, maybe hook a ghille cloak or something over its shoulder, swap the odd weapon or two and I think it’d look really really good. The Efreet Line is another design series I’m very fond of, simply because the basic Efreet and Gouf are both designed to do the same thing, but approach it from different angles. Both are designed to be CQC suits par excellence, so are armed with heat swords, but whereas the Gouf fights more like a Gladiator, with its sword and shield it’s primary weapons, and then the Heat Rod and Vulcans to trip up the enemy; the Efreet fights more as a raider. Armed with two heat swords, trading defence for offence, and smoke discharges to temporarily blind the enemy to its movements- a fatal mistake in a sword fight. It’s typically also armed with a shotgun, for when something’s just out of range of the swords (though in GBO2, you can swap it out for a bazooka or Machine Gun). The Efreet Jäger is a sniper, unheard of in such a melee-focused line. This is essentially my only real criticism of it, another suit that is absolutely amazing at one thing being pigeonholed into yet another generalist. There are good sniping suits available, like the Zaku I Sniper, so an upgraded unit would fit very well. But instead they took a close-quarters unit and handed it a sniper rifle. I will fully admit that maybe something different for the line would be a good idea, but when it’s entire identity is built around one speciality, shifting to a different one just feels wrong.

The basic suit design is quite nice, the chests been modelled nicely and the asymmetry really plays up that this is a suit built for sniping and guerrilla tactics - asymmetrical warfare if you will. The rifle is gorgeous, and I like how it’s got grenades as part of it’s loadout. If I were to say the Efreet jäger is my least favourite Efreet, that’s more about the strength of the Efreet line as a whole than the weakness of the jäger on its own. I will say that, in game, the Efreet jäger is the best thing since sliced bread, purely on the strength of its sniper rifle having two settings. All my quibbles melt away after using it in-game, since you can just pop out of cover, nail an enemy with either single-shot, or explosive bust ammunition, then move on, with chaff and spotter abilities if you feel like playing support, and a heat kunai and shotgun if you need to fight up close.

And Now We Come To My Feelings On Zeons Mobile Suit Designs In Mobile Suit Gundam Code:Fairy. After My

Finally, we come to the Titania. It shares its name with the fairly obscure PMX-004 Titania designed by Paptimus Scirocco and is based on the absolutely fantastic Kämpfer (another of my all-time favourites). I do very much love the design, a little overarmed maybe (it’s got Vulcans, so I don’t really think it *needs* the arm gatling, and I consistently forget about the Beam Machinegun when using the Titania in game. GBO2’s decision to make it an optional weapon was, I think, a wise one), but the actual design of the mobile suit itself is wonderful. It’s slightly more heavily armoured than the original Kämpfer (so we’re told, anyway) and this is reflected in its remodelling, squaring off the Kämpfer’s smooth lines with blocky armour. The shoulders are just splendid, giving it a good silhouette along with the fuel tanks (which give the impression of wings). The choice to keep the original Kämpfer’s backpack was also a good one, since it effectively breaks up what could have been a rather boring back, and the extension of this design philosophy to the leg vents is also lovely to see. The legs appear to be slightly dainty, but none the less armoured for it, a design I appreciate. The head is gorgeous, it looks like it belongs one one of the Zabi’s royal Guard and evokes the design sensibilities of the Sleeves. Does it suit a Guerilla unit? No. Do I care particularly? Also no. All in all, it’s just a wonderful design variant on the Kämpfer.

However. The rationale behind its creation in-universe bothers me in the same manner that the Dom Gnomides does.

So, upon receiving the Kämpfer frame, unarmoured (and really missing a trick to tie it into the prototype Kämpfer, but whatever), the chief mechanic looked at it and decided “this design promotes recklessness, and is built for speed and power at the expense of armour”. Yes….? It’s an assault suit, designed to get in, cause as much damage as possible, then get out. Heck, the “E” in the Kämpfer’s model number is stated to stand for “Einhauen” - one strike in German. It’s not built for protracted combat, because it was never designed to be. So looking at the Kämpfer, a very specialised unit, and deciding that that specialisation is, itself, wrong is just kinda dumb. Like, they could have been sent the wrong materials, it could have only been intended to be used for one mission and Noisy Fairy managed to keep it running beyond that, it could have been an indication of how desperate Zeon was getting. Heck, the Kämpfer itself is stated to be one of multiple units built of the prototype Kämpfer each tuned for specialist uses, maybe they could simply use a different unit in the line? All of these options would have been better than “well it promotes recklessness and that’s BAAAAAD”

My other criticism is that it’s stated that they added extra thrusters to the design to offset all the extra weight of the armour and weapons (since the Titania doesn’t cast off its weapons like the original). Really now. You’re telling me you added “extra thrusters” to a unit that was already roughly 60% thruster by volume? I know it’s petty(ier) but it still bothers me.

However, none of this detracts from the fact that the Titania is a pretty sweet design, even if I do think I could’ve been integrated better (glances meaningfully in the direction of the Prototype Kämpfer).

Prototype Kämpfer (Green)
Kämpfer

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1 year ago

Given that I’ve been talking about it a bit lately, I should probably give my opinions on Gundam Seed (and Seed Destiny), shouldn’t I?

Given That Ive Been Talking About It A Bit Lately, I Should Probably Give My Opinions On Gundam Seed

While I like both shows, my principal comment about them is that they’ve aged rather oddly. The stock footage and stylings dates them somewhat (not that that’s necessarily a bad thing), but several of the topics they bring up (the cycle of violence, discrimination and designer babies) I think are just as relevant now as they were then.

I think that the Cosmic Era has a fascinating world, with ripe opportunities to explore all these topics and more besides. I love how each faction is clearly defined and how they have clear motives to hate each other, making war an inevitability between them, with everyone else just trying to survive. Because it works so well into the feeling of powerlessness. Of war as this inevitable, world-destroying thing. It helps that both sides are antagonistic to the protagonists, furthering the view that war has no clear winner and that each side will sink to extremes.

And then, having made this wonderful world in which to play around in, the series proceed to do none of that.

I get that there’s different priorities, it just feels like there’s so many interesting topics here that just get ignored. Coordinators are essentially applied Eugenics, there’s stuff there. They haven’t been legal long, so a lot of them were made illegally. Maybe by the ruling elite, with the money and influence to make it happen and ignore the laws, possibly posing a class debate? Nope.

We hear tales of coordinators being made for specific purposes, like combat. Would this lead into a possible caste system, where different “strains” of coordinators have friction with each other? Nope.

Oho! But coordinators aren’t sustainable past a few generations! After that things start going wrong and the become less and less viable, leading to things like organ failure or sight loss. Surely this is - nope, it’s only brought up in side materials and never resolved.

And that’s all just with coordinators as the sole topic. There’s other medical avenues, mobile suit development (think all the fancy newtype tech in UC), themes of dehumanisation, realpolitik between nations and different factions of the government. How did the Nuclear Jammer Cancellers impact Earth? There’s all these details that could be explored, so Kira and friends just grabbing the biggest stick they can find and browbeating everyone else into oblivion kinda just feels lacking (I know I’m oversimplifying here, I know).

I’m also not really the biggest fan of the mobile suit designs. I’m not really sure why. I think it’s because they all share just a few too many design elements that I think they end up looking too similar? I do love the Infinite Justice, simply for the novelty of having a Pink Gundam (it helps it’s cqc focused), but other than that I struggle to really focus on any of the gundam’s (maybe the Aegis) other than the Providence. But Seed Destiny making units patterned after the old Zeon ones really works against it, since I just prefer the old designs.

In a nutshell: The Cosmic era has so much potential, but the plots we get out of it really feel like they’re not making the most of the setting, and the Gundam MS designs are just so-so.

(I’ll do another post talking about some of the ms designs I like)


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1 year ago

So I mentioned recently (while rambling about SEED and SEED Destiny), that I’m not really a fan of most of the Gundam Designs from the series, exceptions being the IJ, Providence and Aegis. However I do like quite a few of the grunt designs.

So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most

First up, the Ginn.

Gundam SEED was intended to update Mobile Suit Gundam for a new generation. How successful it was is debatable. But Y’know what I think they got right? The Zaku-analogue. The Ginn shares the same basic features as the zaku, but integrates the commander horn into a lovely hawk, and has wings to emphasise its mobility. It’s armour looks almost contemporary with modern equivalents, but it’s all blended together in this visage of a knight. The monoeye retains its trademark expressive nature, and the design has that wonderful quality of being equally pleasing as a single mobile suit or a team of grunts. The sword is just the icing on the cake, since it enables some very fun poses and (at least in the beginning) emphasises phase shift armour.

So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most
So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most
So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most
So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most

Many of its variants are lovely too. The High mobility types (I (left)& II (right)) take the concept of an upgraded Ginn in two different directions, with the first adding new parts for a more complex look, and the other remodelling existing parts and adding a more samurai flavour, looking like a command variant of the original. The long range reconnaissance type is loaded with extra equipment, while the ceremonial decoration type - while functionally just a repainted regular unit - contain one of my favourite small details about ZAFT - since they had no formal culture they were drawn from, they simply ran a computer simulation as to which colours would best inspire the emotions they wanted for ceremonial duties. Which is honesty such a thing for them to do.

So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most
So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most

The CGue and GuAIZ (which I shall continue to pronounce “Gooey-as” despite being informed that it’s “Gwaze”, as in “graze”) are essentially just bulked-up improvements on the Ginn. I’m not really sure how to describe my fondness for the CGue, other than it feels sleeker and more fragile- like you’d need to be an ace to use it. The GuAIZ makes me think of the Gelgoog, but (unlike many of the Seed Destiny units) has an identity beyond that. It’s delightfully bulky and round, with the olive green distinguishing it nicely from surrounding units. Also, kudos for giving it a shield claw, a weapon I didn’t think I’d like as much as I do.

So I Mentioned Recently (while Rambling About SEED And SEED Destiny), That Im Not Really A Fan Of Most

The BABI made this list alone for the seriousness with which everyone says it’s name. While it has very little focus in the anime itself, it’s design is interesting enough to be memorable. It’s essentially a flying brick covered in guns, with a very knightly design. Because of this, I find it evocative of the Gyan in the same way I find the GuIAZ evocative of the Gelgoog. It’s this wonderful mash of imposing seriousness and colourfully toyetic. I find the leg vents oddly pleasing as well.

I am rather fond of the M1 Astray aswell, but I’ll likely cover that if I ever chat about the Astray Series.


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