Im Seeing A Lot Of Takes About Witch From Mercurys Ending (specifically About It Feeling Rushed Since
I’m seeing a lot of takes about Witch From Mercury’s ending (specifically about it feeling rushed since we only got 25 episodes), so I’m just gonna throw my two cents in now, maybe do a proper analysis of the actual ending at one point.
I quite like the ending of Witch From Mercury. I’ll admit I expected to get more out of it, but what we got was really good.
But the whole line about “the execs didn’t have faith in it, that’s why it’s only 25 eps” I’m seeing……. I’m not so sure about it.
Like yes, it’s not typically Gundam’s demographic (it normally leans more towards male demographics) and yuri is typically seen as something enjoyed by female ones, so obviously they didn’t expect it to blow up as it has……
But I’m given to understand that Yuri is an absolute *powerhouse* in Japan, so them not having faith seems like a weird take.
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More Posts from Gremoria411
I kinda want to do a post about my feelings on Mobile Suit Gundam Code: Fairy, but I’m just gonna start off with the MS designs, since I’ve got a lot to say on those relative to everything else.
First up: the Earth Federation Forces

I do like the Black and White Riders. Of course, they’re pale rider variants (prototypes in-universe), but I think they do a good job of looking and acting good. They both continue in the theme of the early rider units being patterned after the Four Horsemen of the apocalypse, being pestilence (the white rider with a bow and crown) and famine (the black rider with a set of scales). Though I don’t really have a favourite of the two, (the white rider has a wonderfully Gundam-like face and the crown is gorgeous, while the black rider actually kinda nails the whole “tacticool” look with its faceplate and arms) I will admit that the black rider opens up a whole can of worms because it has an actual stealth system. Not like, just weapons suited for stealth or sloped armour to reduce visibility like the Efreet Nacht, a genuine cloaking field.
For context, those (to the best of my knowledge) just straight-up are not really a thing in Universal Century. Minovsky particles kinda nix most long-range weaponry, hence why mobile suits are a thing. If you want to be stealthy, you typically go the route of removing emissions (as the Efreet nacht does with its lack of heat weapons) or having camouflage to reduce the chances of visual detection. Spotters are a big thing in lots of UC works. So the Black Rider being able to just “*poof* invisible” is a really odd thing in context. I can only assume (in-universe) it wasn’t practical at all, or it only worked early on, and improvements in technology eventually made it infeasible.
Even putting that aside, they’re not perfect. Heat weaponry is…. Basically nonexistent on Federation suits, so it’s inclusion here is a little odd. But the main flaw with the suits is that they’re just not well utilised. They essentially function as expendable grunts for the main villain. They don’t even have named pilots. Furthermore, Rider units are kind of a big deal, being very rare and quite powerful. So this one random force just having them - even if they are former prototypes - is just kinda odd, and it’s never addressed why they have them.

Note: I am aware that the Manga has put a face to the pilot of the white rider. But that and the fact that the manga exists are literally the only facts I know, so I’m not counting it.
The GM Spartan’s then.


Honestly, they’re nice, but they’re not really my thing. I do love a lot of the Fukuchi Mobile Suit Station designs, but I honestly prefer the original artwork (below) to the design they went with here. It’s not bad, but it’s obviously taking just as much influence from the GM Sniper II (if not more) than it is from the original artwork. It’s not equipped with any specialist weaponry in-game however. The unit on the left is the RG version, customised by use of the Game’s villain, Renato Germi (I would spoiler-tag that, but it’s very obvious). I actually like this design, since it could’ve been a very effective use of visual storytelling - Gundam-style parts are higher-quality than regular ones, so could have been used to signify that Renato has friends in high places that can get him fancier equipment. Or it could’ve been used as an effective contrast to the other Gundam pilot in the game. However, unfortunately, neither opportunity was used. It does however, remain a nice design.

The Gundam Pixy/Pixie is, has and always will be, one of my favourite designs in Gundam. Granted, I have a lot of favourites (as I’ll get to later), but the Pixy is just wonderful. Something about a close-quarters focused, lightweight, light cost version of the RX-78-2 with a decent weapons loadout just appeals to me.



The problem with variations on your favourite designs is that you tend to be a lot harsher on them, since they’re trying to improve on perfection. The Gundam Pixy Lilith Aiden Custom is very very good. I wouldn’t say I prefer it to the original, and I do think it’s a smidge overarmed, but the design of the mech itself I think was handled very well. It’s easier to see when comparing them in-game, but the entire chest and head area has been remodelled and a small shield has been added to the arm. It’s really very well-done, giving the impression of adding armour to something that was originally lacking it. The fact that it makes it look slightly closer to the original art is a bonus in my book.
The original Pixy is armed with Vulcans, two beam daggers, then either a bullpup machinegun or two 90mm machine guns that look like Uzis. It’s a very light armament for a suit that specialises in getting in close. The Pixy LA is armed with Vulcans, two beam Sabers, a twin beam spear (shown in the above image), a rocket bazooka and a handheld beam gun. Two of those weapons are quite large and unwieldy, so I don’t really think such a machine can still be called lightweight. This is the first of a trend of taking established, specialised designs and making them more generalised, which I’m personally none too fond of.
I don’t really think it needed to be red, since honestly the pilot has very little in common with char, so it only serves as a “rival” unit.
And with all the unique Earth Federation units out of the way, let’s move on to our protagonists in Zeon in the next post, because I ran out of pictures.
If I may, I’d like to use this sentiment as a springboard into the question of “Why are Zeon used as Protagonists so often in Universal Century Works?”
Enemy soldiers in Gundam were always shown to have some form of personality and even humanity, making them personable, affable and giving their deaths tragedy and meaning - emblematic of real-world wars, where there are heroes and tragic deaths on both sides. By humanising Zeon and establishing them as fighting for their own cause, it demonstrates that the “other side” is motivated by the same things as our protagonists, furthering the notion of war being this uncontrollable, hopeless thing that man is drawn into, as opposed to being master of.
So, Zeon then. They’re the villains of the piece, and obviously have heavy influence from WWI and WWII Germany (aesthetically they’re more WWI, but Gihren and the Island Iffish Gassing place them firmly in WWII territory). The fact that the Iffish Gassing is downplayed compared to Operation British proper (IE the Colony Drop) is something I would like to see addressed at some point, but a lot of our series protagonists are from Earth, so the Colony Drop itself affected them more. (I think Shiro Amanda from 08th MS team is stated to be an Iffish Survivor, but I don’t really recall it ever coming up). I think it’s main failing is that it’s typically a background detail (with the notable exception of The Origin), and thus very rarely addressed. Island Iffish is also particularly important because it demonstrates that Zeon’s lofty Ideals of Colonial Independence from the Earth Federation are not held on all levels, seeing the colonies as tools to be used in their war against the Earth Federation, not brothers in arms. In brief; Zeon Footsoldiers yelling about independence? Probably Genuine, since they would likely believe in Zeon Zum Deikun’s philosophy. The Zabi’s or Zeon High Command yelling about it? Probably a motivational smokescreen and nothing more. Both Zeon and the Earth Federation also used nuclear weapons during the early stages on the One Year War, which is the main thing that led massive population losses, in addition to Operation British. I bring this up specifically to illustrate that while neither side are angels, Zeon has more atrocities to its name.

(Note: it was later revealed that at least some of the forces (IE Cima Garahau’s team) carrying out the Iffish Gassing were lied to by their commanders, being told that they would be using sleeping gas to allow the colonists to be freely evacuated. It’s not clear how prevalent this was though, so I’m only noting it here to cover all my bases)

So. We have a large army of idealists, fighting for what they believe is a just cause, in an unfamiliar environment, with command that ranged from the incompetent to the fractious. We can neatly contrast these characters to other members of Zeon who are considerably more kill-crazy, showing how war affects some people (and providing an opportunity for our characters to stick to their ideals). Alright, alright, what else?
Speaking of Zeon High command - while they are full of personality that makes them fun to watch, they’re not really that important to Amuro’s story. With the sole exception of Dozle (Garma is killed largely by accident), he never really meets any of them. They’re comparatively a background element. As such, this provides an excellent opportunity for expansion. Garma’s Forces are young and Idealistic, Dozle’s forces are tough and Honourable, Kycilia’s forces are cunning and sneaky, while gihren’s forces are wild and fanatical. There’s also ample opportunity to sneak in a Zeon commander working under one of them, and have them take actions (Kycilia sponsored Noisy Fairy, the Invisible Knights and the Midnight Fenrir Corp, and that’s just off the top of my head). It works very well from a storytelling perspective if you want a small, tight-knit commando team with varying skillsets and some fancy units (IE Efreets). It even has historical precedent, way waaaaay back in the early Gundam setting books, we learn about Johnny Ridden and the Chimera Corps, Zeon’s own, personal squadron of Crack-aces, who got the Early Production Gelgoogs.




Okay okay, so cool Mobile suit designs (so we sell lots of models), interesting and conflicting commanders, which enables us to say something about the personality of our force in shorthand. Historical precedent of a *Bunch* of prior special forces teams (even with mobile suits, the Earth’s a big place, plenty of room for others), even a doctrine that favours them (The Earth Attack force does brilliantly until the Battle of Odessa, whereupon they’re soundly beaten on Earth. Any forces that couldn’t evacuate would be largely cut-off from support and forced to adopt Guerilla tactics. Furthermore, they’re fighting defensively against a superior foe, since by this point the Federation has mobile suits of their own, and that’s the sort of adversity that can make for an interesting story. It shows a reversal of fortunes of the characters part, mirroring the wider problem that Zeon is having). But surely it wouldn’t be such a stretch to apply some of this to the Earth Federation forces too? Gundams and GM’s are cool too after all.
Ah, and here (in my opinion) we come to the crux of it, the reason why Zeon are protagonists (or at the very least, interesting antagonists a La 0083, so often).
Pathos.
We, as the audience *know* that Zeon will lose the one year war. The absolute best fate for these characters is to retire once the war is over and never pilot again. But it throws everything they do in a new light. The bright-eyed, young pilot who is horrified by the war? All the more tragic, because it was all for nothing. The political officer who’s a hard-line Gihren-loyalist? Well, they’re in for a rude awakening. One of my favourite Gundam manga with Zeon as the protagonists is Acguy: 2250 Miles across America. Because it shows these two characters just trying to reach evacuation off earth before they’re stuck. It’s not one of the many things detailed above no, but it casts them as human above all else. They don’t decide to go out in a blaze of glory fighting the federation. It’s the story of their evacuation, and the adventures they get into on the way there.

It’s a lot easier to sell the tragedy of war if the situation is already bleak for our characters. The Earth Federation starts out bleak, then gets better with the introduction of mobile suits. Zeon starts off great, then gets bleak with the introduction of enemy mobile suits. However, on a small-scale, the introduction of Zeon’s new, shiny and highly-marketable advanced mobile suits (IE Efreets) can tip the tide on a small scale, enabling them to appear badass even as Zeon is losing the wider war.
I’m excited for Requiem of Vengeance, but I really wish we got more Universal Century content that wasn’t the One Year War.

Hugh Fleming: Luke and Biggs
So I mentioned recently (while rambling about SEED and SEED Destiny), that I’m not really a fan of most of the Gundam Designs from the series, exceptions being the IJ, Providence and Aegis. However I do like quite a few of the grunt designs.

First up, the Ginn.
Gundam SEED was intended to update Mobile Suit Gundam for a new generation. How successful it was is debatable. But Y’know what I think they got right? The Zaku-analogue. The Ginn shares the same basic features as the zaku, but integrates the commander horn into a lovely hawk, and has wings to emphasise its mobility. It’s armour looks almost contemporary with modern equivalents, but it’s all blended together in this visage of a knight. The monoeye retains its trademark expressive nature, and the design has that wonderful quality of being equally pleasing as a single mobile suit or a team of grunts. The sword is just the icing on the cake, since it enables some very fun poses and (at least in the beginning) emphasises phase shift armour.




Many of its variants are lovely too. The High mobility types (I (left)& II (right)) take the concept of an upgraded Ginn in two different directions, with the first adding new parts for a more complex look, and the other remodelling existing parts and adding a more samurai flavour, looking like a command variant of the original. The long range reconnaissance type is loaded with extra equipment, while the ceremonial decoration type - while functionally just a repainted regular unit - contain one of my favourite small details about ZAFT - since they had no formal culture they were drawn from, they simply ran a computer simulation as to which colours would best inspire the emotions they wanted for ceremonial duties. Which is honesty such a thing for them to do.


The CGue and GuAIZ (which I shall continue to pronounce “Gooey-as” despite being informed that it’s “Gwaze”, as in “graze”) are essentially just bulked-up improvements on the Ginn. I’m not really sure how to describe my fondness for the CGue, other than it feels sleeker and more fragile- like you’d need to be an ace to use it. The GuAIZ makes me think of the Gelgoog, but (unlike many of the Seed Destiny units) has an identity beyond that. It’s delightfully bulky and round, with the olive green distinguishing it nicely from surrounding units. Also, kudos for giving it a shield claw, a weapon I didn’t think I’d like as much as I do.

The BABI made this list alone for the seriousness with which everyone says it’s name. While it has very little focus in the anime itself, it’s design is interesting enough to be memorable. It’s essentially a flying brick covered in guns, with a very knightly design. Because of this, I find it evocative of the Gyan in the same way I find the GuIAZ evocative of the Gelgoog. It’s this wonderful mash of imposing seriousness and colourfully toyetic. I find the leg vents oddly pleasing as well.
I am rather fond of the M1 Astray aswell, but I’ll likely cover that if I ever chat about the Astray Series.
Huh. So I had a think about this a while ago, with an eye towards putting together a Model Display, but what Gundam Frames look like they did in the calamity war? So if you were gonna put together a display of Calamity-War Era Gundam Frames, what would it look like?
Though this list is mostly focused on Gundam Frames, since they’re the ones we know the most about about in relation to the calamity war, I would like to quickly call out the the base Hugo is explicitly stated as being a thing during the Calamity war, if you wanted some grunts to back up your gundam’s.


Also, as of writing I haven’t seen any of Urdr Hunt, and I’m working mostly of what’s stated in the model kit manuals for suits from those. So if someone offhandedly mentions the calamity war in that, I don’t know about it.
Known - suits that we explicitly know to have existed as they are now during the calamity war.
Bael - piloted by Agnika Kaieru during the calamity war, presumably the first deployed, with Mcgillis explicitly restoring it for his coup.
Flauros (Calamity War Ver.) - explicitly is as it appeared in the calamity war.
Kimaris Vidar - The only version of Kimaris stated to have existed since the calamity war. It’s possible the others did as well, but I can’t say for certain.
Asmoday/Asmodeus - explicitly called out as being the same as it was in the calamity war, and the suit that prompted this whole thought experiment.
Marchosias - explicitly as it was in the calamity war.
Possible - Suits that you could make the argument they look the same as they did in the calamity war, but not explicitly known.
Astaroth Origin - I assume so? Due to the name “origin” and presence of Nanolamiate sword? But honestly it’s only stated that the Warren family recovered it, so they could’ve done some restoration work in the interim. Hence me hedging my bets and putting it here.
Barbatos (1st form) - I’m assuming it’s appearance in the first episode is how it was excavated, I don’t think Maruba would armour it if he was just gonna use it as a generator, and Gundam frames are impressive enough I don’t think he would for a buyer either.
Dantalion - It’s design can’t have changed much since the calamity war, since it’s build around utilising such a wide variety of optional equipment. Another one I’m just uncertain enough about to put here.
Gremory - As with Dantalion, we know it’s design can’t have changed much since it’s built around the Nanolaminate Coat and Battle Anchor. Though you might choose to restore the battle anchor, I don’t think it’s strictly necessary. Another example of me hedging my bets.
No - suits that we explicitly know looked different during the calamity war
Gusion - recovered by the Brewers and armoured with what they had available, ditto when Tekkadan armoured the Gusion Rebake. All we know is that it probably had long-range weaponry (Dainsleif?).
Vual - Recovered by Rosario Leone armourless, later armoured by him and Ville Klassen.
Honestly most of the ones under Possible I’m confident enough about, I just can’t find anything that makes it explicit that they haven’t changed since the Calamity War. I reckon the Astaroth Origin (minus the Warren family markings) and Gremory’d for right in though.