Gundam Requiem For Vengeance - Tumblr Posts
So, the day after Witch From Mercury Ends, we get actual announcements for both Gundam: Requiem for Vengeance AND the SEED Movie!?
What the hell bandai, give us a chance to breathe.
I guess they’re just riding the hype of Witch from Mercury’s finale, so announcing some other stuff to keep in the news cycle?
So I’ve been seeing a lot of people chatting about the new Gundam: Requiem for Vengeance trailer, and there’s a part of it I’d like to throw my two cents in on.
Honestly, in regards to there being a billion Gundam’s running around the OYW, I made my peace with that fact years ago, so it doesn’t bother me. Yeah, yeah it’s a little silly from an in-universe perspective, no matter how many times they pull the “secret prototype” card. But from an out of universe perspective, Gundams sell, and they want it to sell. It’s a rare thing in the UC series that doesn’t have a Gundam in it.
But just for the sake of it, how many Gundams are (at present) running around in the One Year War?
Note: I was originally going to ignore things like Thunderbolt, The Origin and the Sidestories, since they all have a somewhat weird canon state. Then I realised that “Gundams that Canonically existed in the OYW” ≠ “Gundams that you see marketed in OYW sidestories”. So, I’m going to lead with the suits that we know existed, then move on to the other ones. I am, however, ignoring Manga, because I haven’t read everything and we’ll be here all day.
Alrighty, so we start off with the original RX-78 series as built in Operation V (sometimes called the “Vinson Plan”). We have:
RX-78-1 “Prototype Gundam” - As its name suggests, the prototype unit to the entire line. Never deployed to my knowledge, I’m honestly not sure what happens to it. I usually read it as being destroyed during the attack on Side 7, but I’m not certain of that.
RX-78-2 “Gundam” - you know this one. Amuro falls into the cockpit at Side 7 and proceeds to pilot it from then until the end of the One Year War.
RX-78-3 “G-3 Gundam” - apparently recovered from Side 7 and used as a test bed for magnet coating technology. Beyond that we have absolutely no idea what happened to it, since there’s a bunch of conflicting accounts. My usual headcanon is that it was used as a basis for all the MSV suits, but we have absolutely no idea if and where it was deployed.
RX-78-4 “Gundam G04” - deployed alongside unit 5 at the Battle of Solomon.
RX-78-5 “Gundam G05” - deployed alongside unit 4 at the battle of Solomon.
RX-78-6 “Mudrock Gundam” - deployed in the defence of Jaburo and the re-taking of California base.
The other two units are part of the series, but were not (as far as we know) deployed during the OYW:
RX-78-7 “Gundam 7th” - completed and deployed after the war.
RX-78-8 - we know nothing about. There may have been an 8th unit, it may just have been design data, and we have no idea if it was deployed or what it looked like.
Next; The Gundam Ground Types. There were 20 (-ish, some sources say 28) Gundam ground types produced during the One Year War from spare parts of the RX-78 series. This includes:
The units seen in 08th MS Team - 12 Gundam Ground Types were deployed to the Kojima Battalion.
The Ez8 - Deployed, as above.
Blue Destiny Unit 1 - Deployed
Blue Destiny Unit 2 - stolen by Zeon Ace Nimbus Schterzen.
Blue Destiny Unit 3 - Deployed in pursuit of Unit 2.
Slave Wraith - Questionably Canon, assigned to and deployed by Slave Wraith team.
I’m also gonna quickly call out that we have no idea on the various Full Armor units (the FA Gundam, the Heavy Gundam, the FA Ground type, the FA type B etc). Some sources say they were built, others that they were only simulation data.
And finally we have everything else:
Gundam NT-1 “Alex” - Developed at Augusta Base, then moved to side 6, where it was deployed against the Cyclops Team.
Gundam NT-1 “Prototype NT-1” - apparently an entirely separate suit to the NT-1. The prototype to the above. Presumably not deployed.
RX-78XX “Pixy/Pixie Gundam” - Questionably Canon, three units built. Unit 1 deployed in Belfast, Unit 2 in the Gobi Desert (and planned to be deployed at Odessa) and Unit 3 in Africa.
RAG-79-G1 Gundam Marine type - Sometimes known as the “Gundiver”. An underwater-spec unit. Unknown amount produced, primarily because it’s essentially a modified Underwater GM as opposed to a “true” Gundam unit.
And that’s about it for mainline UC. Gundam The Origin intentionally keeps things very vague as to how many Gundam’s exist there, so I’m not going to bother.
Gundam Thunderbolt is a bit of an odd case, since at first glance, it adds three:
FA-78 Full Armour Gundam (Thunderbolt ver.) - deployed by the Moore Brotherhood at Side 4.
RX-79[GS] Gundam Ground type S - produced by the Federation during the One Year War and after, presumably deployed.
RGM-79/GH Gundam Head - a GM with a Gundam-style head in an attempt to reproduce the psychological effect on Zeon forces.
But that last one illustrates Thunderbolt’s position on the matter, which is later made clearer in the manga in regards to the Bull-G, a unit built postwar. The Bull-G is a prototype unit contending for the position of the Federations new main unit. However, it’s actually an upgraded GM, fitted with a Gundam-style head to make it more appealing.
And this seems to be thunderbolt’s position on the matter - after a certain point it comes down to a suit’s performance rather than it being a Gundam. So yes, it adds a bunch of Gundam-style suits, but it also deconstructs that just because a suit looks like a Gundam doesn’t make it special.
Which is honestly a pretty interesting position to take.
Gundam Requiem for Vengeance then. I don’t really have anything to say on the new trailer other than it reminds me of a trailer I once saw for Final Fantasy 7: Advent Children.
However, given that I did a post on the Gundams in the one year war last time, I figured I’d go over the Full Armour units that I skimmed over this time around.
First up, the PF-78-1 Perfect Gundam. Now I usually try to use fairly neutral pieces of art for these, so they best illustrate the mobile suit in general, but this thing…… well.
It’s a bit of an odd one. First originating in the 1982 Manga Plamo-Kyoshiro, it was built by Shiro Kyoda (the kid in the bottom left of the above picture). Note how I said built. This manga is essentially the earliest permutation of what would eventually become the build series, where the focus is shifted from War to Modelling. Now normally this is where I’d earmark it as a build kit, except that it’s canon to the Universal Century as well. It was apparently a planned upgrade plan for the original Gundam, but was never built, with its data being carried into the Full Armour Gundam, being canonised in MSV. Its armaments are much the same as the original, only adding a built-in 2-barrel beam gun to the arm, four drop mines to the shield and a Shoulder Cannon to the backpack. The shoulder cannon is notable because it’s nature is different in each work - it’s a high pressure water gun in Plamo-Kyoshiro, a 360mm Rocket Gun in MSV, and a high-output beam cannon in Build Fighters.
I admit I was looking forward to talking about the Full Armour Gundam here, but its position in canon is just difficult. Officially, it was never built and existed only as simulation data, because the excess armour and weaponry would have slowed it down too much. Unofficially, it shows up damn everywhere, typically as a foe of either Johnny Ridden or the Perfect Zeong. I’m going to call out two examples here and then move on, primarily because they actually name pilots of the thing. In the videogame Spirits of Zeon: Dual Stars of Carnage, a blue Full Armour Gundam is piloted by Earth Federation Fighter Ace Takashi Kitamoto during the Battle of Solomon. Meanwhile in the manga Mobile Suit Gundam MSV Battle Chronicle Johnny Ridden, a Full Armour Gundam is piloted by Heinz Baer against Johnny Ridden’s Full Bullet Zaku (honestly I mention this because I absolutely love Heinz Baer’s character design, shown below). Armament wise, the Full Armour Gundam retains the Vulcan Guns and Beam sabers of the original Gundam, but carries a twin beam rifle as opposed to the original’s single-barrelled model. In addition, it gains a 360mm Rocket Cannon on its back and four missile bays, built into the knees and clavicles. As a design, I really like the thing, but I’m unsure why. Maybe it’s the simplicity of it being an up-armed and armoured version of the original Gundam, or maybe it’s that there’s some really nice art of it, particularly it’s Debut in Mobile Suit Variation (MSV).
C’mon, Look at this guy. A flying ace who wears a sweater under his pilot suit.
Next up, the FA-78[G] Full Armour Gundam Ground Operations Type, originating in MSV-R. Nice and simple, now. It’s essentially a Full Armour Variant that’s designed for ground combat, using the RX-78-1 Prototype Gundam as a base. It was designed, but never built (whether due to costs, practicality or the lack of the RX-78-1). Design-wise, yeah, it’s nice. Critical areas are up-armoured, and some new weapons added, but it still looks fairly agile, and the Prototype Gundam features make it stand out a little more. It’s armed with Vulcans, Two Beam Sabers on the left arm, a twin beam rifle on the right arm, a 360mm Rocket Cannon on the backpack and a missile launcher. Not much more on this one, it’s just neat.
The FA-78-1B Full Armour Gundam (Type B). Oh, I love this thing. Also originating from MSV-R, it was developed from the G-3 Gundam, rounding out the three full armour units. It was designed primarily for anti-fleet combat, with the assumption that it would be piloted by a Newtype. MSV-R keeps things vague on the details, but given that it seems to have been developed in response to The Battle of a Baoa Qu, the general theme of Full Armour Units and that it was intended to be used with a Newtype Pilot (which the Federation really didn’t have a lot of), it feels a safe bet to say that it was probably never built (honestly, Zeon went big on Newtype research and even they only had about five combat-ready examples). Armament wise, the Full Armour Type B is rocking Vulcan guns, a 360mm Rocket Launcher, a Triple Beam Rifle, upgraded missile launchers in the knees and clavicles, two beam sabers mounted on the left arm and a large missile launcher on the back, which is loaded with two large anti-ship missiles on the front and twenty along the back of the launcher, designed to counter any anti-beam defences employed by its victi- targets. Employed by its targets. Design-wise, gorgeous, I love the patterns on its armour and the simplistic colour palette of blue, grey and golden-yellow for the details is just wonderful. It’s heavyset yes, but it doesn’t feel excessive since it’s designed for anti-fleet work in space. The box-style beam saber adds to this, since it gives the idea of a quick weapon primarily to block attacks, as opposed to its primary armament. I’m not typically a fan of the G-3, but the Full Armour Type B blends its aesthetic so wonderfully.
Next up, the FA-78-2 Heavy Gundam. Another simple one. Three-Four units built postwar, with at least one of them being piloted by one Den Berserk. Apparently one unit was lost during atmospheric entry tests. Essentially a second go-around at the full armour Gundam concept, only a brand new mobile suit as opposed to an add-on. It is armed with: A shoulder mounted Beam Cannon, a singular beam saber, a frame launcher (essentially a composite weapon combining a Gatling gun with a 4-tube missile launcher) and an optional Beam Rifle. Again, just a lovely design, really liking the added bulk on the chest and the visor emphasises its ranged speciality.
The second unit (right) is equipped identically to the regular Heavy Gundam and appears in the Manga MSV-R: the return of Johnny Ridden, where it’s repainted and piloted by Ingrid 0. Due to the series being set in U.C. 90, Unit 2 is somewhat upgraded when compared to the original, being equipped with a bio-sensor for use by newtypes and a set of Dummy Launchers not dissimilar to those found on suits around the time of Char’s Counterattack. These were pretty clearly later additions, however. It was also equipped with a bazooka, patterned off the original Hyper Bazooka used by Gundam units in the One Year War. EDIT: I’d like to note that we don’t know which unit was lost during atmospheric entry tests, so it’s possible that the “lost” unit was Unit 2, so it could be employed “off the books”, as it were.
The RX-78SP Gunner Gundam was designed shortly after the end of the One Year War, during a review of captured Zeon materials. It’s essentially a sniper Gundam, featuring an improved sensor pod and specialised beam rifle in addition to the standard Gundam armament of Vulcans and beam sabers. I say designed because it was never built, development began and a mock-up unit was built from a GM, but it was deemed that the G06 Mudrock Gundam was able to perform the same role. A Full Armour variant appears in the Shin Matsunaga Manga however (MSV-R: Legend of the Universal Century Heroes: Rainbow’s Shin Matsunaga).
YOOOOOO. Those are lovely-looking. I forget who said it first, but that is definitely some PS3-looking Gundam’s right there.
Really curious how the Zaku’s skirt is gonna move, and what those things are in the shield (machine guns? Throwing blades?).
Gundam’s looking far better than I expected, really liking the new thruster arrangement and beam sabers. I’m not crazy about the beam rifle, but it’s been redesigned so many times that I’m not fussed.
How are we feelin about the Requim of Vengeance kits? HGs btw
Hoo boy, it was a mistake to play Ace Combat 7 before watching this.
I could probably just leave it there honestly. But I’m going to explain this.
Quick review of Ace Combat 7 - it’s not great. I really enjoyed Ace Combat - Assault Horizon when I was younger, so I bought 7 a little while after it came out and I just found it lacking. Half the missions seem to have you more at risk from environmental dangers than actual enemies, plane selection’s rather lacking unless you grind up some of the few enjoyable missions to unlock new ones (the lightning II is particularly guilty of this) and I was forced to rely on dlc planes for a good chunk of the game (there’s only three dedicated ground attack planes in the base game, all of which need to be bought, one of which is terrible). I will say that the base attack missions - get a certain amount of score within a time limit - were absolutely wonderful, some of my favourite missions in the game (especially the Snider’s Top mission), but because they’re also the easiest way to grind up currency, you have to play them over and over and over again, so the appeal wanes somewhat.
And the story…. Okay. Why are Erusea and Osea at war? Anyone know? Because I sure don’t. Yeah, I’m sure it’s explained in some backstory or other, but I would really like someone to just mention it. Because literally all the intercepted chatter is whatever the opposite of humanising is, because none of them express anything except a hatred for the enemy and a desire to attack them. So why are we fighting? Ace Combat’s cutscenes seem to think that they’re incredibly mature and weighty, but all they seem to be is people just staring at the sky and saying “what does it mean….. to fly” “what does it mean…… to fight”. Forgive me if I’m used to more than that.
I will say though, I actually really like how your wing-mates in 777 “spare” squadron are characterised (Mage Squadron just kinda sucks, moreso that you just never see them again after mission 3), I honestly wish we had more time with them because they’re just such a treat to listen to and fight alongside, since they very much don’t want to be here and are quick to remind us of that (I’m genuinely toying with plucking High Roller for use in Lancer). Also the voice cast is genuinely excellent, any fan of Persona 5 will feel right at home here, and it also led to the absolute wonderful feeling of assaulting an enemy base, and going “Lelouch Vi Brittania, is that you!?”.
Anyway, why did I feel the need to bring it up before talking about the new Gundam: Requiem for Vengeance trailer? Because it feels like it’s around the same ballpark. If I didn’t already know *why* the Federation and Zeon were at war, it’d feel like the whole independence thing would be swept under the rug.
“Why do we fight?” “Because those are our orders” - hey, wouldn’t it be more interesting to characterise someone as actually a true believer in spacenoid independence? Wouldn’t it be interesting to have them talk about what spacenoid independence actually means to them? Wouldn’t it be interesting to engage with the propaganda told to the population of Side 3 to motivate them to war? Wouldn’t that be relevant to an audience living in a world where the media is all-pervasive, and “alternative facts” are rife? Oh, the main character doesn’t believe in Newtypes and has a “Well, you gotta do what you gotta do” attitude to proceedings? Alright then. It just feels like a missed opportunity. Were I feeling especially uncharitable I might even call it cowardly.
To be honest, I think the main thing that’s bothering me here is just the line delivery for the Pink-Haired Character and the Doctor - they’re just so flat, and their lines are just blindingly obvious. “The Federation’s new mobile suit. This could turn the tide of the war” - it’s not foreshadowing if you just state what’s going to happen. “The Feds you save will just come back and kill my people, Doc!” - yeah, but you’re under the Antarctic Treaty, governing the treatment of POWs in wartime. Leaving them to die would likely constitute a war crime (I know Zeon’s got a lot of those, but still). It just feels like baby’s first moral dilemma. Also when Iria Sorari’s giving an explanation on newtypes, she just sounds bored, like she’s reading from a cue card. Y’know, it’s only one of the central precepts to the war for independence, don’t sound too passionate or anything.
Lastly - and I’m aware these are super nit-picky - when the Zaku slashes the shell in the last part of the trailer, it should have just flown off and penetrated anyway. It doesn’t lose all momentum just because you cut it in two. Also, I get that Japanese-to-English is never gonna be a 1:1 translation or anything. But Gundam’s had a bunch of series translated prior that can act as a cheat-sheet for pronunciation and finer details, so it’s really annoying to catch slip-ups here.
Right, now that’s all the negativity done with, what did I actually like?
Mobile suit designs are still top-notch, I really like the Gouf Custom and Guntank designs (it’s an Igloo-style Assault Guntank) in the new trailer, and I really like the new GM design - it feels like it extrapolated out what a GM based on the new Gundam would look like, and also remembered that the Federation’s mobile suits were derived from captured Zaku’s, hence the visor resembling a monoeye - it’s a really good way to take the design is what I’m getting at, and I fully expect we’ll see a model of it. However, it is just very odd seeing the more modern Zaku design side-by-side with the older Gouf Custom and Guntank designs. They had to model them anyway for the new engine, so why not go the extra mile and give us a greebled Gouf Custom or Guntank? (Yeah I know it’ll be a cost thing, and you *could* argue that a more “modern” Guntank would be the Assault Guntank, but come on) I really liked seeing the new Zaku I design also, I just don’t have an awful lot to say on it - it’s nice.
I do expect that we’ll get models of the new Zaku I and GM, but I couldn’t say on the Gouf Custom or Assault Guntank.
EDIT: Okay, so I posted this and had two immediate realisations:
Iris’s Zaku appears to have been repaired in several scenes in the trailer, so it’s likely it’ll get trashed at some point (there may also be another kit of it).
The reason the Gouf Custom hasn’t been given the greebling treatment like nearly every other mobile suit is likely so they can just make a coulor variant of its existing high grade kit, rather than having to make entirely new runners (plus they’d likely feel compelled to completely update the internals too, which would be rather expensive). It’s likely that the new Zaku II (boy I wish this thing had a proper name) will be at least partially based on the most recent Zaku II hg kit internally, again as a cost-saving measure (and a practical one too, come to think of it).
Alright so, new Gundam: Requiem for Vengeance 5-minute clip, looking to be the opening of episode 1. This’ll probably be my last post on the series until it actually comes out, so I’m gonna talk about the clip itself and predictions for the series in general (and maybe a few other things).
Yeah, it looks pretty good overall.
The Good
The mobile suit animation’s nice and smooth, the visuals are gorgeous (I particularly like the redesigned GAW and Dopp aircraft). I really like the look of the rest of the Red Wolves squad’s Zaku’s, and the score sounds nice. We still haven’t seen anything of the plot or any non-Zeon characters, so it’ll be interesting to see how they play this (they seem to be building up the Gundam as this horrifying monster, which is a neat take). We know the team is operating in Romania on November 6, which puts them very close to the Battle of Odessa on November 7th. It’s unlikely that they’ll be directly involved in the battle (otherwise we probably would’ve seen it in the trailers), but it seems likely that they’ll be involved in the fallout as the Federation begins to get its act together. This is also fun as Odessa is the Federation’s first deployment of their GM units (specifically GM Ground Types), which Zeon has no experience against. The existence of a Gundam on top of that is essentially the worst-case scenario for any Zeon Force, so suddenly Iria’s look of horror has some nice context to it. There’s obviously a lot of influence from Gundam Igloo, so it’ll be nice to see that too. I’m personally really hoping we see some space combat, but I won’t be too disappointed if that isn’t the case.
The Bad
Voice acting and lip-synch are looking kinda rough - buuut we kinda already knew that from the previous trailers (like that pink-haired soldier). And honestly, I don’t think it’s really an all-over problem, just a few specific performances - a lot of the bit soldiers were pretty good and, though maybe this is just me, it’s probably going to have a Japanese dub track, so if the voice acting’s flat enough then I’ve no issue watching it subbed (not that that’s a solution I’d suggest for everyone, obviously). It’s also possible that the actors were given poor direction with what the scene was going to be, hence their performances feeling disconnected.
I do feel like it’s suffering a bit with it needing to “set-up” Gundam a bit - the two soldiers conversing where one says “yeah, I’m looking forward to going back to my girlfriend, in space” then gets shot shortly after. Like, if he had been shot by a mobile suit than I would’ve said that was Gundam in its bare essentials, but it does feel like there’s an….. obligation? Towards it? Sorta like “yeah yeah, war is hell and all that, oh gotta mention that we’re a sci-fi property too, that’s important….”. I don’t know, it’s just I can quote multiple scenes that have done a better job of establishing stakes and tone like that off the top of my head, so Requiem for Vengeance’s take just feels pretty flat. Also - and this is very nitpicky - the individual space colonies in the sides have names, like Tigerbaum or Achilles, so the soldier could’ve just said “my girlfriend in the Achilles space colony” or something. Yeah, it’s still a bit hackneyed but it would’ve made more sense. Dang, if only we’d solved Gundam’s need for set up back in 1979, isn’t it a shame we can’t take 20-30 second to be like “Oh hey, Zeon declared Independence and now there’s a war on *shot of operation british*. It’s not going well though”. C’mon guys we already cracked this, what’s the issue?
The character animation’s rather lacking too - I don’t know much about Unreal Engine, so it’s possible that it’s rather tricky to animate convincingly using it and they wanted to use those resources on the Mobile Suits, but several of the Zeon and Federation Soldiers just look like tap-dancing deer in headlights in the opening scenes. The Tanks….. I’m probably remembering IGLOO’s animation as better than it was, but they feel so cumbersome here, and the way that the Federation tanks just line up behind each other when attacking feels kind of lazy - especially since they outnumber the Zeon tanks nine-to-four.
Other stuff
There’s been basically nothing on the characters as yet, so there isn’t really anything to go on in terms of personality. Honestly, it could go either way with them, though I fully expect at least one of Iria’s wingmates to be killed (likely by the enemy Gundam, but it might be thematically interesting if an enemy tank gets them). Furthermore, it looks like one of the tank commanders seen in the clip is going to be a recurring character, which’ll be interesting. It’s unclear as to whether Newtypes will feature - Iria has an explanation on what they are but it’s unclear if this is just scene-setting or not. I’m not really sure how they’d fit into the plot, so I guess it’ll be a wait-and-see affair. I’m also still interested in seeing if we’ll get anymore kits out of this - I can’t imagine there’s any reason we wouldn’t see some more Zaku’s or the new GM, since most of the design work is already done. I’ve noted previously that the “new” Gouf Custom design appears to be so it will require the minimum amount of work to turn into a kit, since it’ll most likely be a variant of the existing one.
Apologies if this posts a good deal more scattershot than usual. It was partially to collect my general thoughts on the new clip in general, and also because I wanted to interrogate my own thoughts a little bit. This is because my immediate thought at the end of the clip was: “Man, Code: Fairy was crap”And I have absolutely no idea what brought that on.