gremoria411 - Side 5 Galleries
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Art, Gundam and occasionally gags.

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Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists

Alright then, as a follow up to me talking about artist stylings and my general preference for specialists over generalists, I should probably furnish some actual examples, shouldn’t I?

While all the designs in the above post I’m quite fond of, I believe I can pull out some specific comparisons that may illustrate my tastes a little better.

Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists
Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists

First up, a comparison of the Zaku-analogues from the cosmic era, the GINN and ZAKU Warrior. As previously stated, I really love the Ginn’s design. I think it does a solid job of updating the Zaku’s key features, while emphasising mobility, armour and just generally being iconic in its own right. However, I don’t really extend the same sentiments to the Zaku Warrior (or really any of ZAFT’s New Millenium Series). For me it’s a difference between evoking something and just referencing it. I honestly struggle to judge the Zaku Warrior on its own merits, simply because I like the Zaku II so much. I’m not going to say it’s bereft of features - the shield’s lovely and I like how the grenades are better integrated, but it lacks its own sense of identity. Whenever I think of the Zaku Warrior my mind immediately turns to how much cooler the original Zaku II is, so I don’t actually think about the Zaku Warrior. The Ginn, on the other hand, is distinct enough that I can appreciate what it does differently to its inspiration. Gundam being an old and self-referential property, this can happen quite frequently. The Ginn has its own unique strengths - the wings, the sword, the opening where you see Zaft deploy them onto the earth. But the Zaku Warrior feels almost like a reference, and I still find it the most distinct of ZAFT’s New Millenium series (the Gouf Ignited has a little set of wings, the Dom Trooper has a shield it pinched from the Freedom and neither of them are particularly noteworthy beyond that, in some cases I struggle to tell them apart from their sources).

Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists
Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists

Another design I’d like to discuss is the Gundam Kimaris and the Gyan. This isn’t the last time I’m going to talk about knightly-looking suits, but the Kimaris head and colour scheme evoke the Gyan for me. I like both designs very much, because they’re examples of the same basis (knight mech) taken in two different directions, but you can still see similarities. The Gyan has a slim silhouette, suited for nimble dodging, whereas the Kimaris has its wings to emphasise its speed (and it swooping down from on high). The Gyan favours fighting up close with its saber, while the Kimaris has a Lance for hit and run. Both have integrated weaponry (the missile shield for the Gyan and Slash Disks for the Kimaris), but they’re utilised so differently. I also like both of their pilots (though I’ll probably cover that another day). (And I’ll probably cover them both separately at some point, since both have variants).

I’m typically quite fond of prototypes and variants to existing units, since they’re typically either a) more of what I like (IE The Full Armour Gundam (Thunderbolt Sector) essentially being a chunkier Full Armour Gundam with a more thruster heavy and contemporary design) b) common features intermingled with new ones (such as the Zeta Plus Series, which has features of the Zeta with a more rounded feel, and the Grey colours give it a minimalist vibe) c) a design I’m not too fond of, but improved upon (I find the Barzam to be….. functional but not electrifying, but the Refined Barzam is one of my favourite titans mobile suits, since it just feels like a mass-produced MK-II to me).

Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists
Alright Then, As A Follow Up To Me Talking About Artist Stylings And My General Preference For Specialists

In a nutshell, Gundam has a wide variety of designs, and you can normally find variations on specific designs, so there’s quite a lot to appreciate. It being a comparatively old property lends it this wonderful recursive appeal, different things cross-pollinating, a blend of the new and the old.

With all the things you've posted looking at the mobile suits of various series, I wondered if you had any specific tastes in mecha design. Are there particular details or design cues that you're especially fond of?

@wordsandrobots, I fully expect to follow this up at sone point (and likely run out of pictures/want to ramble even more), so I’m going to pull it out as a proper post:

That is an *excellent* question, actually, since I hadn’t considered my tastes in such a broad scale before (and well-timed too, since I’ve got a post talking about Gusion in the works). It’s why I typically like talking about design series, since I can compare and contrast within that scope.

I typically focus on Gundam, since I generally like it as a series and there’s a massive variety of designs to appreciate, with a broad range. I’m largely influenced by the Anime, model kits and occasionally videogames, though in a lot of cases I can like a character, and that can lead to a greater appreciation of their mobile suit.

Specific design notes…. I tend to notice them more in the context of an artist - I adore a lot of Ippei Gyoubu’s design touches, from the bright colours to the detailed hands to the panel lines and little touches that you’d never notice. Kazuhisa Kondo has the organic shape and uniquely rounded weaponry and it’s styled in such a way as to apprear blurry, almost ephemeral, like you’re glimpsing it through a haze of smoke and gunfire and dirt, while frantically turning to get away, get away from the conflict. And yet the designs are still recognisable, and in a lot of respects draw from contemporary sources.

Concept art of the Gundam Kimaris Vidar, By Ippei Gyoubu. Gaelio can be seen standing on the chest.
Artwork of the Gundam Schwarzette, by Ippei Gyoubu.
Artwork of the LPW-007AL Schreck Gustav, by Kasuhisa Kondo
Artwork of the Sazabi Heavy Equipment Ground Type, by Kazuhisa Kondo.

I’m similarly fond of Makoto Kobayashi and Kuino Okawara, though I typically struggle to explain how (Makoto Kobayashi tends to have really good composition? I think. So they look simple and detailed all at once, and they’re part of a scene, so it’s what you choose to focus on? And Okawara just makes it look so…. Effortless)

Artwork of the RX-94 Mass Production Type v Gundam, by Kunio Okawara
Artwork of the Vigna Ghina II, by Kuino Okawara.

Hajime Katoiki I do like as well, I just struggle to nail down why. I suppose it’s because of how clean his designs look.

The Gerbera Tetra Kai, redesigned by Hajime Katoiki for Gundam Fix Figuration in 2002.

Moving away from the preference of artists (and honestly, it’s only that some of their design hallmarks are very distinct), I often have a preference for specific “types” of mobile suit. I talked about this a little in regards to the Code: Fairy designs, but I often find myself drawn to specialist mobile suits over generalist ones. From a modelling perspective, I often like each one to be distinct in a lineup in some way (unless they’re similar models, then I just put them together so the differences show). Often this can just be a distinct weapon, but it’s just as often the form of the mobile suit (the Gusion’s a good example here, since it draws the eye due to its heavyset build, understated colour scheme and giant hammer) or even the colour (see: the Infinite Justice being bright pink). This tends to encompass a lot of close-quarters units (like the Pixy and the Efreets) simply because there’s a lot of ways to do that well. Another reason is that whereas generalist suits tend to show up in large roles throughout the series, specialist ones tend towards “monster-of-the-week”, typically being an obstacle to be defeated or just having one or two cool scenes (like the Efreet Schneid). So I find they stick in my head a lot better.

With All The Things You've Posted Looking At The Mobile Suits Of Various Series, I Wondered If You Had

I can like a lot of designs from a series as well, but of course I tend to have a lot of different criteria as to what designs I like, depending on the suit’s billing and purpose (what makes a great grunt suit and what makes a great protagonist suit are quite different after all). I do very much like a lot of the UC Grunt suits (though I’ll probably touch on that in more detail at a later point), for example, but I only really like one from Anno Domini, the Tieran (since it looks so much like a walking tank as opposed to the spindly nature of the Flags and Enacts). That said, I don’t think that the Flags, Enacts and GN-X’s are bad designs, they’re just not really the sort of thing I like.

In fact, I reckon that’s why I’m particularly fond of Iron-Blooded Orphans’ Aesthetics, since a lot of the units from that series would be close-quarters specialists in any other series. But because melee is so common in Post Disaster, virtually everything carries a nice solid sharp stick. The only exceptions I can think of are Gusion Rebake (which is more of an all-rounder), Flauros (and even that has hatchets that leave cqc a viable option) and Dainsleif Grazes (which only have one arm, so….).

Mobile Suit Gundam Moon Gundam volume 7 cover, featuring the Dag Doll by Ippei Gyoubu
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More Posts from Gremoria411

1 year ago

Alright, given that I haven’t rewatched Gundam Narrative yet, let’s talk about something I did watch this week.

*Spoilers ahead*

Alright, Given That I Havent Rewatched Gundam Narrative Yet, Lets Talk About Something I Did Watch This

Mobile Suit Gundam Twilight Axis: Red Blur, an 26 minute ova which adds new scenes to the original Twilight Axis, making it actually coherent in the process. The plot of Gundam Twilight Axis concerns three main characters:

Mehmet Merca - Earth Federation special forces commander, who’s been tasked to investigate the remains of the Axis Asteroid base to recover any evidence of psycho-frame or other newtype weaponry. IE the wreckage of the Sazabi. Despite what you may think, he’s actually a very nice and reasonable guy.

Arlette Almage - Formerly Char’s personal mobile suit mechanic throughout the One Year War and Char’s Counterattack (Second Neo Zeon War), though she did not join him in the AEUG. Also a Newtype from the Flanagan Institute (though apparently not a patch on Lahlah, the star pupil of the Flanagan Institute). Char personally handpicked her from Zeon’s Flanagan Institute when she was a young girl, so she views him as something approaching a father figure (honestly it’s a little unclear). This translates to her wanting to know what happened to him, which is the reason she helps Mehmet Merca to help navigate Axis.

Danton Hyleg - Formerly Char’s personal test pilot. Happily retired with Arlette, and is mostly along to support her. As he’s significantly older than her (at least ten years), he has a more realistic view of Char, outright telling him around the time of CCA it would’ve been better if he hadn’t come back to them. A very good pilot, but unable to actually pull the trigger and kill someone.

Overall, I’d say it’s pretty good, it does just enough with the time it’s got for you to be invested in these characters, and it’s got some good action scenes. It can’t disguise the fact that it’s got a very low budget (there’s a lot of scenes where you can’t see people’s faces, so they don’t have to animate lip movements), but it knows where to prioritise. I do like how even though it’s technically a set up for a later antagonist, it keeps focus on the actual characters first. Twilight Axis was originally a light novel and was adapted into an OVA and Manga. I have read a translation of the Light Novel and found it very good, since it fleshes out a lot of stuff missing from the OVA (IE Birnam’s motivations), to the point where I could honestly consider twilight axis a very good advert for it. The Manga adaptation, which I haven’t read, also looks very good. I’m given to understand that Arlette and Danton also cameo in MSV-R: the Return of Johnny Ridden, which is neat. The reason I’m pairing it with Narrative is that I view them both in similar lights - after unicorn showed off how utterly ridiculous psycho-frames can be in the right hands, we’re left with the question of what happens between now and F91 onwards for it never to be used or spoken of again. Both Narrative and Twilight Axis deal with the fallout of Psycho-frame mobile suits such that we can understand why it was sealed away and not further developed. Or, as I like to think of them, they’re curatorial works, made to answer some lingering questions.

However, I have two main non-ms design criticisms of the story - The First, and most forgivable, is that we’re not really given any information on the enemy pilots, the Fermo Brothers. I’m more forgiving of this because I think the manga fleshed them out more, and you don’t really need that much information. The Second criticism is both petty and bothersome to me, because it’s entirely likely it’s borne from my own assumptions. The Flanagan Institute, where Char headhunts Arlette, is shown to be performing inhumane experiments on children, with one of the bosses explicitly mentioning “disposal”. What bothers me about this is that to my knowledge this is basically the only piece of evidence that ever shows the Flanagan Institute to be abusive. Why does that matter? Because central to Zeon’s stated philosophy is that of the newtype, a new type of human adapted for space with the ability to sense, communicate and emphasise with others over long distances. The Federations’ refusal to recognise the newtype is synonymous to their refusal to recognise the autonomy of the colonies. The Federation refuses to recognise the capacity of mankind to evolve past it’s need for the Earth, since (as many characters are fond of saying) their souls are still bound down by gravity. So the revelation that the Flanagan institute, Zeon’s shining beacon of Newtype advancement, needed to resort to the mass death of children for its newtypes just completely undermines that. We know newtypes can naturally awaken in combat, but nowhere is it suggested that they *need* to, with both Challia Bull and Paptimus Scirocco basically just showing up, with no indication of harrowing battles beforehand. Furthermore, it also completely undercuts another notable organisation in Gundam, the Titans, who actually do resort to the kind of inhumane practices shown here. Why? Because they view Newtypes as nothing more than weapons, further demonstrating their utter contempt for spacenoids, having twisted one of the central facets of spacenoid independence into just another tool of oppression, with all the dehumanisation that implies. But if they’re just following off Zeon’s playbook for the “production” of newtypes, then it implies that newtypes aren’t actually a development for humanity at all, simply a reaction to large-scale trauma. I know Victory and other later UC shows went back on the Newtype philosophy a bit, but they (Zeon) knew from essentially day one that it wasn’t it? It just throws into question why a lot of the success stories of the Flanagan institute would even stay with Zeon, if that’s how they were treated (and it turns newtypes into the whole “super soldiers through trauma” thing, which…. I see a lot in fiction, and I bothers me a little that this is the route they decided to go for).

But enough quibbling about a whole 14 seconds of animation, what do I think of the mobile suit designs? These are arranged favourite to least favourite (though to be honest I’m not particularly crazy about most of the offerings here), and do not include the R-Jarja (I’ll cover it if I ever talk about Neo Zeon/Axis Zeon or the Gyan). Given that most of these suits are variations, I’ll typically discuss my feelings on their original counterparts as well. I’m using the Novel Artwork, since I generally prefer it (and image limits), but this applies to both versions of the designs.

Zaku III Custom as seen in the Novel
Original Zaku III Custom, as seen in Gundam ZZ, piloted by Mashymere Cello

First up, the AMX-011S Zaku III Custom. Straight-up my favourite mobile suit here (though that doesn’t mean a whole lot….) I like the Zaku III because it’s chunky, well armed and proof that even Neo Zeon is not immune to nostalgia. True, it gets outclassed during the First Neo Zeon War by all the 4th-Gen mobile suits running around, but it’s still a very solid design. I like how the Zaku II-to-Hizack-to-Zaku III-to Geara Doga-to-Geara Zulu line plays out too, with each one having slightly different characteristics. I have a very mixed views on Char’s custom mobile suits - which I like, because I enjoy judging the suits mostly on their own merits, rather than on who’s piloting them (key word being “mostly”). That said, occasionally one of Char’s suits can end up being a really baller design, which I just adore. Sadly, the Zaku III Custom shown here is not one such design, though I do like the idea of Char Piloting a Zaku III for whatever reason, hence it’s inclusion here. It’s actually quite nice, since it’s a relic of Char that the two characters attach value to, a momento of their time together, that nonetheless must be left behind on Axis. Just like Char.

The Byarlant Isolde, as it appears in the novel

Note: GB02’s decision to spit out a Byarlant Isolde at me is essentially the reason for this entire post, since I was forced to actually formulate an opinion on the blasted thing, having been utterly apathetic towards it until now.

The Original Byarlant, from Zeta Gundam

The Original Byarlant is a suit I’ve gone back-and-forth on over time, disliking to tolerating to (generally) liking. It’s got a very unique silhouette to it, and I like how it essentially ended up a high-mobility suit with so much of its body devoted to thrust, and you can believe it’s high mobility, since it’s so many thrusters that can move and swivel to precisely direct the suit where it needs to go. The head’s pretty gorgeous and I like how inhuman it is, along with the Byarlants hands and feet. It’s got a very minimalist armament - just two beam sabers and beam guns (strong beam guns, mind), but I find this only adds to its sleek feel. It looks like someone wanted a war machine that was also a race car. The colours are both villainous, appropriate for a Titans machine, and eye-catching, with the yellow drawing your eye to the face, and the red highlighting either thrusters or limbs, again emphasising it’s mobility. I do like how the feet look both delicate and weighty at the same time - they’re both designed for high speed and yet don’t look like they’d struggle to hold up the suit itself.

The Byarlant Isolde takes several features from the later Byarlant Custom - chiefly the shoulder thrusters and back fuel tanks, creating the sense that Birnam was able to get their hands on some new parts, but not enough to fully upgrade the Byarlant. I will say that I absolutely adore the new colour scheme - I didn’t expect to like a lilac and white mobile suit this much, but somehow the Isolde makes it all work. I should note that the Byarlant is similarly outdated to the rest of the mobile suits present, however, The Titans and Neo Zeon didn’t have that much of a tech gap, chiefly since Neo Zeon declared war basically right after the Titans defeat. They undoubtedly had an edge in Newtype weaponry and heavily armed mobile suits, but from a practical standpoint, a high performance suit from the latter days of the Gryps War is probably going to stand a better chance than a Grunt unit from the Neo Zeon war. The Byarlant was always a fast suit, so this makes even more sense. This is why it slightly baffles me that the Tristan is considered Birnam’s best unit, but I’ll talk more about that later. Though I do like the original Byarlant’s head, I find the Isolde’s Gundam-style head to be growing on me. It’s likely a more advanced head than the original Byarlant, and likely better suited for its environment of a dense asteroid base (in UC, Monoeyes tend to be better at range, whereas Twin-eyes are better in close quarters (it’s to do with target tracking at differing ranges), though it’s not a large enough difference for it to get called out). It was likely also chosen for the lingering psychological effects it may have on any former Zeon or Neo-Zeon personnel they might run into while investigating axis - appropriate, since the Titans also dabbled in that. I will say that the new head gives the Isolde and absolutely wonderful silhouette - the sunken red-on-white eyes make it look very imposing and it reminds me of some of the head designs from Gundam Sentinel (the geometric nature of its V-fin also helps with the intimidation factor in my opinion, though I’m not really certain why).

The Ahava Azieru, a giant red mobile armour with two giant shields on its arms and a dragon-esque tail on the back.

The Ahava Azieru is a weird one. I know basically nothing about the design or it’s origin, and even it’s general form is unclear. It’s a mobile armour that I can only assume is patterned after the Neue Ziel, but when I first read the novel, I assumed it was some sort of prototype to the Alpha Azieru, so I’ve no idea what it could be a derivative of. It’s very well armed, and it seems to have at least some common design features of Late-UC Mobile Armours. I do like how it can essentially afford to sit back and throw beams at its opponents, but it seems remarkably slow for a MA (though that could be down to the pilot). It seems to have the design of a dragon, with its large winglike shields and funnel tail, which is an odd decision, since it’s ally, the R-Jarja is mentioned multiple times as being a “Knight”, an enemy of a dragon. Yet Arlette uses it to communicate with the enemy pilot, so they don’t come into conflict? It’s an odd thing. I do very much love the head (perhaps I have a thing for inhuman head designs in Gundam, though it’s awkward to see in relation to the rest of it).

The Jegan Birnam Type, a purple Jegan with a blue eye-visor.

The Jegan (Birnam Type). It’s a purple Jegan with a custom visor and rifle, used by Birnam. While it’s nice that it’s giving us a preview of what the Crossbone Vanguard’s suits will eventually look like (it’s rifle resembles a shot lancer somewhat), it honestly doesn’t do anything. It could have been replaced with any other grunt suit and it would have been the same (I’ve gone off the Jegan’s design a touch as of late, so forgive me if I’ve little to say on this one).

Gundam "Tristan" as it appears in the novel
Kurwenal, a large armed base, with the Tristan in the centre

Finally, the Gundam AN-01 “Tristan” (typically just called the Tristan) and Kurwenal. Since the Kurwenal is an add-on to the Tristan, I figured I’d cover them together. This is also because although the Kurwenal is my least favourite design, I have more to say on the Tristan itself. I find the Kurwenal to just be boring honestly. It’s a bunch of missiles and Newtype tech bolted to the Tristan, relying on overwhelming firepower as opposed to anything else. I don’t like it’s colour scheme or it’s form at all, it feels too much like a toy with its blue and red colours and blocky psycommu claws. While it’s 5-tube beam pods make for a good visual, I can’t really appreciate them because they’re just a box that shoots scattering beams. There’s no design or artistry to them like there is with funnels, those agile and adaptable little attack drones. Lastly, when it gets broken up the Tristan just sits there. I’m not saying I expected it to leap out and continue the fight, it just looked so very goofy that I couldn’t take it seriously as a weapon. Onto the actual Tristan then. The novel art does help it a little but……. It’s just so boring. It’s the NT-1 Alex repaired with parts that make it look more like the MK-II. Performance-wise, the Byarlant Isolde was probably better-performing than it. It looks very generic, especially when compared to other Gundam-type mobile suits. Part of it might be that it exists at a time when 4th-Gen MS are all the range, while it’s only a 2nd gen at best. But the way it’s presented as Birnam’s big trump card is just silly when it’s roughly two wars out of date. It almost got taken out immediately by the Zaku III custom and only survived because the pilot couldn’t pull the trigger. I guess it’s supposed to represent the Gundam’s legacy in the same way that the Zaku represents Char’s legacy? But it’s basically the only Gundam that neither Char or Amuro had anything to do with, so that line of thinking falls a bit flat. It’s just overall dull.

Oddly so, even, because despite it changing very little, I find that I prefer its predecessor, the Gundam NT-1 “Alex” considerably. Part of it might be the older style of design, the well-defined place that the Alex has - it’s a nice piece of Late-OYW design, being cutting-edge and (spec-wise) able to give pretty much anything of the same time period a run for it’s money in the right hands. It feels like something between the RX-78 and the Gundam Development Project (Gp01, etc) and I like how elegant it feels, without losing any of that all-important weight. It feels like a space-specialist Gundam, counterbalancing the Gundam Ground Types from 08th MS team, with its extra ambac thrusters, compact and powerful backpack and general blue colourscheme. It’s well-used, since it shows the Federation moving to capitalise on their strengths and how desperate Zeon is at that stage of the war to stop things getting any worse. It also further demonstrates the massive power disparity between a Gundam and many of Zeon’s mobile suits, only being destroyed through great sacrifice and luck. That might just be it, the Tristan has too many recycled elements for me to look at it as it’s own thing, and it’s missing all those finer details from the Alex, so it just looks lesser by comparison. It’s little more than a charismatic grunt, compared to the absolute terrifying monster that was the Alex.

Gundam NT-1 "Alex"

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1 year ago

Just one other little detail about Gusion that I think might be relevant:

Just One Other Little Detail About Gusion That I Think Might Be Relevant:

Regarding the Gusion Rebake Full City, it’s stated that it’s upgrade “utilised recently acquired mechanical data from the Calamity War Era…. And combined it with equipment feedback based on Akihiro’s combat records”. This is kind of weird, because near as I can tell, anytime a suits “renovated with data from the calamity war” then that usually means restoring it to its original specifications from that Era (so the Full City should be closer to its original state than any other version), but “based on the pilot’s combat records” usually means the exact opposite, since it usually moves away from its original configuration to suit the requirements of its current pilot (ie Barbatos Lupus Rex). So it could really go either way.

Honestly, if we ever do get a dedicated Calamity War-era Gusion (I.E. Not just a P-Bandai Recolour) I’d expect it to have a completely different design to any of the current three configurations.

I just thought it was too odd of a detail not to bring up.

So I realised something - two things in fact, today when thinking about Iron Blooded Orphans again.

So I Realised Something - Two Things In Fact, Today When Thinking About Iron Blooded Orphans Again.

So, Gaelio, having realised that his Schwalbe Graze isn’t enough, pulls out the Bauduin family Gundam, the Kimaris, with which to fight the Barbatos. Mcgillis (as Montag) expresses amazement that Gaelio did this, and surprise that Gundam’s are fighting one another. However, his tone is rather dry, suggesting that, while surprising, such a situation is not an unthinkable one.

So, could there have been other fights between Gundam’s post-calamity war?

So I Realised Something - Two Things In Fact, Today When Thinking About Iron Blooded Orphans Again.

The other thing is that, while we’re told that there’s 26 Gundam’s known to still exist in P.D. 323, at the start of the series (I *think* it gets pushed up to 31 by the end, since Flauros, Gusion, Vual, Asmoday and Hajiroboshi get unearthed or revealed over that timeframe, but I might have forgotten one), we don’t know for certain that all of the missing ones were destroyed during the calamity war. It’s possible some were destroyed in the intervening 300-ish years, whether by politicking (think the Warren’s and Nadira’s being shoved out along with their gundam’s) or by some other conflict (it’s of course possible that not everyone was completely willing to accept Gjallarhorn’s rule postwar, no matter what the state of things).

So I Realised Something - Two Things In Fact, Today When Thinking About Iron Blooded Orphans Again.

So it’s possible that other Gundam’s have been discovered or lost since the calamity war, and they could have intervened in numerous other conflicts in that time. Mcgillis himself notes that Gundam’s “have appeared numerous times at historical turning points and have been a great influence on the history of man”. Not “the machines that won the calamity war”. It’s of course possible that Mcgillis’ romanticism makes him a biased source, prone to flowery descriptions. But. It does seem to indicate that the Gundams have had influence beyond the Calamity War already by P.D. 323, thus implying other conflicts they’ve been involved in.

I don’t know, it’s just cool to think about (and possible fodder for sidestories set prior to tekkadan’s formation in 323).


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1 year ago

I just found out that if you beat Code Fairy on Hard you unlock the Efreet Jager and GM Spartan (RG) in GB02, two suits that I really want to repaint.

But if I do then that means I have to fight the Big Tray, and Pixy (LA) all over again……..


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