Full Armour Gundam - Tumblr Posts
So I’ve been seeing a lot of people chatting about the new Gundam: Requiem for Vengeance trailer, and there’s a part of it I’d like to throw my two cents in on.
Honestly, in regards to there being a billion Gundam’s running around the OYW, I made my peace with that fact years ago, so it doesn’t bother me. Yeah, yeah it’s a little silly from an in-universe perspective, no matter how many times they pull the “secret prototype” card. But from an out of universe perspective, Gundams sell, and they want it to sell. It’s a rare thing in the UC series that doesn’t have a Gundam in it.
But just for the sake of it, how many Gundams are (at present) running around in the One Year War?
Note: I was originally going to ignore things like Thunderbolt, The Origin and the Sidestories, since they all have a somewhat weird canon state. Then I realised that “Gundams that Canonically existed in the OYW” ≠ “Gundams that you see marketed in OYW sidestories”. So, I’m going to lead with the suits that we know existed, then move on to the other ones. I am, however, ignoring Manga, because I haven’t read everything and we’ll be here all day.
Alrighty, so we start off with the original RX-78 series as built in Operation V (sometimes called the “Vinson Plan”). We have:
RX-78-1 “Prototype Gundam” - As its name suggests, the prototype unit to the entire line. Never deployed to my knowledge, I’m honestly not sure what happens to it. I usually read it as being destroyed during the attack on Side 7, but I’m not certain of that.
RX-78-2 “Gundam” - you know this one. Amuro falls into the cockpit at Side 7 and proceeds to pilot it from then until the end of the One Year War.
RX-78-3 “G-3 Gundam” - apparently recovered from Side 7 and used as a test bed for magnet coating technology. Beyond that we have absolutely no idea what happened to it, since there’s a bunch of conflicting accounts. My usual headcanon is that it was used as a basis for all the MSV suits, but we have absolutely no idea if and where it was deployed.
RX-78-4 “Gundam G04” - deployed alongside unit 5 at the Battle of Solomon.
RX-78-5 “Gundam G05” - deployed alongside unit 4 at the battle of Solomon.
RX-78-6 “Mudrock Gundam” - deployed in the defence of Jaburo and the re-taking of California base.
The other two units are part of the series, but were not (as far as we know) deployed during the OYW:
RX-78-7 “Gundam 7th” - completed and deployed after the war.
RX-78-8 - we know nothing about. There may have been an 8th unit, it may just have been design data, and we have no idea if it was deployed or what it looked like.
Next; The Gundam Ground Types. There were 20 (-ish, some sources say 28) Gundam ground types produced during the One Year War from spare parts of the RX-78 series. This includes:
The units seen in 08th MS Team - 12 Gundam Ground Types were deployed to the Kojima Battalion.
The Ez8 - Deployed, as above.
Blue Destiny Unit 1 - Deployed
Blue Destiny Unit 2 - stolen by Zeon Ace Nimbus Schterzen.
Blue Destiny Unit 3 - Deployed in pursuit of Unit 2.
Slave Wraith - Questionably Canon, assigned to and deployed by Slave Wraith team.
I’m also gonna quickly call out that we have no idea on the various Full Armor units (the FA Gundam, the Heavy Gundam, the FA Ground type, the FA type B etc). Some sources say they were built, others that they were only simulation data.
And finally we have everything else:
Gundam NT-1 “Alex” - Developed at Augusta Base, then moved to side 6, where it was deployed against the Cyclops Team.
Gundam NT-1 “Prototype NT-1” - apparently an entirely separate suit to the NT-1. The prototype to the above. Presumably not deployed.
RX-78XX “Pixy/Pixie Gundam” - Questionably Canon, three units built. Unit 1 deployed in Belfast, Unit 2 in the Gobi Desert (and planned to be deployed at Odessa) and Unit 3 in Africa.
RAG-79-G1 Gundam Marine type - Sometimes known as the “Gundiver”. An underwater-spec unit. Unknown amount produced, primarily because it’s essentially a modified Underwater GM as opposed to a “true” Gundam unit.
And that’s about it for mainline UC. Gundam The Origin intentionally keeps things very vague as to how many Gundam’s exist there, so I’m not going to bother.
Gundam Thunderbolt is a bit of an odd case, since at first glance, it adds three:
FA-78 Full Armour Gundam (Thunderbolt ver.) - deployed by the Moore Brotherhood at Side 4.
RX-79[GS] Gundam Ground type S - produced by the Federation during the One Year War and after, presumably deployed.
RGM-79/GH Gundam Head - a GM with a Gundam-style head in an attempt to reproduce the psychological effect on Zeon forces.
But that last one illustrates Thunderbolt’s position on the matter, which is later made clearer in the manga in regards to the Bull-G, a unit built postwar. The Bull-G is a prototype unit contending for the position of the Federations new main unit. However, it’s actually an upgraded GM, fitted with a Gundam-style head to make it more appealing.
And this seems to be thunderbolt’s position on the matter - after a certain point it comes down to a suit’s performance rather than it being a Gundam. So yes, it adds a bunch of Gundam-style suits, but it also deconstructs that just because a suit looks like a Gundam doesn’t make it special.
Which is honestly a pretty interesting position to take.
There is a problem with looking at so many mobile suit designs in that you can wander quite far sometimes. Sometimes to odd places. For instance, I’ve been wanting to watch Gundam Narrative recently, but ended up watching Gundam Twilight Axis instead (they have a similar plot to me). Twilight Axis has the Tristan, a derivative of the Alex. Another derivative of the Alex would be the Full Armour Alex, which appears along with the Striker Custom in Mobile Suit Gundam Katana.
I’m gonna get two things out of the way first: I haven’t finished reading Gundam Katana, because I don’t like Gundam Katana.
Oh, the arts wonderful and I like a lot of the original mechanics, but I absolutely despise the protagonist (the plot’s not great but it’s essentially a blip compared to how much the main character bothers me).
I don’t want this to be just a rant post so I’ll be brief; The Protagonist of Gundam Katana, Ittou Tsurugi, is a prick. In that way that only a brat with a silver spoon in their mouth (on in this case, at their side) can be. He’s handed a super custom ms and a force of followers that follow him absolutely, despite the fact that he has no experience with command (and more to the point, no experience with failure). In addition, he’s also got those bad reader self-insert characteristics (always in the right, excels at everything he strives to do, knows things that he probably shouldn’t at that point in time). Two examples I just want to call out, the first being when he gets mugged at the docks by a group of five. The muggers attempt to justify their behaviour because of the ongoing economic depression and the claim that the Earth Federation spends more on its military than on other things. Ittou defeats them easily (fair enough), but then has the gall to turn around to them and say that they should work harder because of the recession. Ittou, a military brat, heir to his household and with a legion of followers to cater to his every need. The second example is that after fighting Zeon Remnants on the Moon (which is a whole other thing), Ittou has a chance encounter at the flight terminal with none other than Quattro Bajeena, who’s on the moon on business. Now, Quattro’s real identity in Zeta eventually became an open secret within the AEUG until Char’s Dakar Address. However, many members of the AEUG suspect Char’s real identity (Blex), fought against him in the OYW (Bright) or eventually hear enough rumours that they suspect anyway (everyone else). Ittou has never met Char, never seen Char so there is no reason as to why he should be able to recognise someone who fought with a mask throughout the entire One Year War. But he does, because he’s apparently just that good. (As an aside, the whole deification of Char post-OYW as this ace of aces bothers me a little, since he’s only really relevant to the White Base crew and there were plenty of other aces running around. It makes sense post-Dakar and post-Gryps, but prior he should be just another ace).
Anywho, the reason I wanted to talk about Katana is because I like quite a lot of it’s original mechanics. I say original, because it uses a lot of units that were originally from videogames, so I’m only going to be talking about the Striker Custom, Full Armour Striker Custom, Full Armour Alex and GM Striker Custom.
The Striker Custom is the main mobile suit of the series (and yes, I did choose that second picture to show off its weaponry). It’s probably my weakness for close-quarters suits talking, but I really like it. It is essentially a GM Striker with a Gundam Head and new backpack, but as custom units go I find that honestly quite charming. Despite the two pictures shown here it’s actually quite well-armed, starting with the standard Vulcan guns and twin beam sabers. Following this it has a further two beam sabres, snazzier ones with a longer blade, that can be combined into a beam naginata. It is also armed with a set of Knuckle Daggers, mounted on the backpack when not in use, which are essentially a sort of axe-shaped beam blade mounted in the hands (they can be seen in the second picture). It can also be armed with the Spark Knuckle (essentially an electrified, handheld brass knuckle, based on the electrical weaponry Zeon used) and the Burst Knuckle (punch to attach mine, punch again to detonate, because there’s totally no way for that to go wrong). It can also be armed with a 100mm machine gun (or as GBO2 is wont to, a GM II Beam Rifle), but typically isn’t, because Ittou’s a lousy shot. I really like the knuckle daggers - I don’t really think that they’d be more practical than a beam saber (longer reach and all), but they are cool as heck, giving the suit a boxing vibe that I quite enjoy. The Spark and Burst knuckles are typically used sparingly, which helps my opinion of them - the spark knuckle’s lovely, but there isn’t much defence against electric weaponry other than range, so it’s good it doesn’t get overused. The Burst Knuckle…. I don’t dislike it, it just seems horribly impractical. That said, I can only really recall it being used once, so it’s not like I typically remember it. The Striker Custom is also fitted with a “Demon Blade” AI System, a derivative of the EXAM system (*shot*), whiiiiich…… is fine? It’s probably the fact that I stopped reading before it became a major factor (I remember it being introduced, but little else) but I don’t really have a big opinion on it. It makes sense for a close-quarters suit to have it, especially as a trump card to pull out in dire situations. It’s more of the “can be mastered” system than the “WILL mess you up” one though (the original EXAM system was pretty harrowing, as I understand it and the HADES aren’t exactly a nice walk in the park either).
Form and armour wise, it’s pretty good. A large part of that is going to be inherited from the GM striker, yes, but the Striker Custom feels very agile, and light on its feet. It probably is the boxer influence (even the head looks like it’s got a head guard on), but I like it because it feels like a very straightforward design - get close and hit things. Specifically, I like how it feels like a “gundam-ified” version of the GM Striker in the same vein that the Gundam Marine Type “Gundiver” is to the Aqua GM. It really sets your mind going as to what other “upgraded GM’s” there could be (like a Gundam Night Seeker, or Gundam Guard Type). I’m fine with the colours - I typically dislike it if a protagonist suit is “just” white and blue, but in this case it’s actually got a purpose because the main rival suit, the Full Armour Alex, is Red, so it shows the contrasting personalities of their pilots (and it works pretty well with its pink beam weapons). I will admit that I’ve repainted it to Titans Colours in GBO2 though - it’s about the right time period for them to be around (some even show up in the early chapters) and honestly I like imagining the AEUG stealing one (plus, I think it looks really nice).
Now if only it had a better pilot.
It’s upgraded form is the Full Armour Striker Custom, build with spare parts from the Full Armour Alex. Cards on the table, I haven’t read up to the part in the manga where this shows up, so this is purely on the design and it’s weaponry (as seen in GB02). I do like the bulkier look (the original has a nice agility to the design, but I don’t mind the additional weight), however I do think that it’s overarmed. This is a common problem I have with Full Armour upgrades - they just cram a bunch of additional weaponry on for the sake of it. I like heavily armed suits, but just adding bulk to an existing design doesn’t work for me because the end result just ends up looking sluggish. Speaking of those armaments, let’s run down the list, shall we? The Vulcan Guns remain, as per usual. As do the twin beam sabers, though one of them has been moved to the front of the right shoulder. The Knuckle Daggers are now mounted in the…. What is a apparently supposed to be a shield, but looks to me more like a weapons rack on the left arm. There’s an EXAM unit 3-style double beam cannon as it’s primary ranged armament on the right arm - that’s essentially standard armament for FA (Full Armour) Units, so absolutely no issues there. It’s also got a back rocket cannon and chest missile bays, likely modelled after the regular FA Gundam, and rounding out the loadout is a set of missile pods on the legs. In addition to all this, it’s armed with a brand new sword weapon called Fukusaku - a long sword roughly three-fifths the size of the mobile suit itself. I find it to be a textbook case of a mobile suit being overarmed. I can see how - the striker custom brings its close quarters weaponry and the FA Gundam Brings its long-range weaponry, but it just seems to be fighting for space on the suit - the Beam Saber on the front armour (a very dangerous position, given what happens to beam sabers when they’re shot) and the “shield” that’s essentially mounting two especially large beam sabers on the left arm are just the most obvious examples. Fukusaku is odd, because it looks completely unique, and all the sources I can find state that it’s a cold saber - essentially an electric saber, typically used when stealth is required, such as on the Efreet Nacht. Thing is, it looks to be an mobile suit sized Katana, meaning it was forged, but it still has beam effects over the…… Hamon? Of the sword (that wavy bit on katanas that’s formed as the sword cools). Oddities aside, it makes sense that the main suit in “Mobile Suit Gundam Katana” would recieve a fancy katana, but it doesn’t exactly help with the suit having two other paired melee weapons already. I do like the bulk added by the additional armour to the Full Armour Striker Custom, it creates the sense of a slower, more methodical fighting style (“one strong cut” to the striker custom’s barrage of punches), but I think the weapons weigh it down too much, especially since I know it’s going to be used in space. Honestly, I feel like if you took off the Knuckle Daggers and Chest Missile Bays, maybe moved the saber mountings around, it’d look much better. I like the splash of purple added in the paint scheme, but I don’t notice it’s absence much in GBO2. The Full Armour Striker Custom’s design is busier (especially around the chest), so it doesn’t look quite as good in Titan’s colours, but there’s some lovely details on the back (like the leg thrusters) that really pop.
The GM Striker and GM Striker Kai are largely identical, save for the backpack. Indeed, the Striker Custom is essentially a modified GM Striker Kai (with perhaps a little of the blue destiny units sprinkled in). They are armed differently however, with the GM Striker Kai being armed with beam sabers like the ones the Striker Custom has, and the regular GM Striker being armed with a twin beam spear that can convert into a scythe. I like the regular GM Striker, I think it’s an excellent up-armoured version of the GM, with the twin beam spear being an appropriately imposing melee weapon for it. I very much like the colours as well, with a lovely green, yellow and blue-grey scheme. The blue visor also draws attention nicely to the head. The GM Striker Kai is the space-use version, having the backpack of the Striker Custom in addition to its weaponry. Overall, I think it’s a nice GM unit with the additional armour doing a lot to distinguish it from the pack.
Lastly, the Full Armour Alex. I found it quite difficult to find a decent picture of the Version seen in Gundam Katana. The Full Armour Alex is…. a little of an odd one for me, because though I know it’s just differing artist interpretations, I tend to consider the original (Green and White, right) and the version seen in Gundam Katana (Red, Left) as separate designs (for the most part). I’ll go over the one seen in Gundam Katana first. It’s piloted by Kotetsu, a cyber-Newtype of True Federal in the series (True Federal have a vested interest in having as many newtypes on their side as possible, but they don’t seem to be going for the inhuman experimentation that the Titans did.) who functions as an early, personal foe for Ittou, here to drop subtle hints about the organisation and provide an actual challenge. The Full Armour Alex is essentially a brute - it’s got the strength and power to easily match most anything else in one-on-one combat, and functions as True Federal’s one-man clean-up crew. I think it’s used well in the series - it’s a FA unit, with lots of weaponry that’s geared towards ranged combat - a natural counter to the Striker Custom, which focuses on close-quarters. It spends much of its initial appearance holding Ittou back by sheer volume of fire alone - he’s forced to do little else but dodge. But it’s meaty firepower never allows it to feel unthreatening.
Design-wise….. it’s just fine. I like the red colour scheme in the context of their pilots - Kotetsu’s far more emotion-driven than Ittou, so it makes sense for their contrasting personalities. But in the context of red mobile suits in Gundam….. it doesn’t work. Red is a signifier of Char, or something related to Char (or a char clone), but the Full Armour Alex is neither. I have been seeing some “regular” rivals using it as of late (see the Pixy (LA), but in those cases it just comes off as forced. It’s just red because it’s a rival and rivals are red. The form and body’s fine - it’s a good example of the artist’s style and the muted colours really mean your attention’s drawn to the knees, skirt, head and gun. As a full armour unit, it doesn’t get many dynamic melee shots, so it’s imposing and weighty stature helps it look imposing, particularly the back rocket cannon and it’s targeting camera.
However, I must confess I completely prefer the Original (Green and White) design, as featured in Mobile Suit Gundam 0080 MSV. It just feels so much sleeker and faster, selling that the NT-1 is an improvement over the original Gundam. The green and white colour scheme is still eye catching, clearly drawing a distinction between the original and its additional parts, while helping to sell just how protective the armour would be, since the parts of the original Alex peeking through help emphasise just how beefed-up it is. Furthermore, you can easily believe that there’s space in the armour for the chest missile bays, without significantly compromising its protection. It’s only got two other integrated weapons - the back rocket cannon and the twin beam cannon, but it feels like an appropriate amount of additional firepower. It feels significant, since they’re both clearly visible on the design and the grey plays off the rest of the colour scheme - there’s only a few other small details, like the collar and “ribs”. The Full Armour Alex does retain its built-in arm gatlings, but they cannot be used since the armour covers them. I think the fact that the armour doesn’t cover the leg thrusters, and has dedicated gaps for the AMBAC system are why it feels so much sleeker to me - the Full Armour Alex was intended to be a backup plan for the Chobham Armour, and looking at it it might have even been more agile. I also very much like the head - I assume it was just artist interpretation, or perhaps the NT-1’s design hadn’t been finalised when it was made, but the yellow eyes, red forehead jewel and sleeker face really appeal to me, while helping it have its own identity other than “just the Alex, but bigger”. It’s just really rather neat.
Alright then, as a follow up to me talking about artist stylings and my general preference for specialists over generalists, I should probably furnish some actual examples, shouldn’t I?
While all the designs in the above post I’m quite fond of, I believe I can pull out some specific comparisons that may illustrate my tastes a little better.
First up, a comparison of the Zaku-analogues from the cosmic era, the GINN and ZAKU Warrior. As previously stated, I really love the Ginn’s design. I think it does a solid job of updating the Zaku’s key features, while emphasising mobility, armour and just generally being iconic in its own right. However, I don’t really extend the same sentiments to the Zaku Warrior (or really any of ZAFT’s New Millenium Series). For me it’s a difference between evoking something and just referencing it. I honestly struggle to judge the Zaku Warrior on its own merits, simply because I like the Zaku II so much. I’m not going to say it’s bereft of features - the shield’s lovely and I like how the grenades are better integrated, but it lacks its own sense of identity. Whenever I think of the Zaku Warrior my mind immediately turns to how much cooler the original Zaku II is, so I don’t actually think about the Zaku Warrior. The Ginn, on the other hand, is distinct enough that I can appreciate what it does differently to its inspiration. Gundam being an old and self-referential property, this can happen quite frequently. The Ginn has its own unique strengths - the wings, the sword, the opening where you see Zaft deploy them onto the earth. But the Zaku Warrior feels almost like a reference, and I still find it the most distinct of ZAFT’s New Millenium series (the Gouf Ignited has a little set of wings, the Dom Trooper has a shield it pinched from the Freedom and neither of them are particularly noteworthy beyond that, in some cases I struggle to tell them apart from their sources).
Another design I’d like to discuss is the Gundam Kimaris and the Gyan. This isn’t the last time I’m going to talk about knightly-looking suits, but the Kimaris head and colour scheme evoke the Gyan for me. I like both designs very much, because they’re examples of the same basis (knight mech) taken in two different directions, but you can still see similarities. The Gyan has a slim silhouette, suited for nimble dodging, whereas the Kimaris has its wings to emphasise its speed (and it swooping down from on high). The Gyan favours fighting up close with its saber, while the Kimaris has a Lance for hit and run. Both have integrated weaponry (the missile shield for the Gyan and Slash Disks for the Kimaris), but they’re utilised so differently. I also like both of their pilots (though I’ll probably cover that another day). (And I’ll probably cover them both separately at some point, since both have variants).
I’m typically quite fond of prototypes and variants to existing units, since they’re typically either a) more of what I like (IE The Full Armour Gundam (Thunderbolt Sector) essentially being a chunkier Full Armour Gundam with a more thruster heavy and contemporary design) b) common features intermingled with new ones (such as the Zeta Plus Series, which has features of the Zeta with a more rounded feel, and the Grey colours give it a minimalist vibe) c) a design I’m not too fond of, but improved upon (I find the Barzam to be….. functional but not electrifying, but the Refined Barzam is one of my favourite titans mobile suits, since it just feels like a mass-produced MK-II to me).
In a nutshell, Gundam has a wide variety of designs, and you can normally find variations on specific designs, so there’s quite a lot to appreciate. It being a comparatively old property lends it this wonderful recursive appeal, different things cross-pollinating, a blend of the new and the old.
With all the things you've posted looking at the mobile suits of various series, I wondered if you had any specific tastes in mecha design. Are there particular details or design cues that you're especially fond of?
@wordsandrobots, I fully expect to follow this up at sone point (and likely run out of pictures/want to ramble even more), so I’m going to pull it out as a proper post:
That is an *excellent* question, actually, since I hadn’t considered my tastes in such a broad scale before (and well-timed too, since I’ve got a post talking about Gusion in the works). It’s why I typically like talking about design series, since I can compare and contrast within that scope.
I typically focus on Gundam, since I generally like it as a series and there’s a massive variety of designs to appreciate, with a broad range. I’m largely influenced by the Anime, model kits and occasionally videogames, though in a lot of cases I can like a character, and that can lead to a greater appreciation of their mobile suit.
Specific design notes…. I tend to notice them more in the context of an artist - I adore a lot of Ippei Gyoubu’s design touches, from the bright colours to the detailed hands to the panel lines and little touches that you’d never notice. Kazuhisa Kondo has the organic shape and uniquely rounded weaponry and it’s styled in such a way as to apprear blurry, almost ephemeral, like you’re glimpsing it through a haze of smoke and gunfire and dirt, while frantically turning to get away, get away from the conflict. And yet the designs are still recognisable, and in a lot of respects draw from contemporary sources.
I’m similarly fond of Makoto Kobayashi and Kuino Okawara, though I typically struggle to explain how (Makoto Kobayashi tends to have really good composition? I think. So they look simple and detailed all at once, and they’re part of a scene, so it’s what you choose to focus on? And Okawara just makes it look so…. Effortless)
Hajime Katoiki I do like as well, I just struggle to nail down why. I suppose it’s because of how clean his designs look.
Moving away from the preference of artists (and honestly, it’s only that some of their design hallmarks are very distinct), I often have a preference for specific “types” of mobile suit. I talked about this a little in regards to the Code: Fairy designs, but I often find myself drawn to specialist mobile suits over generalist ones. From a modelling perspective, I often like each one to be distinct in a lineup in some way (unless they’re similar models, then I just put them together so the differences show). Often this can just be a distinct weapon, but it’s just as often the form of the mobile suit (the Gusion’s a good example here, since it draws the eye due to its heavyset build, understated colour scheme and giant hammer) or even the colour (see: the Infinite Justice being bright pink). This tends to encompass a lot of close-quarters units (like the Pixy and the Efreets) simply because there’s a lot of ways to do that well. Another reason is that whereas generalist suits tend to show up in large roles throughout the series, specialist ones tend towards “monster-of-the-week”, typically being an obstacle to be defeated or just having one or two cool scenes (like the Efreet Schneid). So I find they stick in my head a lot better.
I can like a lot of designs from a series as well, but of course I tend to have a lot of different criteria as to what designs I like, depending on the suit’s billing and purpose (what makes a great grunt suit and what makes a great protagonist suit are quite different after all). I do very much like a lot of the UC Grunt suits (though I’ll probably touch on that in more detail at a later point), for example, but I only really like one from Anno Domini, the Tieran (since it looks so much like a walking tank as opposed to the spindly nature of the Flags and Enacts). That said, I don’t think that the Flags, Enacts and GN-X’s are bad designs, they’re just not really the sort of thing I like.
In fact, I reckon that’s why I’m particularly fond of Iron-Blooded Orphans’ Aesthetics, since a lot of the units from that series would be close-quarters specialists in any other series. But because melee is so common in Post Disaster, virtually everything carries a nice solid sharp stick. The only exceptions I can think of are Gusion Rebake (which is more of an all-rounder), Flauros (and even that has hatchets that leave cqc a viable option) and Dainsleif Grazes (which only have one arm, so….).
Gundam Requiem for Vengeance then. I don’t really have anything to say on the new trailer other than it reminds me of a trailer I once saw for Final Fantasy 7: Advent Children.
However, given that I did a post on the Gundams in the one year war last time, I figured I’d go over the Full Armour units that I skimmed over this time around.
First up, the PF-78-1 Perfect Gundam. Now I usually try to use fairly neutral pieces of art for these, so they best illustrate the mobile suit in general, but this thing…… well.
It’s a bit of an odd one. First originating in the 1982 Manga Plamo-Kyoshiro, it was built by Shiro Kyoda (the kid in the bottom left of the above picture). Note how I said built. This manga is essentially the earliest permutation of what would eventually become the build series, where the focus is shifted from War to Modelling. Now normally this is where I’d earmark it as a build kit, except that it’s canon to the Universal Century as well. It was apparently a planned upgrade plan for the original Gundam, but was never built, with its data being carried into the Full Armour Gundam, being canonised in MSV. Its armaments are much the same as the original, only adding a built-in 2-barrel beam gun to the arm, four drop mines to the shield and a Shoulder Cannon to the backpack. The shoulder cannon is notable because it’s nature is different in each work - it’s a high pressure water gun in Plamo-Kyoshiro, a 360mm Rocket Gun in MSV, and a high-output beam cannon in Build Fighters.
I admit I was looking forward to talking about the Full Armour Gundam here, but its position in canon is just difficult. Officially, it was never built and existed only as simulation data, because the excess armour and weaponry would have slowed it down too much. Unofficially, it shows up damn everywhere, typically as a foe of either Johnny Ridden or the Perfect Zeong. I’m going to call out two examples here and then move on, primarily because they actually name pilots of the thing. In the videogame Spirits of Zeon: Dual Stars of Carnage, a blue Full Armour Gundam is piloted by Earth Federation Fighter Ace Takashi Kitamoto during the Battle of Solomon. Meanwhile in the manga Mobile Suit Gundam MSV Battle Chronicle Johnny Ridden, a Full Armour Gundam is piloted by Heinz Baer against Johnny Ridden’s Full Bullet Zaku (honestly I mention this because I absolutely love Heinz Baer’s character design, shown below). Armament wise, the Full Armour Gundam retains the Vulcan Guns and Beam sabers of the original Gundam, but carries a twin beam rifle as opposed to the original’s single-barrelled model. In addition, it gains a 360mm Rocket Cannon on its back and four missile bays, built into the knees and clavicles. As a design, I really like the thing, but I’m unsure why. Maybe it’s the simplicity of it being an up-armed and armoured version of the original Gundam, or maybe it’s that there’s some really nice art of it, particularly it’s Debut in Mobile Suit Variation (MSV).
C’mon, Look at this guy. A flying ace who wears a sweater under his pilot suit.
Next up, the FA-78[G] Full Armour Gundam Ground Operations Type, originating in MSV-R. Nice and simple, now. It’s essentially a Full Armour Variant that’s designed for ground combat, using the RX-78-1 Prototype Gundam as a base. It was designed, but never built (whether due to costs, practicality or the lack of the RX-78-1). Design-wise, yeah, it’s nice. Critical areas are up-armoured, and some new weapons added, but it still looks fairly agile, and the Prototype Gundam features make it stand out a little more. It’s armed with Vulcans, Two Beam Sabers on the left arm, a twin beam rifle on the right arm, a 360mm Rocket Cannon on the backpack and a missile launcher. Not much more on this one, it’s just neat.
The FA-78-1B Full Armour Gundam (Type B). Oh, I love this thing. Also originating from MSV-R, it was developed from the G-3 Gundam, rounding out the three full armour units. It was designed primarily for anti-fleet combat, with the assumption that it would be piloted by a Newtype. MSV-R keeps things vague on the details, but given that it seems to have been developed in response to The Battle of a Baoa Qu, the general theme of Full Armour Units and that it was intended to be used with a Newtype Pilot (which the Federation really didn’t have a lot of), it feels a safe bet to say that it was probably never built (honestly, Zeon went big on Newtype research and even they only had about five combat-ready examples). Armament wise, the Full Armour Type B is rocking Vulcan guns, a 360mm Rocket Launcher, a Triple Beam Rifle, upgraded missile launchers in the knees and clavicles, two beam sabers mounted on the left arm and a large missile launcher on the back, which is loaded with two large anti-ship missiles on the front and twenty along the back of the launcher, designed to counter any anti-beam defences employed by its victi- targets. Employed by its targets. Design-wise, gorgeous, I love the patterns on its armour and the simplistic colour palette of blue, grey and golden-yellow for the details is just wonderful. It’s heavyset yes, but it doesn’t feel excessive since it’s designed for anti-fleet work in space. The box-style beam saber adds to this, since it gives the idea of a quick weapon primarily to block attacks, as opposed to its primary armament. I’m not typically a fan of the G-3, but the Full Armour Type B blends its aesthetic so wonderfully.
Next up, the FA-78-2 Heavy Gundam. Another simple one. Three-Four units built postwar, with at least one of them being piloted by one Den Berserk. Apparently one unit was lost during atmospheric entry tests. Essentially a second go-around at the full armour Gundam concept, only a brand new mobile suit as opposed to an add-on. It is armed with: A shoulder mounted Beam Cannon, a singular beam saber, a frame launcher (essentially a composite weapon combining a Gatling gun with a 4-tube missile launcher) and an optional Beam Rifle. Again, just a lovely design, really liking the added bulk on the chest and the visor emphasises its ranged speciality.
The second unit (right) is equipped identically to the regular Heavy Gundam and appears in the Manga MSV-R: the return of Johnny Ridden, where it’s repainted and piloted by Ingrid 0. Due to the series being set in U.C. 90, Unit 2 is somewhat upgraded when compared to the original, being equipped with a bio-sensor for use by newtypes and a set of Dummy Launchers not dissimilar to those found on suits around the time of Char’s Counterattack. These were pretty clearly later additions, however. It was also equipped with a bazooka, patterned off the original Hyper Bazooka used by Gundam units in the One Year War. EDIT: I’d like to note that we don’t know which unit was lost during atmospheric entry tests, so it’s possible that the “lost” unit was Unit 2, so it could be employed “off the books”, as it were.
The RX-78SP Gunner Gundam was designed shortly after the end of the One Year War, during a review of captured Zeon materials. It’s essentially a sniper Gundam, featuring an improved sensor pod and specialised beam rifle in addition to the standard Gundam armament of Vulcans and beam sabers. I say designed because it was never built, development began and a mock-up unit was built from a GM, but it was deemed that the G06 Mudrock Gundam was able to perform the same role. A Full Armour variant appears in the Shin Matsunaga Manga however (MSV-R: Legend of the Universal Century Heroes: Rainbow’s Shin Matsunaga).