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he/him | space, stories, and stuff | elite dangerous, cosmere, elder scrolls, ttrpg ramblings, space, math, physics, star wars, writing, etcetera etcetera i will add more when i add more as relevance increases

35 posts

Knives In Both Hands

Knives in both hands

One thing that I think is really missing from the Lirin Discourse (from all directions!) is that Kaladin absolutely did want to be a surgeon. He genuinely wanted it. There were times where he wanted to be a soldier more, but by the time the recruiters came he had decided that he wouldn't join the army after all! In fact, the tragedy of the whole thing is that Roshone's cruelty forced Kaladin into a path he didn't want anymore.

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More Posts from Hoidwithaspaceship

1 year ago
Welcome To Dragon Of The Day, Where I Give You Your Daily Dose Of Dragons. Heres Todays Dragon. My Favorite,

Welcome to Dragon of the Day, where I give you your daily dose of dragons. Here’s todays dragon. My favorite, Paarthurnax.

God I love Paarthurnax so much. I love that dulled golden color of his scales. I bet they’d be soft if I hugged him. Speaking of hugs, I bet being wrapped up by his wings would be nice…

Anyways, Paarthurnax is from the hit 2011 game, Skyrim. He does cool stuff like debate philosophy, teach you a new language, and get you to kill his brother. He is pretty epic, I give him a 10/10. Screw you Delphine for trying to make me kill him.

That’s all for today’s dragon. I would say come by tomorrow, but you probably shouldn’t.


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1 year ago

Empathy. Motivation. Progress.

The secret to making your readers care about a character lies in these 3 sliding scales, according to Brandon Sanderson.

Empathy. Motivation. Progress.

Show throughout the story the answers to the following bullets:

Empathy (likability)

How relatable are they?

Are they kind or sympathetic to others?

How do other characters treat them?

Motivation (proactivity)

Are the character’s motivations interesting?

Can the character have what they desire? Do they initially avoid what motivates them?

How do a character’s motivations conflict with their flaws, and/or tie to the plot?

What steps is the character taking to get what they want?

People have many things that motivate them. Sometimes they can never have something they desire, sometimes they don’t want the thing they actually need at first. Motivations can conflict with each other, the plot, and a character’s morality.

Progress (competence)

What flaws does the character need to face in order to progress?

Does the character overcome their flaws, fail, step around them, etc.?

Will the character fulfill their promise(s)?

Motivation and progress often go hand-in-hand. Progression should be hard, to keep characters in check.

These sliding scales work just as well for protagonists as they do for villains, and everyone else in between.

Remember, the scales shouldn’t be maxed out. A character perfect at all three sliding scales is difficult to care about, and your characters are your story’s lifeblood.

Brandon Sanderson’s free 2020 lectures on YT


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1 year ago

I think we're finally finding the issue here, which is that dnd has pulled from so many different forms of media and archetypes, and often from different ones that are entirely different in set up and power scaling and magic and such. To simplify, we pulled wizards from things like myths and fancy magic users and the fighter is basically "well its medieval, gotta have a plate wearing sword guy" . And unless you set up a world to accomdate that, to either figure out the neccesarily limitations on magic to have a fighter make sense as being somewhat practical, or expand the magic (non-real elements) to include martial prowess and toughness, the fighter and the wizard basically come from different realities.

Anyway this is why wotc should publish more individual setting books with actual different rules that don't actually work together across settings. Because if you want different themes to your game world, the way players understand that is through the mechanics, and therefore how you define the theme. And if they want to have some big way it all works, they need to stop holding onto these fragments of tradition that say random things about how the rules should be, from earlier editions, that no longer actually work in the setting and world they're trying to build, but are just holdovers.

I doubt that will ever happen. But it would be nice, if they said "these rules are how greyhawk works, this is how eberron works, this is how the forgotten realms works." But at that point the ideal would be to have a different rpg for each one. Which won't happen.

I suppose a compromize could be to establish a firm setting, admit that the rules are unique to that setting and probably shouldnt be one to one ported elsewhere, and then make conversion kits galore for any kind of theme and setting, rather than trying to shoehorn them all into the original setting.

oh but as an aside: in terms of giving classes stuff to do outside their central domain of expertise, you don't really need to look for esoteric stuff for fighters, they've got, like, "being scary", "being beefy", "being good at smashing or moving things", "being athletic", and that's fine? Like if those aren't coming out as useful in a dungeon crawl, or if spellcasters are matching them just on the basis of some handwavey "magic can do anything!" explanation, maybe that's the problem and not that fighters need broader domains of built-in competence. those seem like things that should be useful and character-defining outside of fights, don't they?

1 year ago

It was made by those who were dead

01/07/3309The Pleiades

01/07/3309 The Pleiades

The way is shut.