Thats A Good Wisdom

that’s a good wisdom
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More Posts from Houserproblem
Smash Intros: Pichu VS Jigglypuff
Inspired by “If Smash Bros Had Intros Like Mortal Kombat” by Mister BlackJack
Pichu:”Do we hafta do this Gramma? I don wanna hurt you.”
Jigglypuff:”Don’t you worry sonny, Gramma Jigg is tougher than she looks.”
Pichu:”Okay, here I come!”
[I thought it’d be a fun twist to have Jigglypuff be a kindly, grandmotherly figure instead of the usual young girl portrayal. I also like to imagine the Pikachu from Brawl onwards is the son of the Pikachu from the first two games, while the new Pichu is his child.]
Honestly, the faces just really sell it. Abyss looks like he’s trying to hit on Pizza Guy here (I couldn’t find his name) and the poor dude’s not sure how to respond.
A:”Sooooo...you like ukiyo-e?”
PG:”Uki-whaty?”
A:”You know, those old, woodblock prints from the east?”
PG:”Uhhhh...yeah? They’re really neat.”
A:”You got any favorites?”
PG:”Not really. You?
A:”The Dream of the Fisherman's Wife. You know, the one with the woman and the octopus?”
PG:”Ohh...yeah, that one. it’s pretty famous, isn’t it?”
A:”It is. Though personally, I prefer the rule 63 version.”
PG:”I...don’t think there is a rule 63 version.”
A:”Really?”
(Abyss smirks.)
A:”Wanna make one?”
PG:” 0//_//0 Oh dear...”
A:”Fuhuhuhuhuhuhu....”
Good luck Pizza Guy, you’re gonna need it.

Art of my OC with Egg Boss Abyss the Squid. ^~^
COMM - RobotnikHolmes by AwesomeBlossomPossum
Castlevania: Moonlight Rhapsody Thoughts
I’ve been looking into Konami and Shenqu’s new mobile title, Castlevania: Moonlight Rhapsody. At first, I thought this was going to just be another dumb gacha game meant to cater to nostalgia and just rehash old storylines.
While it does appear to have some mobile game trappings such as a mission/quest based progression structure, random dropped equipment designed to be upgraded via fusion and farming, and playable characters locked behind a paywall, it also looks like much more thought was put into it.
For starters, the gameplay looks to be a proper Metroidvania, as it has a large, continuous map instead of being broken up into levels. The map will likely start off fairly small at first, with new areas being added in updates, but it’s still there.
Second, there are only 8-10 characters so far. Normally, mobile games are all about earning new characters via random gacha-style summoning. But because of the smaller character pool and the fact that said characters can wield a variety of weapon types from the gameplay footage I’ve seen, the random/lootbox element may come from the collectible equipment instead.
Finally, the graphics and art style are gorgeous. I’m not ashamed to admit that I actually have a soft spot for the anime art style used in Dawn of Sorrow and Portrait of Ruin. It detracted from the dark, gothic setting, but it wasn’t horrible. Moonlight Rhapsody blends elements from the Kojima artwork, DS-era anime style, and even the Netflix series to create a style that blends the best of each.
What really sold me on the artwork is how they got around China’s strict rules on the depiction of the dead. Long story short, games aren’t allowed to depict dead bodies or gore. Gore I can understand, but the dead bodies part means that they can’t use any skeleton enemies. So they replaced the skeleton enemies with armor knights, vampire soldiers, or werebeasts with similar attack patterns and weaponry, while Death was given an admitedly impressive redesign. My favorite example was what they did with one of the playable characters.
One of the planned playable characters is a warlock named Vincent. While Vincent’s gameplay hasn’t been released yet, his opening animation when you highlight him on the character select screen has him doing a punching combo, followed by summoning a creature similar to the winged skeleton enemy (those flying skeletons with spears), except its made of crystal fragments. I thought that was pretty clever and a cool (if unintentional) shout-out to Castelvania’s spiritual successor series Bloodstained.
Granted, there are parts of the game I’m not particularly fond of. I’m on the fence in regards to the new characters, as they come off as generic, demon hunter anime archetypes (there’s a guy who is literally the priest from Dungeon Fighter Online with a different haircut and outfit). I’m especially unimpressed with Elvis - the new dhampir protagonist -, due to his name and that he seems to be a rehash of Alucard with Richter’s color palette.
But despite it’s flaws, I’m looking forward to seeing what Moonlight Rhapsody brings to the Castlevania universe. Canon or not, I wish Konami and Shenqu the best of luck and hope that the game does well.
If you’re interested in checking out yourselves, here are some links to get you started:
Moonlight Rhapsody’s page on the Castlevana Wiki. (Includes links to some YouTube videos of the game).
Mike Fringe’s YouTube Channel. He does a playthrough of the game. Just search for the videos and you’ll find them in no time.




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mario is luigi’s number one fan
Kamen Rider Ex-Aid Opening
Thought I’d try my hand at writing my own English lyrics to one of my favorite Kamen Rider openings. Let me know what you think.
If you wish to do a cover using them, go ahead. Just be sure to credit me (lyrics by houserproblem).
Original Lyrics
My Lyrics:
EXCITE
(I gotta believe...) I don't wanna know, real life is too demanding I don't wanna know, I’m better off not understanding Why? Why? Why? Why? Now I know that I’ve come too far Can’t stop this sick and eerie feeling something is coming The new beginning Future’s uncertain, things are getting bleaker, but I know I gotta believe! (Turn it on!)
I’m so... EXCITE! EXCITE! My heart’s dancing EXCITE! EXCITE! Take a chance and Ride with me where no one’s been to, We’ll clear this game using no continues (Hey!) I'm on a mission right now (Hey!) I'm on a mission right now EXCITE! EXCITE! What’s the answer EXCITE! EXCITE! Here’s my answer (1) I hold within my hands (2) This single precious life (3) That I have sworn to live