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Editing Checklist
Editing Checklist
Editing Software:
StyleWriter 4 is fantastic. It’s an add-on for Microsoft word and has a 14-day trial period. It goes through your text, picks out “glue words”, misspellings, long sentences, homonyms, passive tense, shows your reading grade level, and more.
Editminion *FREE* checks for adverbs, weak words, passive voice, cliches, and homonyms among other things.
Pro Writing Aid is another online editor. It is mostly free, but offers more features if you pay.
AutoCrit offers free analysis for under 500 words, otherwise you have to pay for more text and more editing features.
Paper Rater offers a free service for editing, but it is designed for essays.
Formatting Checklist: This follows the general guide of formatting a manuscript in Microsoft word. However, some literary agents and editors have their own requirements.
Under the paragraph option, change the special indentation to first line at .5”. Change to document to double spaced.
There should be no spaces between paragraphs.
When showing a scene break, center # on a blank line.
Font should be easy to read. Courier New and Times New Roman are preferred at size 12.
All margins should be 1”.
Start chapters on a new page and put the chapter title 1/3 down the page. Write the chapter like so: CHAPTER ONE - CHAPTER TITLE. Press return 4 - 6 times before starting the text of the chapter.
For the header, put YOUR NAME/BOOK TITLE/PAGE NUMBER in the upper right-hand corner. Start this header on the first page of the first chapter.
The cover page of your manuscript should have your name, word count, and contact information in the upper left-hand corner.
The title on the cover page should be in all caps. Your name should be underneath in all caps. If you use a pen name, write YOUR REAL NAME (WRITING AS PEN NAME).
At the end of the manuscript, start a new page and write END.
Self-Editing Checklist:
Spelling:
If you are using Microsoft word for your word processor, use the spell check. After that, go through the manuscript line by line to make sure everything is spelled right. You may have used “form” instead of “from” and skipped it because Microsoft word did not see it as misspelled.
Printing out your work or viewing it in another way (such as a pdf on an ereader) helps find these mistakes.
Beta readers can find what you missed as well.
Use editing software to check homonyms or look up a list of homonyms and find them in your document using ctrl + f. Check these words to make sure you used the right spelling.
Grammar and Style:
First use Microsoft word’s grammar checker, but be aware that it is not always right. Check grammar girl if you are unsure.
For dialogue, you can always pick up a professionally published book and look at how the dialogue tags are used, where commas are placed, and when other punctuation is used.
If you’re in school and your English teacher isn’t too busy, have them take a look at it.
Look out for prepositions. Most of the time, you can omit these words and the sentence will still make sense. Beginner writers use a lot of these in their writing and it slows the flow.
Check for adverbs. You’d be surprised at how many you use in your writing, sometimes up to five a page. Using a few in narration is okay, but only a few. Delete adverbs you find, especially those that end in “-ly”, and rewrite the sentences in necessary.
Delete gerunds and forms of “to be” if writing in past tense. Instead of “were running”, write “ran”.
Check subject-verb agreement.
Use correct dialogue tags. People don’t bark their words. They shout.
Two digit numbers should be written as words (twenty-seven) while numbers with more than two digits should be written with numbers (123).
Avoid passive verbs.
Vary sentence length.
Show with the five senses rather than telling.
Most of the time, you can delete the word “that”.
Avoid using “unique” or “significant” words too often.
Consistency:
Make sure all your font is the same size and type.
Make sure you have no plot holes. Use the comment feature in Microsoft Word to track these plots.
Make sure your time line is consistent.
The tone should fit the scene.
There should be one POV per scene. Unless you’re a brilliant writer and can pull off third person omniscient.
Verb tense should be consistent.
Keep track of the details you release of people, places, and things. The reader will remember if in one chapter you say your protagonist has blue eyes and in another you say green.
Pacing:
The whole book should flow in and out of fast paced scenes to keep your reader interested and slow scenes to give them a break.
The middle should not “sag”.
Sentences should flow smoothly.
Plot:
Keep track of all your plots and sub-plots. Readers will remember them.
There should be a beginning, middle, and end.
Is the initial problem at the beginning of the manuscript?
There should be at least one antagonist. This does no have to be a person.
Is there enough conflict?
There should be a resolution.
All scenes should have something to do with plot.
The climax should be the most exciting part.
Character:
The protagonist should change by the end of the book.
Make sure all characters who come in contact with one another have some kind of relationship, whether good or bad.
Characters must have motivation for everything.
The protagonist must want something right from the start of the conflict.
The protagonist needs to be captivating. The readers wants to root for the protagonist. This does not mean the protagonist needs to be likable all the time.
The readers likes to relate to characters. Make sure your characters are diverse enough that readers can identify with one.
Know who your protagonist is. The main character is not always the same. For example, Nick in The Great Gatsby is the main character, but Jay Gatsby is the protagonist. This is important to know while writing your query letter.
If you can delete a minor character from a scene and nothing changes, then delete that character.
Sometimes you can make two minor characters one without losing any essential parts of the story. If you can, do this.
All characters react and act.
Each character has his or her own life.
Dialogue:
Dialogue should be believable. Read it out loud.
Don’t go overboard with phonetic spelling if a character has an accent.
Dialogue should be informal and natural. It does not have to be grammatically correct.
Prose:
Avoid purple prose. I’ve never met anyone with “emerald eyes” or “hair of fire” (except for the Flame Princess).
Don’t use too many adjectives.
Avoid cliches.
Other:
Don’t info dump. Pace information through dialogue and narration.
The first sentence should spark interest, or at least the first three. If it does, the first paragraph should be the same. And the first 250 words. The goal is to get the reader past the first page.
Let your story rest. When you’re ready to edit, start at the end. Writers tend to get lazy at the end of their story whether they are writing it for the first time or revising it after revising the rest of the story.
Make sure your manuscript is within range for your genre’s word count.
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More Posts from Inkdropsonrosequinn
List of Elemental Abilities
Air/Wind
Aerokinesis -manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breath anywhere
Wind Generation - create blasts of air.
Divine Winds Manipulation - create and control heavenly winds.
Dark Wind Manipulation - create and control eerie winds.
Earth
Geokinesis - control, manipulate, and reshape the earth at will.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis… manipulate metal at will.
Fraxikinesis - manipulate burnt matter.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation… can turn things into sand.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.
Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.
Fire
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Water
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Darkness
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate one’s shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
Electricity/Lightning
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning.
Black Lightning Manipulation - create and control the darkest lightning.
Energy
Dynamokinesis - manipulate existing energy.
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation
Chi Manipulation
Electricity Manipulation
Energy Manipulation
Ice
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Beam - shoot beams of freezing energy.
Ice Generation
Light
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Projective Invisibility - turn other things invisible.
Evil Banish - Rid and banish all spirits of evil and black magic.
Light Manipulation
Weather
Atmokinesis - manipulate the various aspects of the weather by using water, fire, earth, air, and lightning/electricity.
Atmokinetic Resistance - immunity to all weather-based abilities and effects.
Atmokinetic Sensing - sense the future weather patterns.
Other
Aether Manipulation
Cosmic Manipulation
Gravity Manipulation
Nether Manipulation
Space-Time Manipulation
From Superpower Wikia. See their complete list of superpowers HERE.
Character Development: Speech
Finding your character’s voice is one of the most important things you can do to make your character more fully developed. It can often be the thing that sets your character apart and makes the reader easily able to identify them. Creating your character’s voice breathes life into them.
What to think about:
Formal or informal

Can be shown with:
sentence structure/complexity (shorter vs. longer sentences, number of clauses, etc.)
contractions (e.g. y’all versus you guys, I am vs. I’m)
word choice (simple or advanced; more poetic vs. more practical, blunt vs. subtle)
word order/syntax (can indicate dialect and/or formality)
Things to ask yourself:
- If my character speaks formally/informally, is there a reason?
- Does it indicate their status?
- Or is it a rejection of their status? (e.g. does your highborn character prefer to speak informally because they hate their position in life, or does your lower class character speak more formally to make themselves appear higher class?)
- Is the way they speak normal for their society? In other words, if your character is, say, an alien from a highly formal culture, they won’t think of themselves as speaking abnormally. But if they visit another, less cultured planet, they’ll stick out like a sore thumb.
Catchphrases

When done well, this can be amazing. When done awfully, it makes the reader sigh and roll their eyes in exasperation. So, be careful not to overdo it!
Catchphrases can include:
slang (e.g. wicked, if your character is from Boston, like Faith Lehane from Buffy: the Vampire Slayer)
exclamations/swears (”Hell’s bells!” - Harry Dresden, “Zoinks!” - Shaggy, “Holy ___, Batman!” - Robin at various times)
automatic responses (such as in response to how they are, e.g. “Five by five.” - Faith Lehane, or in response to a question they don’t want to answer, e.g. “Spoilers!” - River Song)
greetings/goodbyes (”Hello, sweetie.” - River Song, “What’s up, Doc?” - Bugs Bunny)
introducing themselves ( “The name’s Bond. James Bond.” - James Bond, “Trust me. I’m the Doctor.” - the Doctor, “Denny Crane,” said repeatedly by Denny Crane)
an explanation/repeat phrase of some other classification (”Dammit, Jim, I’m a doctor, not a ________.” - Bones, “Your mission, should you choose to accept it…” - Mission Impossible, “Live long and prosper.” - Spock, “Same thing we do every night, Pinky! Try to take over the world!” - the Brain)
A lot of times, these catchphrases can become inside jokes, and merely referencing them is enough (think: “It’s a bird! It’s a plane! It’s Superman!” or “Holy _______, Batman!”).
But sometimes, it can feel a little forced (like Miss Martian’s constant use of “Hello, Megan!” all the time in Young Justice). You want to use these catchphrases sparingly, and when they make sense. While you and I might say “fudge” or another such exclamation any time we trip, the reader does not want to read that twenty times in the same chapter because your character is a klutz. This is the art of writing, not the hyperrealism of writing. You want it to mean something, so use it only when needed.
Things to ask yourself:
- Does this character really need a catchphrase? How will this help establish character?
- Does the catchphrase come from the type of place they live or things they do? For instance, Harry Dresden is a wizard, so when he swears he says, “Hell’s bells,” which reminds us of his job and difference from those around him. This wouldn’t be the same if he simply said, “Dang it,” any time he swore.
- Is there a reason they have a catchphrase? Is it deliberate or unconscious on their part?
- Is there a way you can flip the catchphrase and use it to signal a shift in the story or an unexpected twist (e.g. signifying that somehow your character as switched bodies with another person, like Faith from Buffy: the Vampire Slayer; alternatively, that something isn’t right with the character, because of certain events, and they’re not saying their usual catchphrase)?
Verbal Tics*

Verbal tics are sounds that are not really words, more like filler, that get used almost unconsciously in everyday speech. Words like “ehm,” “uh,” and so on are all verbal tics. (Various internet sites assure me that throat clearing and sniffing can also be included here, but I leave that up to you.) For this section, however, I am also including words, but only those words that are filler. I am also including alterations to the text that represent how someone is speaking.
Now, I know that in any writing guide you read, they want you to NOT, NOT, NOT use regular tics like these in dialogue. It’s annoying, repetitive, annoying, serves no purpose, annoying, and so on. In a sense, they are very much right. Don’t use verbal tics for every character! But using them to distinguish one character (or a couple, in different ways) can work very well if done right.
Verbal tics can be:
words (examples: “You don’t wanna mess with us, see, ‘cause we’re dangerous, see,” or “So, I went to the mall yesterday, and there was this dress, so I bought it, so…” or even “Like, I’m not even sure what Vanessa was, like, wearing at that party last night?”)
filler sounds (e.g. “eh,” “um,” “uh,” “er,” “hrrgh,” “urk,” and so on)
messing with the letters and format of the sentence (e.g. dragging out the letter, making every word separated for a slow speaker, running words together to indicate speed, etc.)
Examples of verbal tics (this is a section in which examples are very helpful, so here you go):
Damian Wayne, the current Robin at DC Comics: uses the distinctive sound “tt” in his appearances to express his emotions, even - tt - other comic series that he guest-stars in
Asmodeus from the Redwall series: drawsss out the letter ssss becaussse he isss a ssssnake
The Flash, at various points in DC Comics: speakswithallthewordstogetherbecausehe’stalkingsofast!!!
Canada, from the Hetalia anime: ending every sentence like a true Canadian, eh?
Things to ask yourself:
- What purpose would a verbal tic have for my character? Do they really need one?
- Is the verbal tic connected to an emotion, or is it involuntary? (Generally, in real life, it is involuntary, but once again, this is art, and so it can have meaning, if you so choose!) What emotion might it be connected to?
- Are they aware of it? Are they embarrassed by it? Do people make fun of them for it?
- Is it part of their dialect/culture?
- Is it a recent thing or have they always done it?
- Where is the balance between making it seem like a realistic tic and annoying my reader with the repetitiveness?
*I am not referring to any medical diagnoses here, although if you want to go right ahead and use medically diagnosed tics for a character, please feel free to! However, this section does not deal with those, as I am not an expert, although I understand there might be some confusion due to the terminology I have used. Please let me know if there is a different term I should be using instead, as I couldn’t find one anywhere. Thanks!
Ways of addressing others

The way that your character addresses other characters says a lot about how they view and respect those around them, in addition to their personality. In addition, if you establish a character addresses others in a certain way (say, by last name only), then when they break this pattern, the reader knows it is important.
Different ways of addressing others:
nicknames (either a shortening of someone’s name, even if it’s not usually shortened, or a name reflecting some characteristic of theirs - e.g. “Jane” to “Janie,” or “Shorty,” or Tony Stark’s brand of nicknames, like “Capsicle” or “Rock of Ages”)
titles (similar to nicknames, but more formal - e.g. a character referring to people by their rank, job, familial relations, etc.)
last name only
full name only (never shortened, includes first, last, and middle names)
no nicknames (never refers to a character by anything other than what’s printed on their birth certificate, can be combined with others on these lists, especially the previous two)
familial referencing (e.g. Aragorn, son of Arathorn)
insults (ranging from harmless to aggressive, can be combined with the first one on this list, not always swears)
by physical/personal characteristics [epithets]** (e.g. by gender, hair color, eye color, traits - for instance, “boy,” “you, redhead!” or “the only one of you with any spine”)
** This one tends to work best in stories set in older times or in sci-fi/fantasy. Epithets can be insults, but the epithets I am thinking of are more Homeric in nature.
Things to ask yourself:
- Is there a reason behind my character’s decision to address people in this way? Does it indicate a lack of trust? A need to crack jokes?
- What does this say about my character’s background? Is this the normal way to address people where they come from? Is it abnormal to do so in the place they are now?
- Does my character evolve from speaking this way? Do they start speaking in a different way, either deliberately or unconsciously? Why?
Accents

Accents are tricky. There are several different ways to write accents (I’m currently working on a post that explains them further), but basically no matter how you write an accent, there are a few things you can do to portray the accent.
slang (e.g. barbie = barbecue in Australian slang)
word order/syntax (e.g. “I’m after going to Mary’s” = “I just went down to Mary’s” in Hiberno-English)
contractions (I’ve versus I have, or y’all versus ye vs youse vs you and so on)
idioms (words or phrases that do not have equivalents in other dialects/languages/places)
diction (words meaning different things, like “chips” in American English and in British English)
verbs (e.g. “ain’t,” “be,” “runnin,” or mixing up tenses)
Keep in mind:
- be RESPECTFUL of whatever accent you’re trying to portray, especially if it’s not your accent
- don’t overdo the accent because it might end up sounding stereotypical (and that is not respectful - see above)
- you should get a feel for the accent you’re trying to write. Listen to the music, read something in that accent, watch/listen people talk in the accent until you hear the rhythm and way people with that accent talk.
Things to ask yourself:
- Is the way I am portraying this accent as accurate as it is within my power to make it? (In other words, have I done my research?)
- How does my character feel about their accent? Are they in a place where their accent is normal? Are they in a place where they stand out because of their accent?
- Continuing on that thought, how noticeable is their accent? Is it the equivalent of someone from, say, Boston going somewhere else in Massachusetts, or the equivalent of that person from Boston going to California, or the equivalent of that same person going to London? Each one becomes more and more noticeable the farther the person goes from their home.
- Has my character made an attempt to hide their accent? Deliberately intensify it? Or do they just not care?
- Does it get stronger or weaker based on their emotional state?
Emotion

The emotions your character normally expresses when they’re speaking say a lot about their general emotional state. In addition, if there is a change in their emotional state, readers will be able to know that just from the way they talk (though context and body language are always useful!)
You can show emotion in speech through:
speed (if they’re easily excited, they might talk fast! and with a lot of exclamation points! But if they’re sad a lot…well, they might talk a bit more slowly and take their time…kind of like Eeyore.)
word choice (is it generally positive? negative? Or somewhere in between?)
reactions to other characters’ dialogue (are they generally patient and wait for the other person to finish? Or do they jump in because they’re so excited about something the other person has said?)
volume (are they loud? Quiet? Are they normally quiet but get loud when they’re angry? Or vice versa?)
understandability (not necessarily stuttering or stumbling over words, but can be; are their procession of thoughts/logic easy to understand? Is their conclusion sensible? Are they understanding others easily or do they need clarification? For instance, if your character is easily excited, maybe their dialogue comes in a jumble of words that is hard to understand. Maybe they’re so angry they’re not listening to anything the other person is saying, and their dialogue reflects that.)
punctuation/capitalization (are they unsure of themselves and what they’re saying a lot, so they use a lot of question marks like this? Are they aggressive in their emotions and so THEY SHOUT LIKE THIS!!! Are they…kind of thoughtful and take the time to…express themselves correctly…or are they - well - I mean are they - like - the kind of people who - you know, backtrack and correct themselves a lot?)***
***Again, you want to be careful not to overdo this, as it can get annoying AND lose the effect it has on the reader. If one of your characters SHOUTS. EVERYTHING. THEY. SAY. THEN WHEN SOMETHING REALLY IMPORTANT HAPPENS TO THE CHARACTER AND THEY GET VERY EMOTIONAL AND SHOUT, IT’S LOST A TON OF EMOTIONAL IMPACT ON THE READER. Like the end of that sentence. Did it make a big impact on you? It should - it was the entire point of the sentence. But it was lost amidst all of the other capitalized words. The same thing goes for any type of repeated punctuation/capitalization for a character - you want to make sure it counts.
Things to ask yourself:
- Why does my character express this emotion generally?
- What does it say about their outlook on life?
- What does that say about how they view other people?
- Does their dialogue rely on these techniques too much when trying to show their emotions? How can I combine these with their body language?
Focus/Fixations

This is a pretty simple one. Focus can be organization of thoughts - basically, what idea(s) can they or want to focus on. A character that is very focused might be a practical person who is focused on the here and now, and their plans for whatever situation they’re in. A character that is less focused might be someone who thinks of several things at once, which reflects in their dialogue.
Fixations are the things that their minds keep coming back to. So for example, if a character is worried about how they did on a test, throughout the story their dialogue might keep returning to that subject or referencing it. For instance: “Hey, when do you think we’re getting that test back?” or “Wow, this is pretty hard. Almost as hard as that test we took.” You want to make it less obvious than this, of course! (A good example is Anya from Buffy: the Vampire Slayer and her obsession with making money.)
Ways to show focus/fixation:
number of ideas/topics in their dialogue at a time
relevance of topics to the present
relevance of topics to the past/future
how they react to people who do not share their focus/fixation (e.g. a focused person finds it annoying when a person who is not focused keeps interrupting them, or a person who is less focused finds it annoying that a person who is focused is paying too much attention to one thing)
Things to ask yourself:
- How focused are they when talking?
- Do they think of a million things at once, or just one at a time?
- What are some short-term fixations they might have? Some long-term?
- Why might they be focused/not focused? Why might they have these fixations? What do these fixations say about their character?
- Do the focus/fixations change over time? How? Why? Does it reflect a change in their character?
- Am I making my character too focused/fixated on something? Is it detracting from or adding to the story or the character arc?
How others see them vs. how they see themselves

This one is probably the broadest one on the list. There aren’t specific things you can do to get this across (it’s more of a general thing), but it’s a cycle that you should keep in mind.
Your character sees themselves in a certain way. For instance, they might think of themselves as helpful, or kind.
The way that they see themselves can influence why they do things (e.g. if they see themselves as a person who doesn’t go on adventures, like Bilbo Baggins, they will refuse to go on an adventure.)
The actions that they take influences how other characters see them, but the other characters do not necessarily see your character’s perception of themselves (e.g. in the Hobbit, Bilbo sees himself as helpful and averting war by giving the Arkenstone to the Elves. He thinks he is being a good friend. However, Thorin sees it as a betrayal and thinks Bilbo is disloyal and not a good friend. Both of them at the time of their actions think they are right.)
How other characters see your character influences how they treat your character (e.g. Because Thorin thinks Bilbo has betrayed him, he threatens Bilbo and rejects him as a friend. Bilbo escapes with his life, but only through the help of the other dwarves. Again, to each character, their own actions are justified and so their dialogue reflects their belief that they are right. So, when they talk to each other, both of them think that they are right and the other is wrong, and you can see this in their dialogue.)
How they treat your character influences how your character sees and reacts to these people, and can influence your character’s perception of themselves (e.g. Because Thorin rejected Bilbo and called him a traitor, Bilbo is bewildered and believes for a time that Thorin cannot be saved, and he feels like he failed).
The cycle continues.
All of this is reflected in their dialogue to each other.
Knowing how each of your characters see each other and themselves will influence their dialogue and reactions to each other. Characters can misunderstand each other, underestimate someone, or help someone feel better about themselves, just to name a few things.
Things to ask yourself:
- How does my character see themselves? Why? Are they one hundred percent correct?
- How do other characters see my character? Why? Are they one hundred percent correct?
- Does my character have any idea of other people’s perceptions of them? If so, do they care? Is my character correct about what they think other people think about them?
- Will my character’s perspective of themselves/other people change? Why and how? Will other characters’ perspectives of my characters change? Why and how?
- How do all these reactions to each other influence the story?
Hope this helped! Let me know if there are any questions.
- Riona
Writing Motivation Tip
“I’m such a shit writer, I can’t get anything to sound good!” I guarantee if you’ve written more than a few sentences, there’s one in there that you like. There’s something that made you glow with pride, or at least made you think for a moment, “hey, a few more of these and I’ll be set!” So here’s what you gotta do. Compile them. Make a separate document and name it “Lines I Like”, “Good Shit I Wrote”, or anything that proclaims that it’s the best of your work. Not “okay stuff I guess”. This is for tooting your own horn, not negging yourself straight back into misery. Then go through any and all WIPs or past projects and paste them into it. Save it to your desktop and maintain it. Add to it every time you create a turn of phrase that sounds right, any time you write a good pun or a striking paragraph. Top it up with fresh material. Open it up when you’re feeling down on yourself as a writer. Anything that makes you doubt your abilities, open it and reread those lines. It’s an instant mood boost.
Be your own inspiration, because if you’ve written a good thing once, you can absolutely do it again.
Legit’s Historical Fashion Masterpost
All right guys, I’ve decided to put together another masterpost for you - this time on historical fashion. This could get lengthy so… bear with me. (Forgive me also if some of the dates are a touch inaccurate - I’m not a historian and I’m going with what Google gives me.)
Prehistory -
Neolithic Clothing - The beginnings of textiles, some woven materials, leather, etc. Circa 102000 BCE - 2000 BCE
Bronze Age Britain - The development of more sophisticated textiles, including wool and some ornamentation, including brooches. Circa 3200 BCE - 600 BCE
Iron Age Clothing (Europe) - Even more sophisticated, ornamented clothing, textiles, hairstyles. Dyed clothing arises. Circa 1200 BCE - 1 BCE (in Europe)
Fashion of the Ancient World
Clothing of Mesopotamia - i.e, Babylon. Also Mesopotamian jewelry. Circa 3000 BCE - 300 BCE
Clothing of Ancient Egypt - All eras.
Clothing of Ancient India - An overview.
Ancient Greek Clothing + Wikipedia for Definitions
Ancient Roman Clothing + More Rome
Ancient Celtic Clothing
Vikings!
Biblical Clothing - i.e., Primarily Ancient Hebrew
Byzantine Clothing
*Note: I’m not including many cultures here (such as Asian/South American) simply because of my own lack of expertise + time and space limitations in this masterpost.
Medieval Clothing
Wikipedia Overview
Anglo-Saxon Clothing - (Pre-Norman Invasion)
England 1066-1087 - Ish
1100 - 1200 in European Fashion - Wikipedia
1200 - 1300 in European Fashion - Wikipedia
*A Note on Women’s Fashion - Tight lacing did NOT appear until about 1340, which means that shapely, comely bodices would not have appeared in fashion before this time.
14th Century Women’s Fashion - The stereotypical “medieval” look with wimple, long sleeves, etc.
Sexy Sexy Knights
Suits of Armor & Their Component Parts
Suit of Armor - Labeled Photo for Reference
15th Century Clothing
The Renaissance
History of the Corset - Italian in origin. Introduced to France in the 1500s.
15th Century Florence
*Note: For the Tudor and Elizabethan eras of fashion it’s important to note that there were laws in place which dictated what clothing you could wear due to your social class.
Tudor Era Clothing - King Henry VIII, et al
Tudor Dress & Its Component Parts
Elizabethan Clothing
Tudor/Elizabethan Corsets - Corsets during this time created a shape with a flat chest and narrow waist.
Jacobean Era Dress - 1603 - 1625
And Beyond
Baroque/Rococo Fashion - France 1650 - 1800
What to Wear in the English Civil War
The “Naughty” Side of 18th Century French Fashion - NSFW. Ooh la la.
Pilgrims in Murica
American Revolutionary War Costumes
Colonial Clothing - 18th Century Murica
Colonial Men - Colonial Women
Overview of Native American Clothing - *Note: Please use this as a starting point only and do your own research. Remember that different groups have fashions specific to their cultures. This is more to know what NOT to do than to know what TO do.
Fashion Under the French Revolution
Regency Fashion - 1800-1845 England
Regency Corsets/Underthings
History of Victorian Fashion
Victorian Men’s Clothing
History of the Victorian Corset
Victorian Women’s Clothing By Layer - All 5 yo.
American Fashion - 1830s
Women’s Fashion During the Civil War
Twentieth Century
La Belle Époque 1895-1914
Edwardian Fashion - 1900-1919
Men’s Edwardian Fashion
Flapper Fashion
More 1920s - 1920s Hairstyles - 1920s Makeup
1930s Fashion - 1930s Hats and Hair - 1930s Makeup
1940s Fashion - 1940s Hairstyles - 1940s Makeup
1950s Fashion - 1950s Hairstyles - 1950s Makeup
Early 1960s - Mid/Late 1960s - 1960s Makeup History
1970s in General - 1970s Makeup - 1970s Hair
Punk Fashion
And I’m stopping here. You should have it after this point, kiddos.
You better appreciate this.
Writing Traumatic Injuries References
So, pretty frequently writers screw up when they write about injuries. People are clonked over the head, pass out for hours, and wake up with just a headache… Eragon breaks his wrist and it’s just fine within days… Wounds heal with nary a scar, ever…
I’m aiming to fix that.
Here are over 100 links covering just about every facet of traumatic injuries (physical, psychological, long-term), focusing mainly on burns, concussions, fractures, and lacerations. Now you can beat up your characters properly!
General resources
WebMD
Mayo Clinic first aid
Mayo Clinic diseases
First Aid
PubMed: The source for biomedical literature
Diagrams: Veins (towards heart), arteries (away from heart) bones, nervous system, brain
Burns
General overview: Includes degrees
Burn severity: Including how to estimate body area affected
Burn treatment: 1st, 2nd, and 3rd degrees
Smoke inhalation
Smoke inhalation treatment
Chemical burns
Hot tar burns
Sunburns
Incisions and Lacerations
Essentials of skin laceration repair (including stitching techniques)
When to stitch (Journal article–Doctors apparently usually go by experience on this)
More about when to stitch (Simple guide for moms)
Basic wound treatment
Incision vs. laceration: Most of the time (including in medical literature) they’re used synonymously, but eh.
Types of lacerations: Page has links to some particularly graphic images–beware!
How to stop bleeding: 1, 2, 3
Puncture wounds: Including a bit about what sort of wounds are most likely to become infected
More about puncture wounds
Wound assessment: A huge amount of information, including what the color of the flesh indicates, different kinds of things that ooze from a wound, and so much more.
Home treatment of gunshot wound, also basics More about gunshot wounds, including medical procedures
Tourniquet use: Controversy around it, latest research
Location pain chart: Originally intended for tattoo pain, but pretty accurate for cuts
General note: Deeper=more serious. Elevate wounded limb so that gravity draws blood towards heart. Scalp wounds also bleed a lot but tend to be superficial. If it’s dirty, risk infection. If it hits the digestive system and you don’t die immediately, infection’ll probably kill you. Don’t forget the possibility of tetanus! If a wound is positioned such that movement would cause the wound to gape open (i.e. horizontally across the knee) it’s harder to keep it closed and may take longer for it to heal.
Broken bones
Types of fractures
Setting a broken bone when no doctor is available
Healing time of common fractures
Broken wrists
Broken ankles/feet
Fractured vertebrae: Neck (1, 2), back
Types of casts
Splints
Fracture complications
Broken noses
Broken digits: Fingers and toes
General notes: If it’s a compound fracture (bone poking through) good luck fixing it on your own. If the bone is in multiple pieces, surgery is necessary to fix it–probably can’t reduce (“set”) it from the outside. Older people heal more slowly. It’s possible for bones to “heal” crooked and cause long-term problems and joint pain. Consider damage to nearby nerves, muscle, and blood vessels.
Concussions
General overview
Types of concussions 1, 2
Concussion complications
Mild Brain Injuries: The next step up from most severe type of concussion, Grade 3
Post-concussion syndrome
Second impact syndrome: When a second blow delivered before recovering from the initial concussion has catastrophic effects. Apparently rare.
Recovering from a concussion
Symptoms: Scroll about halfway down the page for the most severe symptoms
Whiplash
General notes: If you pass out, even for a few seconds, it’s serious. If you have multiple concussions over a lifetime, they will be progressively more serious. Symptoms can linger for a long time.
Character reaction:
Shock (general)
Physical shock: 1, 2
Fight-or-flight response: 1, 2
Long-term emotional trauma: 1 (Includes symptoms), 2
First aid for emotional trauma
Treatment (drugs)
WebMD painkiller guide
Treatment (herbs)
1, 2, 3, 4
Miscellany
Snake bites: No, you don’t suck the venom out or apply tourniquettes
Frostbite
Frostbite treatment
Severe frostbite treatment
When frostbite sets in: A handy chart for how long your characters have outside at various temperatures and wind speeds before they get frostbitten
First aid myths: 1, 2, 3, 4, 5 Includes the ones about buttering burns and putting snow on frostbite.
Poisons: Why inducing vomiting is a bad idea
Poisonous plants
Dislocations: Symptoms 1, 2; treatment. General notes: Repeated dislocations of same joint may lead to permanent tissue damage and may cause or be symptomatic of weakened ligaments. Docs recommend against trying to reduce (put back) dislocated joint on your own, though information about how to do it is easily found online.
Muscular strains
Joint sprain
Resuscitation after near-drowning: 1, 2
Current CPR practices: We don’t do mouth-to-mouth anymore.
The DSM IV, for all your mental illness needs.
Electrical shock
Human response to electrical shock: Includes handy-dandy voltage chart
Length of contact needed at different voltages to cause injury
Evaluation protocol for electric shock injury
Neurological complications
Electrical and lightning injury
Cardiac complications
Delayed effects and a good general summary
Acquired savant syndrome: Brain injuries (including a lightning strike) triggering development of amazing artistic and other abilities
Please don’t repost! You can find the original document (also created by me) here.