Hey Hm. Can You Help Me?
hey hm. can you help me?
im newbie writer. and i know nothing about creating titles and summaries, but i think i can get my way on that. So hm i want to write a muder mystery (just to my friends), the thing is, its all in my head and i cant write it down, besides that i wanna write it in english and im not fluent on it.
Another thing, it's that the plot looks too shitty... Like the murderer is a girl obsessed with her beauty and it's pretty vain, but you know the "murderer" it's to be reveled to much later, and it's too obvious it's her... Oh My what a shame...
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Start by writing your ideas down (on paper, in a Google Doc, whatever). It doesn't have to be in English if that's not your most fluent language. Organize your thoughts this way. From there, you can try writing it. Don't worry if it seems terrible at first. The best way to improve is to practice. And again, the story doesn't have to be in English if that's not what you're fluent in. Write it in your native language, or whichever language feels most comfortable to you. The story can be translated later (if not by you, then sometimes you can find people online who can do it for you).
And as for how your plot looks, don't worry about that when you're a new writer. Write it anyway. If it's just for your friends, then it doesn't matter as much if it's an idea that's been done thousands of times before, because this is your story, and you can tell it the way you want to tell it.
More Posts from Kogarashi-art
Writing Tips Pt. 14 - Keep Notes and Reread
Two important details about writing I think a lot of beginners forget is that you should be keeping notes on what you're writing, and you should reread as you go along.
Keeping notes is important so you can reference things you've established in your story. You don't want your readers jarred out of the story because Alice's hair color changed partway through simply because you couldn't remember what color you'd made it and didn't feel like double-checking. If Bob's eye color keeps changing every scene he's in, it should be for in-story reasons and not because of authorial laziness. Other things you might track with note-keeping include which spells you've given your mage character, or who a character's family members are (and whether or not they have siblings). Even professional writers keep notes on the things they'll need to reference again.
I'm partial to keeping documents in a folder on my computer on different subjects, such as character backstories, family trees, magic systems, even something as silly as where everyone sleeps in their home base. Other authors may use index cards tacked up to the wall, or establish a wiki to help them link important things together, or have a series of notebooks they can pull off the shelf to flip through. There are different ways to do this, so find one that works for you.
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And make sure you reread, unless you're writing your whole story in one marathon session. Each time you go to add a new installment to the story, whether it be a new chapter to an ongoing piece or a sequel to a previous work of yours, reread the older stuff first, especially if you don't keep regular and extensive notes. You will almost invariably forget important details if you don't do this, and it's quite immersion-breaking if your story loses internal continuity because you didn't review what you'd already written.
For example, if your hero has run afoul of one of the villain's machinations, it breaks immersion if your villain's motivation for the plot changes from chapter to chapter. If he was actively trying to kill the hero, but then later claims to have just wanted to scare him, but then goes back to wanting to kill him, then was just testing a contraption and it's the hero's own fault that he got injured and now the villain doesn't know what to do without the hero, you aren't creating good drama, you're just hurting your own story's continuity. What is your villain's motivation?
Yes, I have seen this before.
So at the very least, skim over what you wrote previously to make sure you aren't breaking continuity or introducing contradictions into your story.
I frequently write stories by hand in a notebook during moments of free time. Rereading also helps me remember what I was working on when I last had to pause so I can make sure I keep the story flowing properly, rather than suddenly cutting to a different scene because I forgot where I was, or having a random character show up because I didn't remember they were supposed to be elsewhere. I've even caught a few times when I went to write a turn of phrase and thought it seemed familiar, and sure enough, I'd used it just two pages prior.
So keep notes, and make sure you reread. Your continuity will thank you.
Here's a tip for any author/artist/creator who needs names for characters.
Instead of going to a baby name site for the hundredth time, pull up a movie, any movie, and watch the credits.
I promise, you will find some of the most fun and obscure names and surnames that you've ever seen (the post production teams are usually extra spicy for some reason)
Writing Tips Pt. 15 - Constructive Criticism
One important thing for any writer is to learn how to receive feedback on their work so they can improve. Even professionals can continue to improve their craft, and having an outside perspective can be very important to this.
One thing I often see among novice writers is a misunderstanding of what actually constitutes "constructive criticism." I frequently see novice authors who say they want constructive criticism, but when someone leaves a comment or review that brings up anything less than absolutely positive (pointing out a flaw, expressing confusion over a character's behavior, etc.), the author responds as though the entire story, and the author by extension, has been outright insulted. They say they want constructive criticism, but what they really want is just praise.
So first you need to know what constructive criticism actually is.
Praise: when the reader is gushing over every good thing in the story. ("This is the best story ever! You're awesome! I love your characters! It was great when your characters did the thing, and I liked how you wrote the fight sequence!")
Constructive Criticism, Critique: when the reader points out the story's flaws, but also (sometimes) what the author has done well. There may not always be positives mentioned, but the overall tone will be informative rather than hateful. If the reader knows of ways to fix the flaws or otherwise improve the story, they'll also provide such suggestions. ("I really liked your story. You captured the main character's personality well, and I liked how they interacted with their nemesis. Your pacing through the fight sequence felt rushed, though. Maybe if you switched to a different POV character for that scene? Or wrote a few extra action beats in there. You also gave one character a fire spell in chapter three but previously they could only do ice magic. I love your magic system, though!")
Insults, Flames: when the reader is negative to the point of offense. The commentary will be unhelpful. ("Your story sucks! You should stop writing! Go jump in a lake!")
Now, it should be noted that praise is not bad. Only one of these three types of feedback is universally bad, and that would be the insults. Ignore these. Block the comments if you can, report them for abuse if the site you're on allows it, and move on with your day. But keep in mind that simply pointing out the story's shortcomings aren't (usually) a personal attack, even if they don't mention any positives at all. The idea is generally to help, not harm. If there is a personal attack, ignore the attack.
But if it's just actual constructive criticism, put on your big kid pants, accept or ignore (because you don't have to accept someone's constructive criticism, even if you asked for it in the first place), and and don't retaliate. Throwing a fit when someone points out your spelling errors or your gross mischaracterization just makes you look like a child. And this applies to grown adults and professional writers just as much as beginners.
But if you take the feedback with grace and dignity, even if it's to politely point out that you're not accepting constructive criticism at this time or that you have an editor but thanks for the feedback anyway, you will come across as a professional in attitude, even if you're just starting out.
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I didn't get to play video games that much during my youth/teen years (family couldn't really afford a game console, and my mom didn't want to get one anyway, so I had to mooch off of my teenage uncle's instead). But here's five anyway, dipping into my early 20s when I was able to buy my own consoles.
Sonic the Hedgehog 2 (youth)
Super Mario Bros. (youth)
Sonic Adventure 2 (20s)
Grandia II (20s)
Final Fantasy IX (20s)
I did most of my video game branching out in my late 20s/throughout my 30s, and honestly my favorites are mostly from that period rather than the early years, but Sonic 2 will forever be one of the more formative games I've played (it was—and still is—my first fandom).
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