
A blog to where my weird dreams become reality. | Probably a lot of Fanart/drawings | A lot of weird rants Iâve had with friends | Some weird questions | Fandom Writings | Wips | Always looking for someone to talk fandoms with | Current Mood: Making tumblr friends is hard.
189 posts
Wailing Fever
Wailing fever
Source: Taking damage from a phonic creature or being exposed to wild magic.
DC: 12
Incubation Time: 1d12 Hours
This maddening infection causes the infected to hallucinate vivid banshee-like screaming every 1d8 minutes times half their class level.
A humanoid that experiences damage from a phonic creature or being exposed to certain forms of wild magic when below ten hit points must succeed a DC 12 constitution saving throw or become infected. After 1d12 hours, the creature begins to hallucinate vivid banshee-like screaming every 1d8 minutes times half their class level. After the symptoms appear, the infected is incapable of taking a long rest and gains 1 level of exhaustion. While exhausted, the creature develops symptoms such as lightheadedness and fever.
This disease cannot be cured or removed by magical means. However, spells such as Lesser Restoration and Lay On Hands or other effects that cure diseases may suppress symptoms for a day whenever applied (roll constitution saves with advantage).
At the end of each day, you must make a Constitution Saving Throw. If you pass, add 1d8 to the number of minutes between each scream until the value is 60. For levels above 10 the value is 100. Once you save enough to reach 60 or 100, the disease is cured. However, you must roll 1d4 the value of which determines how many days the infected must endure ear irritation after the disease is cured.
If you fail your constitution saving throw, you must subtract 1d8 points. If the value reaches zero, the infected succumbs to madness. The character experiences vivid visual hallucinations in addition to the screams and has disadvantage on ability checks. To recover from the effects of madness, you must roll Constitution Saving Throws until your minutes between each scream reaches a value 10 points greater than your original 1d8 (x half your class) role.
Elves and half-elves are immune. A humanoid so infected always has a minimum of 1 Exhaustion for the duration. The affliction if not cured by constitution saving throws persists for d6 weeks. Add 5 to your d6 roll if youâre failed constitutions saving rolls falls to zero.
-
certainlysleepy liked this · 2 years ago
-
fallen-starr liked this · 2 years ago
-
impsemporium liked this · 2 years ago
More Posts from Peantbutter-honeycombs
Iâm just imagining this person has a unique pet whoâs throwing a bit of a tantrum.

itâs awake.
Being the Youngest Critical Role Member | Critical Role cast x child reader
Summary | You are five years old and newest member of the main Crit cast for Campaign 1
Genre | platonic, fluff
You were invited to join the campaign by Liam, your godfather. He and your parents had been teaching you the game since you started to display a basic grasp of mathematics. Moreover, youâd been sitting in on their home games since you were an infant.
Youâd met Matt a couple of times before through your parentsâ work with him. You always liked him. He didn't talk down to you as most adults did and seemed to genuinely listen when you made your childish rants.
Under the supervision of one of your parents, you and he created quite the flavorful PC. One that allowed you to come and go as you needed without feeling out of place in the overall narrative.
You were playing a young magic user following the commands of an unseen patron on the quest to avenge your fallen family. Originally youâd wanted a family member as your patron, but Mattâs suggestion allowed room for more improvisation.
Just as your parents had taught you to be, you were as polite as possible during your first session. Which translated into your character. You introduced your character as a child, selling all manners of enchanted weapons theyâd retrieved to make ends meet as they traveled Talâdorei.
Everyone at the table, the first time you spoke, in that instant made up their mind you were a cinnamon roll to be protected.
However, their characters had mixed views; Percival was suspicious as Talisin had rolled high to perceive how youâd attained your magical merchandise; Scanlan was intrigued, amused by your characterâs puerile tales of adventure; Grog was interested in a tusky club; the twins were both charmed, youâve got pluck; Pike, well intentioned, was concerned about your lack of supervision; and Keyleth trusting as ever took an interest in the tales of how youâd retrieved such goods.
Suffice to say, the chat thought you and your half-elven PC were the cutest things. Even your PCâs klepto means of restocking only added to their charm.
You really brought the energy your first time playing with the cast. At first theyâd walked on eggshells, taking it easy on you. However, they realized quickly that you were completely capable of holding your own. Liam couldnât be more proud.
Initially, youâd only join the campaign every once in a while, when the stream and the night staying with godfather correlated. You did have kindy work and a bedtime schedule to consider.
You were a genuine delight both in game and out. The party missed you when you were unable to accompany. Though, Liam did FaceTime you before streams so everyone could check in.
Matt kind of just falls into a pseudo big brother role. (Which is dangerous considering his task as the DM.)
If you mention off handed that theyâre something youâd wish to retrieve or witness in the game, thereâs a good chance, if possible and plausible, heâll make it so. You once told Marisha you wanted a pet, only because youâd seen cute images of familiars online. Three sessions later, you had a toad, whom you named âCrabâ
You always look forward to the ren fair when you know Matt will be there. He makes a big show of you âslayingâ him with your toy sword. Moreover, heâs a champion at the craft table and lets you sit on his shoulders to watch tournaments.
His heart breaks when heâs forced to combat your PC. The little pout you make when youâre knocked unconscious. It takes everything in him to stop himself from giving you all your hit points back without rolling.
The Critters miss you when youâre gone. However, because Matt begins to say âGoodnight little critter, sleep wellâ before break, theyâll blow up the chat with goodnight messages for you as well as others tapping out of the chat at that time.
You develop a fake rivalry with Sam. For the stream. Ever since Liam told you youâre his favorite and Sam remarked, âI thought I was your favorite.â Thereâs been a contest, all in good harmless fun, of course.
Off camera Samâs your self proclaimed godmother. Doting but not spoiling.
Your two families, along with Liamâs, made a habit of having Saturday brunches together every second Saturday of the month. You thoroughly enjoyed seeing Riegel's children.
Sam, both in game and out, would attempt to involve you in his tame shenanigans. Knowing how easily the other cast members were charmed by you made you the perfect accomplice.
He does tease you, but picks up quickly when youâre not in the mood. If you allow him, heâll offer a comforting hug and let you sit on his lap during the stream, though he does understand sometimes you just want space.
Ashley throws off the vibes of an older sibling's best friend who makes an effort to chill with their friend's younger sibling. While she can be a bit of a mama bear, sheâs still your friend.
She suggested you go out for a part in âBlindspotâ auditioning for the role of Oakley âOakesâ Wagner. Succeeding on your own talents, you managed to obtain the spot. Thus, on occasion, as your role was only reoccurring, you had the opportunity to work alongside Ashley in New York.
While in the city she often indulges your Lego wants, treating you to a new set, the two of you can work on constructing together while on break between filming.
When roleplaying, your two PCs get along well enough. When youâre patron is discovered to have been lying, tricking you into murdering your own family. Pike does their best to heal one of them. While it fails, you are allowed some final words with the person. For that, you are grateful.
Every now and again, when she was recruited to babysit, Ashley offered to take you out for ice cream after streams. Youâd get to snuggle with Sully and Henry while watching the classics, such as Iron Giant, E.T., Back to the Future, etc.
Tears spilled from your eyes when Matt told of the illusion fading and revealed the people youâd fought off, believing them your enemies, were actually your family. Everyone was a total mess, caught speechless as you roleplayed. After the cameras stopped running, you were bombarded with questions about your emotional state; are you okay? Matt is so apologetic for making you cry.
Liam couldnât be more proud as you wiped your eyes and beamed, proclaiming that was the coolest session ever. You couldnât wait to tell your kindy friends about it during circle time.
Everyone does their best to make sure when youâre on set you feel comfortable and safe in the busy production environment. There is always someone with you to keep you company, though there are times you have to accompany them to some boring meeting or other.
Of the cast, Travis is your best friend, usually up for keeping you entertained with board games, tea parties, or imaginative play. Your favorite is playing superhero because heâll spin you around to give you the impression of flight.
You follow him around, attempting to sneak up and scare him. Initially, your little jumps work, but soon he comes to expect them. Still, he feigned fear.
Outside of Liam, Travis is always the first person you want to tell about your day. Whether itâs about a cute dog you saw or a fact you learned by chance, no matter, he gives you his full attention.
Travis is determined to turn your character against Vax, in his and Grogâs prank war, knowing it would effectively and amusingly drive Liam crazy.
Still, Travis is perhaps the best at saying no to you. If and when you break the rules, he doesn't bend against you, losing the ability to play that week.
By Arc 4, you are a regular member of the crew and were treated as such. Still, there were more restrictions for you; set by your parents and the other cast members.
Naps/ settle time were required on recording day; You couldn't repeat the fowl language off set without permission; There was a code word for when you became too stressed; Your socials were private; And you weren't to do individual and greets without a trusted adult present.
Laura, you knew through both Liam and her work with one of your parents. In fact, you yourself had shared some voice acting projects with her. A bit of a mother hen, but still, she's basically your aunt.
By the critters, you're dubbed Bailey-B or "B-B" because you're essentially Laura's mini. Mid campaign 2, it somehow became a running gag to say, "Hello B!" when you made an appearance or arrived on stage.
Treat fields. When you're packed sweets as a recording snack, you most always share with Laura. Funnily you don't save any for Liam, much to the amusement of others.
Initially, Vex was trusting of your character. Deciding to give them the benefit of the doubt. However, after your first kill, her opinion changed. You'd played the encounter mercilessly, following the instructions of your patron. Now Vex was weary of you and suspicious of the voice in your head.
You don't help Laura's dice habit. You'll see pretty dice and often treat yourself to them. You're not a hoarder like her, though. If she shows interest in the dice, you'll let her borrow them with the understanding there's a slim chance you'll see them again. What's yours is hers when it comes to dice and food and vice versa.
Marisha sits on your left during the recording. Sheâs the only one directly next to you for campaign 1. Hence, you two are whisper buddies. Furthermore, she usually takes notes for you, considering your penmanship is obviously that of someone still learning to write.
It becomes somewhat traditional for you to whisper something to Marisha in an attempt to get her to laugh. Drives the critters and others crazy; they donât know what youâre whispering about. Eventually, Marisha begins posting your childish comments after the stream, so everyone gets in on the joke.
Marisha, much like Travis, is fairly good at wrangling you. Generally, very chill if she switches to a sterner tone you know to listen up. She has a talent for getting you to focus and calm yourself before each game.
She does cast off those cool older sibling vibes. Marisha will bail you out, but knows where to draw the line. Just don't do something too shitty.
Keyleth dotes on your PC. She remembers the wonderment of the world when she was first out on her own. Her time with Vox has somewhat hardened her. The world isn't as gentle as she thought it to be. Your PC is so young she doesn't want your innocence taken from you.
Mama Kiki. She's always making sure your PC is hydrated, has enough to eat, and doesn't get to beat up in battle.
After much pleading, Marisha and Travis green-light a series allowing you to co-host called "Camp Critter." It stars you and Laura teaching the workings of DnD; its target demographic, children.
Talisin is your teddy bear. Theyâve become used to you running up to them, with very little warning, to give them a tight hug whenever you see them. Youâre such a cuddle bug when it comes to them. Itâs not uncommon to see Taliesen holding you as you talk their ear off about your day.
It happened once Marisha accidentally elbowed you in the forehead. Youâd think in your pain youâd run to Liam, yet you went pouting over to Talisin. The critter community exploded over the cuteness, even drawing art of the moment with you and Talisin as your respective pcs.
You call them Tally. Initially it was difficult for you to pronounce their name so they allowed you and you alone to call them âTallyâ. Itâs sort of just stuck around. Talisin affectionately calls you âGremlinâ.
Percy was distrustful from the start. Most of your interactions are kept at arm's length. You were too naĂŻve, too bubbly for him to place faith in. There is the saying âyou catch more flies with honey.â How could he trust someone, even a child, so sickeningly sweet?
However, after your PC came to murder their parents, he saw his mirror looking at you. You were in a dark, vengeful place. Too easily could fall down the path heâd trodden. So he was understanding and present. Ever the watchful eye, he kept you from losing yourself. Heâd engage all manner of childish activities to prevent you from turning down a dark path.
During quarantine, it becomes a highlight of their zoom calls to see what youâve been up to. You excitedly show them your first handstand; lost tooth; learning to ride a bike with no training wheels; and more.
While youâd gotten your start as a recurring character in the campaign, the cast couldnât imagine the next seven years without their kind B-B. Itâs an honor to watch you grow and develop not only as a player but as a person.
Being a child member of Vox Machina and⌠| Vox Machina x child reader Pt. 2
Summary | Vox Machina makes the brilliant decision of toting you along on a dragon hunt.
Genre | platonic, fluff, angst?
Warnings | child death, death, descriptions of blood and violence.
You stood before Sovereign Uriel Tal'Dorei II and the council in the capital palace. Well, more like, hid before them; behind Vax beneath the trail of his cloak was your favorite place to be when nervous.
There was a warmth you hadnât felt in a long while that enveloped your heart when Scanlan included you in the song of Vox Machina. Heâd described you as the adventure hand which you recognized as an ornate term for the squire. Nonetheless, the inclusion felt⌠nice.
The Sovereign and his advisers had a problem, one in your opinion they seemed all too hopeful to hand off. According to reports, there was something, a beast perhaps terrorizing the outer lands of Emon, wreaking havoc on the surrounding farmlands. They tasked Vox with identifying the threat and taking it down.
If you were being honest, traveling by airship was not your favorite, though this was admittedly the first time youâd traveled in such a manner. For a while, your tallest consistent form of travel had been being seated on Percyâs shoulders. (He tended to get âannoyedâ when your small legs and short stamina couldnât keep pace.)
Allura Vysoren, the famous arcanist, seemed to notice your ill-ease. Although her patience for your traveling companions seemed to be wearing increasingly thin, she approached you with a gentleness you could only compare to Vexâahliaâs. She delicately explained the enchantment behind the flight, which made you feel somewhat better.
âYouâre just as beautiful as heâd imagined you to be.â You whispered, eyes focused on the clouded horizon ahead.
When she looked down at you, she smiled. Her lips stretched with amusement in the way an adultâs do when theyâve heard something entertaining from a child. âWho?â
âMy friend, back home.â You replied rather coolly.
âTell me about them.â
And so you spent the better half of your trip telling Allura about the boy whoâd been your best friend in your homeland. No one had thought to ask about you in quite some time, certainly none of the members of Vox who were rather absorbed in their own personal doings. It was lightning to talk about the fonder days, the ones you could remember.
Although many things didnât add up and much was clouded, your faltering memory was simply credited to your young age.
When the time came to depart on the next leg of your journey, you politely excused yourself. Allura made sure to properly send you, specifically off, before swiftly parting. Scanlan, rightfully so worried about how youâd return to Emon after completing the task. You brightened a bit, offering that you could find horses. You liked horses, despite them being rather skittish around you.
Once you arrived in the town Allura had spoken of, you stayed at Percivalâs side. Out of the way, but close by. It was odd to you how empty the village was. Perhaps many had already fled, choosing not to chance their deaths.
Two children spoke to Vax. You bit your tongue, watching, a splash of envy bubbling at the surface of your cool demeanor. They told him of the tree the beastly creature had knocked over while in what they assumed was flight.
Vox Machina made the long trek up the cliff side, all the while you sat on Trinketâs back. You had come to form quite the affection for the bear. What with the two of you being the most frequent benchwarmers.
If you were honest with yourself within the circle of Vox Machina, Trinket knew the most about you. (Like you) heâs an excellent listener and really good at keeping secrets.
What you find at the top of the cliff is nothing more than a baby goat. You suggested Vox keep it and murder it for food (youâd been unable to hunt down a proper meal the previous night.)
You, specifically, heard it before it landed. Vex, however, sensed it. A dragon landed, slaughtering the lamb where it stood. Caught off guard, Vox had moments to act before the giant blue beast took its first attack. Vax, who happened to be the closest to you, swiftly moved to cover behind a tree, dragging you with him.
After sternly telling you to stay out of sight, Vex followed the others into the fray. Doing as you were told was part of the deal. So you listened. Grog, the strongest of the lot, was the first to fall, physically.
You attempted to rush to his aid; your satchel carried multiple potions of healing. Attempted. You were struck by projectile debris from a shattered tree. Upon impact, it destroyed the vials in your bag, and a large chunk clashed with an arm breaking it. You could feel the bone snap out of place.
(Vex) âY/n!â
Vex, whoâd dodged the strike thatâd demolished the tree, crawled to your side. You could hear her calling out to you then Keyleth but her voice was static as all your attention had been directed to keeping the tears from flowing. Donât cry. Donât cry. This isnât worth crying over.
Keyleth finally came back to reality. With her Druid abilities, she summoned a mighty storm. Unfortunately, the lighting strike only seemed to make the dragon strong and furious.
It took aim at the top of the cliff triggering a rock fall over the group. Fortunately, Keyleth created a bush that cocooned you all, shielding the group from the rubble.
Once out, Pike went to work healing Grog, then approached you. You donât know why, perhaps out of instinct, like a feral animal you hissed when she approached. Seeing her surprise, you stopped, blinking back to your right self, instantly apologizing for your behavior. (Itâs been awhile since you were injured so badly).
Your arm still stung. Though Pike had managed to correct the bone, much of her energy had been spent on Grog. There was an ever growing purplish black mark on your arm where a bruise was beginning to form.
Vox decided this mission certainly was not your problem. They hadnât known what theyâd been in for. It was too big a task and the pay no longer seemed worth it. Vex pointed out it wasnât worth risking further injuries. You didnât notice she was looking at you as she said this.
As Vox began to head back, ignoring Pikeâs pleas to continue on, Vex scooped you up. She held you at her waist, allowing you to curl against her chest. The rain felt nice on your swollen arm, but for the moment, all you wanted to do was make yourself small.
The group walked in silence until reaching the town theyâd passed through mere hours ago. The poor souls. The village was in ruins burnt asunder, embers flickered, dimly illuminating what remained of the destroyed town.
Vax found the family Vox had allied themselves with earlier. Pikeâs blessing hadnât been enough. You saw the mother's arms protectively wrapped around her daughter and the father bloodied, their decaying bodies soaked through by rain.
Immediately, Vex shielded your eyes from the horrendous sight. You were no stranger to death. Nonetheless, she didnât want you to see the burned body of a child a few years above you.
Your ears twitched. âWait.â You whispered, moving her hand away. You slid out of Vexâs arms and approached a large portion of the collapsed roof. It wasnât long before the noise became discernible to all.
Grog and Vax lifted the debris, then Vax removed the lone survivor from the under rubble. The boy. Pike rushed to aid, but she was still weak from assisting Grog and yourself. The boyâs body fell limp.
Tears pricked at your eyes. His lifeless body triggering something in you. There was a memory attached to your sadness, unfortunately it was clouded. You couldnât quite recall it.
Following the sadness came an anger, a burning ferocious sort. Someone needed to pay. Vox was decided. They were going to kill a blue dragon. Your own need for revenge was pointed at some else, though once again you couldnât recall who. Hopefully, a dragon would be enough to placate you.
When Vox returned to the palace, you arrived in time for Scanlan to interrupt Sir Gregory. Apparently, the council had already been notified of the threat. With Voxâs current failure, the sovereign decided to ready the militia.
Once outside, Vex divided Vox into teams; Pike and Vax would head Gilmoreâs learning how to defeat a blue dragon; Scanlan and Grog search for Sir Gregory; Percy and Keyleth as well.
You had wanted to go with Vax, nevertheless Vex tugged you away with her and Trinket. Your arm had been properly healed in the return to Emon. You returned to a burdenless manner. Still, Vex kept you close.
You spent the midday scouring Emon, riding on the back of Trinket. Vex went around asking villagers about their thoughts on the council and Sir Gregoryâs role in the community. Every now and then, sheâd hand you another cookie to keep you from getting bored. Still no taste, but they remained your favorite treat.
After hours of poking around, everyone regrouped in front of a large decadent manner, at the request of Scanlan. Unluckily, the door was locked. Scanlan attempted to bardically unlock it, and Keyleth tried to melt it. Fuckinâ doors. Ultimately, it was, of course, Vax who managed to open it.
The interior of the home was gorgeous, opulent, with accents of red and gold everywhere. Of course, of course, you all had to wind up in the dark cellar. Not that you minded the lack of light. Itâs just that cellars are spooky.
Gregory was discovered rifling through the shelves, raiding the generalâs tomes. Confronting him proved surprising. As they plead their case, a knife was pushed through their chest, killing them dead. His body collapsed to the floor, revealing general Krieg behind him.
Crippling Vex, he revealed himself to be the betrayer in league with the blue dragon. Vax took aim, only to miss allowing Krieg to flee further into his chamber. Vox followed, keeping you at the back of the pack. The next room appeared to be nothing more than a magical office space.
Percy ordered Vox fan out and search for a fulcrum, save for you and Grog, who he told not to touch anything. He spoke with a gentler tone when looking at you. Grog was entranced by a scanty painting. Keyleth was disgusted by his behavior through the book at him, literally. Interestingly, it bounced off the giant and went through the painting.
On the other side of the painting was a mass of treasure. At first, Vox had naturally fallen into a protective circle formation with you at the center. This being said, the formation was broken as soon as they saw the crush of gold. It was a horde.
Krieg approached from a plague above, revealing himself to not just be in league with the blue dragon. But the blue dragon himself.
You did your best to dodge lightning and debris until Vax picked you up. You clung to him like a baby koala. Regrouping amongst the rubble, Vex realized that working as a proper team wouldnât work. Everyone needed to play to their strengths and mess shit up.
You worked along Vex shooting arrows from your child sized bow. You didnât get the chance to use it often, unfortunately multiple shots missed. Still, when you did hit, Vex was quick to congratulate you.
Despite it all, Vox Machina proved victorious, slaying the blue dragon. Dismally you were forced to flee quickly, leaving behind the bounty of treasure, as the cave top collapsed. Scanlan did try.
Vox returned to the council victorious. As reward, they were named protectors of the realm and Hobart members of the council. You werenât sure if such a gift was extended to you. Furthermore, instead of gold, Uriel awarded them a keep. As long as they protected Emon, they would have a home here.
There was also mention of a banquet, which children were âregrettablyâ not allowed to attend.
Once Vox had settled in for the evening, you snuck out from the keep. You always had been more of a night owl. You passed Trinket, assuring him youâd be back soon as you always did. Heâs such a good secret keeper.
Traveling by shadow, hopping rooftops you traveled until you found a pen quite a way from the keep.
You cornered a lone sheep, your canines extending until they were piercing white fangs as you approached.
(As I mentioned before, you like the essence of cookies fine, such a shame they arenât enough to satisfy your appetite.)
Westviewâs therapist is about to be making bank.

Can someone please start a petition to make Dan Lewis and Diane the Doctor's next companion pair!?