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Wailing fever
Source: Taking damage from a phonic creature or being exposed to wild magic.
DC: 12
Incubation Time: 1d12 Hours
This maddening infection causes the infected to hallucinate vivid banshee-like screaming every 1d8 minutes times half their class level.
A humanoid that experiences damage from a phonic creature or being exposed to certain forms of wild magic when below ten hit points must succeed a DC 12 constitution saving throw or become infected. After 1d12 hours, the creature begins to hallucinate vivid banshee-like screaming every 1d8 minutes times half their class level. After the symptoms appear, the infected is incapable of taking a long rest and gains 1 level of exhaustion. While exhausted, the creature develops symptoms such as lightheadedness and fever.
This disease cannot be cured or removed by magical means. However, spells such as Lesser Restoration and Lay On Hands or other effects that cure diseases may suppress symptoms for a day whenever applied (roll constitution saves with advantage).
At the end of each day, you must make a Constitution Saving Throw. If you pass, add 1d8 to the number of minutes between each scream until the value is 60. For levels above 10 the value is 100. Once you save enough to reach 60 or 100, the disease is cured. However, you must roll 1d4 the value of which determines how many days the infected must endure ear irritation after the disease is cured.
If you fail your constitution saving throw, you must subtract 1d8 points. If the value reaches zero, the infected succumbs to madness. The character experiences vivid visual hallucinations in addition to the screams and has disadvantage on ability checks. To recover from the effects of madness, you must roll Constitution Saving Throws until your minutes between each scream reaches a value 10 points greater than your original 1d8 (x half your class) role.
Elves and half-elves are immune. A humanoid so infected always has a minimum of 1 Exhaustion for the duration. The affliction if not cured by constitution saving throws persists for d6 weeks. Add 5 to your d6 roll if you’re failed constitutions saving rolls falls to zero.