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Here It Is! Kelenken Guillermoi. This Apex Predator Ruled Argentina Ca 17 Million Years Ago. One Of The

Here It Is! Kelenken Guillermoi. This Apex Predator Ruled Argentina Ca 17 Million Years Ago. One Of The

Here it is! Kelenken guillermoi. This apex predator ruled Argentina ca 17 million years ago. One of the largest of the known terror birds, it had the largest skull of any known bird ever! The holotype specimin sported a skull meassuring 70 centimeters, and it might not have been fully grown yet. This callback to the non-avian dinosaurs likely used it's long and well-developed legs to ambush and run down the unique megafauna of South America, dispatching them with vicious kicks, pecks reminiscent of being picked by a pickaxe, or by grabbing them and violently throwing them to the ground, like it's closestliving relatives; the seriema. . Finally! I've been working on this for a LONG time! It feels really good to have the sculpture finished. I learned a lot making this one, and you can see a clear progression from the first model i posted, and this one. This is sort of a re-take on that first model, tho the actual remake of the first one is still early on in the making, being a scantly clad armature for now. Credit to the tagged creator of the skeletal i based it on, check them out, they've got some good sketches! And a later inspiration posted by the amazing @thewoodparable that's more active on twitter #miniature #artistofinstagram #artistoninstagram #paleoartist #sculptor #sculpture #supersculpy #paleoart #terrorbird #art #artist #jurassicpark #jurassicworld #dinosaurart #iceage #iceageanimal #kelenken #kelenkenguillermoi #arksurvival #theropods #toymaker #prehistoricanimal #prehistoriccreature #paleoartista #paleoarte #titanis #phorusrhacos #creaturedesign #prehistoricbird #prehistoricbeast https://www.instagram.com/p/B5X6G6Iljf3/?igshid=o385wtz07t86

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More Posts from Pinksocks12

5 years ago
Do You Remember Her? THIS Is Her NOW! Soo.. I Thought I Saved My Little Forest Creek Diorama From The

Do you remember her? THIS is her NOW! Soo.. i thought i saved my little forest creek diorama from the summer sun, but turnes out it got too hot in the cabinet as well😓 I believe the water effect i used was too thick compared to what is advised on the bottle, so that may have had something to do with it too? I learned a lot from it and got some nice photos of it anyway, so it's not that big a loss. Oh well! I'll do better next time😋 #miniature #artistofinstagram #artistoninstagram #paleoartist #sculptor #sculpture #supersculpy #watereffect #art #artist #thenandnow #update #forestpond #lake #pond #forestdiorama #diorama #miniatures #minatureenvironment #miniaturepond #duck #mallard #pike #perch #fish https://www.instagram.com/p/B3nRmLyF16_/?igshid=1fhcvp5bhzg2b


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5 years ago

Hello! I just found out about your work through sketchfab and I am loving every bit of it, the colors and smooth animations are my favorite part. If you're ok with sharing, could you talk a bit more about how you managed to get the alpaca character's poncho to behave in Unity? I am facing a similar issue with my own character but I've hit a wall because Unity doesn't support blend shapes apparently. Any tips or terminology that will send me on my way would be much appreciated!

Hey so sorry for the late reply, thanks so much for the lovely comment! Its really strange that your blendshapes aren’t working as Unity definitely should allow them to be imported with your animations (I believe it’s supported them since Unity version 4 or something?)

The poncho does indeed use blend shapes, 40 different ones. I tried a few different rigging solutions for the poncho before settling on blends as the most appropriate for the look I wanted to achieve.

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They should work well with your game assets both on their own or in combination with skinned joints. I haven’t exported anything for an engine in a long time so forgive my rustiness but I’ll try to recall how it worked.

If you aren’t handling the blends directly from code you’ll be wanting to making sure they’re actually keyed on top of your animations, or keyed (from 0 to 1, or whatever sections of them you intend on using) on their own.

I’m not sure which software you’re using but there should usually be some sort of option for including blend shapes in the FBX export dialog itself.

I swear there used to be something like that in Maya but I can’t for the life of me find it anymore. While digging around trying to find it I found there’s a new “Game Exporter” under the file menu. Gave it a quick test, so far is way easier to work with compared to the old FBX exporting, I’m totally glad for that!

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When exporting your animation clips, other than the default settings (which includes having bake animation turned on, I recommend keeping it on) and adding the details for your animation clips, I found that turning on input connections was what I needed to get the blend shapes to successfully export.

From there you can simply drag your .fbx’s into Unity and your blends should work right away as animations without any extra hassle (the “import blends” option was turned on by default in the model import setup window the last time I remember using the engine).

The one other thing I can think of that may be preventing your animations from working with Unity correctly is if you are importing seperate files for your different animations? From memory I think I figured out through trial and error that they all had to be contained within the same file as the model import and split up in the animation section of the asset’s import options within Unity? In testing out the Game Exporter though, that seems to no longer be an issue, hooray!

5 years ago

i haven’t drawn much because all my spare time has gone towards going overboard with holiday prep but i do have a small pope offering from like a week ago as usual so here, take him

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also important: literally the day after i saw this pic of an actual archbishop’s tomb 

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5 years ago
Unicorns! I'm On My Way To Berlin For A Short Week So I Nabbed Some Pictures Of My Page Of Unicorns.

Unicorns! I'm on my way to Berlin for a short week so i nabbed some pictures of my page of unicorns. This feels very relevant atm because I've been looking up horse evolution and trying to find a good point for unicorns to branch off from horses, and through my reseearch I've seen some nice mounts/life reconstructions that seems to be in the NHM of Berlin, so I'm actually a little stoked over that specifically! Anyway, here are two of the first possible members of the unicorn family representing their respective theories on when the split happened. First theory is that of protoceratherium, a small animal that shot off from the likes of eohippus. The second theory is that they split off from the likes of mycohippus, a part of the genus equus, with unoceratherium. Their longer legs allowed them to partake in the grassland ecosystems aswell as their prefered forest bioms, with a better survival chance than their predecessors, and their basal three hoofed legs gave them advantages of stealth and grip on the slippery forest floor. Might do more indepth post on both of these critters later on. Still research and naming to do too🤔 #art #artist #artistofinstagram #artistoninstagram #paleoartist #fantasyart #unicorn #fantasyscience #fantasy #fantasticbeasts #conceptart #creaturedesign #creaturedesigner #creatureart #horse #horseart #conceptartist https://www.instagram.com/p/B3_O-3ZFtWP/?igshid=11u96epssshji


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