
Battlemap enthusiasts. Creating battlemaps for the Ravnica and other planes in the MTG multiverse every week. Check my Patreon page for more free content :D Patreon.com/raakdos
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[Ravnica Battlemap]Zonot Three - Navika 32x56
![[Ravnica Battlemap]Zonot Three - Navika 32x56](https://64.media.tumblr.com/7632abb33d1c779f951525434a206fb9/cf1cf0743ee05e39-bb/s640x960/a86ad67e227c9524c39e6613fdbdae527b915bcb.jpg)
[Ravnica Battlemap]Zonot Three - Navika 32x56
Deep within Vannifar's home zonot of Zonot Three lies the laboratory of Navika, the hub of the Guardian Project. Lit by bioluminescent glow, the lab was built into, or possibly grown in the shape of, an enormous nautilus shell. Even within the guild, Navika has a mysterious and slightly sinister reputation as a place where Vannifar's elite biomancers push the boundaries of the law, biology, and ethics in the name of adaptation.
Most Simic have never even seen Navika, and even fewer have been inside. The work of the Guardian Project, authorized by Prime Speaker Vannifar, is the creation of increasing numbers of sapient humanoid hybrids intended to form an army of highly evolved soldiers. Each of these hybrids is a different fusion of humanoid characteristics with a mix of traits from other species.
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[Kamigawa Battlemap]Mech Hangar 32x56
A mech suit is a technological suit of powered armor, capable of greatly enhancing the pilot's abilities. There are different kinds of mech suits in Kamigawa, each with a different purpose. The type of mech suit determines its statistics and rarity.
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[Amonkhet Battlemap]Pyramid of the Pantheon 32x56
The five gods are the effective rulers of Amonkhet. They are not the creators of the plane, but they are its stewards while the people of Naktamun await the return of the God-Pharaoh. The five gods believe they were created by the God-Pharaoh, who charged them with teaching the people the ways of the God-Pharaoh, and with protecting them until he comes.
The five gods embody the five virtues the God-Pharaoh wishes to cultivate in those who will become his Eternals in the afterlife. Each god is responsible for modeling and teaching one of those virtues to the acolytes and initiates of Naktamun, and then testing those initiates to ensure that they have mastered their teachings. Thus, they are present during the acolytes’ first lessons, during the Ceremony of Measuring, during the initiates’ intense training, and at each of the trials that are part of an initiate’s journey.
The God Trials were a series of tasks performed on the plane of Amonkhet that each inhabitant of the world aspired to complete. Originally, the Trials predated Nicol Bolas's intrusion into the plane and were only held once in a solar cycle. Bolas took this tenet and perverted it to hold the population of Naktamun in a never-ending state of exercise. An initiate who underwent a trial was awarded a Cartouche upon its completion. The God-Pharaoh taught that this record of the initiate's achievements preserved the initiate's essence, safeguarding their life force for the journey to the afterlife. Only the best of the best attained the "worthy dead" and had the honor of being personally killed by Hazoret after completing the 5th trial. The corpses of the survivors were shipped through the Gates of the Afterlife at the end of the Hekma and were believed to stay in a hidden oasis. It was thought that upon his return, Bolas would grant an afterlife to the worthy dead. This "afterlife" was revealed to be the transformation into an Eternal. With the deaths of most of the gods and citizens of Naktamun, and the complete desolation and abandonment of the city, the trials could not continue.
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After the War and the Phyrexian Invasion, Vitu-Ghazi was weak and no longer able to sustain itself. The guildhall needed to lay semi-dormant to recover its strength, and Mat'Selesnya told Trostani that the tree needed space to lay new roots. A moor within a park on Selesnya territory was deemed the best place for Vitu-Ghazi to reconnect with the plane and properly recover. The tree was planted around a manor that was made a repository of the plane's history, including a library of Ravnican books and the original Guildpact.
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[Ravnica Battlemap]Bane Alley - Night 32x56
For those who have asked the right people and greased the right palms, Bane Alley is most likely the final destination to gain access to the tip of Dimir's massive network of extortion, intimidation, murder, and graft. Many a Ravnican with a problem has wound up in Bane Alley only to walk away several hundred coins lighter, without a clue where he or she just was. But when the person returns home the problem has mysteriously been solved.

Zanikev, the Great Rot Farm (Modular Dungeon #2) Golgari territory is filled with creatures composed of fungus and detritus from the guild's rot farms. Shriekers serve as sentries in Golgari tunnels, and violet fungus sprouts from the corpses of intruders.
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