
This is just a place for random ideas that nobody thought up of.... And a place for highlighting obscured, or otherwise rare awesome fan artworks.
238 posts
The Part About Latchkey Intrigues Me, I Remember Doing The Unbound Souls Quest, And Reading Private Roslyn
The part about Latchkey intrigues me, I remember doing the Unbound Souls quest, and reading Private Roslyn dialogue about how The Puppetmaster had to extract souls to put into the “dolls”. Which looking back at that quest, pretty much means that he put those extracted souls into the robots he created.
Strangely enough, this is starting to sound like the Five Nights at Freddy’s lore, even though I never played any games from that series at all but I do know some info about it.
It makes me wonder if the concept of cyborg Sparks in-universe exists, like this gives me the idea if that technology was implemented on them. Would they become “more” advance than ever was before and use it for good? Or “too advance for their own good?” This advancement from the cybernetics in them makes the power go over their heads and made them become “hungry” for world domination?
Who knows, but I remember fondly enough how I had a second saved look for my werewolf simply titled “Cyborg Cosplay”. I tried to make him look like one, but the pattern limitations prevented me from adding more robotic looking details.





final messages from sam.
-
theduck5 liked this · 3 years ago
-
nekozu-chan liked this · 3 years ago
-
newdesign liked this · 3 years ago
-
randokaizer reblogged this · 3 years ago
-
nacrelyses liked this · 3 years ago
-
swole-enigma reblogged this · 3 years ago
-
fangyymusic reblogged this · 3 years ago
-
fangyymusic liked this · 3 years ago
-
pixel-was-here liked this · 3 years ago
-
thegreatyin liked this · 3 years ago
-
aqueous-aerolite reblogged this · 3 years ago
-
aqueous-aerolite liked this · 3 years ago
-
doeskies liked this · 3 years ago
-
ferret-propaganda liked this · 3 years ago
-
kurouzus liked this · 3 years ago
-
mint-silver liked this · 3 years ago
-
sarepia-forest reblogged this · 3 years ago
-
goose-on-the-loose liked this · 3 years ago
-
verity-moon liked this · 3 years ago
-
coral-feral reblogged this · 3 years ago
-
ne0nc0ral liked this · 3 years ago
-
feralratzone reblogged this · 3 years ago
-
maythray liked this · 3 years ago
-
tonoiho reblogged this · 3 years ago
-
l-lawliets-pussy liked this · 3 years ago
More Posts from Randokaizer
I remember people saying this guy looks like the animals of Animal Jam, despite he resembles more to the Sparks of Fer.al instead (and he can fit in with them cause’ he got horns like them and has those gem-like things too!)

I love him already X3
baby raccoon who will someday become the future of law enforcement lol.
Speaking of Kapurimon being the baby form for Andromon’s line, I’ve have an idea fanon line for Kotemon (since Kapurimon is also Kotemon’s baby form) having Andromon and HiAndromon as his Ultimate and Mega cause he was treated as Machine Digimon in Digimon World DS and Digimon World Dawn and Dusk. See this tumblr post here.

It’s funny to me that Andromon’s official baby form is this little raccoon blob in a helmet
EDIT: I've found the screenshots from Twitter:


Read the text that’s marked with red lines at the bottom, wwadmin mentions about how Tag With Ryan basically “inherits the DNA” of Dash Tag was meant to be, noticed.
I sometimes wondered if this is the “sole reason” for why AJ couldn’t go mainstream like those series mentioned in the post.
IMO, AJ stood out to me, not because it had a trading system (it wouldn’t make them unique anyway since Neopets has a trading system too) but because of the avatar switching (Neopets has something like this, switching between pets, but the limiting amount of slots makes it different to what AJ’s switching animals have.)
What stood out to me the most for the AJ series in general is that it wasn’t playing only one species of animal. Example: playing as a penguin in Club Penguin and playing as a panda in Panfu, though that’s cause’ of both games focus around those two specific species, as the games themselves were never meant to involve other animal species as playable avatars. Club Penguin is kind of an exception, but those transformations, such as the dinosaurs, were only temporarily, not like something you keep for a long time and can freely switch between it and penguin.
And the second thing that stood out to me the most of the AJ series in general, is that you weren’t playing a fictitious creature that is either modeled off a real creature, be that of a dog, cat, mouse, bird etc. Though I know Webkinz lets you play/raise a non-fictional creature, but there’s also mythical creatures among them, like a dragon or a unicorn. Though this is mostly because AJ is meant to be educational, even though they’ve introduced some fictional creatures as pets the Pet Flying Pig in Classic and the Pet Lovebug that’s present in both Classic and Play Wild. And the fact that the main antagonists are ghost-like creatures who are metaphors for environmental destruction.
I like switching between avatars, depending whoever I felt like I wanted to play as. If I feel like to play as my cyborg-inspired Brachiosaurus in PW, I switch into him, if I feel like to play as my hot pink Triceratops, I switch into her. I never forget how I loved to make original characters out of my avatars in AJC, I still come up with ideas for the OCs I’ve make in PW too.
I hope Jampack (or Modstorm? I can’t tell if Jampack or Modstorm is the company or upcoming game’s title), that company formed by former workers of WildWorks would implement a feature in Modstorm, to switch in between human avatars and creature-based ones (if they’re planning to add creature-based avatars, but hey, if they do so, it’ll make it stand out in a way.)
now that izzyzzz mentioned it... i think feral was doomed from the start. they built it with a million very awesome bells and whistles but no real core gameplay. every game that's popular has some sort of core feature that, even with everything else stripped away, makes it fun to play. minecraft has building and exploring in an infinite world, fornite has robust pvp, pokemon has battling and catching pokemon.
feral didn't have anything like that. the main "gameplay" i guess was exploring and collecting items and ingredients, which isnt as fun when you've explored the whole map to the point of memorizing every location and decorated your available avatars and sanctuary. and i feel like this is something that shouldve been addressed before anyone ever touched a keyboard to start working on the game. it's something the character customization and item collection should've been built on top of, not as a substitute for.
Unfortunate that the original link is dead now and I don’t know who originally made this as I’ve copied the url and paste it into The WayBack Machine, it sadly wasn’t archived...

Quelle