
This is just a place for random ideas that nobody thought up of.... And a place for highlighting obscured, or otherwise rare awesome fan artworks.
238 posts
EDIT: I've Found The Screenshots From Twitter:
EDIT: I've found the screenshots from Twitter:


Read the text that’s marked with red lines at the bottom, wwadmin mentions about how Tag With Ryan basically “inherits the DNA” of Dash Tag was meant to be, noticed.
I sometimes wondered if this is the “sole reason” for why AJ couldn’t go mainstream like those series mentioned in the post.
IMO, AJ stood out to me, not because it had a trading system (it wouldn’t make them unique anyway since Neopets has a trading system too) but because of the avatar switching (Neopets has something like this, switching between pets, but the limiting amount of slots makes it different to what AJ’s switching animals have.)
What stood out to me the most for the AJ series in general is that it wasn’t playing only one species of animal. Example: playing as a penguin in Club Penguin and playing as a panda in Panfu, though that’s cause’ of both games focus around those two specific species, as the games themselves were never meant to involve other animal species as playable avatars. Club Penguin is kind of an exception, but those transformations, such as the dinosaurs, were only temporarily, not like something you keep for a long time and can freely switch between it and penguin.
And the second thing that stood out to me the most of the AJ series in general, is that you weren’t playing a fictitious creature that is either modeled off a real creature, be that of a dog, cat, mouse, bird etc. Though I know Webkinz lets you play/raise a non-fictional creature, but there’s also mythical creatures among them, like a dragon or a unicorn. Though this is mostly because AJ is meant to be educational, even though they’ve introduced some fictional creatures as pets the Pet Flying Pig in Classic and the Pet Lovebug that’s present in both Classic and Play Wild. And the fact that the main antagonists are ghost-like creatures who are metaphors for environmental destruction.
I like switching between avatars, depending whoever I felt like I wanted to play as. If I feel like to play as my cyborg-inspired Brachiosaurus in PW, I switch into him, if I feel like to play as my hot pink Triceratops, I switch into her. I never forget how I loved to make original characters out of my avatars in AJC, I still come up with ideas for the OCs I’ve make in PW too.
I hope Jampack (or Modstorm? I can’t tell if Jampack or Modstorm is the company or upcoming game’s title), that company formed by former workers of WildWorks would implement a feature in Modstorm, to switch in between human avatars and creature-based ones (if they’re planning to add creature-based avatars, but hey, if they do so, it’ll make it stand out in a way.)
now that izzyzzz mentioned it... i think feral was doomed from the start. they built it with a million very awesome bells and whistles but no real core gameplay. every game that's popular has some sort of core feature that, even with everything else stripped away, makes it fun to play. minecraft has building and exploring in an infinite world, fornite has robust pvp, pokemon has battling and catching pokemon.
feral didn't have anything like that. the main "gameplay" i guess was exploring and collecting items and ingredients, which isnt as fun when you've explored the whole map to the point of memorizing every location and decorated your available avatars and sanctuary. and i feel like this is something that shouldve been addressed before anyone ever touched a keyboard to start working on the game. it's something the character customization and item collection should've been built on top of, not as a substitute for.
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More Posts from Randokaizer
💖💖lol andromon feels very pretty~💖💖 🤣


Objective 07:Favorite Ultimate level? Objective 08:Favorite Mega level?
…lets just do these every second day, since I keep missing a day haha XD
baby raccoon who will someday become the future of law enforcement lol.
Speaking of Kapurimon being the baby form for Andromon’s line, I’ve have an idea fanon line for Kotemon (since Kapurimon is also Kotemon’s baby form) having Andromon and HiAndromon as his Ultimate and Mega cause he was treated as Machine Digimon in Digimon World DS and Digimon World Dawn and Dusk. See this tumblr post here.

It’s funny to me that Andromon’s official baby form is this little raccoon blob in a helmet
To whoever the anon is, since Play Wild and Fer.al are Unity-based games, you use AssetStudio to extract from them, I'll recite to what a user said in another website if you wanna know how to keep the model’s bones intact:
"Here's a tip for AssetStudioGUI. If you want to rip models with armatures intact, filter "mesh, texture2d, animator, animation clips". Usually if the devs are professional enough, they will put them as prefabs, you can sort them by name and then highlight/select everything under that prefab. Right click and export with selected animator - animation clips or whatever it says there with animation clips. And profit! There, you have your models with proper armatures and vertex data released."
Straight up I will LEARN to rewrite AJC (not pw that seems… tough) im pretty sure all of the data is there from the launcher/installer, just need to… understand what it all means and probably get a hex decoder. This community definitely has the wits to do it.

Would make this as a character and their what-if Digimon partner template format.
Also, come to think of it, Izzy was meant to be the stereotypical nerd cause’ it was originally planned for him to wear glasses, but it was given to Joe when they’ve created him later on?










Character designs part two
Source: Stickerclub Photobucket
It always felt off why people assume that Fer.al was an “actual prototype” to Cinder, despite at the past during it’s development, the ideas of NFTs didn’t exist(?) back then for it to be a “prototype” for that game.
ive been seeing a lot of misinfo going around here and in the server about feral being a secret beta test for cinder or something like that and i just want to clear some things up because ive been following this closely for a while and the ama, while vague, cleared some things up for me.
ferals development started way before people cared about nfts, and certainly before anyone cared abt blockchain integrated gaming. remember: feral opened its beta to select testers during the pandemic in around april of 2020, and was in development for far, far longer. at the very very least a year seems likely, and the earliest announcement of feral i could find was in december of 2019, so itd be long before that.
the actual timeline, how i understand it, is that feral was in development and was open for new players for some time, and then late (very recently, i suspect around summer of last year) they made the decision that feral was not financially viable and looked for other options.
they then decided that taking ferals assets and shifting to an nft game instead was the best option. since they had invested so much into feral and its various assets, this makes sense because its a lot to just abandon. they had one (monetarily) failing project, but it could be used to jumpstart their new more lucrative one.
so no, feral was meant to be something to stand on its own, and the decision to shift to cinder was a recent development.
that being said, wildworks is absolutely still scummy in this situation. there was NO transparency about this shift, and they even went as far as to lie and say they were keeping development going, just to milk more money out of people. not only that, but they actively tried to guilt trip their players into thinking they needed to financially support them to keep feral afloat, which is just... insanely shitty to do, especially when you know ferals going under eventually and MADE that decision. looking at you clark >://