
I'm a Metal Slug player who is neither a novice nor an expert XD Thanks to SNK and NAZCA CORPORATION for this great franchise.
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Bro, If Your Thumb Already Hurts, Use Your Index Finger Because It Works For Me In Different Situations
Bro, if your thumb already hurts, use your index finger because it works for me in different situations 👍

Here are the results of my third replay of Metal Slug 3. I'm very happy with the results! Metal Slug 3 is a tough-as-balls game, but it's so much fun! My multiple replays were to experience all alternative paths and I finally achieved that.
Doing these playthroughs of Metal Slug 3 has somewhat improved my skills. I still suck at Metal Slug, but it's nice to see my skills improve when playing through the third game multiple times. I always use saves, but it's definitely helping me.
I'm going to take a break from Metal Slug 3 and let my thumb heal. I plan on replaying a couple of the other games on the Metal Pack emulator.
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thesilliestrovingalive reblogged this · 11 months ago
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thesilliestrovingalive reblogged this · 11 months ago
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rossimercenary reblogged this · 11 months ago
More Posts from Rossimercenary

Between Metal Slug Attack Reloaded, Awakening and the games I have on my PC, I've been getting back into Metal Slug.
What good tastes you have, huh?And even Mexican ancestry huh
Updated: September 3, 2024
Reworked Character #2: Tarma Roving
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to underage drinking, crime, unhealthy relationship, death, and torture.
Real name: Tarmicle Ignacio Roving III
Alias: Mister Nice Buddy
Occupation: Captain of the P.F. Squad
Retirement plans: Open a motorcycle shop and start a family
Special skills: Proficiency in Slugs and heavy duty firearms, resource management, weaponsmithing, engineering, and mechanics
Hobbies: Customising motorcycles while listening to alternative and metal rock music, drawing detailed blueprints for weaponry and vehicles, fiddling with a SV-001 model whenever he’s feeling particularly bored, looking for cool bugs and rocks, and camping
Likes: Beautiful women, hugging people he cares about, solitary journeys on his motorcycle, spending time in the great outdoors, and the toy version of SV-001 that his father gifted him on his birthday
Dislikes: Social isolation, his frequent nosebleeds, shallow and rude people (such as Gimlet), feeling powerless when preventing his friends from getting injured, and insults that feed into his insecurities about his academic intelligence
Favourite food: Rice with fermented soybeans prepared with mustard, boiled eggs, and scallions
Sexuality: Sex-favourable, straight-leaning bisexual
Gender: Male
Age: 17 (in 2022), 23 (in 2028), 25 (in 2030), 27 (in 2032), 29 (in 2034), 36 (in 2041), 38 (in 2043), 39 (in 2044), and 42 (in 2047)
Blood type: AB+
Weight: 227 lbs. (102 kg)
Design: He’s a 5’ 11” (180.34 cm) Japanese endomorph of American and Mexican descent with a partial beer belly, rigid muscles, broad shoulders, and sienna skin. He has sunburst green-hazel eyes and fingernails that are painted a dull gold. He has plum brown hair with medium-length parted bangs, sideburns, a neatly trimmed goatee, and subtle curls. Like Marco, he bears nasty battle scars: badly burned flesh from the right side of his neck to the left deltoid; multiple lacerations crisscrossing his back, forearms, and thighs; his right ring finger is partially severed; a couple of bullet wounds are visible just below his left lumbar region; and a scar snakes down from the right side of his forehead to the middle of his left cheek.
His military gear consists of red-tinted sunglasses, a metal dog tag necklace with his name, a walnut brown T-shirt with ripped sleeves, rusty orange gloves, and a burgundy leather belt. He wears a saffron-yellow vest with four pockets, featuring an embroidered logo of the P.F. Squad on the back. He also wears citron army cargo pants tucked under burgundy paratrooper boots, a sheath for his combat knife, and a gun holster for a handgun he rarely uses. He once ripped the right knee of his cargo pants, but Fio mended it with a patch of butterscotch-hued fabric. His vest has two hidden strapped compartments to hold up to two firearms when needed, but one of the spots is often accompanied by a flame shot or two machine guns. The pockets of Tarma’s vest carry around an old cigarette box, a silver lighter, the key to his first customisable motorcycle, and a toy version of SV-001.Â
Over his T-shirt, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. His forearms are wrapped in dirty gauze, and he wears two dark brown bandoliers: one drapes over his left shoulder, holding sticks of dynamite, while the other wraps above his belt, holding bullets for his handgun. Tarma carries around a citron load-bearing backpack that contains camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, mechanic tools, an enemy chaser, and a laser gun. He has three piercings: a gilded septum as well as a silvery vertical curved barbell and a ring adorning his left eyebrow.Â
Tarma acquired a stolen katana called Murasame, renowned for its unique ability to self-cleanse its blackened steel blade, allowing it to remain razor-sharp. The katana features a distinctive wave-shaped hamon, a tangerine-hued handle wrapped in gilded cord, and a hexagonal silvery guard. The katana's crimson hardwood sheath features a golden jumping carp design, while the blade itself bears the Japanese inscription “血液洗浄” (Ketsueki Senjō), meaning "blood washing" in English, elegantly written on the right side.
Personality: He often pokes fun at the overly serious Marco, much to his annoyance, yet still holds him in the highest esteem as a heroic soldier. Whenever he's away from Marco and can't contact him, he starts to worry about his safety. But when Marco returns safe and sound, he's instantly relieved and overjoyed to see that he's okay. As a flirtatious and affectionate individual, he frequently tries his luck with women who catch his eye, regardless of their faction affiliation. Although his advances often end in rejection, he doesn't let it discourage him and won't pursue them aggressively. Tarma views these rejections as minor setbacks and tends to avoid women who playfully tease him or intimidate him.
He has very strong romantic feelings for Fio, but struggles to express them. He enjoys spending time with her, sharing stories about his day and telling jokes. However, he occasionally comes across as a bit awkward in her presence. Once he and Fio enter into a romantic relationship, he exudes greater confidence in his feelings for her, leading to a deepening of their emotional connection and a profound level of intimacy and supportiveness. He holds Marco dear as his queerplatonic partner, a bond that strengthens when Marco joins him and Fio in a polyamorous relationship. He feels at ease sharing his dorky side and vulnerable emotions with Fio and Marco, finding comfort and acceptance in their presence.
He's a loyal, clumsy, and fun-loving hothead with an adventurous spirit and a readiness to put up a good fight when necessary. He has a breezy and slightly sarcastic attitude, paired with a great imagination that shines when designing innovative weapons and vehicles. He’s emotionally intelligent, going to great lengths to ensure the happiness of his friends, comrades, and loved ones. Tarma has a great sense of humour, often cracking jokes to diffuse tension in most situations, but they can become annoying at times. He has a hearty appetite, which becomes particularly evident after completing gruelling missions involving intense combat. Due to his strong sense of justice, he’s a vigilante at heart with protective instincts. If someone he loves is harmed, he will stop at nothing to ensure they receive the justice they deserve, showing no mercy to those responsible.
However, beneath his nonchalant and optimistic facade, he struggles with insecurities about his intelligence and mental slowness. Despite his enjoyment of being lively and a tad mischievous, he can't shake the feeling that he's a nuisance. Whenever he feels like he's about to cry, he quickly runs off to find a hiding place, fearing that others will mock him for his sensitivity. Tarma will only cry in front of others when he's feeling completely overwhelmed and people are aggressively yelling at him.
Due to his mild ADHD, he often feels tired, which explains his quirky habit of nodding off in unexpected places. He's very patient, but sometimes his patience wears thin, and he snaps when he's feeling reasonably irritated. He’s fiercely protective of his friends and comrades, willing to stand up to bullies and threats with a serious and intimidating demeanour. However, his strong sense of loyalty can sometimes lead to physical confrontations when pushed beyond his limits. He's generally humble and becomes slightly flustered when praised for his work and being a good friend, but occasionally exhibits overconfidence in his tactical abilities and creative projects. He can be quite reckless on the battlefield and during stealth-oriented missions, which occasionally puts his friends in potentially perilous situations, yet he always manages to keep them safe and unharmed.
He's surprisingly gentle and exceptionally kind to children, going to great lengths to rescue them from harm, ensure their emotional well-being, and provide companionship. When sleeping, he snores loudly and often talks in his sleep, uttering fragmented sentences during his most terrifying nightmares and pleasant dreams. He likes to drink with his friends after a long mission, but he often gets wasted and becomes silly, jovial, overly affectionate, and short-tempered. He holds that morality is shaped by a combination of factors, including parental guidance, cultural influences, universal moral laws, and the capacity to establish ethical principles. In his view, the morality of an action is determined by the action itself, rather than its consequences. Interestingly, despite being a soldier, he’s a pacifist who believes that individuals can confront threats to peace, even if it requires compromising their personal morals. Furthermore, he sees life and death as fundamental opposites that are perpetually in conflict with each other.
Backstory: Tarmicle Ignacio Roving III was born on May 1, 2005 in Hokkaido, Japan. He was born into a large, diverse family. His father, Fabriclus CristĂłbal Roving, is a distinguished Mexican-American military man. His mother, Koharu Nakabayashi, is a Japanese miniature painter. He has several older siblings: Ildefonso, a firefighter and his older half-brother; Milagrosa, the lead singer of an alternative rock band and his older half-sister; twins Daisuke, a biochemist, and RyĹŤsuke, a medical engineer, who are his older brothers; and Calpurne, a fighter jet pilot and his younger sister. Fabriclus named him after his great-great-great-grandfather, Tarmicle Ignacio Roving Jr., to keep his legacy alive. He often tells Tarma stories about the heroic actions of his namesake. He also likes to tell Tarma stories about his experiences in the military, often mentioning a man named Alessandro Germi and describing the wars he had fought in. Tarma can vaguely recall Fabriclus explaining that he almost retired after his first wife passed away from breast cancer, but officially retired after meeting his second wife, Koharu, and started a family with her.
He has a cousin named Achilles, who lives in Missouri, United States, and owns a motorcycle shop. Achilles is notable for his distinctive light orange pompadour, playing a significant role in sparking Tarma’s strong passion for motorcycles. In contrast, his father fostered his interest in tanks, fighter planes, and the great outdoors, while Milagrosa ignited his love for rock music.
At the age of 3, he met his childhood friend Tabomba when Tabomba's Filipino family moved in next door. Surprisingly, Tabomba sparked Tarma's interest in trains, as well as cool bugs and rocks. Although they rarely see each other nowadays due to Tabomba's work as a marine biologist, they make an effort to meet up whenever they're both off work and on vacation.
His family frequently travelled across Japan, the United States, and Mexico, especially during summer and winter breaks, to visit relatives, enjoy the outdoors, and have fun. During a trip to Hiroshima at the age of 7, he met a girl named Chizuko, who was wearing an olive green bandanna. They quickly became friends after building a sand castle and finding worms under a large rock at a local park near the orphanage where Chizuko was staying. Sadly, they couldn't spend much time together because Tarma's family had planned to stay in Hiroshima for only two weeks and wanted to explore every attraction the city had to offer. Fortunately for the two, his family returned to Hiroshima a few times, once during a summer break and again to care for a sick relative.
He was bullied a lot at school because of his mental slowness, hyperactivity, and perceived "annoying" nature. He had a couple of girlfriends in high school, but they didn't last very long. At the age of 17, he built his first motorcycle, a black and flame-coloured Harley-Davidson 42WLA featuring an azure Japanese dragon encircling a bronze eagle on the gas tank. Later in life, he extensively modified his first motorcycle, integrating a missile-firing launcher between the handlebars and installing two 12.6mm calibre Vulcan cannons (similar to those found on the SV-001) towards the front. Additionally, he fitted a bulletproof carrier at the rear, coated in a durable silvery dark grey paint, which houses a shotgun and thirty corresponding shell holders. Tragically, the bullying escalated to the point where Tarma felt overwhelmed and feared that reporting it to his teachers or parents would only create more problems and burden them further. So, he made the desperate decision to run away from home on his motorcycle, heading towards Hiroshima.
Once there, he encountered Chizuko again, but she was different from the last time he met her. She was now the leader of a notorious street gang. Chizuko coaxed him into hanging out with her at their rundown hideout, where they drank beer and vodka stolen from a local alcohol shop. Tarma reluctantly agreed, but was thrilled to reunite with Chizuko after 8 years.
At the hideout, they caught up on each other's lives as Tarma had a couple of beers and Chizuko drank vodka from a bottle. Things took an unexpected turn when Chizuko got physically close to him, complimenting his appearance in a seductive manner. Their friendship evolved into a sexual relationship, which was Tarma's first. They spent many nights together, and he even participated in a few crimes with her, including theft and drug sales.
However, their relationship was short-lived. Tarma ended things and returned home after discovering that Chizuko had been using him to fulfill her physical desires and distract herself from her trauma, while also advancing the interests of her gang. He would later reunite with Chizuko, now going by the name Eri, but she had become bitter, socially withdrawn, and aggressive, pushing him away.
After graduating from junior high school and enjoying the first week of his summer break, Tarma immediately enrolled in the Officers Academy of Special Tactics and Battle. In addition to his impressive engineering and mechanical skills, he achieved a notable feat at the age of twenty by rescuing President Marx, the CEO of a prominent defence contractor that supplies the Regular Army with weaponry, tanks, and other essential equipment. The Peregrine Falcons Squad took notice of this achievement and invited him to join the team, which he happily accepted. Here, he met and befriended a lonely Marco after discussing their interests, reminiscing about their childhoods, and enjoying a couple of beers together. During the Great Morden War, he learned that Marco, alongside Tequila, was selected for the counteroffensive against Morden and quickly volunteered to join him, wanting to support his best friend.
During the First Mission, Tarma, Marco, and other P.F. Squad members were ambushed by General Morden and his soldiers. They subjected everyone to rigorous torture, leaving them with lasting mental and physical scars. The Rebel soldiers and Allen O'Neil mercilessly taunted him, exploiting his sensitivity during the torture. Like Marco, Tarma was forced to witness the brutal slaughter and torture of his comrades and friends, which was emotionally painful to watch. However, he devised a clever escape plan by distracting the guards holding the key to his prison and appealing to their conscience. This unexpectedly worked, allowing him to overpower them, rescue Marco, and help his best friend thwart Morden's plans for world domination.
When escaping, he managed to acquire a mysterious katana that the Rebel Army stole during their invasion of Japan: the self-cleansing Murasame. Rumours suggest that the cleansing properties of Murasame may be attributed to the Martians or the advanced technology of the Tuatha DĂ© Danann. However, Tarma remains skeptical and dismisses such claims as mere speculation.
After the end of the fearsome battle against General Morden and the Rebel Army, he rose through the ranks to become Captain of the P.F. Squad. He played a key role in the suppression of the second coup, where he met Fio and Eri. Notably, he saved Marco from a tactical strike by the Rebel Army that could have been fatal, earning himself a reputation as a hero and the true linchpin of the P.F. Squad. Tarma's exceptional talent for building motorcycles, rivalling that of professionals, had led him to consider retirement. However, these plans have been put on hold due to the persistent and desperate pleas of his spineless superiors to continue his service in the military.
Ufff, incredible!
Reworked Character #1: Marco Rossi
POTENTIAL TRIGGER: Viewer discretion is advised due to references to death and torture.
Real name: Marchrius Dennis Rossi
Alias: Intelligent Soldier
Occupation: Major of the P.F. Squad
Retirement plans: Start a computer company and foster a bunch of kittens
Special skills: Leadership, proficiency in lightweight firearms, computer science, intimidation tactics, and drunken-style boxing
Hobbies: Creating artificial intelligence and technological viruses from scratch, calculating complex mathematical equations and running times of computer programs in his head, going to the shooting gallery to practice his aim, stargazing, and journaling
Likes: His quick mental calculation, the warm glow of campfires, going on smoke breaks with Tarma, his remaining friends, and philosophical debates
Dislikes: Large lines in front of restaurants, being wrongfully distracted from work, hearing mentions of any sexual activity, computer crashes paired with slow Internet, and torture
Favourite food: Chinese noodles (preferably its mildly spicy), and barbecued burgers and hotdogs with onions and honey-flavoured carrots
Sexuality: Sex-repulsed, aromantic asexual
Gender: Male
Age: 25
Blood type: A-
Weight: 162 lbs. (73.48 cm)
Design: He's a 5' 7" (170.18 cm) Italian-American ectomorph with average musculature, broad shoulders, ivory skin, a cleft chin, and dull turquoise eyes. He has a prosthetic left arm made of metal plates and flexible wires, built by Tarma. Marco has strawberry blonde, wavy hair with a large forelock, sideburns, stubble, and a left glass eye that's a lighter shade of turquoise. He has accumulated several battle scars: a few stab wounds on his right shoulder; a deep slice mark extending from the left side of his nose bridge to the back of his trapezius muscle; multiple lacerations and severe burns on his back; vertical cuts on his right forearm; a large patch of scar tissue on his right lumbar region; and bullet wounds on both calves and one on his left thigh.
Marco's military gear consists of a white headband, a metal dog tag necklace with his name, a platinum grey sleeveless shirt, a crimson vest with four pockets, and khaki-green army cargo pants tucked into his combat boots. He also wears olive green paratrooper boots, a leather belt, mahogany gloves, a sheath for his combat knife, and a gun holster for his trusty handgun. His vest has two hidden strapped compartments to hold up to two firearms when needed. The pockets of Marco's vest carry two boxes of cigars, a gilded lighter he found in Gerhardt City, a black case for his reading glasses, and an old photograph of pre-teen him, his father, and their cat.
Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. His right forearm is wrapped in worn gauze, and he wears two black bandoliers that form an X-shape, holding bullets for his handgun. Marco carries a khaki-green load-bearing backpack containing tactical explosives, portable ammo boxes, and his red-orange laptop, used to create viruses to breach enemy cybersecurity.
Personality: He's a charismatic leader and workaholic who takes immense pride in his high intellect, computer expertise, and masculinity. His stoic demeanour is a constant, making it challenging for him to show humour or vulnerability. He struggles with major depressive disorder and unresolved trauma stemming from his experiences during the First Morden War, where he was tortured and witnessed the brutal slaughter of multiple comrades and friends. While Marco tends to internalise his emotions, he has learned to open up to trusted individuals when his burdens become too overwhelming to bear alone. He deeply cares about his friends and will stop at nothing to protect them, even if it means putting his own life at risk.
Despite his gentle and taciturn nature, he's capable of being ruthless and will fly into a deep rage when General Morden's name is mentioned near him. He's a socially awkward loner who doesn't tolerate distractions and has a strong fear of losing his current friends. Marco is prone to getting stressed out easily, which has led him to develop a chain-smoking habit and spend lots of time with his "dramatic lil' princess" (his cat). He finds great comfort in the presence of his best friend, Tarma, thanks to his breezy and optimistic attitude. Additionally, he cherishes his calico shorthair cat, Perifa, a heartwarming gift from Fio.
Whenever he's had too much to drink, he starts to act rowdy, easy-going, overly affectionate, and clingy. When sexual activity is mentioned, he reacts with extreme discomfort as he finds it to be disgusting. He’ll either become nauseous or start gagging, displaying expressions of strong distaste towards the person discussing the topic. He'll only lose his temper with others if they constantly distract him, say something extremely rude to him or his friends, or intend to hurt his loved ones. Although he tends to have a pessimistic outlook on life, he sometimes manages to see the brighter side of things.
Backstory: Marchrius Dennis Rossi was born on April 13, 2005, in Twin Falls, Idaho, United States. Marco's mother was absent from his life, but his father, Salvatore Rossi, tried his best to provide for him despite working at a dead-end office job. Marco struggled to make friends and often looked sad when he saw other children with their mothers, which his father noticed. To cheer him up, his father brought home a longhaired black and orange cat, which sparked Marco's love for felines. As a result of his childhood cat's fondness for eating bugs, he affectionately named her Grubley. At the age of five, his father introduced him to the world of computing, igniting a passion for computer science that would last a lifetime. Salvatore was always supportive of Marco and his passions, encouraging him to excel in school, chase his dreams, and make the most of the opportunities life has to offer.
Marco knew he had an uncle, but his father forbade him from seeing him. Salvatore had warned him that his uncle was untrustworthy and struggled with alcoholism. However, he was permitted to visit his aunt and grandparents, who were incredibly kind. They encouraged him to appreciate nature and the simple things in life, rather than spending all his time on the computer. He has fond memories of his grandfather teaching him how to barbecue.
Despite being bullied by many students for being "friendless" and "weird”, he excelled in all his classes, achieving high marks in mathematics and computer science courses. Before graduating from a state technical high school, Salvatore died due to health complications caused by an incurable disease, and Grubley peacefully passed away in her sleep shortly after, which devastated him.
The last gift his father gave him was a red-orange laptop, intended as a graduation present. Instead of letting this tragedy bring him down, he channelled it into motivation to strengthen his resilience and independence. Marco decided to attend officer's school at the Academy of Special Technologies and subsequently joined the prestigious Peregrine Falcons Squad shortly after graduation.
Unlike many of his peers, he quickly distinguished himself through his exceptional leadership skills and computer expertise, earning him a spot as first lieutenant and leader of the P.F. Squad. This was also when he met Tarma, forming a fast friendship over shared interests and a couple of beers. Tarma was his first real friend, whom he holds dear, despite viewing him as a maniacal and silly gearhead. Through his friendship with Tarma, he discovered the value of having friends and stepped out of his comfort zone to befriend the other members of the P.F. Squad.
During his time in the P.F. Squad, Marco created a computer virus for fun, which inadvertently spread to the Regular Army's mainframe server. The virus destroyed several security systems, compromised the lowest echelons of the Regular Army, and nearly triggered the launch of a nuclear missile. Fortunately, a scout regiment named Trevor, whom Marco would meet years later during a mission against the Amadeus Syndicate, managed to stop it. Marco refuses to discuss this potentially disastrous incident, even after a few too many beers.
During the first coup led by General Morden, he scraped together the remnants of the Regular Army government forces to reassemble the P.F. Squad. He became the leader of the governmental resistance against General Morden but at a great cost. As he, his comrades, and his friends were approaching the last known base of the Rebel Army, disaster struck. General Morden and his soldiers ambushed them, seizing the opportunity to decimate the remnants of the P.F. Squad, leaving Marco with mental and physical scars that would haunt him forever.Â
Marco endured unimaginable suffering at the hands of General Morden, Allen O'Neil, and the Rebel soldiers, who brutally tortured him, gouged out his left eye, and severed his left arm. The cruelty continued as Morden forced Marco to witness the slaughter and torture of his comrades and friends. Devastated by the losses and horrors he experienced, Marco teetered on the brink of giving up. He was even convinced that his best friend, Tarma, had perished, plunging him into a deep depression.
However, Tarma managed to escape the Rebel Army's clutches and staged a daring rescue, reuniting with Marco. With Tarma's emotional support and his own newfound rage, Marco found the strength to keep fighting. Together, they became legendary heroes, ultimately defeating Morden and restoring world peace. Marco's bravery earned him the distinguished title of Major.
Marco continued to lead the P.F. Squad together with Tarma, who is the true linchpin of the special army strike force. Alongside Tarma and two new recruits, Fio and Eri, Marco took part in a second mission that thwarted General Morden's second coup before it could even begin. Following this success, Marco attempted to resign, but his higher-ups quickly denied his request. They insisted on his participation in a mission to eliminate the remaining remnants of the Rebel Army and other operations addressing threats to global peace, such as the Martians.