Fio Germi - Tumblr Posts

7 months ago

My candy girl ☺️

Updated: September 3, 2024

Reworked Character #4: Fio Germi

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and alcoholism.

Real name: Fiolina Hortensia Germi

Alias: Teatime in the Battlefield

Occupation: Master Sergeant of the S.P.A.R.R.O.W.S. and the medic of the P.F. Squad

Retirement plans: Become a sports doctor and astrophysicist, open up a bakery, and start a family

Special skills: Chiropractics, acupuncture, the treatment of injuries, household training, and astronomy

Hobbies: All types of sewing (hand sewing, machine sewing, embroidery, and quilting), ballroom dancing, cooking delicious meals and enjoying it on a picnic outside, frequenting petting zoos and nature museums, and watching Tarma build custom motorcycles and Marco create computer viruses

Likes: Peppino (she had it since birth), her family heritage, the beauty of nature, baking cakes and other sweet treats, and Tarma (especially the sound of his voice, pleasant smile, jokes, and knack for building professional motorcycles)

Dislikes: The idea of Peppino being torn apart or stolen, scolding hot and freezing cold baths, the time she had to wear orthodontic braces, insects and creepy crawlies, and cheating

Favourite food: Ice tea (preferably Queen Mary), homemade sandwiches, and gelato

Sexuality: Heteroromantic demisexual

Gender: Female

Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)

Blood type: O+

Weight: 145 lbs. (66 kg)

Design: She’s a 5’ 2” (157.48 cm) Italian mesomorph with sloping shoulders, upper arms that carry some of her weight, a bit of belly fat, voluptuous breasts and hips, and prominent thighs. She has pale ivory skin, droopy blue-grey eyes, and brownish freckles scattered across her face and neck. Fio has a tad messy orangish-brown hair with blunt bangs and straight strands that fall just above her shoulders, but she prefers to keep it tied up in a ponytail. Her fingernails are painted a soft English lavender hue, and she wears thick, winged dark brown eyeliner, a soft rosy red blush on her cheeks and nose, and cherry blossom pink lip gloss. As a result of battle injuries and her own clumsiness, she bears a bullet wound near the centre of her left calf and numerous cut marks, stab scars, and scrapes on her arms and legs.

Her military gear consists of polarised, silver-plated transition lens eyeglasses, a metal dog tag necklace with her name, and a cordovan Eisenhower jacket. She wears a pink lavender T-shirt with a dogwood rose stripe running along the front and a carmine bra underneath. She wears carmine gloves and a gold-buckled leather belt to secure her ebony army cargo shorts, which fall just above her knees. She also wears ebony paratrooper boots, dogwood rose knee and elbow pads, and over-the-calf bittersweet shimmer socks. She has a khaki waist pack attached to the front of her belt, which carries her nail polish, lip gloss, eyeliner, two makeup brushes (a large one and a small one), a makeup sponge, and a powder blush palette.

She wears a leather sheath for her hatchet, a gun holster for her handgun, and a holder for her tonfa. The pockets of Fio's Eisenhower jacket carry around Peppino, her beloved greyish-brown teddy bear with a pearlescent blue bowtie, a red wooden maneki-neko figurine with its right arm raised (a gift from Eri), and a deck of cards. The pockets of her army cargo shorts carry a canister of pepper spray, a Ventolin inhaler, a bottle of azithromycin pills, and a bottle of specialised prescription supplements specifically designed to manage her cystic fibrosis.

Over her T-shirt, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries her walkie-talkie and ammo for other firearms. Her black ammunition bandolier is slung over her right shoulder, and the back of her Eisenhower jacket features an embroidered S.P.A.R.R.O.W.S. logo. Fio carries an ebony load-bearing backpack containing camping equipment, fire bombs, stones, portable ammo boxes, a canteen full of water, a picnic basket filled with prepared sandwiches, two machine guns, medical supplies, and a scientific telescope. She always wears a pair of teardrop-shaped pink opal earrings and a gold chain necklace featuring a red coral cornicello amulet, believed to ward off bad luck and bring good fortune. She also wears a khaki army cap that once belonged to her father during his military service, personalised with a rosy pink patch depicting a European bee-eater perched on a tree branch on the front.

Personality: She's initially reserved and timid around strangers but warms up and opens up once she becomes familiar with new people. She's a compassionate and considerate listener who's really good with children and lends everyone a generous helping hand. She's sensitive and unafraid to show her true emotions, often engaging in introspective thought. Despite her quiet and calm demeanour, she's surprisingly prone to stress and anxiety, particularly when confronted with obnoxious noises or situations where she can't escape. Even though she's a seasoned warrior, she harbours an intense fear of insects and creepy crawlies, often resorting to hiding behind Tarma, Marco or Eri and insisting they handle the situation. On occasion, she displays an almost childlike naivety and exuberance, typically after completing a mission or while off duty.

She's a very friendly and gentle clean freak who'll do anything to help out her family, friends, comrades, and those in need. She prepares all her meals with love and dedication, considering others' likes and dislikes, hoping they'll enjoy what she's made. When talking to others, she often uses lively hand gestures and animated facial expressions to emphasise certain ideas. She gets easily flustered by compliments and flirtatious advances, blushing deeply and becoming nearly speechless. She's a somewhat superstitious person, believing in things like placing one's hat on a bed being a sign of bad luck for homeowners and spilling salt being a harbinger of financial troubles. She's a nature-loving girl who's incredibly clever and always thinks optimistically. She's a great strategist who excels in keep-away tactics. However, she often pushes people away due to fear and isn't the most skilled fighter, but can fight when necessary.

Whenever she's faced with the death of a child, a comrade or friend being severely injured, being touched inappropriately, or being rudely insulted, her face darkens. She becomes cold-hearted and deadly serious, and her tactical prowess shines through most. She's quite curious around strangers, nervously trailing them and asking a few questions to get to know them. She values maintaining a healthy work-life balance and prioritising her time with loved ones, holding both in higher regard than success. She believes that living in or exploring beautiful places helps her become a better person by gaining a deeper appreciation of the world around her.

She originally harboured romantic feelings for Marco, but they dissipated after he disclosed that he isn't interested in romantic and sexual relationships. Her affections eventually shifted to Tarma, whom she found charming due to his silliness, emotional intelligence, and the soothing sound of his voice. She finds immense comfort in Tarma's presence and often offers him solace when he's having a rough day or struggling with self-doubt. Once her romantic relationship with Tarma has fully blossomed, she becomes deeply intimate with him, but can come across as a bit clingy at times, particularly when she's feeling fearful or alone. She eventually enters into a polyamorous queerplatonic relationship with Marco and Tarma, which she deeply cherishes and further satisfies her craving for emotional intimacy. She's displeased when Nadia takes advantage of her kindness to avoid responsibilities. Additionally, she's frustrated by Eri's overprotectiveness, especially when it comes to Tarma, as it reminds her of her father's behaviour and makes her feel like she's being treated like a child.

When she's reached her limit, feels threatened or needs to express her authentic feelings about something that gets under her skin, she's capable of standing up for herself and making her voice heard. She has a tendency to fall asleep extremely quickly at bedtime or naptime, and her loud snoring can be disruptive to others who are trying to rest or focus on important tasks in the same room. She believes that war serves no purpose other than to be destructive, resulting from conflicts that escalate beyond the control of free will. In her view, war profoundly alters the moral fabric of society, while accelerating the advancement of weaponry and technology used in conflict. She’s a firm believer in virtue ethics who holds that life is more powerful than death, as it continually finds innovative ways to adapt and flourish.

Backstory: Fiolina Hortensia Germi was born on October 2, 2007 in Genoa, Italy. The Germi family is renowned for their vast wealth, military service, and philanthropic endeavours. Originally merchants and nobles, they amassed their fortune in the Mediterranean region during the Age of Exploration and have since maintained their wealth, now managing various corporations and philanthropic organisations. True to their militaristic heritage, the Germis have participated in numerous conflicts, including the Napoleonic Wars of the 1800s, the Italian Unification Wars of the 19th century, and modern-day wars against terrorism worldwide. Sadly, many Germi warriors lost their lives, leading to an important family custom where the chosen heir of the Germi family must serve in the military.

Alessandro Germi, Fio's father, was a fearsome soldier in the Regular Army in his earlier years, serving alongside Fabriclus Roving. However, he was forced to leave military service after being severely injured during a shootout, which left him crippled and suffering from debilitating post-traumatic stress disorder (PTSD). After returning to civilian life and receiving proper support, Alessandro successfully restored his family's struggling business. He also started a family with his beloved wife, Giulietta, a talented seamstress and manager of a luxurious art museum.

Alessandro's wish was to have a healthy son as he feared that sending a daughter onto the battlefield would be a perilous ordeal. To his surprise and dismay, Giulietta gave birth to a daughter, and due to health complications, she couldn't bear any more children. Fio's mother would also experience postpartum depression after childbirth and passed down a disease that runs deep within their heritage: cystic fibrosis.

Despite her parents' mental health struggles, they went above and beyond to care for her, providing unwavering love and support. For half of her elementary school years, she was homeschooled with her parents teaching a diverse range of subjects, including mathematics. They encouraged Fio’s appreciation for friendships, the outdoors, and the finer things in life. Giulietta often took her on enriching outings to nature reserves and art museums, where she learned about biology and art history. Her mother also taught her the importance of domestic duties, showing her how to do her chores and clean the house. On special occasions, her mother would dress her up in pretty dresses and give her adorable animal plushies, which she still keeps.

Like Marco, Fio excelled in all her classes, demonstrating exceptional academic prowess and a deep appreciation for effort and lifelong learning. However, her life took a devastating turn near the end of her secondary school days. A sudden and tragic terrorist airstrike, attributed to the Ptolemaic Army, struck Genoa, Italy, claiming Giulietta among its many victims. Her father was the most affected by this loss, turning to a life of alcoholism and self-isolation. Although Alessandro still cared about Fio and tried his best to support her, his alcoholism and newfound self-isolating behaviour made it challenging for him to do so.

It took time for Fio and Alessandro to heal from this loss, but they remained resilient. Eventually, Fio's father sought help and went to rehab and therapy to address his issues with Fio's support and encouragement. After graduation, Fio was awarded multiple awards and scholarships, which enabled her to attend university. There, she pursued an interdisciplinary course of study, exploring chiropractics, acupuncture, physics, and astronomy.

After completing her university studies, Fio expressed interest in joining the military after coming across a persuasive flyer to serve in the Regular Army. This revelation horrified Alessandro, as he didn't want to send his only child off to the battlefield, risking her life. He wanted to disregard the Germi's military traditions, believing that war is repugnant and a never-ending cycle of hate and violence. Alessandro tried to deter Fio from joining, but she persisted, driven by her desire to join the fight against terrorism and protect the lives of innocent people. He reluctantly agreed and sent her off to the military at the age of 19, but attempted to minimise her risk by using his connections and friends from his own military days to secure her a desk job, hoping to keep her out of harm's way and away from the front lines.

However, everything changed when a paperwork mistake caused by militant bureaucracy resulted in Fio's transfer to the S.P.A.R.R.O.W.S., a special operations branch of the Regular Army's Intelligence Agency known for carrying out high-risk missions. Surprisingly, Fio was ecstatic to hear the news, as she had been eager to be deployed on the battlefield and make a real difference. In contrast, her father was furious and stormed into military headquarters, threatening officers in an attempt to prevent his daughter from being shipped to the front lines.

He would often try to extract Fio from the battlefield, but she consistently resisted. Eventually, she had enough of his overprotectiveness and bravely told him that this was what she wanted—to fight on the battlefield and provide medical aid. She assured him that she was capable of handling herself. Alessandro finally understood and let her pursue her life as a military woman. In return, she promised to keep in touch with him after each mission, providing him with reassurance and comfort.

Like Eri, she played a crucial role in the Great Morden War by providing Marco's team with useful intel on Rebel Army positions. She also dedicated herself to providing medical support for Marco's team, which led to her being recognized as the medic for the Peregrine Falcons Squad. Her countless battles against worldwide criminality, terrorism, and corruption enabled her to rapidly rise through the ranks, becoming the Master Sergeant of the S.P.A.R.R.O.W.S. special forces unit. However, her time in the military has taught her a harsh reality: even the good guys can't always protect the innocent or save their friends and comrades. She has witnessed many deaths and severe injuries that left people crippled and traumatised in each battle. Nevertheless, with the emotional support of friends like Eri and Tarma, she has persevered and continues fighting to this day.


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7 months ago

How delicious 😋

Updated: September 5, 2024

Reworked Character #6: Nadia Cassel

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.

Real name: Nadège Véronique Comtois

Alias: Blurting Mosquito Fiend

Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)

Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab

Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain

Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.

Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.

Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission

Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly

Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)

Favourite food: Coq au vin, phaal curry, and candy

Sexuality: Heterosexual

Gender: Female

Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)

Blood type: B+

Weight: 120 lbs. (54 kg)

Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.

She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.

Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.

The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.

Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.

She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.

Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".

She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.

She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.

She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.

She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.

Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.

At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.

However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.

By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.

However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.

During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.

During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.

The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.

Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.

During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.

She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.


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7 months ago

XDXDXDXDXD

Updated: September 6, 2024

Reworked Group #1: Rebel Army

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.

Overview

It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.

He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.

Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.

They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.

In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.

Insignia

It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.

Uniforms

Cadet Uniform

They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.

Commanding Officer Uniform

They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.

Special Forces

They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.

Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.

Bodyguards

They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.

Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.

They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.

Land Troops

Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.

Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.

They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.

Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.

Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.

Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.

Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.

Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.

Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.

Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.

Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.

Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.

Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.

Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.

Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.

Marine Troops

Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.

Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.

Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).

Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.

Aerial Troops

Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.

Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.

Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.

Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.

Vehicles

Combat Vehicles

Type-2 Di-Cokka

Type-3 Bull Chain

Type-4 Girida-O

Type-5 Iron Iso

T-2B Melty Honey

Shoe & Karn

M-15A Bradley

Big Shiee

LV Armor

Iron Nokana

Formor

Rebel Gigant

Emain Macha

Tani Oh

Iron Sentinel

Aircraft

R-Shobu

MH-6J Masknell

Tetsuyuki

Flying Tara

Eaca-B

The Keesi

The Keesi Mk. III

Hairbuster Riberts

Hi-Do

Naval Vessels

Jet Hammer-Yang

Hammer-Yang

U25U

Mini-Sub 88

Hozmi

Support Vehicles

MV-280B

Nop-03 Sarubia

MG-36

3-ton Utility Truck

Landseek

Rebel Van

M-3 Rocket Launch Support Van

Dararin Dara Dara

Mini-Bata

Mini-Blimps

Kaladgolg

Walking Locomotive

Vigilance

Balor

Spider Droid

Jupiter King

Dragon Nosuke

Working Machines

Bull Drill

Aeshi Nero

Miscellaneous

Cabracan

Fall Climber

Special Weaponry

Support

TM-1 Missiles

Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)

Vigilance

Laser Drone

Patrol Robot

Metal Mole

Supervisory Cameras

Sensor Mine

Pods

Rebel Walker

Mosque Artillery

Biological Weapons

Mutated Soldiers

Flying Killers

Enormous Moray

Chowmein-Congas

Ohumein-Congas

Rebel Army Base

The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.

The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.

The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit. 

General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.

The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.

Within the castle, there’s a room featuring:

A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.

Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.

An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.

A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.

A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.

A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.

A veterinary care station with state-of-the-art equipment for any medical needs.

Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.

At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.

Extra Information

Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.

Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.

Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.

Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.

The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.

Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.


Tags :
7 months ago

It's that easy?


Tags :
8 months ago

Cutting up an onion

After a long day of training and strategizing with the new recruits, Trevor and Nadia, everyone agreed it was the perfect time for a barbecue. Eri assigned Nadia to onion-cutting duty…

Nadia is cutting the onion, but starts to sniffle and her eyes water from its potency. However, this is clearly an act, meant to deceive. An oblivious Fio doesn't suspect a thing. As Fio is about to walk past her, she hears Nadia's sniffling and feels compelled to help. Nadia can't help but smirk slightly, before quickly changing to a neutral expression as Fio approaches her.

Fio: Hey, Nadia? Are you okay?

Nadia: *stops cutting and looks up at Fio, wiping away a couple of tears trickling down her face* I’m fine. It’s just that this onion is so damn strong!

Fio: Want me to cut it?

Nadia: Yeah, sure thing, Fi-Fi!

Nadia gets out of the chair and steps aside, giving Fio the opportunity to sit down and chop the onion. However, to Nadia's utter shock and surprise, Fio barely makes a few cuts before bursting into tears and sobbing uncontrollably.

Nadia: Eh?! What the hell was that, Fi-Fi?! You didn’t even cut the goddamn onion!

Fio: *begins to speak through her tears as she puts the knife down on the cutting board* Onion… too… strong… It has scary power! Too much! *sniffles shortly after*

Nadia puts her hands on her hips, pouting slightly. Suddenly, she comes up with a great idea.

Nadia: Trevie! *takes a deep breath* TREVORRRRRR!

Trevor: What do you want?! I’m busy updating the security systems!

Nadia: Get your ass over here! We need help ASAP!

Trevor immediately runs over with swift precision, knowing that Nadia's call for help is urgent and serious. As he approaches Nadia and Fio, he slows down, his expression changing to one of slight confusion, his brow furrowed in puzzlement.

Trevor: Why is Fio crying?

Nadia: *she lets out a heavy sigh* The onion is too strong for Fio’s poor eyes… Can you cut it?

Trevor: *pauses for a brief moment before answering* Sure thing. Let the master of cutting handle this tricky situation. *pointing at himself with confidence as he said that*

Fio moves out of the way, giving Trevor some space as he snatches the knife and begins to cut the onion. He starts off confidently, slicing through the vegetable with ease, but his composure is short-lived. As soon as he catches a whiff of the potent onion, he dramatically passes out, falling to the floor with the knife still clutched in his hand. This sudden collapse scares Nadia and Fio, leaving them in shock.

Nadia: *she falls to her knees and tries to wake up Trevor by shaking him, but nothing happens* Oh, shit! Man down! MAN DOWN!

Fio: That onion is diabolical! *she says this in a nervous manner*

Tarma suddenly arrives at the scene, drawn by the commotion coming from the garage where the SV-001 is stored.

Tarma: Holy fuck! What happened to Trevor?

Nadia and Fio fearfully point at the onion without saying a word.

Tarma: Okay…

Tarma tries to remain calm, but he can't help feeling a tad irritated by all this "drama". Just then, Fio rushes over to him, using him as a shield to hide from the onion as Nadia continues to gently shake Trevor.

Tarma: *he looks at Fio with a raised eyebrow* You want me to cut up the onion?

Fio: Y-yes…

Tarma: Alrighty. I got you covered.

Tarma approaches the cutting board with Fio staying close behind. He pulls out his combat knife and proceeds to silently slice the onion into bite-sized pieces, his eyes remaining dry and unaffected. Just as he finishes, Eri arrives right on time.

Eri: Urm… *she points at Trevor* Is this why it took so long to cut up the onion?

Fio explains the whole ordeal to Eri.

Eri: … Why are Nadia and Trevor so fucking dramatic over an onion?

Fio nonchalantly shrugs.

Nadia: The onion was too strong.

Eri: So what? I fucking told you to cut up the damn onion and, of course, you had to get Fio involved.

Tarma notices the situation is becoming increasingly awkward, so he decides to leave and walk back to the garage. Eri rolls her eyes as Nadia remains silent, then takes the cutting board laden with onion and walks over to Marco. Meanwhile, Trevor finally wakes up and begins giggling with Nadia.

Trevor: That was amazing!

Nadia: It sure is! You killed, Trevie! At least I didn’t have to cut up the onion this time. *bursting out into laughter*

Trevor: *he pats Nadia on the back* You always have a trick up your sleeves.

Fio gives them a shocked yet unimpressed look, then casually walks away from the two. Fio tells Eri that it was apparently a trick Nadia used to avoid cutting the onion. After dinner has been served and everyone's appetite has been satisfied, Eri unleashes an earful on Nadia and Trevor, one they will never forget. Later that day, Fio took a moment to thank Tarma for cutting up the onion, feeling grateful for his help.


Tags :
8 months ago

Another day, another strategy

Marco, Eri, Tarma, and Fio are in the strategy room, planning their attack against another Rebel Army base. They're almost done strategising, but Tarma realises that something important is missing in the plan.

Tarma: Something is off here...

Marco: *lets out a heavy sigh, anticipating his response* What is it this time?

Eri: *crosses her arms and gives Tarma an unimpressed look* Let me guess… It’s-

Before Eri can say anything else, Tarma slams a toy version of the SV-001 into the centre of the map that's sprawled out across the wooden table.

Tarma: Y'all are forgetting about the Metal Slug, the most precious thing on the battlefield.

Eri smacks her forehead with the palm of her hand as she and Marco want to approach this as a stealth mission. Meanwhile, Fio places Peppino, her teddy bear, on a toy version of the SV-001 for laughs, but it only elicits a chuckle from Tarma.

Marco: Tsk… Fine! We’ll include the SV-001 into the plan.

Tarma: Hell yeah! *he proclaims in triumph as he excitedly run towards the garage*

Eri: For fuck’s sake! I swear on my mother’s grave that Tarma gives me a brain aneurysm.

Fio: It’s okay, Eri. I bet he’ll take good care of it. *patting Eri on the back as a way to comfort her*

Fio grabs Peppino and leaves the strategy room, then makes her way to the garage, where Tarma is checking on the SV-001.

Eri: *she firmly grasps the toy SV-001 in her left hand and glares at it* That son of a bitch will most likely destroy the slug again.

Marco: *he lets out another heavy sigh and covers his face with his hands, regretting his decision* I’m beginning to question why I brought him into this unit…


Tags :
8 months ago

Emergency hug!

Today was surprisingly stressful for Marco, Eri, Tarma, and Fio, as they had to defeat multiple zombies and sasquatches. Everyone's nerves are still unnaturally high after their intense fight against the Monoeyes, but Tarma remains relatively calm. Fio takes a deep, calming breath and gently taps Tarma's shoulder.

Tarma: *he instinctively turns around to face Fio, raising an eyebrow* What’s up?

Fio: *she shyly looks down at the ground* Can I have a hug?

Tarma pauses for a brief moment, surprised to hear that question come from Fio's mouth. A pleasant smile curls onto his lips before he wraps his arms around her in the hug she requested.

Fio: *she warmly reciprocated the hug* Thank you…

Eri suddenly approaches Tarma, roughly tugging at his golden-yellow vest to grab his attention. He breaks away from hugging Fio, but she still holds onto him, and turns to face Eri, his expression inquiring what she wants.

Eri: Urm… Can you hug me? I honestly need it. *her breathing is a bit irregular and she sounds somewhat anxious*

Tarma: Sure thing! I can’t say no to that!

Tarma now finds himself embracing both Eri and Fio as they silently appreciate his willingness to comfort them. Marco trudges over to the group, his face etched with exhaustion, and releases a deep, heavy sigh.

Marco: Can I join? *he sounds a tad miserable*

Tarma: Of course, bud!

And with that, Marco wraps his arms around the trio, joining the group hug, and a weary smile slowly spreads across his face.


Tags :
8 months ago

Manicure with the girls

As there is no current mission, Marco is updating the technological software of the Regular Army. Meanwhile, Fio and Eri finished playing a game of poker, with Eri emerging victorious and claiming the $10 bet. They're now painting each other's nails, enjoying some friendly pampering. Suddenly, Tarma walks in after being drawn in by the sound of their giggles and lively discussion about the craziness of the previous day.

Tarma: Hey there! What are ya both doing? *he sounds quite curious*

Eri and Fio turn to face him, surprised by his sudden appearance.

Fio: We’re painting our nails! *she says in a cheerful manner*

Eri: My hands are too shaky for this shit… *she mumbles beneath her breath, wishing she was as good as Fio*

Tarma: *he puts on charming smile* Is it okay if I join? Not gonna lie, it sounds fun.

Eri's jaw almost dropped, having never met a guy interested in getting a manicure. Fio was equally shocked, but seemed eager about the idea.

Fio: Mmmmmmm… Sure! I don’t see a problem with that.

And with that, Tarma joins Eri and Fio, receiving a manicure from Fio in dull gold. He also assists Eri, painting her nails a metallic green. Later that day, as Tarma is customising a new motorcycle for Eri, Marco checks up on him and notices the nail polish.

Marco: Urmm… Tarma?

Tarma: Yeah?

He stops customising the motorcycle and turns to face Marco, staring into his dull turquoise eyes.

Tarma: What’s up? *he raised an eyebrow*

Marco: Did you… Did you get your nails painted?

Tarma: *looks down at his fingers before staring at Marco* Yeah! Fio did them for me.

Marco went silent, giving Tarma a look of surprise and intrigue. He left the garage, and Tarma promptly went back to working on the motorcycle Eri requested. As Marco makes his way back to the office, he contemplates whether he should try to get a manicure, but decides against it, valuing his manliness.


Tags :
8 months ago

The mocking friend

Marco, Tarma, Fio, Trevor, and Nadia are currently on their lunch break, enjoying delicious sandwiches made by Fio. Meanwhile, Eri decides to skip lunch and keeps watch for potential danger. Marco is typing away on his portable laptop, oblivious to his untouched sandwich. Tarma seizes the opportunity to mock him, mimicking his slouched posture and typing skills. 

Fio, Trevor, and Nadia can't help but snicker and burst out laughing at the sight. It's so hilarious that Trevor laughs even harder, beginning to cough, while Fio starts wheezing and Nadia playfully hits the table with her fist.

Nadia: Trevie! You sound like a dying pig! *she manages to say through her laughter*

Trevor: Goddamnit! *he continues to laugh, trying to calm himself down and breathe steadily*

All the commotion distracts Marco from his important work on his laptop. Tarma quickly stops mocking him as Marco looks up, confused and annoyed. Seeing Fio, Trevor, and Nadia laughing, Marco turns to face Tarma, his expression a mix of curiosity and irritation.

Marco: What’s so fucking funny? *he sounds serious*

Tarma gazes at Marco with a gentle smile, his lips twitching slightly as he struggles to not burst out laughing.

Tarma: *he lazily shrugs* I dunno…

Marco shoots Tarma a suspicious glance before letting out a heavy sigh and rolling his eyes. He closes his laptop and eats his sandwich in silence, his expression unreadable. Meanwhile, Tarma continues eating his sandwich, seemingly unbothered. Fio, Trevor, and Nadia gradually calm down from the humorous outburst that took place.


Tags :
8 months ago

Computer troubles

The Internet is acting slow today, which gradually began to get under Marco's skin. His frustration is simmering, but he maintains a blank expression as he stares at the computer screen, which crashed for the fifth time that day. Tarma is sitting next to him, looking extremely bored.

Finally, the computer starts working again, and Marco lets out a heavy sigh, typing away at something important. But then, Tarma gets a mischievous idea and presses the escape key, losing all of Marco's unsaved work. Marco stops typing, removes his hands from the keyboard, and slowly turns to face Tarma. A menacing glare burns in his eyes, and his face twisted in anger.

Tarma: *gives him an awkward smile* Heh heh…?

Tarma swiftly sprung to his feet and sprinted out of the office as if his life depended on it. Marco hotly pursues him, his fists clenched and ready to kick Tarma’s ass.

Eri and Fio are minding their own business, chatting with each other, and decide to leave the base to get some fresh air.

Tarma: Move it, ladies! *he exclaims, pushing Eri and Fio aside*

This understandably startles the two, but they soon realise that Tarma must have done something to anger Marco who bolts past them with ease.

Fio: Oh boy… *she nervously gulps*

Eri: Tsk... For fuck's sake. I swear on my mother's grave, Tarma is always up to some damn thing. *she sounds irritated*

As Tarma continues to flee, Marco finally catches up to him and pins him to the grassy ground. They proceed to get into a heated argument, while Eri and Fio decide to head back to the sleeping quarters to play another round of poker.


Tags :
8 months ago

Headcanons for Marco, Tarma, Eri, Fio, Nadia, Trevor, Ralf, and Morden

I know I haven't played Metal Slug 6 and 7/XX yet (I watched playthroughs of the two games though!). However, I couldn't help to include Ralf on this list because I had a few good ideas for him. I looked into the fandom wiki entries of Trevor Spacey, Nadia Cassel, Ralf Jones, and General Morden to make my headcanons fit their characterisation. There is a bit of interpretation involved when it comes to Trevor, Nadia, and Ralf.

Marco

He has major depressive disorder and some buried trauma

He has a habit of bottling up his emotions

Marco’s nightmares often involve some sort of war caused by Morden or the death of his friends.

He struggles with making friends

Tarma

He's a bit of a hothead, a trait that gets on the nerves of Marco, Eri, and Clark, but Fio, Trevor, Nadia, and Ralf find it endearing.

Tarma is great at giving people hugs

He secretly carries around a toy version of SV-001, which was a gift from his father.

His father is American and his mother is Japanese

Tarma is the kind of person to try whatever piqued his curiosity

Eri

She’s quite outspoken, showing no fear in telling others off and voicing her opinions.

She loves drinking vodka and secretly carries a flask full of it with her.

Fio

Despite being a brave soldier, she’s deeply afraid of bugs and often flees to Tarma or Eri to kill them. (psst @rossimercenary I stole your headcanon idea for Fio hehehehe)

Fio likes to play card games with Eri when they’re both not busy with an important mission.

She carries Peppino with her, so she can hug or talk to her teddy bear whenever she needs emotional support.

Nadia

Whenever Nadia doesn't want to do something, she creates a distraction to avoid doing it.

She has nicknames for everyone! For example, she likes to call Trevor "Trevie" and Fio "Fi-Fi".

Nadia is not fond of Eri's outspoken and bitter attitude

She enjoys playfully teasing Tarma about his hot-headedness and Marco about his overly serious nature.

She’s very close friends with Trevor

Trevor

Trevor frequently assists Marco with computer-related tasks, especially when it involves security software.

He’s an expert at security programs, so he uses it to his advantage to plan out enemy positions and cause distractions.

Trevor sometimes plays a part in Nadia’s schemes in avoiding certain tasks, taking the distractions to dramatic heights.

Out of everyone, he has the most respect for Marco, mostly because of their shared fondness for technology.

Ralf

He views the people he works with as family and will do anything to protect them. For example, if Eri was insulted by a Rebel soldier, he’ll beat them up and force them to apologise or shoot them directly in the head.

According to his fandom wiki page, Clark is his brother-in-arms and they always go to battle together. So, I’m thinking that he would be pretty devastated if he lost Clark as he literally viewed him as the brother he never had.

When Ralf is not participating in tournament fights and busy with mercenary work, he likes to play arcade games with Clark.

He enjoys training new recruits to enhance their melee skills.

General Morden

He has a weakness for whiskey and maple syrup

Although he may not always show it, he genuinely cares deeply about his soldiers.

He carries around a photograph of his deceased wife and daughter.

Despite Morden’s numerous defeats and moments of humiliation, he uses them to learn from his past mistakes and continue moving forward with his desire to achieve world dominance.


Tags :
8 months ago

Martian capture

After being ensnared by rings of blue light by a Martian impersonating General Morden at the rocket site, Fio was lifted up into the Dai-Manji. Everything became a blurred yet frightening mess. She tried to protest against her captor, but it was no use because they didn't listen.

As the grey Martian who kidnapped Fio teleported to the Rugname, Fio could hazily hear the fearful pleas and panicked screams of the real General Morden. The sounds and words emitted by General Morden grew fainter and fainter as though some force was dragging him away. Fio felt butterflies in her stomach, writhing around in utter terror, not wanting to know what would happen to her next. After a few agonising minutes, a small group of Martians entered the Dai-Manji and carefully carried Fio inside their mothership, not interested in disarming her.

The interior of the Rugname felt cavernous and eerily inhuman. Towering pillars, adorned with circular joints and intestinal tubes, connecting to each other like a living, breathing machine. The ground was covered in nearly straight rows of these heavy, industrial tubes. Between each pillar, a depiction of a UFO was engraved into the biomechanical walls. The entire space was almost dark yet it was bathed in a hazy, unsettling hue of bronze, metal, green, and deep reddish-purple, which cast an otherworldly glow.

All of this was quite daunting for Fio. She felt her mind blown by the fascinating architecture of the Rugname's interior. However, she was experiencing a profound sense of déjà vu, but it felt oddly wrong. She had never seen anything so foreign. Goosebumps formed on her skin, telling her that something wasn't right. She didn't know what, but it certainly had to mean something.

She was eerily silent, taking everything in without muttering a single word. Fio even saw a few brown-tanned Martians, who are the assault troops of this fierce species, prepared to shoot at any intruder with their spore pistols. Their presence scared her, and she instinctively gulped with uncertainty.

Soon enough, the Martians opened up a barrier, leading Fio into a foreboding chamber. It was much darker and adorned with the same pillars and industrial tubes as the hallway of the Rugname. However, the atmosphere of this area felt frightening and oppressive, making Fio tense up.

As they got closer, they encountered white Martians, the elite soldiers and commanding officers of this peculiar, malevolent species. As they inched closer and closer, Fio could hear the agonising screams of the real Morden, stripped of his dignity. She felt fear clogging her throat as her face turned pale and her stomach churned. Despite her hatred for General Morden, she couldn't help but recognise that he was human too. Torture was always a disgusting and horrible thing.

The darkness of this chamber was gradually enveloped in a pulsating bluish light, revealing Morden's electrical prison. The white Martians stood by with ferocity and caution, guarding Morden and the computer terminal connected to his shocking, claustrophobic prison. The room gets darker and Morden’s screams get fainter as the small group of grey Martians and Fio escape the horrid chamber.

They entered a new part of the Rugname, a power reactor hallway fiercely guarded by relentless Hopper Mechas. The Hopper Mechas gave Fio an intense stare of malice, but didn't bother to explode her into a million pieces. They clearly knew that the Martians wanted her for something far more important.

Instead of walking down this long hallway, the small group of grey Martians knew of a shortcut. One of the Martians walked over to a part of the wall that was faintly stained green, its tentacles slightly flapping against the floor. As two thin tentacles gracefully caressed the wall, it opened up to reveal a tubular teleporter with a glassy membrane and industrial tubes. They rudely pushed Fio inside and swiftly followed, sending themselves to somewhere else. Fio almost wanted to tell them off for pushing her inside the teleporter like that, but she knew it was no use.

The Martians were taking her to a grotesque place, one she would never forget. Once they arrived at their location, a large bronze-hued door stood before them. It automatically opened, revealing a chamber that filled Fio with disgust. It was an area of metal enveloped in a dripping mass of organic matter with a shiny reddish hue. The space was punctuated by intestinal pipes and tubular holes, sending shivers down Fio’s spine. The biomechanical mess served as a backdrop as a stasis chamber stands before the group with an eerie atmosphere.

As Fio gazed at the stasis chamber, the hairs on the back of her neck stood up. The organic matter in this place made her skin crawl, feeling a wave of nausea wash over her. She began to silently wonder, her mind racing with questions. What did the Martians want from her? Was it to simply imprison her? Do they have plans to subject her to rigorous experiments? A part of her dreaded the truth, but her curiosity was relentless, wanting to understand the Martians' true motives.

Unbeknownst to her, the Martians had bigger plans, greater than what she could have imagined. They delicately placed her inside the stasis chamber, suspending her in a spherical tank of an unknown clear liquid. The membrane of the stasis chamber was nearly opaque, allowing her to see everything on the other side. She gave them a look of raw fear, her panic escalating rapidly.

She frantically scanned the room before desperately clawing and pounding at the membrane. In her desperation, she even tried to slash it with her knife and shoot at it with her handgun. Unfortunately, the membrane proved to be highly resistant against Fio’s attacks, which only infuriated her further and intensified her anxiety to a breaking point.

Fio struggled against this prison, but the clear liquid began to fill her organs, making her feel physically tired. She tried to pound on the membrane, but couldn't even lift a finger. She tried to scream, but nothing escaped her throat. Her eyelids grew heavy, and the liquid disrupted the electrical signals her brain produced, inducing a sense of deep relaxation. Her brain signalled to her body to rest and let everything play out.

The last thing she could recall was the Martians leaving with one of them briefly glancing over at her before hurrying away. Tears streamed down Fio's face as she closed her eyes, her body slumped in defeat. At that time, she wanted Marco, Eri, Tarma, or all three of them to save her. She longed to be free from that terrifying hellhole and reunite with Earth's atmosphere and her comrades. She desperately longed to hug her beloved teddy bear, Peppino, once again, hoping to ease her pain.


Tags :
8 months ago

Updated: October 13, 2024

Reworked Character #4: Fio Germi

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, alcoholism, and SA.

Real name: Fiolina Hortensia Germi

Alias: Teatime in the Battlefield

Occupation: Master Sergeant of the S.P.A.R.R.O.W.S. and the medic of the P.F. Squad

Retirement plans: Become a sports doctor and astrophysicist, open up a bakery, and start a family

Special skills: Chiropractic and massage therapy, medical training, housework, acupuncture, and astronomy

Hobbies: All types of sewing (hand sewing, machine sewing, embroidery, and quilting), ballroom dancing, giving her friends massages, cooking delicious meals and enjoying it on a picnic outside, and frequenting petting zoos, nature reserves, and art and outer space museums

Likes: Peppino, being in Tarma’s arms, the beauty of nature, baking cakes and other sweet treats, and reading books on stories centred around the stars and constellations

Dislikes: Scolding hot and freezing cold baths, people cheating at card games, the time she had to wear orthodontic braces, insects and creepy crawlies, and sneezing on the battlefield

Favourite food: Homemade sandwiches and gelato

Favourite drink: Ice tea (preferably Queen Mary)

Sexuality: Heteroromantic demisexual

Gender: Female

Age: 15 (in 2022), 21 (in 2028), 23 (in 2030), 25 (in 2032), 27 (in 2034), 34 (in 2041), 36 (in 2043), 37 (in 2044), and 40 (in 2047)

Blood type: O+

Weight: 145 lbs. (66 kg)

Design: She’s a 5’ 2” (157.48 cm) Italian mesomorph with sloping shoulders, upper arms that carry some of her weight, a bit of belly fat, voluptuous breasts and hips, and prominent thighs. She has olive skin, droopy blue-grey eyes, and brownish freckles scattered across her face and neck. Fio has a tad messy orangish-brown hair with blunt bangs and straight strands that fall just above her shoulders, but she prefers to keep it tied up in a ponytail. Her fingernails are painted an English lavender hue, and she wears thick, winged dark brown eyeliner, a soft rosy red blush on her cheeks and nose, and cherry blossom pink lip gloss. As a result of battle injuries and her own clumsiness, she bears a bullet wound near the centre of her left calf and numerous cut marks, stab scars, and scrapes on her arms and legs.

Her military gear consists of polarised, silver-plated transition lens eyeglasses, a metal dog tag necklace with her name, and a cordovan Eisenhower jacket. She wears a pink lavender T-shirt with a dogwood rose stripe running along the front and a carmine bra underneath. She wears carmine gloves and a gold-buckled leather belt to secure her ebony army cargo shorts, which fall just above her knees. She also wears ebony paratrooper boots, dogwood rose knee and elbow pads, and over-the-calf bittersweet shimmer socks. She has a khaki waist pack attached to the front of her belt, which carries her nail polish, lip gloss, eyeliner, two makeup brushes (a large one and a small one), a makeup sponge, and a powder blush palette.

She wears a leather sheath for her hatchet, a gun holster for her handgun, and a holder for her tonfa. The pockets of Fio's Eisenhower jacket carry around Peppino, her beloved greyish-brown teddy bear with a pearlescent blue bowtie, a red wooden maneki-neko figurine with its right arm raised and its left paw holding a koban coin (a gift from Eri), and a deck of cards. The pockets of her army cargo shorts carry a canister of pepper spray, a Ventolin inhaler, a bottle of azithromycin pills, and a bottle of specialised prescription supplements specifically designed to manage her cystic fibrosis.

Over her T-shirt, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries her walkie-talkie and ammo for other firearms. Her black ammunition bandolier is slung over her right shoulder, and the back of her Eisenhower jacket features an embroidered S.P.A.R.R.O.W.S. logo. Fio carries an ebony load-bearing backpack containing camping equipment, fire bombs, stones, portable ammo boxes, a canteen full of water, a picnic basket filled with prepared sandwiches, a Hexagon Arms M-3685, a cat o' nine tails whip, medical supplies, and a scientific telescope. She always wears a pair of teardrop-shaped pink opal earrings and a gold chain necklace featuring a red coral cornicello amulet, believed to ward off bad luck and bring good fortune. She also wears a khaki army cap that once belonged to her father during his military service, personalised with a rosy pink patch depicting a European bee-eater perched on a tree branch on the front.

Character summary: She's initially reserved and timid around strangers but warms up and opens up once she becomes familiar with new people. She's a compassionate, considerate, and overly cautious listener who's really good with children and lends everyone a generous helping hand. She's sensitive and unafraid to show her true emotions, often engaging in introspective thought. She possesses a steadfast commitment to justice, having no tolerance for individuals who seek to stir up strife, and is slow to forgive those who inflict harm on others for their own selfish purposes. Despite her quiet and calm demeanour, she's surprisingly prone to stress and anxiety, particularly when confronted with obnoxious noises, unwanted physical contact or situations where she can't escape. Even though she's a seasoned warrior, she harbours an intense fear of insects and creepy crawlies, often resorting to hiding behind Tarma, Marco or Eri and insisting they handle the situation. On occasion, she displays an almost childlike naivety and exuberance, typically after completing a mission or while off duty.

She's a very friendly and gentle clean freak who'll do anything to help out her family, friends, comrades, and those in need. She prepares all her meals with love and dedication, considering others' likes and dislikes, hoping they'll enjoy what she's made. When talking to others, she often uses lively hand gestures and animated facial expressions to emphasise certain ideas. She gets easily flustered by compliments and flirtatious advances, blushing deeply and becoming nearly speechless. She's a somewhat superstitious person, believing in things like placing one's hat on a bed being a sign of bad luck for homeowners and spilling salt being a harbinger of financial troubles. She's a nature-loving girl who's incredibly clever and always thinks optimistically. She's a great strategist who excels in keep-away tactics. However, she often pushes people away due to fear and isn't the most skilled fighter, but can fight when necessary.

Whenever she's faced with the death of a child, a comrade or friend being severely injured, being touched inappropriately or being rudely insulted, her face darkens. She becomes cold-hearted and deadly serious, and her tactical prowess shines through most. She's quite curious around strangers, nervously trailing them and asking a few questions to get to know them. Despite cherishing the importance of friendship, she sometimes feels isolated by her exceptional intelligence, privileged upbringing, and cystic fibrosis. She values maintaining a healthy work-life balance and prioritising her time with loved ones, holding both in higher regard than success. She believes that living in or exploring beautiful places helps her become a better person by gaining a deeper appreciation of the world around her.

She originally harboured romantic feelings for Marco, but they dissipated after he disclosed that he isn't interested in romantic and sexual relationships. Her affections eventually shifted to Tarma, whom she found charming due to his silliness, emotional intelligence, Hokkaido dialect, the soothing sound of his voice, pleasant smile, and knack for building professional motorcycles. She finds immense comfort in Tarma's presence and often offers him solace when he's having a rough day or struggling with self-doubt. After her romantic relationship with Tarma fully blossoms, she forms an exceptionally close physical and emotional bond with him. However, her tendency to become overly attached manifests at times, especially when feelings of fear or loneliness arise.

She eventually enters into a polyamorous queerplatonic relationship with Marco and Tarma, which she deeply cherishes and further satisfies her craving for emotional intimacy. She's displeased when Nadia takes advantage of her kindness to avoid responsibilities. However, she appreciates Nadia's help with dessert-making, although Fio often has to bribe her by offering something equally sweet or letting her have the largest share of a batch to persuade her to lend a hand. She's frustrated by Eri's overprotectiveness, especially when it comes to Tarma, as it reminds her of her father's behaviour and makes her feel like she's being treated like a child.

When she's reached her limit, feels threatened or needs to express her authentic feelings about something that gets under her skin, she's capable of standing up for herself and making her voice heard. She rarely swears, but when someone's pushed her too far, she'll unleash a stern reprimand, peppered with profanities in Italian. She's unconcerned by Marco's and others' opinions that carrying Peppino is childish because the teddy bear provides her with personal comfort and solace, particularly when she's anxious or sad. She's not fond of drinking alcohol due to its bitter taste and intoxicating effects, which make her feel nauseous and slightly nervous. However, on rare occasions, she’ll let loose and indulge in alcohol with her friends, especially after a challenging mission. When intoxicated, she starts to act playful, flirtatious and sexually teasing towards Tarma, obnoxiously loud, agitated, and bluntly honest.

She has a tendency to fall asleep extremely quickly at bedtime or naptime, and her loud snoring can be disruptive to others who are trying to rest or focus on important tasks in the same room. She would be heartbroken if Peppino were lost, destroyed or stolen forever, as the teddy bear has been her constant companion since birth. However, she would be overjoyed to be reunited with the original Peppino or receive a new teddy bear that's an exact replica. She believes that war serves no purpose other than to be destructive, resulting from conflicts that escalate beyond the control of free will. In her view, war profoundly alters the moral fabric of society, while accelerating the advancement of weaponry and technology used in conflict. She’s a firm believer in virtue ethics who holds that life is more powerful than death, as it continually finds innovative ways to adapt and flourish.

Backstory: Fiolina Hortensia Germi was born on October 2, 2007 in Genoa, Italy. The Germi family is renowned for their vast wealth, military service, and philanthropic endeavours. Originally merchants and nobles, they amassed their fortune in the Mediterranean region during the Age of Exploration and have since maintained their wealth, now managing various corporations and philanthropic organisations. True to their militaristic heritage, the Germis have participated in numerous conflicts, including the Napoleonic Wars of the 1800s, the Italian Unification Wars of the 19th century, and modern-day wars against terrorism worldwide. Sadly, many Germi warriors lost their lives, leading to an important family custom where the chosen heir of the Germi family must serve in the military.

Alessandro Germi, Fio's father, was a fearsome soldier in the Regular Army in his earlier years, serving alongside Fabriclus Roving. However, he was forced to leave military service after being severely injured during a shootout, which left him crippled and suffering from debilitating post-traumatic stress disorder (PTSD). After returning to civilian life and receiving proper support, Alessandro successfully restored his family's struggling business. He also started a family with his beloved wife, Giulietta, a talented seamstress and manager of a luxurious art museum.

Alessandro's wish was to have a healthy son as he feared that sending a daughter onto the battlefield would be a perilous ordeal. To his surprise and dismay, Giulietta gave birth to a daughter, and due to health complications, she couldn't bear any more children. Fio's mother would also experience postpartum depression after childbirth and passed down a disease that runs deep within their heritage: cystic fibrosis. Alessandro's deep-seated fears for Fio's safety often led him to become overly protective, causing tension with his wife, Giuliette, who found his helicopter parenting suffocating.

Despite her parents' mental health struggles, they went above and beyond to care for her, providing unwavering love and support. For half of her elementary school years, she was homeschooled with her parents teaching a diverse range of subjects, including mathematics. They encouraged Fio’s appreciation for friendships, the outdoors, and the finer things in life. They even fostered her love of astronomy, gifting her a scientific telescope on her 10th birthday, which she still has to this day. Giulietta often took her on enriching outings to nature reserves and art museums, where she learned about biology and art history. Her mother also taught her the importance of domestic duties, showing her how to do her chores and clean the house. On special occasions, her mother would dress her up in pretty dresses and give her adorable animal plushies, which she still keeps.

She was bullied and exploited by the other children because of her wealthy status and overt politeness, but her father and teachers consistently intervened. As she grew, she discovered her own voice, learning to assert herself with courage and conviction. Standing up to her bullies with firm yet gentle confidence, she effectively silenced their taunts and earned respect. Like Marco, Fio excelled in all her classes, demonstrating exceptional academic prowess and a deep appreciation for effort and lifelong learning. However, her life took a devastating turn near the end of her secondary school days. A sudden and tragic terrorist airstrike, attributed to the Ptolemaic Army, struck Genoa, Italy, claiming Giulietta among its many victims. Her father was the most affected by this loss, turning to a life of alcoholism and self-isolation. Although Alessandro still cared about Fio and tried his best to support her, his alcoholism and newfound self-isolating behaviour made it challenging for him to do so.

It took time for Fio and Alessandro to heal from this loss, but they remained resilient. To cope with the loss of her mother, she turned to sewing, baking, and reading books on ancient and modern medical practices. Eventually, Alessandro sought help and went to rehab and therapy to address his issues with Fio's support and encouragement. After graduation, Fio was awarded multiple awards and scholarships, which enabled her to attend university. There, she pursued an interdisciplinary course of study, exploring chiropractics, acupuncture, physics, and astronomy.

Fio would eventually express her interest in joining the military after coming across a persuasive flyer to serve in the Regular Army. This revelation horrified Alessandro, as he didn't want to send his only child off to the battlefield, risking her life. He wanted to disregard the Germi's military traditions, believing that war is repugnant and a never-ending cycle of hate and violence. Alessandro tried to deter Fio from joining, but she persisted, driven by her desire to join the fight against terrorism and protect the lives of innocent people. He reluctantly agreed and sent her off to the military at the age of 19, but attempted to minimise her risk by using his connections and friends from his own military days to secure her a desk job, hoping to keep her out of harm's way and away from the front lines.

However, everything changed when a paperwork mistake caused by militant bureaucracy resulted in Fio's transfer to the S.P.A.R.R.O.W.S., a special operations branch of the Regular Army's Intelligence Agency known for carrying out high-risk missions. Surprisingly, Fio was ecstatic to hear the news as she had been eager to be deployed on the battlefield and make a real difference. In contrast, her father was furious and stormed into military headquarters, threatening officers in an attempt to prevent his daughter from being shipped to the front lines.

He would often try to extract Fio from the battlefield, but she consistently resisted. Eventually, she had enough of his overprotectiveness and bravely told him that this was what she wanted—to fight on the battlefield and provide medical aid. She assured him that she was capable of handling herself. Alessandro finally understood and let her pursue her life as a military woman. In return, she promised to keep in touch with him after each mission, providing him with reassurance and comfort.

Like Eri, she played a crucial role in the Great Morden War by providing Marco's team with useful intel on Rebel Army positions. She also dedicated herself to providing medical support for Marco's team, which led to her being recognized as the medic for the Peregrine Falcons Squad. During the Martian-Rebel Alliance War in Hong Kong, she was seized by a ruthless group of fanatic land troops and bikers who intended to exploit her for their twisted desires. One of the deranged fanatic land troops subjected her to unwanted physical contact, leaving her severely traumatised. This horrific experience intensified her resentment towards the Rebel Army and those who seek to spread chaos and harm. Fortunately, Tarma intervened just in time, eliminating the Rebel soldiers with the SV-001. Eri then swiftly freed her from her restraints.

Her countless battles against worldwide criminality, terrorism, and corruption enabled her to rapidly rise through the ranks, becoming the Master Sergeant of the S.P.A.R.R.O.W.S. special forces unit. However, her time in the military has taught her a harsh reality: even the good guys can't always protect the innocent or save their friends and comrades. She has witnessed many deaths and severe injuries that left people crippled and traumatised in each battle. Nevertheless, with the emotional support of friends like Eri and Tarma, she has persevered and continues fighting to this day.


Tags :
8 months ago

Nothing like a dumb question

Marco, Eri, Tarma, and Fio huddled together in a desert village, hidden in a war trench as they waited for the arrival of Rebel soldiers. They gathered around a campfire, roasting sausages and marshmallows on sticks as its warm glow cast flickering shadows on their faces. The silence was unbearable for Tarma, knowing he had to say something to break the awkward stillness.

Tarma: Hey... If I punch myself and it hurts, am I weak or strong? I really need to know, guys!

Fio: *stops eating her perfectly roasted marshmallow and gasps* That's so strong of you!

Marco lets out an exhausted sigh, well-aware that what Tarma asked is utterly ridiculous. However, he didn't want to give his friend the silent treatment, so he chose to respond instead of ignoring him.

Marco: Uhhmmm... Sounds weak to me… *he softly mutters before eating what’s left of his sausage*

Eri's right eye twitched slightly as she rolled her eyes at the stupidity of Tarma's question.

Eri: *she crosses her arms* You'll be an utter idiot if you did that. What’s up with you and asking us the most absurd shit?

Tarma frowned slightly at Eri and scoffed.

Tarma: You're such a party pooper. You know that?

Fio snickered for a brief moment as Eri was left dumbfounded by what Tarma just told her. She decided to roast another marshmallow, but ended up burning it.


Tags :
7 months ago

I decided to do a lil' height comparison chart between most of the cast for the Iron Eclipse AU. I sadly wasn't able to include Red Eye because of the 10 character limit on hikaku sitatter...

I Decided To Do A Lil' Height Comparison Chart Between Most Of The Cast For The Iron Eclipse AU. I Sadly

Tags :
7 months ago

Updated: September 17, 2024

Reworked Group #3: Peregrine Falcons Squad

Overview

Shortly after the establishment of the Regular Army, the Joint Military Police Headquarters assisted the Regular Army in dismantling a transnational drug trafficking organisation led by a corrupt North American politician. Recognizing the benefits of a strategic partnership, the Chief of the Regular Army and the Joint Military Police Headquarters formed an agreement to establish an elite task force. This specialised unit would handle high-risk situations requiring indirect or covert intervention, beyond the scope of conventional military operations. The newly founded elite task force branch would be called the Peregrine Falcons Squad and became the Regular Army's first special forces unit.

As part of their affiliation with the Joint Military Police Headquarters, they serve as highly trained soldiers supporting global law enforcement. They assist police officers from various countries with transnational criminal issues and global security threats. They also aid in preventing global terrorist threats and combating warfare waged by highly dangerous groups.

Insignia

It features a two-engrailed shield outlined in gold, divided into three columns: saffron-yellow on the right side, emerald green in the centre, and crimson on the left side. The initials "P.F." are rendered in dark silver, separated by a gold bullet, and surmounted by a downward-facing sword with a ruddy blue hilt, positioned behind the shield. A circular wreath of laurel leaves encircles the shield, evoking the image of the sun rising over the horizon. Two stylized peregrine falcons with ruddy blue eyes stand guard on either side of the shield, adopting a heraldic pose.

P.F. Squad Base

The Joint Military Police Headquarters is situated adjacent to the S.P.A.R.R.O.W.S. base, nestled deep within a dense forest in Northern Russia. It’s a high-security, hexagonal-shaped facility equipped with an advanced camouflage system that can adapt and change its exterior appearance to blend seamlessly with its surroundings, mimicking rocky, snowy, and greenery hues. he compound is reinforced with multiple surveillance posts, each manned by expertly trained snipers. Additionally, it features security cameras integrated with non-lethal deterrents and advanced perimeter defence systems, equipped with intrusion detection and rapid response capabilities. Within the compound lies the following facilities:

A Defence Department that serves as a centralised hub for strategic planning, operational command, and tactical control.

A well-maintained barracks for military personnel, providing a safe and functional living environment.

A Combat Academy, led by Sophia Greenville, featuring advanced combat training centre, a simulated warfare environment, a tactical operations centre, a physical conditioning gym, and a medical and recovery wing.

A secure storage facility for firearms, ammunition, and tactical gear with strict access control and inventory management.

A maintenance and storage facility for military vehicles, ensuring readiness and operational capability.

A secure conference facility for senior leaders to conduct high-level briefings, financial planning, and strategic sessions.

A restricted briefing area for P.F. Squad commanders and elite operatives to plan missions, share intelligence, and coordinate tactical operations.

A self-sustaining military city, fully equipped and trained to respond to emerging threats with rapid deployment capability.

Marco’s Base

It's worth noting that the P.F. Squad operates multiple bases worldwide, all of which are named after birds of prey, such as Condor Operations Base, Hierofalcon Operations Base, or Goshawk Operations Base.

Owned by the P.F. Squad, the Sparrowhawk Operations Base, hidden in a forested mountain in an unoccupied area of Britain, serves as the residence for Marco, Eri and her team of rebel Ptolemaic troops, Tarma, Fio, Trevor, Nadia, Ralf, Clark, Tequila, Gimlet, and Red Eye. It’s camouflaged to blend seamlessly into its surroundings, serving as the nerve centre for their operations. They have a nearby landing pad, camouflaged by a thicket of trees, allowing aircraft to land undetected. The base features multiple facilities:

A large, circular room equipped with eighteen business chairs, a holographic display table, a large cork board for investigative purposes, and multiple maps for various missions, serving as a central hub for tactical planning and military briefings.

A private workspace for Marco and the others, which is equipped with a mini fridge, work computers, twenty file cabinets, sixteen rosewood desks, secure communication devices, a business phone to call friends, family, and other military personnel, and a vast library of military strategies and historical texts.

A heavily fortified room storing an arsenal of firearms, ammunition, and tactical explosives.

A well-stocked storage room containing uniforms and tactical gear.

A laundry room equipped with two washing machines and two dryers where they can wash and dry their dirty clothing.

A spacious dormitory features numerous comfortable beds and a secure safe for storing the soldiers' phones and wallets, each labelled with its owner's name. In a cozy nook perfectly suited for Perifa, Sparky, and Mr. Kibleton, their feline-friendly setup awaits, complete with a cat tower, three plush beds, a variety of toys, three food bowls, and a filtered water dish.

Three clean and well-maintained bathrooms with showers, toilets, and sinks.

A secure, climate-controlled garage houses their primary vehicle, the SV-001, maintenance equipment, a couple of motorcycles, and a small oakwood table for Tarma’s boombox and assortment of alternative and metal rock tapes.

A kitchen equipped with a dishwasher, a sink, a marble top counter, a cabinet full of plates and cups, and a built-in breakfast bar and eight stools for quick meals and planning sessions. The kitchen features a refrigerator with a freezer, a secure, locked pantry, a discreetly hidden coffee maker, and modern, high-efficiency appliances with advanced features like automated meal prep and cooking A large, sturdy table made of smooth oak wood serves as a central hub for meal planning, tactical discussions, and mission briefings. Additionally, the kitchen includes hidden compartments and drawers for storing snacks and energy bars.

A cozy recreational space with a plush couch, coffee table, wall-mounted wide-screen television, cabinet full of board games, dartboard, and nostalgic decor featuring posters of 80s action movies and 90s anime. For entertainment and stress relief, the room is also equipped with four classic arcade machines (CarnEvil, Shinobi, Contra: Hard Corps, and Dance Dance Revolution).

Extra Information

Members of the P.F. Squad are commonly known by the monikers "Peregriners" or "Falconists", distinguishing themselves from other Regular Army soldiers and special forces units.

Despite being an elite task force, Peregriners, regardless of gender, receive only half the salary of an average police officer. Furthermore, underperforming Peregriners face additional financial strain, as they often experience delayed salary payments, waiting anywhere from two to four weeks to receive their compensation.

The P.F. Squad is frequently joined by the Intelligence Agency's special forces unit, S.P.A.R.R.O.W.S., in situations that the Regular Army requires them to handle.

They possess a remote archipelago in the South Pacific, which serves as the final training ground for P.F. Squad cadets. This culminating mission challenges cadets to survive in a hostile environment with scarce resources and limited weaponry, fostering reliance on teamwork, independence, and adaptability. In accordance with a mutual agreement, the P.F. Squad has granted the Regular Army permission to utilise the remote archipelago as a training ground for cadets interested in joining the special forces as regular soldiers.

The handguns carried by Peregriners are the Murder .50AE, which is modelled after the Colt M1911A1 pistol. It’s a semi-automatic pistol that fires .50 calibre Action Express rounds. The magazine capacity is seven rounds with an additional round able to be stored in the chamber.


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6 months ago

Updated: September 24, 2024

Which characters are assigned to each of the seven Regular Army garrisons?

I know this is very uncalled for, but I just thought about this. The Regular Army is separated into seven garrisons and a good chunk of the characters work for them via their special forces units. I've compiled a list of which characters belong to each garrison.

North American Garrison: Marco Rossi, Ralf Jones, Clark Still, Tequila, Allen Jr., Sophia Greenville, and Margaret Southwood

European Garrison: Fio Germi, Nadia Cassel, and Gimlet

Eurasian Garrison: Hyakutaro Ichimonji

Asian Garrison: Tarma Roving, Eri Kasamoto, Trevor Spacey, Rumi Aikawa, and Madoka Aikawa

Middle Eastern Garrison: Tyra Elson

African Garrison: Red Eye

Oceania Garrison: Walter Ryan


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