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"What A Touching Story, But I'm Still Going To Put You In Jail Xd"
"What a touching story, but I'm still going to put you in jail xd"
-Regular Army.
Updated: September 6, 2024
Reworked Group #1: Rebel Army
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.
Overview
It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.
He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.
Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.
They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.
In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.
Insignia
It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.
Uniforms
Cadet Uniform
They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.
Commanding Officer Uniform
They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.
Special Forces
They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.
Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.
Bodyguards
They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.
Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.
They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.
Land Troops
Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.
Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.
They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.
Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.
Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.
Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.
Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.
Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.
Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.
Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.
Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.
Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.
Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.
Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.
Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.
Marine Troops
Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.
Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.
Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).
Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.
Aerial Troops
Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.
Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.
Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.
Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.
Vehicles
Combat Vehicles
Type-2 Di-Cokka
Type-3 Bull Chain
Type-4 Girida-O
Type-5 Iron Iso
T-2B Melty Honey
Shoe & Karn
M-15A Bradley
Big Shiee
LV Armor
Iron Nokana
Formor
Rebel Gigant
Emain Macha
Tani Oh
Iron Sentinel
Aircraft
R-Shobu
MH-6J Masknell
Tetsuyuki
Flying Tara
Eaca-B
The Keesi
The Keesi Mk. III
Hairbuster Riberts
Hi-Do
Naval Vessels
Jet Hammer-Yang
Hammer-Yang
U25U
Mini-Sub 88
Hozmi
Support Vehicles
MV-280B
Nop-03 Sarubia
MG-36
3-ton Utility Truck
Landseek
Rebel Van
M-3 Rocket Launch Support Van
Dararin Dara Dara
Mini-Bata
Mini-Blimps
Kaladgolg
Walking Locomotive
Vigilance
Balor
Spider Droid
Jupiter King
Dragon Nosuke
Working Machines
Bull Drill
Aeshi Nero
Miscellaneous
Cabracan
Fall Climber
Special Weaponry
Support
TM-1 Missiles
Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)
Vigilance
Laser Drone
Patrol Robot
Metal Mole
Supervisory Cameras
Sensor Mine
Pods
Rebel Walker
Mosque Artillery
Biological Weapons
Mutated Soldiers
Flying Killers
Enormous Moray
Chowmein-Congas
Ohumein-Congas
Rebel Army Base
The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.
The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.
The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit.
General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.
The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.
Within the castle, there’s a room featuring:
A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.
Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.
An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.
A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.
A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.
A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.
A veterinary care station with state-of-the-art equipment for any medical needs.
Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.
At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.
Extra Information
Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.
Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.
Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.
Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.
The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.
Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.
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More Posts from Rossimercenary
What the fuck!?



I was inspired
You have made my life impossible!! >:(
Updated: September 8, 2024
Reworked Species #1: Martians
Their scientific name is Cephalorepens galacticus (meaning “creeping head of the galaxy”). They're commonly referred to as the Martians, but some people also refer to them as the Mars People. An omni-linguistic alien species led by their queen, Rootmars, possesses intellectual and sensory capabilities surpassing those of humanity. They possess exceptional expertise in three key areas: necromancy, biological engineering, and technological proficiency, encompassing the use, processes, and mechanical intricacies of advanced technology. Their military force is called the Keribhalum Army.
Language
Their language consists mainly of words formed with the syllables Pa, Pe, Pi, Po, and Pu. However, translation is challenging due to their use of telepathic speech and the seemingly random application of the Pa, Pe, Pi, Po, and Pu syllables, making it difficult to discern a predictable pattern or meaning. Although they are capable of producing audible sounds, these noises resemble feline growls, mouse-like squeaks, and unearthly squeals.
Hierarchy
The Mars Elite (Cephalorepens galacticus albus) are comprised of four distinct castes: leading scientists who drive innovation, esteemed judges who uphold the law, elite soldiers who embody excellence, and commanding officers who lead with strategic precision.
The Mars Garrison (Cephalorepens galacticus fuscus) are comprised of three main castes: scientists who conduct technological and biological experiments, assassins who conduct covert operations, and assault troops who wield stronger and heavier weaponry.
The Mars Quotidian (Cephalorepens galacticus pallidus) are comprised of four distinct castes: hive workers who repair technology and nurture the young, spies who gather intelligence, researchers who advance their knowledge, and common troops who form the backbone of the Keribhalum Army.
Appearance
Martians are taller than the average human, standing approximately at 7’ 3” (220.98 cm) for males and 7’ 6” (228.6 cm) for females. They have a large head with two sets of tentacles: thirty stinger tentacles act as their hands, capable of controlling an electrical pulse to temporarily paralyse people; and twelve leg tentacles with protruding greenish veins and suckers. Their stinger tentacles are half their body length, but they won't stop growing until they have reached double their height, an indication of older and wiser age. They’re sufficiently strong to grasp items firmly, being able to wield a weapon with one of their appendages. They can contract their leg tentacles, enabling them to jump considerable distances and descend slowly in a controlled manner. The skin on their heads and tentacles is surprisingly smooth and contains small pores that can release a thin layer of purplish-white slime. They have greenish-pink blood with a strange taste reminiscent of melon soda.
Female Martians possess a distinctive sac located beneath their head and at the centre of their leg tentacles. This sac is characterised by a bulbous orifice and a translucent yellow-orange coloration with visible skin wrinkles and greenish veins. The interior of the sac is coated with a protective purplish secretion that serves to repel harmful parasites. It also maintains the sac's cleanliness by preventing the accumulation of dirt and menstrual fluid.
Male Martians possess a writhing penis that is translucent and orangish-white in colour. The morphology of this organ bears a resemblance to that of a leopard slug's reproductive structure. It features greenish veins and is characterised by soft, spike-like protrusions encircling its tip. They feature three testicular organs located within cavities situated posterior to their head. These organs are partially visible, protruding slightly from the skin at the back of their head. Two of the testicles contain fertilised seminal fluid with a celadon-green colour, while the central testicle houses eggs with a distinctive amethyst hue and crimson spots. These reproductive organs are incapable of urinating as Martians have a unique physiology that eliminates the need to release bodily waste.
They have a skull of golden-yellow hue, covered in whitish neural veins, and possess an involuntary nervous system. They possess a navel cavity, and when they exhale, the barely visible slits on their face open, revealing small, thin, oval-shaped openings, before promptly closing again. They have two bead-like eyes with white pupils that can constrict or dilate, allowing them better visual control. They also have a serpentine tongue covered in microscopic hooks. They possess a mouth capable of opening into a circular, gaping maw, surrounded by six rows of fleshy teeth that can inject a deadly poison as lethal as cyanide.
The Mars Elite (Cephalorepens galacticus albus): They have pearlescent white skin, lilac eyes, China rose-coloured leg tentacles, and Syracuse red-orange suckers. They possess two iridescent purple bat-like wings with bony, silver-clawed hands and an impressive wingspan of 9' 5" (287.02 cm). From the back of their head, they have a tail that's eerily similar to a human spine, but it's held together by greenish veins and stretched, glistening dark purple flesh. They have a spiked ball at the tip of their spine-like tail, which holds a black acid. The spikes have small holes, allowing them to spray the acid at their enemies.
The Mars Garrison (Cephalorepens galacticus fuscus): They have brown-tanned skin, raspberry rose eyes, lavender grey leg tentacles, and palatinate purple suckers. They have a large amber-coloured eye in the middle of the back of their head, featuring a slit pupil. At the back of their head, they possess two elongated, mantis-like arms, equipped with two rows of razor-sharp spines, enabling them to grab people from behind.
The Mars Quotidian (Cephalorepens galacticus pallidus): They have greyish-green skin, ultramarine eyes, pale azure leg tentacles, and lapis lazuli suckers.
Abilities
To facilitate telepathic communication with other sentient beings, they employ their mouth and tongue to replicate the physiological processes of human speech. Two exceedingly thin, iridescent tentacles, reminiscent of dew on a spider's silk, emerge from two minuscule openings above their eyes. These tentacles can bifurcate into millions of tiny, hair-like tendrils, which are inserted into the ears of their chosen communicants. The tendrils then navigate to the brain, where they manipulate the electrical signals traversing the neural pathways to access areas responsible for thought and auditory perception.
They shapeshift by mentally imagining what they want to change and coating themselves in a thin layer of purplish-white slime. This strange slime drastically alters their bodily molecules and DNA structure, allowing them to perfectly transform into whatever they envisioned. The Martians possess the ability of dichotomous intangibility, but it’s limited to a duration of 10 minutes. Overextending this power can lead to severe consequences, including ocular degeneration, causing their eyes to become mushy, and cerebral overflow, resulting in permanent blindness and neural damage.
They possess telekinetic abilities, but require the movement of their stinger tentacles and intense concentration on the object they intend to lift or manipulate. Notably, they can focus on up to 20 different objects simultaneously. They can teleport up to 20 metres to different locations, but only in areas they are intimately familiar with. This ability is achieved by vibrating at imperceptible speeds, effectively propelling themselves to their desired destination.
They can sustain themselves by absorbing the vital fluids of other living organisms and the heat of electrical devices, fire, and solar radiation. The Martians possess a unique optic nerve that captures and stores a small portion of their body heat and absorbed energy. This specialised nerve forms a ring around their eyes, featuring a subtle opening that enables the focused release of intense, fiery energy beams.
They can hear low-frequency hums from any planet's core, echoes of ancient riverbeds, whispers of the wind, and the creaking and groaning of dust devils. They can smell the metallic scent of iron oxide dust, the acrid smell of sulphur from volcanic regions, and the ozone-like smell of electrical storms. The Martians can taste soil, the metallic taste of recycled water, the sweet taste of hydroponic crops, the sour taste of fermented food supplies, and the umami taste of protein-rich algae. They can see plankton, the tops of mountains, every pore on a human's face, and the texture of clouds.
Technology
Their technology is based entirely on expertise in bioengineering and energy manipulation. Their technology features a unique blend of elements, including circular shapes, industrial tubes resembling intestines, engravings of ancient pictograms that depict their ancestry, glistening flesh-like surfaces, malleable metal plates, and eerie metallic sheens. Their technology also incorporates pillars, computer modules, pulsating electric fields that double as protection and prison cells, fleshy orifices, and opaque stasis chambers filled with a clear liquid capable of inducing sleep for cloning purposes.
Their primary weapon is a ray gun that fires spores and features a settings mode, offering three distinct options:
Transformation: Transforms individuals into Man Eaters
Electrification: Emits an electric charge to incapacitate targets
Energy Beam: Generates circular light blue energy beams that can effortlessly ensnare targets
Lightweight ray guns emit slow-moving orange spores, whereas heavyweight ray guns fire fast-moving blue spores. These spores can be easily neutralised with gunfire or effectively eliminated with well-timed melee attacks.
Their mothership, the Rugname, is controlled by a simulated, lifeless replica of infant Rootmars, whose brain is encased in a protective glassy film. This replica can generate electric signals that accumulate and discharge as massive blasts of circular, flashing blue and green energy spheres, capable of incinerating individuals. They deploy surveillance drones known as Lozustika, which resemble massive, sunset-hued locusts with a singular metallic blue-orange eye. These drones are capable of projecting orbs of green fire and expelling streams of acidic, corrosive fluid that mimics blood.
The Dai-Manji boasts exceptional armour, comprising malleable metal plates reinforced with bullet-resistant flesh and a thin shielding of greenish-blue electricity. Serving as the core of the Rugname, it releases Mini-UFOs, unleashes lethal electrical discharges, and propels fiery energy bolts with precision to target enemies. It’s believed that there are forty Dai-Manji stored within the Rugname with only four to six permitted to be deployed at any given time. Each one features a logo with the insignia of the Martian race: a circular pickled bluewood crest with an eight-pointed red-orange star at its centre, outlined with a gold border and adorned with four emerald dots at the cardinal directional points (north, south, east, and west).
The Uystroblemika, also known as the Mars Satellites, are remotely controlled spacecraft shaped like feldgrau Nazi UFOs with a gilded sheen, capable of achieving remarkably high velocities. They are equipped with dual luminous laser systems, emitting either emerald green beams that incinerate targets or magenta beams that petrify them.
The Perifhalonus, also known as the Mini-UFOs, are highly agile aircraft equipped with a beehive-shaped ray gun that emits slow-moving greenish-blue lasers capable of penetrating cloth and flesh. The Mini-UFOs are distinguished by their colour schemes and pilots: grey metal variants with eight saffron-yellow stripes are operated by the Mars Quotidian, black metal variants with six red-orange stripes are operated by the Mars Garrison, and gilded variants with four crimson stripes are operated by the Mars Elite.
The Ezuivaphox, also known as the Hopper Mechas, are suicidal drones that detonate explosive payloads fueled by nuclear radiation and flammable bile, delivering a lethal blow to their targets. They are ten-legged, rust-coloured arachnids featuring gilded pedipalps and a distinctive, shaky silver stripe extending from the cephalothorax to the mid-abdomen. Their forehead bears a triangular arrangement of six blackish-brown eyes, while their entire body is covered in flexible, crystalline hairs.
The Gektosynchrima, also known as the Mars Walkers, are gigantic quadrupeds with metallic blue-red flesh and articulated legs terminating in five clawed, slender fingers. Their bulbous knee joints are covered in hook-like spikes. The creatures' belly features sixteen intestinal tubes encircling a large, glossy jade half-orb. They are capable of producing a black, poisonous gas that causes rapid skin decay and lung rupture. The jade half-orb can produce bouncing bubbles that cause highly corrosive burns once in contact with living organisms. They possess three slit-shaped eyes that exhibit a purely iridescent purple hue, and an antenna that strikingly resembles a sunflower. However, this antenna conceals a deadly capability–it can emit intense, fiery purple lightning bolts.
The Zodematikus, also known as the Ring Laser Mechas or Utoms, are sentient, glistening purplish-grey cerebral entities that propel a navy blue tubular body replete with biomechanical organs akin to those found in mammals. They possess four highly flexible robotic arms, surpassing human limb dexterity, which manipulate tusk-like, porcelain-hued levers and metallic green, red, and orange buttons. Their muscular brain features prominent, jutting veins and is shielded by a protective film of whitish, heat-resistant, bulletproof slime. They’re capable of unleashing rings of electrokinetic force, inducing bodily combustion, and generating nearly invisible, bony appendages to grasp individuals.
Goals and beliefs
Their primary objective is to debilitate Earth's military forces and leverage the planet's technological advancements to subjugate humanity. However, their motivations aren’t entirely malevolent; they seek to eradicate the destructive exploitation and harmful activities plaguing Earth. By doing so, the Martians believe they can redirect its resources towards fostering universal unification. They have a disgust for species who harm and abuse the resources and well-being of their home planets. They automatically deem them as inferior and in need of re-education through assimilation into their culture and ways of thinking.
Rootmars and many Martians advocate for the subjugation of humanity to save Earth, but a splinter faction disagrees with this ideology. This dissenting group led by Pupipi, known as the Keribhuma Army, believes that cohabitation and global cooperation are the only paths to achieving universal peace and protecting the planet. However, due to this belief, the Keribhalum Army views them as traitors, finding it foolish and shameful that they can have sympathy for an "inferior species". They will stop at nothing to publicly humiliate and/or brutally execute anyone who joins or is found to be part of the Keribhuma Army, if that person is one of their own kind.
The Martians are open-minded and embrace a diverse range of spiritual concepts, including reincarnation, the psyche, and deities that embody specific principles. In their view, deities serve as avatar conduits for the principles they represent with some requiring more worship and acknowledgement than others to sustain their power. They believe in the supremacy of a unified cosmos, where every individual has a purpose determined by their willingness to align with moral righteousness and strive towards their hopes and dreams.
They hold that no being is above the true purpose of existence and the eleven fundamental powers of the universe: seamlessness, centration, allurement, emergence, homeostasis, cataclysm, synergy, transmutation, transformation, interrelatedness, and radiance. They firmly believe that the true purpose of existence lies beyond human comprehension and will only be revealed to those who have attained divine enlightenment, thereby gaining the capacity to grasp the vast expanse of extraterrestrial mysteries and horrors.
All Martians share the conviction that natural resources provided by planets are invaluable and should be treated with utmost care and reverence. The mishandling of such resources is viewed as a heinous and sacrilegious act against the divine forces of the universe. They hold in high esteem the preservation of ancient knowledge and architecture, and endeavour to protect and pass on the cultural heritage of all species through various means, including meticulous drawings, written works, and other forms of documentation. They regard biological evolution and technological advancement as two pivotal, dynamic forces that shape and transform society and ecosystems in a perpetual state of flux.
Uffff👌
Masterpost for the Iron Eclipse AU
Random information
Main timeline
Reworked characters (cast):
Marco Rossi
Tarma Roving
Eri Kasamoto
Fio Germi
Trevor Spacey
Nadia Cassel
Ralf Jones
Clark Still
Tequila
Gimlet
Red Eye
Reworked characters (antagonists):
General Morden
Allen O'Neil
Doctor Amadeus
Ptolemaios
Rootmars
Invader King
Reworked characters (other):
Avatar of Evil
Sol Dae Rokker
Hyakutaro Ichimonji
Walter Ryan
Tyra Elson
Pupipi
Rumi Aikawa
Madoka Aikawa
Sophia Greenville
Margaret Southwood
President Marx
Original characters:
Wysteria
Celaphios
Sagan and Logan
Torquil, Guilherme, and Ferdinand
Reworked species:
Martians (includes the Keribhalum Army and Keribhuma Army)
Tuatha Dé Danann
Invaders
Mutants
Zombies
Mummies
Sasquatches
Man Eaters
Reworked groups:
Rebel Army
Regular Army
Peregrine Falcons Squad (P.F. Squad)
S.P.A.R.R.O.W.S.
Ikari Warriors
Division 6
Amadeus Syndicate
Ptolemaic Army
"OLD🫵😆"
-Marco.
Updated: September 3, 2024
Reworked Character #5: Trevor Spacey
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to child abuse, neglect, suicide, death, crime, and drug addiction.
Real name: Yeong-Gi Kwak
Alias: Nerdy Knife Licker
Occupation: Sergeant of the P.F. Squad
Retirement plans: Become a security programmer
Special skills: Proficiency in security programming and computer hacking, repurposing stolen enemy technology, psychological manipulation, taekwondo, and knifemanship
Hobbies: Helping Marco with technological issues and computer programming, doing graffiti on abandoned buildings and enemy bases, creating anti-virus programs, drawing manhwa, and playing darts and video games
Likes: Marco’s heroism and superior computer skills, tinkering with security software while listening to music that has grabbed his attention, reading psychological horror books, his two combat knives, and Nadia (his best friend)
Dislikes: Being called “old” due to his silver-bleached hair, laughing so much to the point he’s coughing and wheezing, people making fun of his art, faulty security software, and boredom
Favourite food: Samgyeopsal and slushies
Sexuality: Heterosexual
Gender: Male
Age: 13 (in 2022), 19 (in 2028), 21 (in 2030), 23 (in 2032), 25 (in 2034), 32 (in 2041), 34 (in 2043), 35 (in 2044), and 38 (in 2047)
Blood type: AB-
Weight: 148 lbs. (67 kg)
Design: He's a 5' 9" (175.26 cm) Korean ectomorph with a lanky build, a weak musculature, sloping shoulders, warm ivory skin, dark brown eyes, nails painted a silver-grey, and a black mole beneath the left corner of his lip. He has a jet-black undercut hairstyle, featuring icy blonde hair on top with nearly middle-parted bangs that fall over his left eye, covering it partially. On his back, he has a large tattoo depicting a fiery Jindo dog chasing a golden pheasant in orbit around the moon. His lower right leg was amputated due to gangrene caused by the use of the opioid Krokodil, and has since been replaced with a bronze-hued prosthetic. He bears several scars: a curved scar on his left cheek; an X-shaped pair on his chest; a jagged stab wound on the top of his right hand; a long scar running down the length of his left upper arm; and a series of parallel scars on his right forearm.
Trevor's military gear consists of a metal dog tag necklace with his name, a scarlet bandana worn around his neck, bronze-plated goggles with orange-tinted lenses, and glaucous fingerless gloves. He wears a ruddy blue sweater with two deep pockets, cerulean wool lining, a bronze zipper, silver-striped cuffs, and an embroidered logo of the P.F. Squad on the back, which he occasionally ties around his waist. He wears baggy Cambridge blue army cargo pants, tucked into his Russian violet paratrooper boots, which have hidden knives and are held up by a glaucous belt. He also wears a sleeveless reddish-black shirt with a mock neck and a bust mesh panel, sheathes for his two combat knives, and a gun holster for his handgun.
His sweater has two hidden strapped compartments that can hold up to two firearms or two additional blades when needed. The pockets of Trevor's sweater carry a bag of THC-infused red box gummies (given to him by Ralf), a gourd-shaped jade charm necklace believed to capture fortune and health, and a photograph of him and Nadia. He also carries around a metallic pink-purple lighter and a plastic bag that contains six weed joints. A claw hammer is concealed in the right pocket of his cargo pants, while the left pocket is occupied by a sound-cancelling, bluetooth headset and his black cellphone with a metallic blue case.
Over his shirt, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries his walkie-talkie and ammo for other firearms. A black bandolier is wrapped above his belt, holding onto the ammunition for his handgun. He carries a Cambridge blue load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, seven cans of spray paint in different colours, a wide range of hacking tools such as the Flipper Zero and O.MG cables, and nunchucks. He has a collection of piercings, including: sapphire wire hook earrings; black industrial piercings; dark blue tragus piercings; a shiny silver barbell nose bridge piercing; a bold black horizontal eyebrow piercing on his left side; a metallic purple frog eyes tongue piercing; and a dainty gold hoop vertical labret piercing.
Personality: He's a stoic existentialist who focuses on what he can control, accepts what lies beyond his grasp, and believes in the power of individual free will to shape the course of one's life. He's a highly intelligent, cunning, and resourceful man who’s confident in his knife skills and computer knowledge, but can come across as overconfident at times. Despite Trevor’s easy-going demeanour and calm smile, he’s watchful, and his jovial nature often serves as a facade to conceal his underlying anxiety. He's easily amazed and intrigued by the wonders of nature, unexpected revelations, explosions, and impressive feats performed by his friends and comrades such as effortlessly hacking into an entire military mainframe. When discussing his interests or sharing fascinating experiences, he becomes quite talkative.
Trevor is an ambivert capable of being ruthless, intensely serious, and unsettling when the situation demands it. He's a skilled manipulator, able to turn enemies into allies in desperate situations by exploiting their morals and convincing them they're in the wrong. When manipulating others, he also instills fear through physical and psychological torment, such as breaking their fingers with a hammer or threatening to kill a loved one in front of them. However, he's unexpectedly stubborn when it comes to protecting those he cares about and the lives of innocent people.
He has a playful and mischievous streak, evident in his habit of licking his combat knives and taunting those he considers “morally weak” and “blindly stupid”. Unlike most people, he's willing to forgive his enemies when he realises they're suffering and have an opportunity to redeem themselves. Trevor is surprisingly internet savvy and enjoys using internet slang in both his online and offline conversations with most of his friends, often finding humour in it. However, he's perplexed by his popularity among women, who admire his physique and exceptional computer skills.
He occasionally participates in Nadia's antics, adding a touch of dramatic flair to them, but will draw the line when her schemes exceed his comfort zone. He’s often disappointed and shocked by Nadia's actions and words, frequently expressing his distaste and uncertainty. When he's extremely bored, he becomes lethargic and sleepy, making it challenging for him to muster interest in anything until the feeling passes. Trevor enjoys tagging along with Tarma, Marco, Eri, and Ralf because he regards them as role models, skilled fighters, and experts in their respective fields of expertise.
If he notices that one of his friends or comrades is struggling with a drug addiction, he'll go out of his way to provide them with comfort and try to help them break away from that addiction. Due to his upbringing, he struggles with golden child syndrome, but he has made significant progress in overcoming its challenges, thanks in large part to the support of friends like Fio. He's extremely allergic to felines, so he regards domestic cats as “diabolical little buggers” and makes every effort to avoid them. He hates how Perifa often likes to bug him for cuddles and how Marco is a "cat magnet", which attracts cats that exacerbate his allergies.
Backstory: Yeong-Gi Kwak was born on June 25, 2009 in Seogwipo, Jeju Island, South Korea. He is the eldest of four siblings: his twin sister, Eun-Gyeong; his younger brother, Il-Seong; and his youngest brother, Seok-Jin. His father is a businessman who owns a computer software company, and his mother is a medical engineer. His parents, who were workaholics, put a lot of pressure on him and his siblings to be high achievers, believing that more effort and hard work would lead to a successful career. However, they were quick to forgive the faults of Yeong-Gi and Eun-Gyeong, allowing them to get away with more than their two younger brothers. As the oldest children in the family, his parents put a lot of pressure on him and his twin sister to set a good example and be proper role models for their two younger brothers.
This parenting style fed into Yeong-Gi's and Eun-Gyeong's need to consistently achieve, satisfying their perfectionistic and people-pleasing tendencies. Nevertheless, it also stirred an inflated sense of self in both, with Eun-Gyeong exhibiting signs of narcissistic personality disorder and Yeong-Gi experiencing a great deal of guilt on behalf of his two younger brothers. In contrast, Il-Seong was often scapegoated, frequently blamed for things he didn't do and severely punished by his parents, who would often lock him in the basement for hours. Meanwhile, Seok-Jin was neglected, retreating from his dysfunctional family by spending time alone in his room drawing or going to the park to play by himself. Yeong-Gi made a concerted effort to support Il-Seong and Seok-Jin, which undoubtedly brought some comfort and solace into their lives.
At the age of 3, Yeong-Gi received his first computer from his parents as a gift of appreciation. By the time he turned 7 years old, he had already developed a comprehensive understanding of binary codes and computer languages. During his summer breaks from school, he spent most of his time creating anti-virus programs, which often served as his homework assignments.
However, his dedication to his work left him with little time to spend with his two younger brothers, Il-Seong and Seok-Jin; however, he did manage to sneak in some time to draw manhwa. His parents heavily encouraged his efforts, as he strove to make a positive impact on his school. Ultimately, his hard work paid off, as the school he formerly attended continued to utilise his sophisticated anti-virus programs to combat growing threats from the Internet.
By the time he enrolled in secondary school, his twin sister, Eun-Gyeong, mysteriously vanished. She was last seen with her friends near a shopping mall. Although their relationship was complicated due to her narcissistic tendencies and disrespect towards their younger brothers, Yeong-Gi still cared deeply for her. He had often tried to help her, teaching her the value of humility and assisting her with homework she struggled to understand. He was utterly devastated when his parents announced her disappearance, and it made headlines in the news. A part of him felt lost that day, and the family's desperate search efforts ultimately proved futile. Despite their best efforts, Eun-Gyeong was never found by the authorities and remains missing to this day.
Despite the tragic disappearance of his sister, Yeong-Gi continued to excel in all his classes, but the pressure on him to become successful and be a role model intensified. As he finished grade 10 and summer break began, tragedy struck again when Il-Seong took his own life, sending Yeong-Gi spiralling into an identity crisis. He ran away from home and sought solace with Feodosiy, a Russian transfer student he had befriended in grade 9.
Feodosiy introduced him to his street gang and offered him his first dose of the opioid Krokodil, which Yeong-Gi accepted without hesitation. He became a delinquent, rebelling against his parents and their mistreatment of him and his siblings, but at the cost of becoming addicted to Krokodil. He bleached his hair an icy blonde, adopted the alias Trevor Spacey, and got a tattoo from Feodosiy's right-hand man, Haneul.
For three months, he lived with Feodosiy and his street gang, surviving by stealing essentials and inhabiting a rundown apartment. During this time, he engaged in various criminal activities, including theft, mugging, drug dealing, extortion, and arson. With Haneul's guidance, he honed his knifemanship skills and mastered the art of taekwondo. However, his Krokodil addiction spiralled out of control, leading to a near-fatal overdose, which led to the subsequent amputation of his lower right leg. This traumatic experience forever deterred him from using street drugs.
After being discharged from the hospital with Feodosiy's gang members' help, he returned to a life of crime, although at a reduced level, as he adjusted to his prosthetic leg. He eventually abandoned his delinquency after accidentally killing a junkie behind a restaurant. Haunted by the incident, he remembered gazing at his reflection in a seedy restaurant's mirror, realising he had gone too far. The deep-seated fear of arrest drove him to the brink of madness, and he decided to eliminate Feodosiy, who had dragged him into crime.
After orchestrating the demise of Feodosiy and his cohorts, he scrubbed himself clean in the bathroom of the run-down apartment where Feodosiy had been staying. He then returned home, where his parents, relieved to see him, sensed the guilt and shame etched on his face for mistreating their children. Seok-Jin was also relieved to see him come home, fearing that he would never return. He confessed to them about his experiences, but kept his murders and certain crimes a secret.
He returned to high school, completing his remaining years successfully, embracing his new identity. Upon coming home from his graduation ceremony, he noticed a flyer seeking recruits for the regular army. He expressed interest to his parents, who were initially hesitant but eventually agreed with Seok-Jin's support. Leveraging his expertise in knifemanship and computer languages, he joined as a military scout in the Regular Army. After enlisting, he befriended Nadia, a scientist and soldier for the Amadeus Syndicate, and thwarted a computer virus that Marco had inadvertently released. During a mission to counter a cyber attack on European governmental forces, he earned Marco's respect due to his exceptional computer skills in hacking and security programming. As a result, he was invited to join the prestigious Peregrine Falcons Squad, where he rose to the rank of Sergeant.