Rebel Army - Tumblr Posts

A big ol’ promotion
After the gruelling battle and eventual defeat of Rootmars at the hands of the Regular Army's special forces, General Morden and a few surviving soldiers escaped the Martians' clutches with the Dai-Manji in their possession. About half an hour later, the Dai-Manji landed at a secret Rebel Army base. There, Morden was finally reunited with the rest of his soldiers who had fought bravely against the Martians. With a proud posture, he exited the Dai-Manji, puffing out his chest and clearing his throat.
Morden: Attention everyone! Those gosh darn Martians were a real pain in the ass! But we did it! We put up one heck of a fight and came out on top, even if it meant forming an alliance with our greatest enemy. Anyways, you’ve all shown me that you’re all top-notch soldiers. You know what? I'm proud to announce that you're all getting promoted!
Multiple gasps erupt amongst the Rebel soldiers, followed by an outburst of cheers, applause, and whistles. Some soldiers high-five and hug each other, overwhelmed with joy and relief as they finally receive their long-overdue promotions.
Morden: Except you! *he says, pointing accusingly at a bazooka-wielding soldier near the front* You’re not even wearing your uniform!
The soldier, clad only in his army-green helmet and a pair of white boxer shorts, looked down at the ground with a disheartened sigh.
Soldier #1: Aw man… I’m sorry about that. Better luck next time!
Soldier #2: For crying out loud! I told ya to put your uniform on!
Soldier #3: *snickers at the soldier not wearing his proper uniform* Good job, dumbass!
A few other Rebel soldiers snicker and chuckle loudly at the misfortune of their comrade who was dismissed for his promotion.
Morden: Hey! Whoever just laughed at this soldier will also not receive their promotions! It’s disrespectful to mock fellow comrades! You hear me?! *he sounds frustratingly displeased*
The soldiers who rudely poked fun at their comrade now feel ashamed, offering a sincere apology to him.
"What a touching story, but I'm still going to put you in jail xd"
-Regular Army.
Updated: September 6, 2024
Reworked Group #1: Rebel Army
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.
Overview
It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.
He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.
Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.
They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.
In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.
Insignia
It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.
Uniforms
Cadet Uniform
They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.
Commanding Officer Uniform
They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.
Special Forces
They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.
Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.
Bodyguards
They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.
Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.
They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.
Land Troops
Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.
Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.
They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.
Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.
Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.
Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.
Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.
Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.
Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.
Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.
Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.
Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.
Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.
Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.
Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.
Marine Troops
Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.
Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.
Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).
Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.
Aerial Troops
Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.
Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.
Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.
Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.
Vehicles
Combat Vehicles
Type-2 Di-Cokka
Type-3 Bull Chain
Type-4 Girida-O
Type-5 Iron Iso
T-2B Melty Honey
Shoe & Karn
M-15A Bradley
Big Shiee
LV Armor
Iron Nokana
Formor
Rebel Gigant
Emain Macha
Tani Oh
Iron Sentinel
Aircraft
R-Shobu
MH-6J Masknell
Tetsuyuki
Flying Tara
Eaca-B
The Keesi
The Keesi Mk. III
Hairbuster Riberts
Hi-Do
Naval Vessels
Jet Hammer-Yang
Hammer-Yang
U25U
Mini-Sub 88
Hozmi
Support Vehicles
MV-280B
Nop-03 Sarubia
MG-36
3-ton Utility Truck
Landseek
Rebel Van
M-3 Rocket Launch Support Van
Dararin Dara Dara
Mini-Bata
Mini-Blimps
Kaladgolg
Walking Locomotive
Vigilance
Balor
Spider Droid
Jupiter King
Dragon Nosuke
Working Machines
Bull Drill
Aeshi Nero
Miscellaneous
Cabracan
Fall Climber
Special Weaponry
Support
TM-1 Missiles
Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)
Vigilance
Laser Drone
Patrol Robot
Metal Mole
Supervisory Cameras
Sensor Mine
Pods
Rebel Walker
Mosque Artillery
Biological Weapons
Mutated Soldiers
Flying Killers
Enormous Moray
Chowmein-Congas
Ohumein-Congas
Rebel Army Base
The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.
The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.
The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit.
General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.
The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.
Within the castle, there’s a room featuring:
A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.
Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.
An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.
A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.
A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.
A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.
A veterinary care station with state-of-the-art equipment for any medical needs.
Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.
At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.
Extra Information
Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.
Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.
Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.
Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.
The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.
Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.
A big ol’ promotion
After the gruelling battle and eventual defeat of Rootmars at the hands of the Regular Army's special forces, General Morden and a few surviving soldiers escaped the Martians' clutches with the Dai-Manji in their possession. About half an hour later, the Dai-Manji landed at a secret Rebel Army base. There, Morden was finally reunited with the rest of his soldiers who had fought bravely against the Martians. With a proud posture, he exited the Dai-Manji, puffing out his chest and clearing his throat.
Morden: Attention everyone! Those gosh darn Martians were a real pain in the ass! But we did it! We put up one heck of a fight and came out on top, even if it meant forming an alliance with our greatest enemy. Anyways, you’ve all shown me that you’re all top-notch soldiers. You know what? I'm proud to announce that you're all getting promoted!
Multiple gasps erupt amongst the Rebel soldiers, followed by an outburst of cheers, applause, and whistles. Some soldiers high-five and hug each other, overwhelmed with joy and relief as they finally receive their long-overdue promotions.
Morden: Except you! *he says, pointing accusingly at a bazooka-wielding soldier near the front* You’re not even wearing your uniform!
The soldier, clad only in his army-green helmet and a pair of white boxer shorts, looked down at the ground with a disheartened sigh.
Soldier #1: Aw man… I’m sorry about that. Better luck next time!
Soldier #2: For crying out loud! I told ya to put your uniform on!
Soldier #3: *snickers at the soldier not wearing his proper uniform* Good job, dumbass!
A few other Rebel soldiers snicker and chuckle loudly at the misfortune of their comrade who was dismissed for his promotion.
Morden: Hey! Whoever just laughed at this soldier will also not receive their promotions! It’s disrespectful to mock fellow comrades! You hear me?! *he sounds frustratingly displeased*
The soldiers who rudely poked fun at their comrade now feel ashamed, offering a sincere apology to him.
Updated: October 13, 2024
Reworked Group #1: Rebel Army
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.
Overview
It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife, daughter, and son, forever altering the course of events.
He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.
Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.
They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.
In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. As a result of this tainted ambition, the main goal of the Rebel Army shifted to overthrowing the Earth Federation and establishing a worldwide authoritarian state under the iron-fisted rule of General Morden. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Pipovulaj Army, and Ptolemaic Army.
Insignia
It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.
Uniforms
Cadet Uniform
They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a terracotta woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo pants tucked into black combat boots, and olive green knee and elbow pads.
Commanding Officer Uniform
They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.
Special Forces
They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.
Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.
Bodyguards
They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.
Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.
They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.
Land Troops
Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and field tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.
Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated field tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.
They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.
Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and field tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.
Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.
Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.
Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.
Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.
Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.
Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.
Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.
Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.
Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.
Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.
Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.
Marine Troops
Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.
Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.
Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).
Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.
Aerial Troops
Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.
Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.
Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.
Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.
Vehicles
Combat Vehicles
Type-2 Di-Cokka
Type-3 Bull Chan
Type-4 Girida-O
Type-5 Iron Iso
T-2B Melty Honey
Shoe & Karn
M-15A Bradley
Denturion
Big Shiee
LV Armor
Iron Nokana
Formor
Rebel Gigant
Emain Macha
Tani Oh
Iron Sentinel
Aircraft
R-Shobu
MH-6J Masknell
Tetsuyuki
Flying Tara
Eaca-B
The Keesi
The Keesi Mk. III
Hairbuster Riberts
Hi-Do
Naval Vessels
Jet Hammer-Yang
Hammer-Yang
U25U
Mini-Sub 88
Hozmi
Morden's Battleship
Support Vehicles
MV-280B
Nop-03 Sarubia
MG-36
3-ton Utility Truck
Landseek
Rebel Van
M-3 Rocket Launch Support Van
Dararin Dara Dara
Mini-Bata
Mini-Blimps
Kaladgolg
Walking Locomotive
Vigilance
Balor
Spider-Bot
Jupiter King
Dragon Nosuke
Working Machines
Bull Drill
Aeshi Nero
Miscellaneous
Cabracan
Fall Climber
Special Weaponry
Support
TM-1 Missiles
Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)
Vigilance
Laser Drone
Patrol Robot
Metal Mole
Supervisory Cameras
Sensor Mine
Pods
Rebel Walker
Mosque Artillery
Spider Droid
Biological Weapons
Mutated Soldiers
Flying Killers
Enormous Moray
Chowmein-Congas
Ohumein-Congas
Huge Hermit
Rebel Army Base
The Fortress of Königsdrache serves as the strategic headquarters for Rebel Army operations and the residence of General Morden. This medieval Romanesque castle boasts sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard, while sharing some design similarities with Morden's Castle from Metal Slug 3D. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.
The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.
The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit.
The personal quarters of General Morden, Sagan, and Logan include three bedrooms, three private offices, a situation room, a secure storage facility for their personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank and the original Shoe & Karn, which belonged to Sagan and Logan, are housed in a garage that doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, Sagan, and Logan, sufficient to last them half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.
The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.
Within the castle, there’s a room featuring:
A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.
Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.
An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.
A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.
A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.
A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.
A veterinary care station with state-of-the-art equipment for any medical needs.
Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.
At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.
Extra Information
Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.
Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.
Many soldiers fear the fanatic land troops due to their unpredictable, drug-crazed, violent behaviour, which targets not only enemies but also perceived threats to their well-being and anyone who insults them. However, other soldiers resent these troops for receiving disproportionate attention and praise from General Morden, who favours them for their veteran status. Additionally, they are troubled by their unsettling dynamic with Sagan, whom they shower with gifts of devotion and gratitude, including the severed heads of their enemies and traitors, while she reciprocates with hallucinogens and intimate favours.
Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.
Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.
The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.
Certain cadets turn to stimulants to stay alert and focused, while others use them as an escape, attempting to dull the psychological impact of warfare and the moral weight of harming others.
Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.
Conversing with divine greatness
The Stone Turtle lies abandoned, a crumbling shadow of its former glory. The Gaia Elephant stands forsaken, left to rust and burn amidst flickering flames. Ptolemaios and his once-magnificent, human-made divine tower now succumbs to decay, silently waiting to be reclaimed by nature's relentless grasp. Meanwhile, Marco, Eri, Tarma, and Fio have fully prepared themselves for their final challenge in this arduous journey. Sweat-drenched and bloodstained, their faces set with determination, adrenaline coursing through their veins. Eri orders her team of fellow deserters from the Ptolemaic Army to eliminate the last remnants of the terrorist cult. Without hesitation, they set out to carry out her command.
Behind them, an enigmatic, inverted pyramid pulses with a subtle blue glow, its surface etched with ancient symbols that refuse to yield their secrets. The heroes approach cautiously, eager to leave the tower's lofty peak behind and return to the familiarity of Sparrowhawk Operations Base. But as they draw nearer, a malevolent presence suddenly envelops them, shattering the utter silence. The grey clouds tear apart, unveiling a pitch-black sky. Thunder ominously booms and crackles, accompanied by flashes of electric blue lightning that slice through the darkness. The atmosphere thickens with an air of profound dread and a deep-seated desire to confront the darkest roots of humanity's wickedness.
Emerging from the darkness, a gargantuan entity with bat-like wings, wild hair, razor-sharp claws, and pointed elbows stands before the elite soldiers of the P.F. Squad and S.P.A.R.R.O.W.S. special forces, exuding an aura of deafening authority. A writhing flame, shaped like a human skull, protrudes ominously from the behemoth's chest, casting a vacant stare. The entity's glowing red eyes pierce through every fibre of the soldiers' beings as they loom over them. Its pitch-black body is illuminated by the soft glow of nighttime blue and sparkling stars. The entity's right hand grasps a gigantic reaper, its disturbingly organic form seeming to twist and writhe like it has a sentient mind of its own.
A fierce battle erupts between the colossal behemoth and Marco and his three companions, who unleash a hail of bullets into its skull and strategically lob bombs at it. With each hit, the skull flashes a fiery orange, betraying the entity's silent agony. The behemoth retaliates with devastating energy spheres that can incinerate flesh and cloth upon contact. As it shifts into its shadow form, it raises its scythe, unleashing a deadly spray of arcing smoke projectiles that explode upon impact with the stone ground. The entity alternates between this attack and its energy spheres, creating a mediocre battle rhythm that makes the best efforts of the brave soldiers fighting to take it down feel surprisingly easy. Despite their valiant efforts, Marco and his friends can't shake the feeling that the entity is merely toying with them, its true power waiting to be unleashed.
They continue to exchange blows until the behemoth unexpectedly halts its attack on Marco, Eri, Tarma, and Fio. The four elite soldiers cease firing and bombing, lowering their weapons as they catch their breath. The entity unleashes a deep, echoing chuckle, its large hands gripping the rim of the tower. This surprises Marco and his friends, as they never thought the behemoth capable of producing such human-like sounds.
“Mmmmmmm… I am struck by the profound shock of being in the presence of four militant mortals. Unbeknownst to you all, I secretly observe you and the activities of other humans from a distance too great for any person to reach. I must applaud you all for putting up a successful defence. You have truly shown me your capabilities as defenders of Earth,” the behemoth speaks with remarkable eloquence and fluency.
Their voice loudly echoes in the minds of Marco, Eri, Tarma, and Fio, creating a sense of relaxation intertwined with uncertain fear. Lingering whispers are layered over its deep, smoothly masculine voice, which carries a potent hint of the demonic. Marco gives the entity a serious look, while Fio partially hides behind Tarma and Eri readies a grenade, gripping it tightly.
"Who are you? What's your purpose?" Marco's voice is laced with a deadly seriousness as he questions them.
“Ahhhh… I knew you were going to try to gather precious information about me. I am the apotheosis of humanity. I am the duality of life and destruction. I am the empowerment of raw emotion. I am the wielder of the Life Reaper, taking the souls of the deceased or those who dare to wrongfully challenge me. I remain nameless, yet I'm known by many monikers. The remaining Pseudo-Incan tribe believe I am Supay, their god of death and the mighty ruler of Ukhu Pacha. Some call me the Dark Lord, while others refer to me as the Deity of Fear. However, I'm often referred to as the Avatar of Evil. Ptolemaios and his terrorist paramilitary cult, who sought to exploit me in their quest for global domination and control over all realities and timelines, demonstrated a startling lack of foresight. They cannot comprehend the essence of my true purpose. However, you four are understanding, gifted with the inner workings of foresight. You have all witnessed things that surpass human comprehension,” the entity spoke with deliberate care, clearly impressed by the strawberry blonde Marco’s stoic demeanour.
“Like the Martians, Mutated Soldiers, and Man Eaters?” Tarma curiously asks, his eyebrow arched in inquiry, as he lowers his dual heavy machine guns, their barrels dipping slightly.
“Indeed, Tarmicle. You four possess the capacity to face the unknown, even when it deeply terrifies you. This is a remarkable achievement in itself. War, criminality, and terrorism are one realm, but the celestial is an entirely different domain,” the Avatar of Evil responds, its gaze sweeping across the group as it gently raises an index finger, then lowers it to the ground.
Tarma gives the entity an utterly surprised look, feeling a tad concerned about how it knows his true name. This sparks a mental alarm in Marco and Fio, who can't help but wonder if the Avatar of Evil is also aware of their real names. Despite being impressed by its words, they remain on high alert, unsure of what this entity truly wants from them. Marco and his friends exchange glances of uncertainty among themselves before Eri bravely steps forward.
“What the fuck do you want from us?” Eri demands, her voice venomous, her brow furrowing slightly as she confronts the Avatar of Evil.
The Avatar of Evil lets out a few low, menacing chuckles, clearly amused by Eri's use of profanity as it flexes its fingers, “Your crass attitude never fails to impress me, Chizuko.”
Eri's eyes narrow into a snarl, tempting her to lash out at the supposed deity of the Ptolemaic Army for uttering her birth name. However, she knows it's futile, so she remains silent, her gaze fixed on the behemoth with a cold, cautious intensity.
“Nevertheless, there is nothing I want from you mere mortals. The only things I require are a small portion of your time and some patience,” the Avatar of Evil proclaims with a sense of boldness, breaking the awkward silence.
Everyone is skeptical of the Avatar of Evil, yet they reluctantly comply with its wishes without a murmur of dissent.
“Let us speak like civilised creatures, shall we?” it mutters, leaning forward slightly, its eyes glow with intrigue and ferocity.
“Like what?” Fio asks in a voice that's sweet and gentle with a hint of nervousness.
The Avatar of Evil strokes its chin thoughtfully, lost in deep contemplation as it searches for a fascinating topic to discuss. Meanwhile, the brave soldiers wait patiently, each finding ways to cope with the tense silence. Tarma lights a cigarette with his silver lighter, while Fio clutches Peppino and caresses her greyish-brown teddy bear for comfort. Marco pulls out a faded photograph from the left breast pocket of his vest, then gazes up at the darkened sky with a hint of melancholy. Beside him, Eri takes a long swig from her flask of vodka, her right foot tapping impatiently. After a couple of minutes, the Avatar of Evil conjures up a clever topic of interest. It tilts its head to the left, clasping its clawed hands together as it rests its chin on them.
“What are your thoughts on morality, war, and the cycle of life and death?” the Avatar of Evil asks suddenly, its voice dripping with intrigue.
It seeks to uncover the elite soldiers' unique perspectives, driven by an insatiable desire to know. Marco, Eri, Tarma, and Fio exchange dumbfounded glances, their faces etched with intrigue as they stare at the Avatar of Evil. Tarma scratches the back of his head, lost in thought, while Fio gazes up at the blackened sky. Marco's serious expression remains unchanged, but Eri lets out a scoff, tucking her flask of vodka away.
“So… You want us to wax philosophical or something?” Eri replies, her voice tinged with bewilderment, utterly taken aback by the unexpected question.
The Avatar of Evil remains silent, its piercing gaze fixed intently on the elite soldiers as they await their responses.
“Tsk… Fine! We'll answer your stupid question,” Eri says with a heavy sigh, rolling her eyes in exasperation.
Tarma exhales a stream of cigarette smoke, then speaks up, casting curious glances at his friends as he seeks their thoughts on the Avatar of Evil's question, "Who should go first?"
“Mmmmm…” the Avatar of Evil murmurs, its gaze shifting to Marco, the leader of the brave soldiers, as it suggests, “How about Marchrius?”
Marco remains quiet as the Avatar of Evil calls out his real name, but he's poised to respond to its question. His glass eye feels slightly cold against his socket, and his heart rate quickens as he anticipates his social awkwardness kicking in. His dull turquoise eye flickers briefly to Tarma, seeking reassurance, and his queerplatonic friend responds with an encouraging thumbs up.
Marco cleared his throat awkwardly, then replied in a stoic tone, “From what I've learned, morality, war, and concepts of life and death are pretty subjective. They've always been open to interpretation, right? If you're that interested, I’ll share my personal thoughts on these topics…”
He exhales a deep sigh, collecting his thoughts as he composes himself to articulate his views with clarity.
"Uh, so, personally, I lean towards consequentialism—you know, where our actions are judged by their consequences? It seems logical that we should prioritise not hurting people and focus on maximising overall welfare. Over, you know, personal gain. I mean, it's just basic moral math, right? Do what benefits the most people, considering, hypothetically, everyone's fully informed and rational preferences… Yeah," he explains, pacing slightly back and forth, as he outlines his personal views on the subjective concept of morality.
He lifts his head, meeting the Avatar of Evil's glowing red gaze, and continues in a steady voice, initially tinged with awkwardness, but growing more confident.
“War, huh? So, I've come to think that all conflicts might ultimately lead to humanity's unified strength. Perhaps our past wars are stepping stones to one final, decisive showdown that demands global cooperation. Which, theoretically, could totally transform society and usher in an era free from violence, hatred, and corruption. On a sombre note… Mortality inevitably prevails. Moreover, many organisms possess a troubling capacity for destruction, often surpassing their creative potential when unchecked,” his final thoughts are laced with a strong hint of pessimism, but with a sense of relief, he takes a long, deep breath and concludes, "That's all I have to say for now."
Marco glances over at Eri, whose expression, like that of the others, is one of astonishment at the words he articulated so eloquently, belying his apparent social awkwardness. He ceases pacing and stands still, his gaze shifting to Eri as he regards her with intellectual curiosity as he waits to hear her philosophical thoughts. Eri's exhausted dark brown eyes, sunken with fatigue, slowly rise to meet the Avatar of Evil's gaze.
Eri raises her hands briefly in a gesture of exasperation before crossing her arms and sharing her candid thoughts on the entity's question, "Let's get real, folks! Morality is nothing more than a cultural construct. Right and wrong? Just made-up labels. There's no universal moral truth. Every society makes up its own rules based on their quirky customs and beliefs. Good and evil? Forget about it—that sort of shit is just fuzzy, nebulous concepts. We'll never figure out the grand scheme of morality. Cultures slap together values based on what keeps their members in line and feeling good."
She pauses, tucking the grenade into her sage green load-bearing backpack with a practiced motion. With her left hand resting on her hip, she sweeps a stray strand of dirty blonde hair from her face with a swift, precise gesture of her right hand.
Eri cracks her knuckles, relieving the stiffness, and continues with a serious yet weary expression, “War is stupid. It’s a big fucking mess. Once the bullets start flying, we're stuck with the harsh reality of killing, regardless of how messed up it is morally. But let's be real, we've also got a duty to protect the innocent and uphold some semblance of justice. War shouldn't be taken lightly, but sometimes it's necessary. To keep it from getting out of hand, we need strict rules. A war needs to be officially declared, have a legit reason for happening, and aim to bring about actual peace. If I'm being honest, life and death just coexist. There's no magical link between them because that sounds like a bunch of bullshit to me. It seems to me that we simply live and then we die—that's about it!”
Marco, Tarma, and Fio exchange curious glances, sensing a hint of nihilism and apathy in Eri's words. Eri, oblivious to their questioning stares, nudges Tarma with her elbow, causing him to flinch slightly. She scowls at him, struggling to let go of her lingering animosity, her voice barely above a whisper, "It's your turn, moron."
“Urm…” Tarma murmurs, wincing at the sting of Eri's words, a flicker of hurt crossing his face.
He sniffles and runs his fingers through his plum brown hair, which has subtle, effortless curls. Though plagued by insecurities about his intellectual abilities and struggles with complex subjects, he’s fully prepared to give it a try.
“I'm not a philosophy expert. Honestly, I don't even fully understand my own opinions on most complicated topics. However, I'll do my best to share my thoughts…” he speaks, his voice steady and calm as he strives to maintain a confident tone.
He strokes his chin thoughtfully, his gaze locked onto the Avatar of Evil's glowing red eyes, feeling as though they're judging him on an intellectual level. Fio gently places a reassuring hand on Tarma's back, offering comfort. She recognizes that not everyone possesses a deep understanding of themselves and complex philosophical concepts.
The gesture brings Tarma some much-needed comfort. He lightly kisses Fio on the cheek, causing her to blush, before speaking up with a hint of newfound confidence.
“Uh, yeah, so I think our morality thingy is pretty much shaped by, you know, our parents, cultural influences, and some universal rules. Every person has this inherent dignity, so we gotta follow some ethical rules that make sense, logically and all that. It's a good idea to avoid contradictions. If you don't, you might come across as a hypocrite, and that's a label nobody wants to wear. Anyways… Honestly, I don't think what happens after we do something really matters; it's the act itself that matters, not the outcome. As a soldier, I may seem like an unlikely advocate for pacifism, but I strongly believe in it. War and all other forms of violence suck and they’ll always be a pain in the ass. Well… Ummm…” Tarma sniffles, composing himself as he struggles to maintain his calmness in the presence of such a foreboding entity.
He takes a long drag on his cigarette, cracks his knuckles, and attempts to muster a confident air as Fio gently squeezes his free left hand. Following a fleeting pause, he presses on with his speech, hoping to articulate his thoughts without sounding foolish. Fio releases his hand, and he takes a step closer to the behemoth and his friends, bravery and apprehension warring within.
“I strongly believe our best efforts should focus on standing against all of this war. We also can’t forget about actively fighting for peace, even if it means challenging our own moral beliefs. I hope that if we all try really hard, we can make the world a better place. Life and death are like two sides of the same coin, you know? They're always fighting for control, which is represented through our actions. So yeah, that's my two cents. I hope it makes sense, because I'm not really sure what I'm talking about,” Tarma finishes his thoughts with a slight shrug, accompanied by a gentle, albeit uneasy, smile.
Fio gently applauds Tarma, while Marco shoots him a disbelieving glance, astonished to discover that his close friend is a so-called pacifist. Eri's eyes dart upward in wry amusement; Tarma's pacifist ideals seem at odds with his impulsive nature and willingness to brawl for those he cares about. As the Avatar of Evil awaits the final elite soldier's response to its burning question, Marco, Tarma, and Eri turn in unison to face Fio, their attention now focused on her.
“I never gave much thought to such complex subjects until now. Uhhmmmm…” Fio admits, her fingers fidgeting nervously as she toys with the strands of her orangish-brown ponytail.
She pauses for a brief moment, her gaze calmly meeting the Avatar of Evil's. The entity's curious red eyes seem to bore into the souls of Fio and her friends with an unnerving silence. Tarma gently rubs her left shoulder, offering what reassurance he can, and she smiles softly in response, her eyes shining with gratitude.
Fio clears her throat, darting a brief glance at Marco, who nods lightly in encouragement, and then at Eri, who gives her two thumbs up, before speaking up, "Uh, if it's okay... could we, maybe, discuss my thoughts on war? I-I mean, I've been thinking... avoidable and inevitable wars, they just seem like, well, a constant threat to humanity, you know? War just... it doesn't really accomplish anything, only serving as a catalyst for destruction and suffering. It changes the moral fabric of people, and societies, in really profound ways. It greatly accelerates the technological development of war machines and weaponry. And it all starts when conflicts get out of hand, and, well, free will just doesn't seem to matter anymore. The consequences are just... visceral. Devastating. As for morality... Mmmmmm…"
She trails off, her voice fading into a nervous sigh as she fidgets beneath the entity's piercing gaze. Her eyes drop to the stone ground beneath her feet. She lightly strokes her chin, collecting her thoughts with a contemplative gesture, before formulating a thoughtful response.
“Um, so… Morality is concerned with… the kind of person we strive to be, you know? It's about cultivating virtues that make us, well, better humans. To truly live a morally righteous life, we're, uh, called to develop habits like honesty, bravery, justice, and generosity. These traits are, I believe, fundamental to our flourishing as individuals. As we practice these virtues, we become more... resilient, more capable of making tough choices when faced with ethical dilemmas. And that's when it clicks: by honing these habits, we empower ourselves to do what's right, even when it's hard. We learn to trust our instincts, to listen to our conscience, and to stand firm in our convictions,” Fio continues, gathering her courage and speaking with as much confidence as she can muster.
She steps away from Tarma as he releases his gentle grip on her left shoulder, and then distractedly fidgets with Peppino before refocusing on the conversation.
“I want to believe that life's power exceeds death's grasp. Death can feel overwhelming and inevitable... but what if life's resilience is stronger? We've all witnessed it in some form or another. It's truly phenomenal to see nature and the remnants of human civilization reclaim and revitalise what was once destroyed and lost. It's breathtaking, yet terrifying. Can life truly overcome death? I think so. In astonishing ways, vitality perseveres,” she concludes, her voice ringing with genuine sincerity and infectious optimism.
As a Papilio xuthus butterfly flutters past Fio, she feels an unexpected surge of profound fulfillment and calm rather than the instinctive flinch she might have anticipated. The others follow Fio's gaze to the Papilio xuthus, its path seemingly leaving a trail of sparkling calm in its wake. Eri raises an eyebrow, questioning whether her sleep-deprived mind is playing tricks on her. Marco remains stoically indifferent, but Tarma's attention is riveted on the butterfly as it vanishes into the empty eye socket of the colossal skull embedded in the behemoth's chest.
The Avatar of Evil reclines slightly, placing its hands flat on the stone ground of the tower, its seemingly emotionless face illuminated by a newfound understanding, as the diverse perspectives of these four elite soldiers bring a measure of enlightenment.
With a slow, satisfied exhale, the entity speaks in a low, resonant tone, its voice tinged with pride, "Your perspectives on morality, war, and the cycle of life and death are truly fascinating. I must admit, I hold them in high esteem."
Marco, craving a smoke break, retrieves a cigar from the right pocket of his khaki-green army cargo pants and lights it with a gilded lighter hidden in his crimson vest. Meanwhile, Tarma takes a few final drags on his cigarette before crushing it beneath the heel of his paratrooper boot. Fio carefully tucks Peppino into the left pocket of her cordovan Eisenhower jacket, while Eri stands by, her arms crossed, subtly shifting her weight from one leg to the other.
“So…” Fio takes a swift pause to inhale a few meditative breaths from her Ventolin inhaler, then resumes speaking in an exceedingly courteous tone, “What are your thoughts on morality, war, and the cycle of life and death, if you have any to share?”
With a gentle tilt, the entity angles its head to the right, its gaze shifting ever so slightly.
“Well, Fiolina… All of your views are valid, and I find myself in agreement with every single one of them. However, before I bid farewell to this mortal coil, I have a few parting thoughts to share,” it respectfully responds, clearly impressed by Fio's thoughtful consideration and gracious politeness.
Everyone listens intently, not daring to utter another word. Eri drains the last of her trusty flask of vodka, while Marco takes a few puffs from his cigar. The Avatar of Evil's claws scrape against the stone of the looming tower, digging in ever so slightly. Suddenly, thunderclaps boom through the sky, and crimson-purple lightning flashes violently around them. The group of brave soldiers flinch, momentarily caught off guard. As they steady themselves, Marco and his companions are surrounded by a thick, star-studded fog that shimmers like diamonds. It obscures their view of the Avatar of Evil and the lifeless form of Ptolemaios, his defeated body still entwined with the wreckage of his pillar contraption.
"Have you ever considered that morality and war are mental constructs shaped by human psychological and sociological pressures? Why must humanity adhere to the strict, often confusing rules of morality? Does it provide a profound sense of self-righteous gratification or is it a means for humans to conform to societal expectations? Why are some people oblivious to the consequences of their actions, while others hold them in high regard? Why do some individuals adopt a nihilistic stance towards the idea of a universal and individual moral compass?” the Avatar of Evil pauses for a fleeting instant, surveying the four elite soldiers who stand transfixed and stunned by the challenging questions.
Its voice resonates loudly and clearly within the minds of Marco, Eri, Tarma, and Fio, booming with demonic dread and masculine authority. Whispers of secrets weave through it, spoken in a language that echoes the Martian tongue and the mystical Enochian, incomprehensible to their understanding.
Without further hesitation, it proceeds with a deliberate and calculated calmness, “Why does war exist? What truly sparked its inception? Does war hold any genuine significance? Have you four pondered the notion that life is inextricably linked with destruction? Is there a deeper connection between these seemingly polar opposites? If so, why do some view life as a linear progression from birth to death, while others believe in the possibility of a cyclical existence beyond mortal suffering?"
The blinding fog gradually lifts, revealing the stone ground of the tower's summit, now teeming with life. Moss and an array of vibrant, exotic mushrooms—violet webcap, bleeding tooth, latticed stinkhorn, lion's mane, and indigo milk cap—flourish in every crevice. However, amidst this lush scenery, a gruesome sight lies in stark contrast: Ptolemaios's freshly deceased corpse, half-devoured, exposes rotting flesh, maggots, and bare bones. The once-majestic floating tower now lies in ruins, overrun by an explosion of plant life. Yellow and black butterflies swarm the area, feasting on the nectar of sweet flowers: hollyhock, lavender, milkweed, and vervain. Marco and his three friends stand awestruck, torn between the beauty before them and the horror of how swiftly this transformation occurred. They exchange disbelieving glances with the Avatar of Evil, their questions unspoken but palpable in the stunned silence.
The behemoth gently clears their throat, taking this brief moment to collect their thoughts before delivering their concluding remarks, “Your philosophical views, as Marco noted earlier, are fundamentally subjective. Moreover, as your brains lack a divine spark, your understanding of complex and multifaceted subjects will always be limited. Regrettably, we've veiled your understanding of ultimate truths. Nonetheless, it remains fascinating to observe the extraordinary efforts individuals will undertake to attain absolute knowledge on matters that captivate their interest... I shall take my departure now. May our paths cross again soon.”
As Tarma's worldview begins to fracture under the intense scrutiny, Fio's gentle hand envelops his, her calm demeanour a beacon of serenity that starkly contrasts to the turmoil raging within him. Fio's breath comes in ragged gasps as she struggles to wrap her mind around the profound implications, her gaze fixed on the transformed landscape. Meanwhile, Eri's jaw hangs slack, her mind reeling as she struggles to process the barrage of profound and unsettling questions the Avatar of Evil has posed, each word echoing in her thoughts like a lingering challenge.
Marco takes a step forward, his curiosity piqued, and eagerly prepares to inquire about the notions of "divine spark" and "ultimate truth", seeking clarification on these intriguing concepts. He raises his arm in a pleading gesture, hoping to persuade the entity to linger, but it's too late. The Avatar of Evil unfurls its immense wings, casting a dark silhouette against the stormy sky, where lightning flashes illuminate the darkness. Then, with a majestic sweep, it vanishes into the murky depths, leaving behind the fading echo of its wings beating, growing fainter and fainter until lost in the distance.
Marco gazes out at the horizon as the murky darkness swiftly yields to unveil a breathtaking twilight sky. Though a part of him feels intellectually drained and defeated for not stopping the Avatar of Evil in time, he stands stoically, lost in silent amazement and relief. Tarma approaches him with his characteristic nonchalance, but beneath the surface, he's grappling with his own intellectual doubts. He offers Marco a reassuring pat on the back, and Fio soon envelops them both in a comforting hug, which they gratefully return. Meanwhile, Eri remains transfixed in awe, but gradually snaps back to reality as she retrieves her walkie-talkie from her MultiCam SPCS. She swiftly activates it and checks in with her team, inquiring if they've completed their mission now that Ptolemaios' sinister plans have been thwarted once and for all.
Trevor's voice crackles over Marco's walkie-talkie, "Yo! Major Rossi, can you hear me?"
The sudden interruption breaks the spell, and Marco releases Tarma and Fio from the hug, exhaling a tired sigh as he retrieves his walkie-talkie.
"Yes, Sergeant Spacey, I can hear you. Is everything alright? Did you succeed in apprehending General Morden and his forces?" he responds, his voice laced with a mix of curiosity and fatigue.
Trevor breathes a sigh of relief, his momentary fear of losing Marco dissipating.
"The situation is under control! We received an unexpected visit from the Ptolemaic Army, but those punks were crushed like insects," he says with a hint of triumph, followed by a happy chuckle. "Wanna know something even better?"
Marco raises an eyebrow, intrigued by Trevor's query, as Eri draws closer to the group, her interest piqued by the conversation. Marco, Eri, Tarma, and Fio exchange eager glances, their minds racing with the same unspoken question: what news does Trevor bring about his mission to capture General Morden?
Just then, Nadia's voice cuts through, her tone eerily jubilant, “We've finally captured General Morden!”
"Hey, don't forget about Wysteria," Clark's voice comes through the walkie-talkie, sounding genuinely pleased and relaxed. "We rescued her from General Morden's clutches, and thankfully, she's doing great. She bounced back like a champ, just like always."
The revelation leaves everyone stunned, but it sparks unbridled excitement among the four brave soldiers. Tarma exclaims a triumphant "Boyah!" and sweeps everyone into a warm, tight embrace, prompting Fio to erupt into childlike giggles with unbridled joy. Eri returns the hug, albeit reluctantly, exhaling a weary sigh as a faint, relieved smile crosses her face, glad that the ordeal with Morden has finally come to an end and Wysteria is safe. Fio showers Tarma's left cheek with a couple of passionate, tender kisses, causing his smile to broaden even further. Meanwhile, Marco provides calming solace, gently massaging Tarma's back with soothing circular motions.
For Marco, it's a moment of profound joy, a feeling he hasn't experienced in a long time. He's thrilled that General Morden will finally be brought to justice after his numerous escapes and the multitude of crimes he's committed, and relieved that Wysteria wasn't used for some nefarious purpose. Marco eagerly awaits the day when justice will be served to the man responsible for tearing his comrades apart and sowing strife in the world. Tarma shares Marco's sentiment, looking forward to Morden's impending trial and reuniting with the dearly missed Wysteria. Meanwhile, Eri and Fio are ecstatic to learn that their allies—Trevor, Clark, Ralf, and Nadia—have successfully completed their mission to capture the sly General Morden and his Rebel Army loyalists.
"I guess you all know what this means, right?" Ralf's voice crackles over the walkie-talkie, a playful hint evident in his tone.
Marco and his friends exchange knowing glances, nodding in unison as a shared thought passes between them. They're eager to celebrate this monumental success back at the Sparrowhawk Operations Base, their anticipation palpable. They know that Clark, Ralf, Trevor, and Nadia share their eagerness, anticipating a grand celebration for the successful capture of Morden and his remaining forces. The rest of the Regular Army—including Tequila, Gimlet, Red Eye, Pupipi, Hyakutaro, Rumi, and everyone else that Marco and the others personally know—will be ecstatic once they hear the news.