![sirsirsonson - It’s An Abstract Kind Of Stupidity, Kinda](https://64.media.tumblr.com/avatar_66fbbaadd058_128.png)
I’m just a guy that likes animation, dnd, and weapons. I may also use this as a place to put down my homebrew ideas
68 posts
Guitara Vbora (great Club) Requires Attunement From A Bard Or A Yuan-tiA Large Guitar That Seems To Be
![Guitara Vbora (great Club) Requires Attunement From A Bard Or A Yuan-tiA Large Guitar That Seems To Be](https://64.media.tumblr.com/8e9cd1bd18498ad765d14350a9f56021/tumblr_pdkb73oKzk1wl2foho1_500.jpg)
Guitara víbora (great club) requires attunement from a bard or a yuan-ti A large guitar that seems to be covered in large snake scales and a giant tooth for a pick. This thing is strong enough to be used as an improvised greatclub and enchanted with bardic magic so you can attack with this using your casting stat and does additional 1d4 thunder damage on hit You know the poison spray and pocket sand cantrips and can cast speak with animals at will, but it only works on snakes (basically you speak parseltongue) Once a day you can cast these spells: Invisibility Fly Protection from good and evil Goodberry Thunderous smite Dominate person Enhance stat (constitution)
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drapersbobbie reblogged this · 6 years ago
More Posts from Sirsirsonson
![Wyrmcutter (very Rare) GreataxeRequires AttunementA +2 Greataxe Made Of The Parts Of A Dragon And Combined](https://64.media.tumblr.com/88b36c674a564098b52ae5062464f7b9/tumblr_pbz3dv0U9E1wl2foho1_500.jpg)
Wyrmcutter (very rare) greataxe Requires attunement A +2 greataxe made of the parts of a dragon and combined with the power of said dragon. The weapon does additional 1d8 damage based on what type of dragon it was made from (ex. A black wyrmcutter does bonus acid damage).On attunement the user gains +2 to constitution and can cast dragon breath 5 times a day, the damage is dependent on the dragon’s color. Constitution is your casting modifier unless you have the spellcasting feature
![Atlas (very Rare Or Legendary) Requires Attunement A Weapon That Preys On The Question What If Superman](https://64.media.tumblr.com/d22de418e10d815f1b8a761e1c58a336/tumblr_pdkdgc7PDC1wl2foho1_500.jpg)
Atlas (very rare or legendary) requires attunement A weapon that preys on the question “what if Superman was evil?” Does bludgeoning equivalent to hit die size (E.g. wizard does 1d6 bludgeoning while barbarian does 1d12 bludgeoning) On attunement, the wearer gains these benefits: **hold up the sky**: lifting, pushing, and pulling weight is equivalent to having 50 str **ever vigilant**: wearer has advantage to con and str saves and checks, and no longer requires rest or food Curse: **heroic sacrifice**: the wearer is turned lawful good and is compelled to do heroic acts of self sacrifice, wether to save a burning orphanage, or catch a bullet for a king. Should the wearer die during such a heroic event, the wearer will become chaotic evil with the stats of a solar, believing that they have ascended to cleanse the world of its sins and send the pure to a world where they live forever (not unlike scp-2200) I put a lot of effort into this, both stats and design
![Walking Arm (rare) Quarterstaff , Requires Attunement A Staff Topped With A Sentient Glove That Mentally](https://64.media.tumblr.com/a17bfcdcf9b45716f5f14bada3e85ee9/tumblr_pb1sarDJxE1wl2foho1_500.jpg)
Walking arm (rare) quarterstaff , requires attunement A staff topped with a sentient glove that mentally links to the attuned. the glove behaves like the magic carpet from Aladdin, barely communicating in hand gestures and sign language. As a free action, the glove can do thing that requires just one hand (ie. Grabbing, pressing, etc.) if the glove grabs a weapon, it becomes a different weapon depending on what weapon was grabbed, dagger/spear, sword/scythe or glaive, etc.
I just like aliens
![sirsirsonson - It’s An Abstract Kind Of Stupidity, Kinda](https://64.media.tumblr.com/0db97444ab74c4b4118513b176590424/dbba663c703db318-cc/s500x750/7121f5b8b4dc86c8d8d497acdf68ec2d93656038.jpg)
Hamon training
Feat (bonus if monk)
![Hamon Training](https://64.media.tumblr.com/dbb9ed6867c73f8a67bb335b16f9c043/tumblr_pdkjyclRVE1vtjhxe_500.gif)
You have learned how to conduct solar energy through your body via breathing methods. You age half as fast, have advantage on CON saves and are resistant to poison damage. Your unarmed strikes do 1d double proficiency (1d4 at lvl 1, 1d6 at lvl 5, 1d8 at lvl 9, 1d0 at lvl 13, and 1d12 at lvl 17) +wisdom radiant damage.
If conducted through a weapon, It does one die size lower (1d4+wis is just +wis). If taken by a monk, you can spend 1 ki point to channel hamon through an object, get creative.
This is a bit broken so talk to the dm before adding this